As a lot of people have been asking us lately about the project, here are some infos about us, the game and its backstory. Feel free to start discussions here and ask us about whatever info you feel is missing

Airborn Studios

Airborn Studios is a creative collective of artists, coders and musicians working in the field of games, film production and commercials, founded in 2006 by Steffen Unger and Benjamin Sauder around the idea of creating their own game.
In subsequent years the team grew larger and developed art and gameplay prototypes around the Airborn Universe, winning several awards in the process.
In 2010 Airborn Studios got the chance to work on bigger productions as an outsource partner for major upcoming game releases. Since then their members worked on productions such as Halo 4, Crysis 3 or Homefront 2.
While the core of the team is rather small, the collective around them fluctuates in size from project to project.

Overarching Story

Eons ago, some long-forgotten disaster shattered the world into countless floating islands. Piño's Journey tells the story of a boy who was raised by his grandparents in a small and remote village in this windswept world.
As Piño grows older he wants to know more and more about the mystery of what happened to his parents. With no money in his pockets, he has only one way to leave his home and uncover the secrets of his past: he needs to become a messenger pilot, like his father once was. But first, he needs a plane.
Airbørn® - Piño's Journey is an action adventure game in which you guide Piño through his quest to find out more about his past.


Airborn - Piño’s Journey is a story-driven, single player PC action adventure game set in a unique steampunk-tinged universe. The game features action, adventure and battle gameplay, and mixes that with flight, exploration, questing and puzzles.
Airborn - Piño’s Journey consists of three principal areas: the 3rd person ground gameplay, the top down non-dungeon interior (NDI) gameplay and the 3rd person air gameplay. While the ground and NDI gameplay is inspired by the Zelda series, with item-based level progession, it also features some additions to the Zelda formula, like 3rd-person platforming. The overworld is represented by the air gameplay, with its own unique gameplay and quest features. Ships will be upgradeable over time to open up new areas and gameplay possibilities.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Central Hub

3 years ago News 8 comments

Hello everyone,

we just opened up a facebookpage to be a central hub for the development of Airborn.

While Moddb is a great place to hang around, we are just not working on a Mod anymore, it has grown way past the small modproject we worked on years ago.
With an art outsource studio running for more than a year now, and lots of smaller selfmade projects we just can't post all our stuff just here where it gets too little recognition - we will not forget you guys and will try to update here on a regular base, but we also wouldn't mind if you join us over at facebook :)

There is an update incoming

There is an update incoming

3 years ago News 13 comments

Whoah long time no see! We are back on track and will present you new stuff very soon.

Release some news you damn people!!!

Release some news you damn people!!!

5 years ago News 4 comments

a small statusreport of whats going on and why it has been so silent :)

MSUC Phase 4 Winners

MSUC Phase 4 Winners

5 years ago News 19 comments

The Make Something Unreal Contest has come to a close and the winners have been announced, it's great to see some of most amazing mods finally getting...

Phase 4 Finalists for the MSU Contest

Phase 4 Finalists for the MSU Contest

6 years ago News 61 comments

Here are the Phase 4 finalists for the Best non-FPS Mod, Best FPS Mod, Best Machinima, Best Vehicle, Best Level Set, Educational and Best Use of Physics...

Airborn version 0.1b

Airborn version 0.1b

6 years ago Full Version 25 comments

Action Adventure in a fantastic world on flying islands eons after the world has collapsed from overexploitation.

Post comment Comments  (60 - 70 of 396)
amzans Apr 23 2010 says:

I truly love the graphics style in you game! It is very very impressive I must say!

Hey I just looked at the plataforms section of the summary and it says you will be releasing it on the PS3?? How is that possible if the UDK only supports PC on the current releases.

And hey would you mind telling us like what are your main tools for this project? Like 3ds Max, Maya, etc..? (obviously besides UDK)

Anyways, great work!!

+1 vote     reply to comment
polyphobia Creator
polyphobia May 8 2010 replied:

the project started way before udk was out on UT3 which in fact was possible to mod on PS3 but we never made it that far... But it still is more of a console game than anything else

do the maintools really matter at all?
you can do the exact same things in max, maya, xsi etc.
the initial landscape was done in maya only as out artist was on maya back then, now that he's at crytek and got used to max we ported everything over, so i'd say right now the main tool is max, zbrush for sculpting and photoshop for texturing.

+2 votes   reply to comment
MkAndersson Apr 15 2010 says:

not much have happening here in a while? Game gone cold?
I hope not because I really want to play this.

0 votes     reply to comment
polyphobia Creator
polyphobia Apr 23 2010 replied:

we are doing a lot of stuff that cannot be represented in images, building up the GDD, working on the plot, creating a styleguide, codewise we changed a lot and fixed a lot of bugs but in the end you as the player might not even notice the changes we did, its a bit of a shame but definitely needed, instead of pumping out stuff and hope it turns out well we work more on the very concept base, this means no updates from our side as long as we don't think its good enough :)

+3 votes   reply to comment
Nippers Apr 15 2010 replied:

Not cold at all. We're busy working on it but it might take a while until you get to see new playable stuff.

+2 votes     reply to comment
capsule56 Apr 10 2010 says:

because if I don't you will feel under appreciated. I don't want that.

+2 votes     reply to comment
GordonFreeman_19 Apr 2 2010 says:

i really hate to sound like an idiot but i read the read me like 5 times and i have a steam version of UT3 and i made the shortcut but the read me dosent tell me where to put the RAR files for a steam version

+1 vote     reply to comment
Fraga5000 Mar 21 2010 says:

i'm having problems setting up the UT3.exe path. the readme file is confusing; should i copy everything in the .rar file to Documents/My Games/Unreal Tournament 3? or Program Files/Unreal Tournament 3?

+1 vote     reply to comment
polyphobia Creator
polyphobia Mar 21 2010 replied:

into the ut3 root, the readme isnt confusing, just do whats written there ;)

+1 vote   reply to comment
Mattack57 Mar 7 2010 says:

wow :o
airborn takes place in a beatiful universe...
it could be a movie!! (i am not joking!!)

+1 vote     reply to comment
thunderising Mar 6 2010 says:

is this dead?
is this going UDK?
is this going commercial?

0 votes     reply to comment
polyphobia Creator
polyphobia Mar 6 2010 replied:

there are updates every other day, how could it be dead? :)

right now we are moving UDK, going commercial is possible, we are talking to people, but thats all i can say right now

udk demo is coming free for sure, its still pretty simple if you compare it to an actual game ;)

+1 vote   reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Unreal Tournament 3
Send Message
Release date
Mod watch
Start tracking
Single Player
Embed Buttons
Link to Airborn by selecting a button and using the embed code provided more...
Last Update
2 years ago
786 members