A survival horror project focusing on story development and atmosphere. This project's focus is to complete a full modification for a course I will be running next year at Lithgow High School.
Finally I'm on holidays and I've had a chance to dedicate myself to starting this modification. While there has been plenty of ideas, sketches and pen-to-paper I've only just now had the time to learn the UDK and make something. The past 4 days have been learning the editor and scripting and so I've focused on getting the game objects created first before I start creating content and levels. After 8 hours of straight programming I have a custom trigger actor which can be "used" and added to the player's inventory. These objects do not require Kimset to be attached and have a customisable static mesh attached. When these items are used they are added to the player's inventory and carried through level to level.
They don't look like much, but they are the first step to making items in game and this is a large section of the gameplay. The next step is creating a HUD for the inventory to display the objects. More updates soon.
Just now LHS requires a better year 10 computing course. This is now my baby for next year.
This is great...I wish I had a class like this in high school. I'm very interested, I'll be keeping an eye on it!
Thanks for the encouragement. So far things are moving nicely and all that's on my mind these days is this project. More coming soon.
plz dont die again
Originally this mod was going to be dead... but after looking at a few things there might be alot of space for redevelopment. Keep everyone updated on any new news.
Is this mod actually being worked on? The screenshots look interesting, and the premise sounds like something that could be developed into a decent game.
The screenshots looks nice and promising. Keep up the good work, and this one will kick *** :)