In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

Image RSS Feed Latest Screens
New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

39 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day, 01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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LOAD AFTER BRUTAL DOOM! preferably best used along with ZDL, if you cannot find ZDL i will provide a link in the comments. all voices are not final by...

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Post comment Comments  (20 - 30 of 2,373)
jct400thz
jct400thz Nov 12 2014, 11:46am says:

using Zandronum and Doomseeker, this game works way better than lousy GZDoom. use it on that instead.

-4 votes     reply to comment
Quaker540
Quaker540 Nov 12 2014, 3:56pm replied:

Are you serious, Zandronum is way better than GZDoom? Do you even know how to compare? Zandronum is basically a vastly older version of GZDoom (Before you ask, Zandronum is based of GZDoom) with multiplayer ease. GZDoom has more features, more bug fixes and many more new improvements.

Zandronum is seriously the LAST way you should think to play Brutal Doom, and other mods.

+4 votes     reply to comment
MarktheDragon
MarktheDragon Nov 13 2014, 4:33pm replied:

I ain't starting a war or anything
BUT
and before I say anything more, I like both GZDoom and Zandronum.
Zandronum (from what I have experiecened myself) is just an easier way to use Brutal DOOM...or the lazy man's way if you will.
But GZDoom makes modding/modder's life eaiser for, as you said, features, bug fixes etc etc.

I personally think it's down to preference to what you wanna use though. :)

+2 votes     reply to comment
Quaker540
Quaker540 Nov 15 2014, 3:56am replied:

I'd only use Zandronum for multiplayer, honestly..

+1 vote     reply to comment
JoeCallahan
JoeCallahan Nov 9 2014, 11:55pm says:

How I play it on Doom 2, Plutonia and TNT?

0 votes     reply to comment
GaySteamBath
GaySteamBath Nov 11 2014, 6:29pm replied:

ctrl + click Plutonia, TNT or doom 2 and drag it to the G/Zan/Zdoom

+1 vote     reply to comment
JoeCallahan
JoeCallahan Nov 13 2014, 11:35am replied:

I want play Brutal Doom with Doom 2, but I just can play with Ultimate Doom.

+1 vote     reply to comment
Alfa18
Alfa18 Nov 18 2014, 4:34am replied:

You only drag and drop one game WAD (Doom2, Plutonia) etc.. and with one game wad selected you ctrl click the brutal doom version you have. then drop it into gzdoom.exe.

In your case you should just drag and drop doom 2 and brutal doom into gzdoom.exe.

I think your problem is you only dragged one WAD into gzdoom ever then it just used the same one without asking you whether you wanted to use another WAD file.

+1 vote     reply to comment
Guest
Guest Nov 11 2014, 4:35pm replied:

This comment is currently awaiting admin approval, join now to view.

***Geroj***
***Geroj*** Nov 6 2014, 4:01pm replied:

Yeah its Oblige, thanks guys

+1 vote     reply to comment
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Icon
Doom Icon
Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 26, 2012
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Highest Rated (98 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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