In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away.

Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com


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This update fixes several bugs previously present on Brutal Doom v20, adds new stuff such as more death animations, even better gibs, a rebalanced and more satisfying melee system, and huge performance improvements.



The "Starter Pack Map Pack" comes separately with 32 new maps, featuring realistic environments, cities, outdoors, space stations, hellish cities, new enemies and bosses, all balanced for Brutal Doom's gameplay.
The entire campaign has a plot of how a demon invasion starts on a UAC Mars facility, then it breaks into Los Angeles, and UAC's Space Marines are deployed to save the city. All maps have continuous progression, every map starts where the previous map ended, giving a feeling of a big adventure instead of just random maps placed in a megawad. Maps that takes place on Earth even have daytime progression (first map starts at dawn, second map at noon, third and fourth maps in different parts of dusk, next map is at night, and so on).

Brutal Doom v20b and the Starter Pack maps are coming on December 31.



On this other video, you can notice how much the performance on v20b was improved. Maps previously unplayable on v20 now works like a charm.

Detailed Destroyable Dead Bodies

Detailed Destroyable Dead Bodies

News 11 comments

V20b will feature destroyable dead bodies in a similar way of Soldier of Fortune.

Invisibility Power-up returns

Invisibility Power-up returns

News 11 comments

A new CVAR will restore the invisibility power-ups, and now the player will be actually invisible.

v20b update coming soon

v20b update coming soon

News 23 comments

Nazis will be back, and new CVARS and new enemies on some specific wads will be added.

Brutal Doom version 20 released!

Brutal Doom version 20 released!

News 87 comments

After long 18 months of development, Brutal Doom v20 is finally here!

Brutal Doom Basic HUD

Brutal Doom Basic HUD

HUDs 24 comments

A basic HUD for Brutal Doom that shows health, armor, ammo, keys, weapon and ammo icons, and Doomguy's face. Also has a grenade counter. Installation...

Brutal Doom: Hell on Earth Starter Pack (Complete)

Brutal Doom: Hell on Earth Starter Pack (Complete)

Full Version 278 comments

An "unzip and play" pack containing Brutal Doom v20b, GZDoom ready to be played, FreeDoom and the Hell on Earth Starter Pack: Containing 32 new levels...

Brutal Doom v20b (main file only)

Brutal Doom v20b (main file only)

Full Version 110 comments

Brutal Doom v20b (Main file only) Read the manual for installation instructions. Make sure you got Zandronum 2.0, GZDoom 1.8 or higher.

Optional Doomguy Taunts and Footstep Sounds

Optional Doomguy Taunts and Footstep Sounds

Audio Pack 13 comments

This addon restores Doomguy's advanced taunts and one-liners from the infamous Doom Comic, and enables footstep sounds for different surfaces. Just remove...

Green, Black & Blue Marine Legs

Green, Black & Blue Marine Legs

Players Skin 49 comments

These are some Green marine legs for use older Brutal Doom versions. Black ones for newer Brutal Doom versions. Blue ones for all versions, each including...

Under Barrel Grenade Launcher

Under Barrel Grenade Launcher

Weapons Skin 28 comments

This addon is another weapon upgrade for Project Brutality! What this does is you can now attach a mini grenade launcher to the bottom of your rifle...

Post comment Comments  (20 - 30 of 5,880)
BOTCH_CARA
BOTCH_CARA

What Doom 4 "should" look like
Encrypted-tbn2.gstatic.com

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RonnieMackenzie
RonnieMackenzie

there's are new trailor for it, its better then doom 3 and it aims to be the original and play like the original and some of the monsters look like the original -the cacodemons and a baron see in the trailer but its not going to be as good as the original. what it lacks is sound, textures , models , memeories and looks and feelings (its looks and feels ok towards the original but you would look at it an think its something we did not expect it to be) , weapon models like the shotgun would have a traditional woodern pump resembeling an rem 870 or a moss 500 would have be in this instead it looks like a halo one and the assult rifle is a chaingun or belt-feed type weapon rather then like what it is in brutal doom. the player i acturally perfer the original space marine from the original doom games with a green chest armour, grey space helmet and boots. the new one aims to be the original and is ok in design and battles he has gear covering his arms and double jumps .

what we all thought about is that we expected the new doom to be a remake of the original doom with everything e.g models,textures, feelings and looks but atleast brutal doom keeps the original the best in the series. the new doom will be good as its own and most of us will play it including me cause i'm excited for a new doom and it looks better then doom 3 but its still kind of a disappointment that we expected to be what we thought the new doom would be and that id software would design it like how fans really want it to be and the original will still be the best in the series even brutal doom.

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GawainOfDeath
GawainOfDeath

Need that shotgun skin as a DLC ( ͡° ͜ʖ ͡°)

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Kazemeka
Kazemeka

"sadly" it took the BRUTAL way.

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BrutalBelzer
BrutalBelzer

Nice one!

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BrokenDecimal
BrokenDecimal

Guys, I have one concern regarding "Hell on Earth Starter Pack."

In Map 10 (of Episode 1), I have no idea what happened... but the entire game lags bigtime! The entire map lags to a point that it only runs in 5 frames per second... I already enabled the janitor CVAR but still... I need your help resolving this. It's beginning to get in my nerves.

If you're wondering, I'm playing Brutal Doom on my laptop, which can handle Brutal Doom without any binary sweat. But if you want its specifications, just reply and I'll show you.

Any help would be appreciated.

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Jerkakame Online
Jerkakame

if its on laptop maybe its Dynamic Lights? my old laptop always had problems with dynamic lights in games with opengl

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RonnieMackenzie
RonnieMackenzie

same here to i'm also playing it on a laptop, i found frame issues throughout map 10 onwards- the worst frame lag is map 14, 15 and 19(where you go up the tower) its nearly to the point its running on a saga saturn, also blood display on gzdoom can also slow down the frame rate if displayed up close on my laptop.

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prime79
prime79

turn on performance mode, prolly alot of decals going on that are making your frames drop. if it still lags, load map 10 in vanilla doom and report back

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BrokenDecimal
BrokenDecimal

Thank you for replying, but can I ask what do you mean by "performance mode"? I don't mean to be a caveman here... But I might apply your second statement, that is, the "Vanilla" one.

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prime79
prime79

brutal doom options has a performance mode option, its like "advanced decals" or something.

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ElectricHellKnight
ElectricHellKnight

Absolutely enjoying v20b, especially the addition of dual-wielding (feels like the new Wolfenstein games, and it works really well). The new "Realism" difficulty is definitely a change, which I like. It might be more modernized and less old-school feeling, but it's a nice twist. It reminds me of the "Hideous Destructor" mod, and combines it with nice and gritty Brutal Doom violence. Also grateful that destroyable bodies seem to finally be back, I missed that feature.

All in all, I can't stress how excellent this mod is. It even got iD's attention during the development of DOOM (4). I firmly believe that Brutal Doom is part of the reason that the new DOOM is as good as it is. As far as I'm concerned, Brutal Doom is as much a part of the series as any of the games.

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Community Rating

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9.6

1324 votes submitted.

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Highest Rated (154 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

Lowest Rated (11 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013 by mrthejoshmon

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