Alternate Warfare is a Total Conversion on C&C3 engine, the background story is set in the Cold War era in a different timeline, in which the experimental weapons that never practically saw service are granted a chance to prove themselves in the battlefield. As the Commander, you will have to battle through a series of campaigns dating from regional conflict in the 70s to a full-scale nuclear war in the mid-90s, make use of these new weapons wisely in order to emerge victorious in this Alternate Warfare.

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We needs your help! Who we have:
ravagecn (Project leader)
shekdog (Project manager)
GeeraZewl (Artist)
Keksz (Artist)

Who we need:
AI Script Writer
Conceptual Arist
and basically people with skills in every other areas of modding...

How to apply:
Either PM/send an email to Ravage or Shekdog, or post a thread at our Revora forum.

Ravage's email:
Shekdog's email:

Lastly, please post any suggestions or problems you've encountered at our Revora forum, because Moddb's commenting function isn't very convenient to do this.


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AA missile upgrade AA missile upgrade AA missile upgrade
Blog RSS Feed Post news Report abuse Latest News: Teaser Update

5 comments by shekdog on Dec 10th, 2013

Hi all,

It's near the end of the year, and although due to tight schedule we didn't go for MOTY this year, we are still planning to release 0.5 around Christmas, so here's a preview of what's coming up!

First up, there're the new units: M404 ECM Vehicle and M247 Sergeant York anit-air vehicle. The ECM vehicle can reveal enemy units and structure using active abilities, which will be a new game feature debuting in 0.5, while Sergeant York is adapted at dealing with enemy air threats and can receive the new AA missiles upgrade, which can also benefits the VADs defensive turrets.

ECM Vehicle revealing enemy units:

ECM Vehicle ability
ECM Vehicle ability

VADs and M247 with and without missile upgrade:

AA missile upgrade
AA missile upgrade

M247 firing its missle,

AA missile upgrade

And there are some new tweaks being done as well, such as the FV-12, which now receives speed and health boosts when fitted with AA missiles, along with a few other things for you to find out. So stay tuned for the next release!


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Alternate Warfare v0.4

Alternate Warfare v0.4

Dec 12, 2012 Demo 10 comments

After much hard work, we finally presents you this fresh holiday update, packing a new UI, M103 artillery, Recon Squad, Maintainence Yard and more in...

AlternateWarfare v0.3

AlternateWarfare v0.3

Dec 4, 2011 Demo 11 comments

* New units: - M800T Infantry Fighting Vehicle - Expansion Vehicle and more!

AlternateWarfare v0.21

AlternateWarfare v0.21

Sep 12, 2011 Patch 7 comments

Fixs in V0.21: - Fixed the problem of Mod not affect while using low-detail models setting - Fixed the problem of not showing words on some language setting...

AlternateWarfare v0.20

AlternateWarfare v0.20

Sep 9, 2011 Demo 12 comments

New structures: - Vehicle Transportation Pad - Air Field New vehicles: - XR-311 Scout Vehicle - MBT-70 Main Battle Tank New aircraft: - AH-56 Cheyenne...

General Point System in C&C3

General Point System in C&C3

Dec 24, 2008 Demo 3 comments

General Point System came out in C&C:Generals at first time, and then used in BFME and RedAlert3. it is regrettable that it were not used in C&C3...

Post comment Comments  (30 - 40 of 329)
heywenom Jun 20 2013, 3:59am says:

just one thing plz add more things i cant play with limited staff :(

+1 vote     reply to comment
shekdog Creator
shekdog Aug 14 2013, 6:06am replied:

We can't exactly work that well with limited staff either :)

+2 votes   reply to comment
Chiefshalofan Mar 14 2013, 10:16pm buried:


Your progress is too slow. Let someone else takeover or start on the mod. It's good but so borig only using 1 army. :/

-10 votes     reply to comment
ttttttttt Apr 14 2013, 7:15pm replied:

I both agree and don't. I agree that it's been a while and I'd like to actually fight something with my MBT-70 tanks, but I don't agree that you should hand over the mod to someone else.
Can you at least give us a news update on what's to come? ( Preferably what the other faction(s) are going to be?)

+4 votes     reply to comment
Gunship_Mark_II Online
Gunship_Mark_II Mar 7 2013, 6:56pm says:

Really impressive work over here, even on this dev stage it looks impressing, keep up good work guys!

+2 votes     reply to comment
BlackHand27 Feb 13 2013, 3:46pm says:

No offense but I think the mod's progress is a bit slow.

+3 votes     reply to comment
shekdog Creator
shekdog Feb 26 2013, 4:56am replied:

We apologise for the progress, but as we only have four staff working on this project, with two of them hands-full with other on-going projects and the other two heads-deep into real life issues, you'll have to excuse the slowness.

+2 votes   reply to comment
Guest Feb 25 2013, 1:20pm replied:

Look at all of the people they need of course the mod's progress is slow.

AI Script Writer
Conceptual Arist

+2 votes     reply to comment
TrivialFunksuit Jan 29 2013, 11:23am says:

Amazing job. Very well done. Best mod I have tried.

+1 vote     reply to comment
samioly Jan 9 2013, 6:34am says:

one idea I really wana tell...!!!!

IT is very important to use unit size wisly, make them a little bit more different size to each other is a good and easier way to seperate them, the size of units in this mod are toooooo close to each other

+2 votes     reply to comment
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Release Date
Released Sep 2011
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109 votes submitted.

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Highest Rated (4 agree) 8/10

This mod for what stage it is currently at is absolutly amazing, it uses realistic warfair and it fits into the game engine brilliently, it still has quite a bit of work to go but it isnt even 1.0 yet, although i must say i have high expectations for this mod as it is already starting to look good and it isnt even close to being finnished, so good work

Nov 19 2011, 6:40pm by [ITM]hammie

Real Time Strategy
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874 members