In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

37 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Enhanced Metal Compilation for Doom

Enhanced Metal Compilation for Doom

Jul 20, 2014 Music 4 comments

ANOTHER MUSIC WAD!! Oh great. Well, while my other project is just... I don't know. I haven't updated it in a long time. So why not try this music compilation...

Real Metal: The Metalization

Real Metal: The Metalization

Jun 30, 2014 Music 48 comments

this WAD was made using actual songs, all pure 666% pure Metal. bands include Amon Amarth, Metallica, Pantera, Slayer, HeXeN, Ghost, and maybe a few others...

Brutal Doom Enhanced Edition v19a

Brutal Doom Enhanced Edition v19a

Jun 26, 2014 Prefabs 44 comments

This is a slightly modified version of Sgt. Marks IV's Brutal Doom v19, created and tweaked some time ago by me, just for fun and also for trying to improve...

Aggressive Brutality Volume1.0

Aggressive Brutality Volume1.0

Jun 25, 2014 Music 54 comments

Brutal games such as DooM and DooM2 require brutal musical accompaniment when you’re Knee-Deep in the Dead. My Friends, it is here. Using many of the...

Ultimate DoomVisor HUD v1.35d

Ultimate DoomVisor HUD v1.35d

Jun 8, 2014 HUDs 272 comments


Rave Armageddon Techno pack for DOOM+DOOM2

Rave Armageddon Techno pack for DOOM+DOOM2

Jun 7, 2014 Music 27 comments

Replaces all the music in Doom and Doom 2 with a selection of fast paced techno bangers. A great musical accompaniment to Brutal Doom. Just add the .wad...

Post comment Comments  (20 - 30 of 2,106)
pa1nki113r Jul 17 2014, 3:15pm says:

The Doom reveal is today!!!!

+2 votes     reply to comment
killbotvii Jul 18 2014, 5:26am replied: tons of information from talking about all the stuff revealed for doom 4. ALL AWESOME.

+2 votes     reply to comment
mastermaniac Jul 21 2014, 2:37pm replied:

Sounds like they just looked at Brutal Doom and said "hey, let's do that." Sarge had better get an honorary mention in their credits. :-/

Seriously, though, their desperate clinging to the "old-school" seems pretty off-putting. "LOOK WE'RE NOT CALL OF DUTY!" Which, I might add, is a really stupid approach given the fact that, in spite of the fake hate, Call of Duty is a multi-million dollar franchise. Taking a leak on it in public is a poor way to drum up sales. Stepping back for the sake of stepping back is silly, and reeks of misguided desperation. For example, no reloads for any of the weapons. Brutal Doom has reloads, and is amazingly brutal and old-school. If I want Painkiller, I'll play Painkiller.

+1 vote     reply to comment
Quaker540 Jul 16 2014, 10:47am says:

Really can't wait for V20! I just wish there will be a trailer soon!

+7 votes     reply to comment
Enurp Jul 14 2014, 11:54am says:

I've noticed that it is no longer possible to shoot enemy corpses and destroy them further. Is this a bug, or was it removed recently?

I also cannot seem to be able to pick up Imps or Zombies and use them as bullet-shields any more, was this also removed, or is the method different somehow?

+2 votes     reply to comment
Quaker540 Jul 14 2014, 1:58pm replied:

Yes, this has been addressed a thousand times. The only real suggestion I can give you is to play my Sub-Mod (Check the "Add-Ons" section) because I've returned the ability to shoot corpses but also bug-free. Sergeant_Mark_IV removed this feature due to bugs, but my Sub-Mod have fixed them. Otherwise, I'm out of ideas.

+1 vote     reply to comment
Darklord42 Jul 21 2014, 9:51pm replied: Online

2 things,

A. it looks like GZDoom is still in active development after all.

B. Zandronum is back porting the changes to Zdoom and GZdoom to their version. So don't worry.

+1 vote     reply to comment
Darklord42 Jul 21 2014, 10:08pm replied: Online

Look for Zandronum 2.0 builds

+1 vote     reply to comment
Darklord42 Jul 17 2014, 5:04pm replied: Online

@Andrew, ah, I understand now. You're right about that. translucency is not supported.

@ Quaker540, That's fantastic! but why not send a patch to the Zandronum guys when you are done? This could also lead to them supporting Hacx as an iwad, which i would also like.

+1 vote     reply to comment
S_Andrew_S Jul 17 2014, 2:22pm replied:

Ha cool I'm glad I'm not the only one who wants a combination of possibly the best multiplayer for Doom ever made (Well Zandronum naturally supports its predecessor) and an updated, modern source port.

+1 vote     reply to comment
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Released Feb 26, 2012
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Highest Rated (90 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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