In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

Check out new original maps being made specially for Brutal Doom:

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8 comments by Sergeant_Mark_IV on Jul 1st, 2015

Nazis will be back, and new CVARS and new enemies on some specific wads will be added.

Doom 2 Map31

Watch the video here

Brutal Doom v20b might be released on the following weeks, including the Starter Pack maps.

Expect an announcement soon.

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Jun 30, 2015 Prefabs 11 comments

Boasting a unique and versatile arsenal of weapons, monster AI never before seen in Doom, and creative use of infinite respawns to create constant action...

HXRTC HUD 3.0 for Brutal Doom v20 (GZDoom/ZDoom)

HXRTC HUD 3.0 for Brutal Doom v20 (GZDoom/ZDoom)

Jun 25, 2015 HUDs 37 comments

Here you have an updated version of my HXRTC HUD, dedicated exclusively for working with Brutal Doom v20. Enjoy a new and more fresh experience through...

Brutal Pack! (V4.5)

Brutal Pack! (V4.5)

Jun 23, 2015 Audio Pack 176 comments

(Updated to V4.5! Check Read More for changes! V5 in the works) Hey all, I have expanded the sound mod into something more than just a weapon sound mod...



Jun 19, 2015 Models Pack 4 comments

Gives you more Ammo space for Brutal Doom V20 (The Clips are still the same for BD20 since I'm haveing a bit of problems with it)

Fraggin Doom Music Edit V1

Fraggin Doom Music Edit V1

Jun 18, 2015 Music 8 comments

My first (and probably last) music addon for Ultimate Doom and Doom II. Basically it's a compilation of my fav remixes of classic Doom songs.

undead003's Marine Voices

undead003's Marine Voices

Jun 17, 2015 Audio Pack 12 comments

A voice pack made by undead003, in hopes to create a different experience with the marines' sounds.

Post comment Comments  (10 - 20 of 4,679)
FrostyBite Jun 28 2015, 7:03pm says:

i keep getting the Script error, "brutalv20.pk3:spiders.txt" line 244: Replaced type 'PlasmaBall2' not found in EnemyPlasmaBall" error and i installed the new zandronum multiple times and it keeps poping up. what do i do?

-1 votes     reply to comment
[OD]Maggy Jun 29 2015, 1:17pm replied:

Download the latest GZDoom development version. Should work.

+1 vote     reply to comment
FrostyBite Jun 29 2015, 1:44pm replied:

can you get me a link so i get the right one?

+1 vote     reply to comment
Guest Jun 27 2015, 7:04pm says:

This comment is currently awaiting admin approval, join now to view.

Sergeant_Mark_IV Creator
Sergeant_Mark_IV Jul 1 2015, 12:19am replied:

Update your sourceport.

+1 vote   reply to comment
nadergrenader Jun 27 2015, 11:31am says:

I am noticing that my weapons disappear from my inventory even though I collected them before. For example, one level I will have a BFG and the next its gone, I cannot select it. Another example would be having dual assault rifles and then a couple minutes later I can only equip one, or both simply disappear. Anyone else experiencing this bug?

+3 votes     reply to comment
Sergeant_Mark_IV Creator
Sergeant_Mark_IV Jul 1 2015, 12:19am replied:

It's a bug. I will have it fixed by v20b.

+2 votes   reply to comment
AcidicReaver Jun 27 2015, 12:53am says:

I was playing Requiem.WAD and on Map 08 I could not win without cheating, the "objective" of that level is to push a self destruct which causes an explosion on a generator and kills a Romero's Head inside one of them, the explosion is some wimpy *** thing on BD v20 and the romeros head doesn't give a **** about it. so I had to do some fuckery to kill it after using IDCLIP to see oh look its romeros head lets shove some rockets in its grill! but like hell I was gonna let that stop me..

+1 vote     reply to comment
Calvinic Jun 27 2015, 9:01am replied:

That's really the nature of the beast with mods. Some maps work perfectly with it, some don't.

+1 vote     reply to comment
AcidicReaver Jun 27 2015, 10:34pm replied:

Yeah, it was only the one map though, and then I saw where someone couldn't get out of the boss maps in The Ultimate Doom but I got out of them normally, the beast is a weird one! lol. And its not like I cheated much anyway I clipped through on the offchance there was a romeros head in there there was and I just shoved rockets down its throat vOv lol.

+1 vote     reply to comment
Fastclick Jun 27 2015, 9:11am replied:

There was no problem on v19.
P.S. Similar thing on Reverie map11.

+1 vote     reply to comment
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Release Date
Released Feb 2012
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1152 votes submitted.

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Highest Rated (135 agree) 10/10

BrĂ¼tal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (5 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013, 9:56pm by mrthejoshmon

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