Alternate Warfare is a Total Conversion on C&C3 engine, the background story is set in the Cold War era in a different timeline, in which the experimental weapons that never practically saw service are granted a chance to prove themselves in the battlefield. As the Commander, you will have to battle through a series of campaigns dating from regional conflict in the 70s to a full-scale nuclear war in the mid-90s, make use of these new weapons wisely in order to emerge victorious in this Alternate Warfare.

Add download Report content AlternateWarfare v0.3
Filename
AlternateWarfare_v0.3.rar
Category
Demo
Uploader
ravagecn
Date
Size
47.8mb (50,122,418 bytes)
Downloads
14,694 (1 today)
MD5 Hash
020a72939cfe61b6f735cd8a215ed986
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Description

* New units: - M800T Infantry Fighting Vehicle - Expansion Vehicle and more!

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AlternateWarfare v0.3
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K05T4R
K05T4R

Ok I've just tried dld the mirror, "red button", and speed was much better, 1-2MBs and the archive unzipped just fine, so maybe that fixt it, now on to gameplay :P

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K05T4R
K05T4R

I've played it abit now and things seemed to work ok except when I began building tanks.

1. The ones that can carry infantry, when I'd click on one and say build 1, 2 or 3 in succession, it'd show the other tanks in that row as being built but they werent actually built. In other words, click on one of the tanks to build 2 but "2" appears in the other two tank's tabs, so it loox like I'm ordering tanks each of the 3 kinds all at the same time.

2. I also wondered why the AH-56's fire both guns and missiles at a ground target until the missiles run out, then they stop firing & return to base to reload, even though they still have ammo for the guns ?
I still had about half the ammo in guns when the missiles ran out, so they quit firing the guns to go reload missiles, I just expected they'd wait to return to base when all ammo was used up.

3. When we select a unit, we cant select multiples of that unit unless they're in a certain vicinity of each other ?
As in, I have 4 AH-56's but double clicking one of them doesnt select all 4 because one might be over here and one on the other side of the base etc, so then I have to hunt down those helis individually to bring them into a group (assuming I didnt assign them a key).

4. Is the AH-56 the only stealth *detector* ? I notice it has a special detector. For now I dont see any infantry/vehs in the unit descriptions that says "detects stealth" and the readme said garrisoned infantry wouldnt be visible except a detector was in the vicinity.

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shekdog Creator
shekdog

1. Yes, that's a known issue, as noted in the readme file. We should've written that in the download description though.

2. Yeah, it is a pain to us too, but it's an engine limitation, and we still haven't found a way around that yet, so sorry.

3. Er...You should tap or double-tap the "W" key? Unless you're telling me the Group Selection Key is not working in Alternate Warfare, which it shouldn't be, coz it works fine when we tested it.

4. No. The XR311 Jeep also detects stealth, maybe Ravage forgot to write it in the description. Also all infantry units can also detect stealthed enemies in close vicinity.

Lastly, please post all your future questions or suggestions at our Revora forum: Forums.revora.net
Because we can't go around hunting down comments all over Moddb, so your questions will likely be neglected.

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zachtou78
zachtou78

doesn't work on Desura

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zachtou78
zachtou78

something to do with file validation

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zachtou78
zachtou78

never mind. I fixed it

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Ominous-Spud
Ominous-Spud

Good work fellas, downloading now.

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Rallehop
Rallehop

do i need the other versions to get everything?

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shekdog Creator
shekdog

No, this is a stand-alone version.

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