In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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Doomguy low on health Bloody Trails New Gibs for V20
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35 comments by Sergeant_Mark_IV on Apr 24th, 2015

No more delays, no more speculations! Version 20 will be released on June 5th.

With v20 release there will also be the Starter Pack, featuring a "unzip and play" installation system, and 30 new maps.

Check out some pictures of the incoming maps:

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads


May 3, 2015 Weapons Model 61 comments

You are now the proud owner of UAC's finest in Magnum weaponry. The only real thing you need to do with this mod is to make sure you load it last after...

Doom 3 Monster Sounds

Doom 3 Monster Sounds

May 1, 2015 Audio Pack 3 comments

Replaces the monsters sounds with Doom 3 sounds the monsters are: 1. Imps 2. Zombies (AKA Sargents, Zombieman, and Chaingunguys) 3. Revinant 4. Cyberdemon...

CS 1.6 Weapon Sounds for Brutal Doom v20

CS 1.6 Weapon Sounds for Brutal Doom v20

Apr 29, 2015 Weapons Audio 5 comments

This is wepon sounds mod for Brutal Doom v20. In this mod, i try to take sounds of weapons from Counter-Strike 1.6 and put them in Brutal Doom. So, now...

Weapon Sounds beta

Weapon Sounds beta

Apr 28, 2015 Weapons Audio 3 comments

give feed back and tested for gzdoom and zand 2.0 sound files still being work on hope will add more in future

Brutal Grenades

Brutal Grenades

Apr 28, 2015 Weapons Model 69 comments

-UPDATE 21-MAY-2015 #2- Renamed the replacer because it was having incompatibilites with some mods. If you notice any problems let me know! Basically...

New Weapon Sounds v2

New Weapon Sounds v2

Apr 25, 2015 Weapons Audio 7 comments

This is my second mod for Brutal Doom v20 test version, that will replace original sounds of weapons in the game. In this version Minigun and Rocket Launcher...

Post comment Comments  (20 - 30 of 3,767)
GaySteamBath May 19 2015, 6:31pm says: Hype intensifies

+4 votes     reply to comment
Quaker540 May 19 2015, 7:49pm replied:

What really cracks me up is how everyone is hyped about Doom 4 when all they watched was JUST the Super Shotgun from Doom 2 and a strange looking Revenant.

Like Saegiru said, this game showed many **** that I don't like, so no hype until I see actual gameplay.

+2 votes     reply to comment
mastermaniac May 20 2015, 6:58pm replied:

Exactly. That new trend of showing nothing and expecting people to dance to their little tune just ain't gonna cut it with me. Especially given some of the things I've heard about the game.

It sounds like Serious Sam: Doom Edition. Don't get me wrong. I enjoy a good Serious Sam, but if I want to play that game, it's already sitting in my Steam library.

+1 vote     reply to comment
saegiru May 19 2015, 6:40pm replied:

I'm so so so so very glad it didn't end up being this:

+2 votes     reply to comment
mastermaniac May 20 2015, 6:54pm replied:

I don't know. It didn't look too awful. At least they were going with something different.

Um, I should note that I'm talking strictly about the environmental details and overall look - the cosmetic, atmospheric element. The idea of fighting alongside huge amounts of other people sounds cool, too.

On second thought, another watch of the footage betrays way too much quasi-futuristic bullcrap. Ugh. If we were talking fighting hellspawn through relatable, recognizable, mostly-modern neighborhoods and such, that'd be great. But not generic Gears of War land. Nope nope nope.

+1 vote     reply to comment
S_Andrew_S May 20 2015, 12:03am replied:

Looks like Call of Duty or some ****. That looks nothing like Doom.

-1 votes     reply to comment
Calvinic May 19 2015, 8:23pm replied:

Agreed, why do games today insist on trying to be deep with their story when it isn't needed? Doom was never about storyline. It was about gameplay. If I want a good story, then there are plenty of other games to choose from. Not every game needs to have a complicated storyline in order to be good.

+3 votes     reply to comment
mastermaniac May 20 2015, 6:56pm replied:

I have no issue with there being a plot in a Doom game. Nothing in that footage screamed "plot" anyway, so I don't really think it's the point.

It's not like badass brutality and a decent plot/setting/atmosphere are mutually exclusive or something. To suggest such is shortsighted.

+1 vote     reply to comment
mastermaniac May 19 2015, 4:21am says:

Just had a thought about bullet penetration - how it might work. Let's say penetrating rounds have a certain percentage-based chance to actually register as a hit, in order to roughly simulate ballistic deviation?

Let's say we have a hard value of 25 percent. That means each bullet has only a 25% chance of causing damage, and the amount of damage actually done is halved. This way, spraying bullets like a fiend from behind the safety of a door is a good way to weaken big guys or pick off lesser enemies when your health is low, or just when you feel like letting rip like a maniac, but beyond that the technique is just too much of a drain on ammo to be useful as a primary means of attack.

I'm kind of warm to the idea of being able to score a couple of hits if I spray through a door or what's supposed to be a thin wall. It really appeals to my snarling-through-clenched-teeth leaden-triggerfingeredness. So long as I can't essentially just wall-hack enemies to death, I'm okay with it. This way, trying to hose down enemies through cover as the main means of attack would just be wasteful and frustrating, although the core (good) idea could still be used in situations where it is reasonably useful, like when you're hurt or losing ground.

+3 votes     reply to comment
saegiru May 19 2015, 10:23am replied:

If it's possible, I agree with this method. Not sure even how he's doing it with the engine currently, and not sure if what you propose is possible... but I like it.

+3 votes     reply to comment
Calvinic May 18 2015, 8:32pm says:

A little something to listen to whilst waiting for Brutal Doom v20

+1 vote     reply to comment
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Release Date
Released Feb 26, 2012
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1070 votes submitted.

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Highest Rated (122 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (4 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013, 9:56pm by mrthejoshmon

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