As a lot of people have been asking us lately about the project, here are some infos about us, the game and its backstory. Feel free to start discussions here and ask us about whatever info you feel is missing

Airborn Studios

Airborn Studios is a creative collective of artists, coders and musicians working in the field of games, film production and commercials, founded in 2006 by Steffen Unger and Benjamin Sauder around the idea of creating their own game.
In subsequent years the team grew larger and developed art and gameplay prototypes around the Airborn Universe, winning several awards in the process.
In 2010 Airborn Studios got the chance to work on bigger productions as an outsource partner for major upcoming game releases. Since then their members worked on productions such as Halo 4, Crysis 3 or Homefront 2.
While the core of the team is rather small, the collective around them fluctuates in size from project to project.

Overarching Story

Eons ago, some long-forgotten disaster shattered the world into countless floating islands. Piño's Journey tells the story of a boy who was raised by his grandparents in a small and remote village in this windswept world.
As Piño grows older he wants to know more and more about the mystery of what happened to his parents. With no money in his pockets, he has only one way to leave his home and uncover the secrets of his past: he needs to become a messenger pilot, like his father once was. But first, he needs a plane.
Airbørn® - Piño's Journey is an action adventure game in which you guide Piño through his quest to find out more about his past.

Gameplay

Airborn - Piño’s Journey is a story-driven, single player PC action adventure game set in a unique steampunk-tinged universe. The game features action, adventure and battle gameplay, and mixes that with flight, exploration, questing and puzzles.
Airborn - Piño’s Journey consists of three principal areas: the 3rd person ground gameplay, the top down non-dungeon interior (NDI) gameplay and the 3rd person air gameplay. While the ground and NDI gameplay is inspired by the Zelda series, with item-based level progession, it also features some additions to the Zelda formula, like 3rd-person platforming. The overworld is represented by the air gameplay, with its own unique gameplay and quest features. Ships will be upgradeable over time to open up new areas and gameplay possibilities.

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8 comments by polyphobia on Oct 16th, 2012

Hello everyone,

we just opened up a facebookpage to be a central hub for the development of Airborn.

While Moddb is a great place to hang around, we are just not working on a Mod anymore, it has grown way past the small modproject we worked on years ago.
With an art outsource studio running for more than a year now, and lots of smaller selfmade projects we just can't post all our stuff just here where it gets too little recognition - we will not forget you guys and will try to update here on a regular base, but we also wouldn't mind if you join us over at facebook :)

Facebook.com
Facebook.com

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Airborn version 0.1b

Airborn version 0.1b

Sep 6, 2009 Full Version 25 comments

Action Adventure in a fantastic world on flying islands eons after the world has collapsed from overexploitation.

Post comment Comments  (0 - 10 of 395)
iamcreasy
iamcreasy Nov 26 2013, 12:58pm says:

This is one of those mods that was always at the back of my head. Nice to finally see it alive once again!

+2 votes     reply to comment
Mkilbride
Mkilbride May 21 2013, 9:18am says:

Why is this on page 1?

0 votes     reply to comment
polyphobia
polyphobia May 28 2013, 5:12pm replied:

which page one?

+1 vote     reply to comment
cgSprite
cgSprite May 16 2013, 9:54pm says:

Your teams work is very inspirational :) Keep it up, I wish you all the best.

+1 vote     reply to comment
Domineeto
Domineeto Apr 20 2013, 9:31pm says:

Glad to see you guys are still hard at work, I can't believe it's been nearly 4 years since I played the first release! Have you thought of doing a Kickstarter to get funds?

I would be willing to put down some cash to see this get made. The first time I played it, it brought back memories of playing Mario on the SNES as a kid with it's bright, light-hearted and imaginative world. We need more imagination and creativity like this.

+1 vote     reply to comment
appleman634
appleman634 Apr 5 2013, 4:50am says:

do you need unreal tournament 3 to play cause i dont have it but i really want to play this game

+1 vote     reply to comment
polyphobia
polyphobia Apr 10 2013, 3:24am replied:

there is only a suuuuuper old ut3 mod public, for that you will need ut3. besides that there is nothing public for anyone to play ;)

+1 vote     reply to comment
Kyben
Kyben Mar 15 2013, 12:09am says:

I love the art of this game, and the concept seems really cool, but I can't find any information about the gameplay. I'm picturing it much like Wind Waker, where you fly from island to island, meeting interesting people and fighting things. I was wondering what you guys envision it being or link me to where you talk about your gameplay?
Thanks

+3 votes     reply to comment
polyphobia
polyphobia Mar 23 2013, 9:49am replied:

Windwaker is a perfect example of what we would like to achieve, individual levels where you play in 3rd person, can talk to people, fight, master riddles, gather items etc. connected by free flight. The flight is kind of like the worldmap with some borders you will need to enhance your plane to get past, like thick cloudlayers you can't pass or areas so high and cold you will not be able to get to without the proper plane.

+2 votes     reply to comment
thedude0998
thedude0998 Feb 13 2013, 9:30am says:

looks great !

+2 votes     reply to comment
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Airborn
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