Alternate Warfare is a Total Conversion on C&C3 engine, the background story is set in the Cold War era in a different timeline, in which the experimental weapons that never practically saw service are granted a chance to prove themselves in the battlefield. As the Commander, you will have to battle through a series of campaigns dating from regional conflict in the 70s to a full-scale nuclear war in the mid-90s, make use of these new weapons wisely in order to emerge victorious in this Alternate Warfare.

Report abuse AlternateWarfare v0.3
Filename
AlternateWarfare_v0.3.rar
Type
Demo
Uploader
ravagecn
Date
Dec 4th, 2011
Size
47.80mb (50,122,418 bytes)
Downloads
14,633 (1 today)
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Description

* New units: - M800T Infantry Fighting Vehicle - Expansion Vehicle and more!


***What's new in this version**** New units:- M800T Infantry Fighting Vehicle: Equipped with an 20mm autocannon and a top-mounted machine gun. Good vs infantry, light vehicles and helicopters. Can transport 1 infantry squad, which can fire from inside. You may build variants pre-loaded with an Infantry Squad or Anti-Armor Squad with a bit of extra cost once you've built the Infantry Drop-off Pad.- Expansion Vehicle: Weaponless utility vehicle that can be unpacked into an Outpost to provide build radius.* New Features:- The neutral Gun Turret has been temporarily changed into a Vulcan Cannon its weapon has also changed accordingly. - Foxholes built by Engineering Squads may now extend walls, using the Foxhole as its center point. Walls must be placed within your built radius, and cannot overlap with each other. The wall segments are using the default GDI Walls as a placeholder for now.- AH-56 and FV-12s will now extends/retract their landing gears as they lands/lift-off fr

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AlternateWarfare v0.3
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K05T4R
K05T4R Dec 5 2011, 11:28am says:

Ok I've just tried dld the mirror, "red button", and speed was much better, 1-2MBs and the archive unzipped just fine, so maybe that fixt it, now on to gameplay :P

+2 votes     reply to comment
K05T4R
K05T4R Dec 5 2011, 1:46pm says:

I've played it abit now and things seemed to work ok except when I began building tanks.

1. The ones that can carry infantry, when I'd click on one and say build 1, 2 or 3 in succession, it'd show the other tanks in that row as being built but they werent actually built. In other words, click on one of the tanks to build 2 but "2" appears in the other two tank's tabs, so it loox like I'm ordering tanks each of the 3 kinds all at the same time.

2. I also wondered why the AH-56's fire both guns and missiles at a ground target until the missiles run out, then they stop firing & return to base to reload, even though they still have ammo for the guns ?
I still had about half the ammo in guns when the missiles ran out, so they quit firing the guns to go reload missiles, I just expected they'd wait to return to base when all ammo was used up.

3. When we select a unit, we cant select multiples of that unit unless they're in a certain vicinity of each other ?
As in, I have 4 AH-56's but double clicking one of them doesnt select all 4 because one might be over here and one on the other side of the base etc, so then I have to hunt down those helis individually to bring them into a group (assuming I didnt assign them a key).

4. Is the AH-56 the only stealth *detector* ? I notice it has a special detector. For now I dont see any infantry/vehs in the unit descriptions that says "detects stealth" and the readme said garrisoned infantry wouldnt be visible except a detector was in the vicinity.

+2 votes     reply to comment
shekdog Creator
shekdog Dec 5 2011, 7:33pm replied:

1. Yes, that's a known issue, as noted in the readme file. We should've written that in the download description though.

2. Yeah, it is a pain to us too, but it's an engine limitation, and we still haven't found a way around that yet, so sorry.

3. Er...You should tap or double-tap the "W" key? Unless you're telling me the Group Selection Key is not working in Alternate Warfare, which it shouldn't be, coz it works fine when we tested it.

4. No. The XR311 Jeep also detects stealth, maybe Ravage forgot to write it in the description. Also all infantry units can also detect stealthed enemies in close vicinity.

Lastly, please post all your future questions or suggestions at our Revora forum: Forums.revora.net
Because we can't go around hunting down comments all over Moddb, so your questions will likely be neglected.

+3 votes   reply to comment
zachtou78
zachtou78 Dec 5 2011, 7:07pm says:

doesn't work on Desura

+2 votes     reply to comment
zachtou78
zachtou78 Dec 5 2011, 7:42pm replied:

something to do with file validation

+2 votes     reply to comment
zachtou78
zachtou78 Dec 5 2011, 11:55pm replied:

never mind. I fixed it

+2 votes     reply to comment
OminousSpudd
OminousSpudd Oct 14 2012, 3:38pm says:

Good work fellas, downloading now.

+1 vote     reply to comment
Guest
Guest Dec 6 2012, 6:38pm says:

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Rallehop Online
Rallehop Dec 11 2012, 9:03am says:

do i need the other versions to get everything?

+1 vote     reply to comment
shekdog Creator
shekdog Dec 11 2012, 10:21am replied:

No, this is a stand-alone version.

+1 vote   reply to comment
Guest
Guest Dec 12 2012, 6:39pm says:

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Platform
Windows
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Official Page
Altwar.cncguild.net
Release Date
Released Sep 8, 2011
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MD5 Hash
020a72939cfe61b6f735cd8a215ed986
Related Mods
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Alternate Warfare Dev Team
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