In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

Check out new original maps being made specially for Brutal Doom:

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Doomguy low on health Bloody Trails New Gibs for V20
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On v20b there will be a CVAR called "bd_blursphere". It can restore the invisibility power-ups (which are replaced by captured marines), or mix them, with a random chance of spawning each other.

And now, unlike in Vanilla Doom, the player is actually invisible, and you can confuse and trick enemies with it. Watch a demonstration here:

v20b update coming soon

v20b update coming soon

3 months ago News 18 comments

Nazis will be back, and new CVARS and new enemies on some specific wads will be added.

Brutal Doom version 20 released!

Brutal Doom version 20 released!

4 months ago News 82 comments

After long 18 months of development, Brutal Doom v20 is finally here!

BD v20 Trailer

BD v20 Trailer

5 months ago News 43 comments

BD v20 comming up June 5 and with the optional Starter Pack.

Brutal Doom news on January

Brutal Doom news on January

8 months ago News 39 comments

A new video showcasing the latest features of BDv20.

Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!
Brutal Doom version 20

Brutal Doom version 20

4 months ago Full Version 252 comments

Latest version requires Zandronum 2.0, GZdoom 1.8 or higher. Read the FAQ if you are having any problems to play or install it. Compatible with Freedoom.

Optional Doomguy Taunts and Footstep Sounds

Optional Doomguy Taunts and Footstep Sounds

4 months ago Audio Pack 10 comments

This addon restores Doomguy's advanced taunts and one-liners from the infamous Doom Comic, and enables footstep sounds for different surfaces. Just remove...

Mike12 and DoomNukem Black variants

Mike12 and DoomNukem Black variants

3 days ago Weapons Model 5 comments

This contains Mike12's v13 Assault Rifle and a black variant, and DoomNukems black Remington and Coachgun. All work with any Brutal Doom.

BD V18 spritres for shotgun

BD V18 spritres for shotgun

6 days ago Weapons Skin 4 comments

Just sprites for shotgun from brutal doom 18, for brutal doom 20. Works fine.

Caleb VoicePack V1b (PB)

Caleb VoicePack V1b (PB)

1 week ago Players Audio 22 comments

Caleb Once again lives...

Sledge (PB)

Sledge (PB)

1 week ago Weapons Model 3 comments

This is the legendary sledgehammer, ported to Project Brutality! it has a 50/50 chance of spawning with the chainsaw! Load after PB and use the latest...

Post comment Comments  (20 - 30 of 4,975)
Guest Oct 4 2015 says:

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D3athStalker Oct 7 2015 replied:

Project Brutality has taunts that autoplay, I highly recommend it.

+2 votes     reply to comment
wandatokiozo Oct 3 2015 says:

Really nice mod! Makes Doom even better!

+1 vote     reply to comment
BOTCH_CARA Oct 3 2015 replied:

A new member, welcome to the Brutal Doom community!! It's nice to see new faces here

+1 vote     reply to comment
wandatokiozo Oct 5 2015 replied:


+1 vote     reply to comment
BOTCH_CARA Sep 30 2015 says:

Tried making an archive that has some mixtures of Project Brutality and Brutal Pack using SLADE. Trust me, I really suck! Full of errors and ****. Its my first time though..

+3 votes     reply to comment
Zone_Lexus_50 Sep 28 2015 says:

Dunno if it is a bug, but when I press F to "**** YOU *******" on a barrel multiple times, it explodes.

Now the strangest of all is: I don't know if I can consider it pure BADASS, or just plain ******* HILARIOUS!!!!! XDXDXDXDXD

+4 votes     reply to comment
GawainOfDeath Sep 30 2015 replied:

Trying it on deathmatch

+1 vote     reply to comment
D3athStalker Sep 30 2015 replied:

Offending enemies really slightly hurts enemies. I don't actually want it to removed. I think we "break" their hearts :D

+2 votes     reply to comment
Youda008 Sep 28 2015 says:

tips for few mutators if some modder gets bored and have time:
- chainsaw sound from v17
- plasma rifle sound from v19 (i guess it's the original sound from Doom1)
- helmet and body armor pickup from v17
- additional weapons from v19 like grenade launcher, railgun, BFG10000

I really like these from the previous versions, if someone could make it, i would be really happy.

+2 votes     reply to comment
lwks Oct 4 2015 replied:

Not to mention the 1.9's Rifle
I'm not talking about the sprite, I'm talking about the way it works
cuz really
I hate the new Rifle, is so ******* inaccurate

+1 vote     reply to comment
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Released 2012
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1197 votes submitted.

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Highest Rated (144 agree) 10/10

BrĂ¼tal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

Lowest Rated (8 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013 by mrthejoshmon

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