3rd demo 1K Texture pack update
Patch 5 commentsThis update replaces the placeholder from the DHTP in Plutonia Experiment to a replacement I made.
HOOVER1979 UltraHD Texture Pack
UPDATED: The 3rd demo has most of the textures in a file/folder format with the exception to the final Doom overrides, which are still in PK3 files as I couldn't get GZDoom to detect them in any folder I tried. This means there is a huge boost in performance and 99% of the stuttering/freezing present in the second demo is gone. It is highly recommended that you download the 3rd demo and later demos as they are released so as not to have the stutters caused by GZDoom pulling the textures from PK3 files.
This is the second demo release of my work in progress UltraHD Texture pack for Doom, Doom II, Plutonia Experiment and Evilution.
The texture pack is in 5 files. One main file and 4 game-specific override files. this is not only so that all 4 doom games have their own skies and don't all share Doom 2's skies but because some textures in The Plutonia Experiment and Evilution use the same names as some of the Doom/Doom2 textures. for each game, you will need to load both the main file and the override for your game. For example for Doom 1, you would need to load the main file in a batch file and then the doom 1 override afterwards.
"GZDoom.exe HOOVER1979_UltraHD_Texture_Pack_02042018_Main_file.pk3 HOOVER1979_UltraHD_Texture_Pack_02042018_Doom_1_Override.pk3"
This pack is still a long way from completion and all textures presented in this pack are subject to change. I am teaching myself as I go, and as my skills further develop textures that aren't up to scratch with the developed skills will be remade so the utmost attention to detail and overall quality is upheld.
These textures are of a whopping resolution and this pack is designed for GZDoom. This pack will crash Doomsday/Risen 3D at multiple points with memory allocation errors it is due to some textures/skies being larger then the strict requirements the JDoom engine will allow. I plan to make a Doomsday/Risen3D compatible pack when this one is finished. I also plan on making a bright map pack for the GZDoom pack and a smaller 1k texture pack for low-end machines. I have only tested this pack with the 64bit Gzdoom 3.1 The same crash issues may be present with the 32bit version of GZDoom, but I am unsure of that as I haven't tested this on the 32Bit version of GZDOOM. Use this on the 32bit version at your own risk, and don't be surprised if you get crashes.
If you want to use any of these textures in your own project you are welcome as long as the following conditions are adhered too.
1: You must not modify my work
2: You must not claim my work to be your own
3: You must give me credit for my work on your mod's page, in the accompanying readme file and everywhere you advertise your mod this includes linking to my ModDB page and My Deviantart Repository.
My ModDb Page: you are already on it Moddb.com
My DeviantArt Repository: Hoover1979.deviantart.com
Disclaimer:
In the screenshots, I also use the Ketchup v5 blood mod, and in the video, I used both the Ketchup V5 blood mod and the Doom Metal Music mod. these mods are not made by me and all credits go to the authors of those mods. I just made the textures.
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This update replaces the placeholder from the DHTP in Plutonia Experiment to a replacement I made.
This update replaces the placeholder from the DHTP in Plutonia Experiment to a replacement I made.
This release isn't as big as the second demo due to dealing with chronic pain from Fibromyalgia and some serious health hurdles including almost succumbing...
This release isn't as big as the second demo due to dealing with chronic pain from Fibromyalgia and some serious health hurdles including almost succumbing...
This is the second demo release of my work in progress UltraHD Texture pack for Doom, Doom II, Plutonia Experiment and Evilution. This pack is still a...
After many delays, the 2nd demo is finally here. Some new textures are added, other existing textures have been remade. I hope you enjoy this demo. This...
An update. I was close to resuming work on my texture pack. All I needed to do was get the cash for Filter Forge librarian. My PC is in my lounge room and I use it to watch TV through a USB2.0 HDTV tuner, but the other week a storm hit, and my antenna was directly struck by lightning, which fried my HDTV tuner and sent an almighty surge straight into my PC, via one of the USB ports. Although I was able to get it to reboot, it keeps freezing all the time requiring a hard reset, and, according to Event Viewer the issue is related to my CPU (Ryzen 9 3900x), so my main rig is out of action until I have the cash to get it repaired and if I try making textures on my old laptop it would overheat, or it would kill the CPU.
Another day, another setback. Due to losing one of my external HDD's I have lost ALL of my UltraHD texture pack files. All of my .PSD files are gone, as are all the photographic resources I used in my pack. I have to start from scratch, which means many texture sets I had partially completed have to be completely redone from scratch.
When it rains, it pours.
For the love of God use a GitHub repository
Thanks for the tip. All I need to do now is save up for Filter Forge Librarian, so I have all the filters on my PC, and I should be able to get back to work.
I also replaced my old mouse with a Logitech G502 X Pro. I could make a new profile in G Hub and configure the extra buttons to macros for Photoshop, to streamline my productivity.
My health has declined significantly. My bladder is severely dehydrated and bleeding. My urologist said it's unethical to keep burning blood vessels off and said I need to drink 4L of water a day or I will eventually bleed to death. I struggle to drink water at the best of times, but 4 BLOODY LITRES?!!! I may not live to 50, so I may not survive to finish this mod.
god always helps. i hope u won't die. before you release the mod.
and i hope u will live good. im really sad about u.
stay strong! brother.
I feel for you, I hope you're alright, your health comes before this mod.
I am still having serious issues with my PC (which is almost inoperable) and am stuck with a laptop that overheats easily, so I still haven't been able to make any textures. I also need to buy Filter Forge librarian, to use Filter Forge in Photoshop. I have no idea if or when I can resume making textures. This frustrates me deeply.
I hope one day you finish this wonderful project. Every time I play a Doom wad that uses original Doom textures, and your textures override them, it's super nice seeing them! Your work really is incredible! There are seriously no other textures that compare to yours for Doom!
Thanks. I just wish I could have my rig working properly to keep working on it. I am having major issues with my rig and also lost my local filter files for Filter Forge, meaning I have to buy Filter Forge librarian which is in US dollars and the Australian dollar is so weak right now.
I am at my wit's end about my PC and on top of that, I had a severe bladder/kidney infection with one of the most feared bacteria around (Methicillin-Resistant Staphylococcus Aureus, AKA MRSA). I had to have hospital treatment including heavy pain meds to try to deal with the kidney pain.
I am on the mend now but for the life of me don't know how the hell I got that particular superbug.