As a lot of people have been asking us lately about the project, here are some infos about us, the game and its backstory. Feel free to start discussions here and ask us about whatever info you feel is missing

Airborn Studios

Airborn Studios is a creative collective of artists, coders and musicians working in the field of games, film production and commercials, founded in 2006 by Steffen Unger and Benjamin Sauder around the idea of creating their own game.
In subsequent years the team grew larger and developed art and gameplay prototypes around the Airborn Universe, winning several awards in the process.
In 2010 Airborn Studios got the chance to work on bigger productions as an outsource partner for major upcoming game releases. Since then their members worked on productions such as Halo 4, Crysis 3 or Homefront 2.
While the core of the team is rather small, the collective around them fluctuates in size from project to project.

Overarching Story

Eons ago, some long-forgotten disaster shattered the world into countless floating islands. Piño's Journey tells the story of a boy who was raised by his grandparents in a small and remote village in this windswept world.
As Piño grows older he wants to know more and more about the mystery of what happened to his parents. With no money in his pockets, he has only one way to leave his home and uncover the secrets of his past: he needs to become a messenger pilot, like his father once was. But first, he needs a plane.
Airbørn® - Piño's Journey is an action adventure game in which you guide Piño through his quest to find out more about his past.


Airborn - Piño’s Journey is a story-driven, single player PC action adventure game set in a unique steampunk-tinged universe. The game features action, adventure and battle gameplay, and mixes that with flight, exploration, questing and puzzles.
Airborn - Piño’s Journey consists of three principal areas: the 3rd person ground gameplay, the top down non-dungeon interior (NDI) gameplay and the 3rd person air gameplay. While the ground and NDI gameplay is inspired by the Zelda series, with item-based level progession, it also features some additions to the Zelda formula, like 3rd-person platforming. The overworld is represented by the air gameplay, with its own unique gameplay and quest features. Ships will be upgradeable over time to open up new areas and gameplay possibilities.

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8 comments by polyphobia on Oct 16th, 2012

Hello everyone,

we just opened up a facebookpage to be a central hub for the development of Airborn.

While Moddb is a great place to hang around, we are just not working on a Mod anymore, it has grown way past the small modproject we worked on years ago.
With an art outsource studio running for more than a year now, and lots of smaller selfmade projects we just can't post all our stuff just here where it gets too little recognition - we will not forget you guys and will try to update here on a regular base, but we also wouldn't mind if you join us over at facebook :)

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Airborn version 0.1b

Airborn version 0.1b

Sep 6, 2009 Full Version 25 comments

Action Adventure in a fantastic world on flying islands eons after the world has collapsed from overexploitation.

Post comment Comments  (20 - 30 of 396)
Darklord42 Jul 31 2012, 11:21pm says:

Oh damn, I wondered what happened to this project, i started following it early on and really was impressed. A damn shame you guys haven't been able to complete it. I hope you one day will!

+3 votes     reply to comment
polyphobia Creator
polyphobia Sep 10 2012, 9:55am replied:

we are back on track, there will be an update very soon :)

2 years ago we just felt that we would need more experience in production before we are safe enough about what to do with it. In those 2 years we formed our own art studio in Berlin, we worked on several other prototypes in our universe, but now we are putting some more effort into this one :)

+2 votes   reply to comment
Smoth Oct 7 2012, 5:44am replied:


+1 vote     reply to comment
Tsan Jan 8 2012, 4:35pm says:

9 chances on 10 than i'm writing to the cloud but it's for that tan i'm registered until now.

I'm simply in love with the concept, the general design, the ambiant and the touch of this artistic demo.

Tons of critics come in my head instantly after have tested the gameplay, and it's because i'm loving the universe. So, consider my feedback as very positive.

This Crimson Skies remake touched me, i'm hoping to can script this type of inspiration a day.

ps : i hate you guys because you're frustrating, free the sources and let the newb' learn this holly style. You have responsabiliies now to have released it !

+3 votes     reply to comment
polyphobia Creator
polyphobia Sep 10 2012, 9:56am replied:

a few "days" too late, but oh well :) feel free to post your critiques, there won't be a playable version for quite a while but its always good to get some input from the outside.

+1 vote   reply to comment
haruna Feb 5 2012, 8:35pm replied:

Were you able to download the file?
The Game Front download link is dead. :(

+1 vote     reply to comment
skittlesareyum47 Oct 15 2011, 10:27pm says:

I'm losing hope. This game/mod seems like it is in the grave. I will still track in hopes, but I doubt anything will come of it. It looked ******* excellent and the beautiful.

+2 votes     reply to comment
epavichthesavage Sep 30 2011, 9:50pm says:

update you jerks XD

+1 vote     reply to comment
thunderising Sep 12 2011, 7:30am says:

please dont be dead please!

+5 votes     reply to comment
MrBCut Jul 30 2011, 12:07pm says:

wow! this is an amazing project! Nice job! I saw your vid on YouTube and glad to see you are a fellow ModDB member- I will definitely be following you guys :)

+1 vote     reply to comment
CoIIe Jul 1 2011, 2:27pm says:

Hey polyphobia,
any news from your project? I haven't been reading from you guys for months now and half of 2011 is gone now too. Have you moved to another web place?

+1 vote     reply to comment
polyphobia Creator
polyphobia Aug 9 2011, 11:25am replied:

sorry nothing new from our side, times are budy and we have a lot of contractwork to do, so there are no real news, besides us working on Sacred 3 bynow and therefore having not that much free time. I'm sorry, but without a budget it will be pretty much impossible to finish something, therefore we are working for that budget :)

+1 vote   reply to comment
haruna Feb 5 2012, 8:17pm replied:

Do a Minecraft and take pre-alpha reservations?

+1 vote     reply to comment
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