Airborn is an Action Adventure based in a fantastic world on flying islands eons after the world has collapsed from overexploitation. You will start exploring this world through the eyes of PiƱo a boy who wants to become a messenger one day. UDK Demo hitting the Web in Spring 2010.

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In flight
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polyphobia Author
polyphobia

this is the old plane, btw. the updated version will look quite a bit better ;)

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PsychoEliteNZ
PsychoEliteNZ

this is epic,you sir are a god

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-Artanis-
-Artanis-

The artstyle of this game is truly fantastic, how did you make the clouds, are they a background or can you fly through them?

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polyphobia Author
polyphobia

they are volumetric and of course you can fly through them, though it still needs a lot of work to function properly :)

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-Artanis-
-Artanis-

Allso, are the propellers of the plane still retractable, because that was one of my favourite details of it, couldn't see that in the gif.

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polyphobia Author
polyphobia

they are not, while it is a cool detail i can't make em this way and work for the 3dprint, also we will need them to run before the liftoff, otherwise the plane would just fall off the ramp, which it still does but not as far ;)

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epavichthesavage
epavichthesavage

The art style in this game is brilliant.

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PytoX
PytoX

epic :D

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SimonDenton
SimonDenton

Unity?

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polyphobia Author
polyphobia

yes, all gameplay prototyping is done using unity. but also other things like clouds would not be possible using udk.

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Description

As its been asked, not only here but also on other places - yes you will fly the sparrow, you will have to construct it first, you will love it and tune it, and take care of it!

Oh and I can actually already fly it, inside Unity, with some nice (yet still a bit buggy) clouds.

The image shows the actual game perspective when in flight on top, in the middle a shot from unity, i actually paused the game and selected the camera. And on the bottom a test of how stuff like large ships look when it flies through clouds.

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