Airborn
Developer & Publisher with 10 members, must apply to joinAirborn is an Action Adventure in a fantastic world on flying islands eons after the world has collapsed from overexploitation.
Freelance Characterartist for national and international games or film productions.
We're sorry, but no blog posts were found here. Boring yes, but as confucius always said - if you have nothing good to say, why say anything at all? Check back later, perhaps something exciting will pop-up and be worth blogging about, like season 3 of the teletubbies.
Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!
Airborn is an Action Adventure in a fantastic world on flying islands eons after the world has collapsed from overexploitation.
Germany, a country in Central Europe. Bordering Denmark, France, Austria, Czech Republic, Poland and many other countries. But none of them are greater...
The Unreal Tournament 3 Developers Group is for teams that have chosen Epic's new Unreal game to base their mod on.
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I know Kizmet, and dabble in a bit of unreal Script... I could probably help.
www doomstagg com
I sure do wish you'd put a tutorial up on how you do the material/shading effects in Airborn. I'm looking for a similar effect for the art in the game I'm working on.
well all i did was reading NPR techpapers, i'm not a shader pro these were my first shaders, so it's all pretty simple stuff, the tf2 shading was the base, i optimized it and removed parts i didn't need and added stuff like the cross hatches, maybe we will remove them as they don't work too good in motion, the outline is already gone, we'll see
hey.
sent you a PM through the site regarding "coder needed".