In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
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31 comments by Sergeant_Mark_IV on Jan 24th, 2015

User Posted Image

Check out this new video showcasing the latest advancements on gameplay and gore effects, and also, the return of the shotgun's wooden grip.

This video is running a modified version of FreeDoom that will be featured on the "Starter Pack" when BDv20 gets released.

I have completed almost everything required to record the official trailer and decide the release date. Expect big news soon.

BDv20 is also going to be 100% compatible with wads that uses custom graphics such as FreeDoom and Back to Saturn X.

User Posted Image
How many new death animations are enough? I say it's not enough yet.

Media RSS Feed Latest Video
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DoomGuy Pain Sound Effects

DoomGuy Pain Sound Effects

Jan 26, 2015 Players Audio 0 comments

6 New Pain Sound effects I made for DooMGuy when Injured. Open for modders use, just give credits.

Ultimate Doom I and II Metal Rededited

Ultimate Doom I and II Metal Rededited

Jan 17, 2015 Music 7 comments

Metal music by elguitarTom, xelteckon, XGamingPhunX - OCRemix Team (Either or) From YouTube. Metal music also by Andrey Avkhimovich From ITunes..

Half -Assed More Ammo

Half -Assed More Ammo

Jan 16, 2015 Prefabs 15 comments

Tired of running out of ammo? Wish you could carry more then the same old ammount? Try Half-Assed More Ammo. (Load before or after Brutal Doom) (Fixed...

Brutal Doom MLG Pro (Version 2)

Brutal Doom MLG Pro (Version 2)

Jan 15, 2015 Effects GFX 31 comments

All of the Zombieman has turned into MLG Pros and are 360 noscoping you. Use your intervention to quickscope your enemies before they kill you, so you...

PSX Doom fully compatability

PSX Doom fully compatability

Jan 6, 2015 Singleplayer Map 28 comments

I took some time out of one of my days to patch up all that might conflict with brutal doom (terrain like water, etc. will not absorb blood, instead will...

Default Weapons Pack

Default Weapons Pack

Dec 21, 2014 Weapons Skin 73 comments

Default Weapons Pack for replace in Brutal Doom (it allow pistol too) Password: predaaator studio

Post comment Comments  (10 - 20 of 2,912)
vladimireremeyev Jan 26 2015, 9:50pm says:

Quaker, I've been reading your rambling about v20. And suffice to say, you've failed to amuse me. So I decided to finally get a say in this after a year of quiet.
Disregarding the fact that it's still not finished yet I feel that it's taking good steps in right direction. All aspects of the mod has undergone really subtle tweaks (which I can't truly explain) that made it more enjoyable. Shooting and fighting monsters are now more satisfying then ever.
This FPS drop you talking about I'm pretty sure it's fault on your own end. I tried several PC's and a laptop and it's still running pretty smoothly even on megawads like Hell Revealed 2 or 10x enemies.

Also, I find it highly ironic that your own mod of BD suffers from exactly the same 'problems' you 'found' in v20.
It's way over the top, did away with all things that made BD fun and overall too clustered with nearly useless or outright annoying innovations. I'm not saying that it didn't had a few great ideas but fact is there.

And regarding v20 itself in it's current state.
-I hope the fact that HWG gib death will get fixed. (he's playing zombie rifleman vanilla gib death upon gibbing with SSG at point blank range)
-Damaging teleporter is a ******** and needs to be gone.
-SSG ammo counter fix when?
-Sgt_Mark, you ****** up the hitboxes, HARD. Do something about it, pls.
-minor bug: sometimes gibbed monster don't count as killed which leads to 86-90% monster kills on level end screen.
-Screen 'yanking' during reloads is a debatable feature. Not sure I'm liking it.

+3 votes     reply to comment
DoomVideoVault Jan 27 2015, 12:19am replied:

I'm surprised the chaingunner using normal zombie gib death has been there since like v15 or v16...

+1 vote     reply to comment
9hill9 Jan 26 2015, 5:19pm says:

cada vez melhor.

+2 votes     reply to comment
Guest Jan 26 2015, 3:59pm says:

This comment is currently awaiting admin approval, join now to view.

johndrix Jan 26 2015, 12:58pm says:

When brutal-doom V20 comes out, is any of you have plans to make weapon upgrades in the future ?

+2 votes     reply to comment
leehandwave5 Jan 28 2015, 8:40am replied:

he said on BD fb that he will continue to work with the ultimate arsenal (expansion) after the release of v20

+2 votes     reply to comment
dzero247 Jan 25 2015, 5:29pm says:

i know this is off topic but does anyone kno where i can get an updated version of brutal strife

+1 vote     reply to comment
prime79 Jan 26 2015, 2:24am replied:

there is only ONE version of brutal strife, the beta. thats where it sits currently

+1 vote     reply to comment
BFG40k Jan 24 2015, 10:38pm says:

Any body know if there is a way to play this with knee deep in zdoom. I've tried before but the weapons don't work right and some of the monsters are not working. I remember awhile back that some edited the beyond hell and earth maps. Is there a similar fix?

+1 vote     reply to comment
pa1nki113r Jan 25 2015, 11:21am replied:

Unfortunately brutal doom has unique weapon information and key bindings (custom damagetypes, etc). You'd have to overwrite things and tamper with the files yourself.

+1 vote     reply to comment
Calvinic Jan 24 2015, 12:21pm says:

Saw the latest test video Sargent posted. Looks really good, but I hope you didn't remove the alternating shotgun pump animations. Those added a refreshing visual appeal. A minor one, but was refreshing to see none the less.

Thank you though for making the shotgun have the wooden pump instead of the tactical black. That always kind of bugged me how the shotgun zombies had weapon stock in their sprites but dropped tactical black.

This new change adds consistency to the visuals.

+2 votes     reply to comment
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Released Feb 26, 2012
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986 votes submitted.

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Highest Rated (105 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (2 agree) 1/10

The creator is really messed up.

Sep 4 2013, 2:37am by Sgt.Shivers

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