In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

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New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

39 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Smart Scavenger v3

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Have you even come across an unavoidable large ammo pickup in a narrow hallway or right in front of a switch, and were forced to pick it up, even though...

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This Restores Rolling left and right for Brutal Doom Version 19. Unzip from the zip file then drag and drop Brutal Doom Version 19 and the wad onto ZDoom...

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Works fine now - While my other project is under active development, I made this on my spare time. I've just updated it for those who want to multiply...

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BTSX HUD 2.0 for Quaker540's Sub-Mod (Blood skin)

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A special edition of the BTSX HUD v2 series updated some weeks ago by me, for exclusive use with Quaker540's Sub-Mod. This is a GZDoom version only. See...

Post comment Comments  (10 - 20 of 2,312)
tomatopipps
tomatopipps Oct 11 2014, 9:13am says:

make Brutal Chex Quest 3 pls

+1 vote     reply to comment
vasiliy26
vasiliy26 Oct 10 2014, 9:41pm says:

must add to update : Unlimited blood & gore decals , and gun shells on levels !

0 votes     reply to comment
Quaker540
Quaker540 Oct 11 2014, 3:29am replied:

You are obviously new in gaming. Engines like GZDoom have their limits. Adding PERMANENT BLOOD and GORE and DECALS and CASINGS would make your PC melt in a matter of seconds. Brutal Doom already pushes the Doom engine to it's limits, so;

1. The engine will get overloaded and crash.
2. Your PC will run at a VERY LOW framerate, melting your PC at the same time.
3. Your PC will die after the overload.

So, not going to happen.

+3 votes     reply to comment
Guest
Guest Oct 17 2014, 5:36pm replied:

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Guest
Guest Oct 11 2014, 8:14pm replied:

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Quaker540
Quaker540 Oct 13 2014, 7:35am replied:

Your PC doesn't count here. The Doom engine sadly has it's limitations. It's not a uber-powerful engine like id Tech 5, it is id Tech 1, an engine that was made back in 1993, which is plain ancient technology.

Before you ask, one friend of mine had his PC destroyed by Doom. He did not had any problems before, but he overloaded the whole engine by eliminating all of those limits, he's RAM got a sack of overloaded **** and died.

Sorry dude.

+1 vote     reply to comment
MarktheDragon
MarktheDragon Oct 15 2014, 11:12am replied:

Owww-ohoh! D:
I bet your friend was very un happy about this too! ;w;
I know I would be, dispite my love for DOOM!

+1 vote     reply to comment
TJAProductions
TJAProductions Oct 12 2014, 8:36am replied:

No, if anything, it had killed it.

-4 votes     reply to comment
mastermaniac
mastermaniac Oct 14 2014, 7:26pm replied:

And that's just ridiculous. If I could downvote you a thousand times, I would. And it would be justified.

+4 votes     reply to comment
Quaker540
Quaker540 Oct 10 2014, 3:56pm replied:

I still play the vanilla Doom, especially with Zandronum in multiplayer with the Skull-Tag stuff.

+1 vote     reply to comment
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Icon
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Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 26, 2012
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Highest Rated (95 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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