As a lot of people have been asking us lately about the project, here are some infos about us, the game and its backstory. Feel free to start discussions here and ask us about whatever info you feel is missing

Airborn Studios

Airborn Studios is a creative collective of artists, coders and musicians working in the field of games, film production and commercials, founded in 2006 by Steffen Unger and Benjamin Sauder around the idea of creating their own game.
In subsequent years the team grew larger and developed art and gameplay prototypes around the Airborn Universe, winning several awards in the process.
In 2010 Airborn Studios got the chance to work on bigger productions as an outsource partner for major upcoming game releases. Since then their members worked on productions such as Halo 4, Crysis 3 or Homefront 2.
While the core of the team is rather small, the collective around them fluctuates in size from project to project.

Overarching Story

Eons ago, some long-forgotten disaster shattered the world into countless floating islands. Piño's Journey tells the story of a boy who was raised by his grandparents in a small and remote village in this windswept world.
As Piño grows older he wants to know more and more about the mystery of what happened to his parents. With no money in his pockets, he has only one way to leave his home and uncover the secrets of his past: he needs to become a messenger pilot, like his father once was. But first, he needs a plane.
Airbørn® - Piño's Journey is an action adventure game in which you guide Piño through his quest to find out more about his past.

Gameplay

Airborn - Piño’s Journey is a story-driven, single player PC action adventure game set in a unique steampunk-tinged universe. The game features action, adventure and battle gameplay, and mixes that with flight, exploration, questing and puzzles.
Airborn - Piño’s Journey consists of three principal areas: the 3rd person ground gameplay, the top down non-dungeon interior (NDI) gameplay and the 3rd person air gameplay. While the ground and NDI gameplay is inspired by the Zelda series, with item-based level progession, it also features some additions to the Zelda formula, like 3rd-person platforming. The overworld is represented by the air gameplay, with its own unique gameplay and quest features. Ships will be upgradeable over time to open up new areas and gameplay possibilities.

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8 comments by polyphobia on Oct 16th, 2012

Hello everyone,

we just opened up a facebookpage to be a central hub for the development of Airborn.

While Moddb is a great place to hang around, we are just not working on a Mod anymore, it has grown way past the small modproject we worked on years ago.
With an art outsource studio running for more than a year now, and lots of smaller selfmade projects we just can't post all our stuff just here where it gets too little recognition - we will not forget you guys and will try to update here on a regular base, but we also wouldn't mind if you join us over at facebook :)

Facebook.com
Facebook.com

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Airborn version 0.1b

Airborn version 0.1b

Sep 6, 2009 Full Version 25 comments

Action Adventure in a fantastic world on flying islands eons after the world has collapsed from overexploitation.

Post comment Comments  (30 - 40 of 396)
CoIIe
CoIIe Jul 1 2011, 2:27pm says:

Hey polyphobia,
any news from your project? I haven't been reading from you guys for months now and half of 2011 is gone now too. Have you moved to another web place?

+1 vote     reply to comment
polyphobia Creator
polyphobia Aug 9 2011, 11:25am replied:

sorry nothing new from our side, times are budy and we have a lot of contractwork to do, so there are no real news, besides us working on Sacred 3 bynow and therefore having not that much free time. I'm sorry, but without a budget it will be pretty much impossible to finish something, therefore we are working for that budget :)

+1 vote   reply to comment
haruna
haruna Feb 5 2012, 8:17pm replied:

Do a Minecraft and take pre-alpha reservations?

+1 vote     reply to comment
Lazor
Lazor May 7 2011, 10:58am says:

Keep up the good work guys!!!

+2 votes     reply to comment
olivr
olivr Apr 9 2011, 7:10pm says:

For Vista/Seven x64, copy :

menu?game=Airborn.Airborn -windowed -resx=1280 -resy=720 -log -ConsolePosX=0 -ConsolePosY=0 -useunpublished -mod=..\Airborn -log -consoleXY

and paste in your original Unreal Tournament 3 shortcut in the "target" box like this :

"C:\Program Files (x86)\Unreal Tournament 3\Binaries\UT3.exe" menu?game=Airborn.Airborn -windowed -resx=1280 -resy=720 -log -ConsolePosX=0 -ConsolePosY=0 -useunpublished -mod=..\Airborn -log -consoleXY

Put a space between ...\UT3.exe" and menu?game=...

+1 vote     reply to comment
CoIIe
CoIIe Jan 16 2011, 5:45am says:

I look forward to see the next update, guys. 6 month since the last one is a long time. Really.

Don't let it die, please. This mod has more soul than all kind of work you do in your jobs. So come on!

+2 votes     reply to comment
polyphobia Creator
polyphobia Feb 27 2011, 1:52pm replied:

it didn't die but it changed a lot, we canned almost everything, its not a mod anymore and not done on unreal anymore - once we have something to show (and this time not until we have something solid, which means playable). The Artstyle changed drasticly for us to be able to finish it in a reasonable amount of time besides work.

+3 votes   reply to comment
DR][FT
DR][FT May 23 2011, 3:19pm replied:

What do you mean not using UE3 and artstyle changed?
I've fallen inlove with the current art style

+1 vote     reply to comment
Wolf0x
Wolf0x Dec 17 2010, 5:27pm says:

Love the art style and concept behind this but you really need to update more regularly

+1 vote     reply to comment
hykleri
hykleri Dec 13 2010, 9:09am says:

update please

+1 vote     reply to comment
Narrat0r
Narrat0r Dec 13 2010, 5:23am says:

Is the current version playable without UT3 (with UDK)?

+1 vote     reply to comment
batman0320
batman0320 Dec 13 2010, 11:52am replied:

you would be surprised how much work it is to convert a UT3 mod to UDK even tho they are the same engine, the way UDK works requires pretty much months of work to transfer over.

+1 vote     reply to comment
MrBCut
MrBCut Jul 30 2011, 12:09pm replied:

$hit - I was afraid of that :( Just goes to show for your projects you have to be real careful and clear planning what platforms you want your game to be on

+1 vote     reply to comment
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Airborn
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