Created by a group of Swinburne University students currently enrolled under the Games and Interactivity course. They were tasked with the objective creating a working prototype for a game of their choosing.
This a four man group, consisting of our character modeler, cinematic director, prop creator and demi-god jack of all trades group leader.
Currently in extremely early stages, what you see is a pre-build of what we hope to show off as our first milestone. The emphasis is on the artistic style and direction, with game mechanics still in development.
Feedback is welcome, but we are very strict on the development path with an extremely limited time frame.
Updates coming shortly.
Work has been progressing steadily here with the team. Some minor/major reshuffling has occurred, and now hopefully we will have two character modelers, as well as two prop artists.
For your viewing pleasure, we've uploaded to the gallery some screenshots of the incredibly dark cityscape that serves as the backdrop to the game. It will be visible from a few different locations in the game, each of which offers a different vantage point over the city. Also check out our wonderful rain effect. We're still in very early prototype stags, so thinks like relative contrast and intensity will be adjusted majorly, but for now they are a good indication of the aesthetic.
There's also a nice render of the Detective Special. While the game will not have any player-controlled shooting mechanics, it will be present in some scenes, doing . . . that thing that guns generally do. Chekov would be proud.
That's about it for now. We'll be updating on a regular basis with progress reports, and you can expect the flow of content to increase the closer to our deadline we get.
Stay tuned for more updates!
- The Team