As a lot of people have been asking us lately about the project, here are some infos about us, the game and its backstory. Feel free to start discussions here and ask us about whatever info you feel is missing

Airborn Studios

Airborn Studios is a creative collective of artists, coders and musicians working in the field of games, film production and commercials, founded in 2006 by Steffen Unger and Benjamin Sauder around the idea of creating their own game.
In subsequent years the team grew larger and developed art and gameplay prototypes around the Airborn Universe, winning several awards in the process.
In 2010 Airborn Studios got the chance to work on bigger productions as an outsource partner for major upcoming game releases. Since then their members worked on productions such as Halo 4, Crysis 3 or Homefront 2.
While the core of the team is rather small, the collective around them fluctuates in size from project to project.

Overarching Story

Eons ago, some long-forgotten disaster shattered the world into countless floating islands. Piño's Journey tells the story of a boy who was raised by his grandparents in a small and remote village in this windswept world.
As Piño grows older he wants to know more and more about the mystery of what happened to his parents. With no money in his pockets, he has only one way to leave his home and uncover the secrets of his past: he needs to become a messenger pilot, like his father once was. But first, he needs a plane.
Airbørn® - Piño's Journey is an action adventure game in which you guide Piño through his quest to find out more about his past.

Gameplay

Airborn - Piño’s Journey is a story-driven, single player PC action adventure game set in a unique steampunk-tinged universe. The game features action, adventure and battle gameplay, and mixes that with flight, exploration, questing and puzzles.
Airborn - Piño’s Journey consists of three principal areas: the 3rd person ground gameplay, the top down non-dungeon interior (NDI) gameplay and the 3rd person air gameplay. While the ground and NDI gameplay is inspired by the Zelda series, with item-based level progession, it also features some additions to the Zelda formula, like 3rd-person platforming. The overworld is represented by the air gameplay, with its own unique gameplay and quest features. Ships will be upgradeable over time to open up new areas and gameplay possibilities.

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Central Hub

News 8 comments

Hello everyone,

we just opened up a facebookpage to be a central hub for the development of Airborn.

While Moddb is a great place to hang around, we are just not working on a Mod anymore, it has grown way past the small modproject we worked on years ago.
With an art outsource studio running for more than a year now, and lots of smaller selfmade projects we just can't post all our stuff just here where it gets too little recognition - we will not forget you guys and will try to update here on a regular base, but we also wouldn't mind if you join us over at facebook :)

Facebook.com
Facebook.com

There is an update incoming

There is an update incoming

News 13 comments

Whoah long time no see! We are back on track and will present you new stuff very soon.

Release some news you damn people!!!

Release some news you damn people!!!

News 4 comments

a small statusreport of whats going on and why it has been so silent :)

MSUC Phase 4 Winners

MSUC Phase 4 Winners

News 19 comments

The Make Something Unreal Contest has come to a close and the winners have been announced, it's great to see some of most amazing mods finally getting...

Phase 4 Finalists for the MSU Contest

Phase 4 Finalists for the MSU Contest

News 61 comments

Here are the Phase 4 finalists for the Best non-FPS Mod, Best FPS Mod, Best Machinima, Best Vehicle, Best Level Set, Educational and Best Use of Physics...

Airborn version 0.1b

Airborn version 0.1b

Full Version 25 comments

Action Adventure in a fantastic world on flying islands eons after the world has collapsed from overexploitation.

Post comment Comments  (50 - 60 of 396)
DugsterGer
DugsterGer

hoffentlich bekommen die flugzeuge ein geiles handling!
so ein leicht schwammiges handling mit teils starken turbolenzen aber enormer motorleistung wäre cool. dass die flugzeuge nur so in der luft umherschleudern wenn man sie nicht beherrscht... das wäre cool =)

rein theoretisch dürfte ein flugzeug mit solch kurzen flügeln garnicht fliegen ^^

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hykleri
hykleri

DEAD... :(

Just trolling :Đ Keep up the good work guys, looking forward to the game. :)

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skittlesareyum47
skittlesareyum47

Is this mod dead? I hate to ask a "stupid question" but there hasnt been an update (that I know of) in a long time

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polyphobia Creator
polyphobia

just read a few posts before yours ;)
we are bound to the productions cycles of the companies we work in, currently a lot of the team is crunching because of e3
we did a lot of basic stuff, gdd writing, stroy writing etc, nothing anyone will see publicly any time soon.
Having no graphical updates, as its what you can see here only, doesn't mean the project it self is dead it just means that we don't do much ingame work lately as more important things have to be done.

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Elegroth
Elegroth

When do you guys think the UDK demo is going to be released. I know you said Spring, but, it getting pretty close to Summer now so, if you guy aren't close, I think you should move up the date to Summer 2010.

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polyphobia Creator
polyphobia

so we should change that one image thats here deep inside the gallery and not noticable with one click? dunno if thats really necessary ;)

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Elegroth
Elegroth

True, but one thing that is noticeable is the header info that says "UDK Demo hitting the Web in Spring 2010". You could always just change it to might, lol. When I was making my game I would always just say "Next beta update coming soon," and stuff like that, lol.

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kapil111
kapil111

kudos 2 the creators of airborne. epic mod dudes, tnx a ton !

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alpha500delta
alpha500delta

Is that train thingy drive-able?

Very nice mod by the way :).

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amzans
amzans

I truly love the graphics style in you game! It is very very impressive I must say!

Hey I just looked at the plataforms section of the summary and it says you will be releasing it on the PS3?? How is that possible if the UDK only supports PC on the current releases.

And hey would you mind telling us like what are your main tools for this project? Like 3ds Max, Maya, etc..? (obviously besides UDK)

Anyways, great work!!

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polyphobia Creator
polyphobia

the project started way before udk was out on UT3 which in fact was possible to mod on PS3 but we never made it that far... But it still is more of a console game than anything else

do the maintools really matter at all?
you can do the exact same things in max, maya, xsi etc.
the initial landscape was done in maya only as out artist was on maya back then, now that he's at crytek and got used to max we ported everything over, so i'd say right now the main tool is max, zbrush for sculpting and photoshop for texturing.

Reply Good karma+2 votes
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