Airborn is an Action Adventure based in a fantastic world on flying islands eons after the world has collapsed from overexploitation. You will start exploring this world through the eyes of PiƱo a boy who wants to become a messenger one day. UDK Demo hitting the Web in Spring 2010.

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Nauz
Nauz

great like all your videos...
makes me think about switching from mudbox to zbrush, but in the end it's the artist, not the software ;)

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polyphobia Author
polyphobia

yep cou can pretty much do the same stuff in mudbox. it may lack some features zBrush has but in return you get a real perspective, which is worth a lot

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Smoth
Smoth

all I can say is DAMN dude.. wow

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FishMan:E
FishMan:E

Great Vid... TY )

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Darklord42
Darklord42

Man! You work fast!

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Dremth
Dremth

epic

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Xular
Xular

Woah, that was a lot of work! - I like the jacket part most, looks so realistic in the end :)

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DaveTheFreak
DaveTheFreak

Interesting. I guess the workflow with ZBrush ain't so bad after all... good work guys!

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polyphobia Author
polyphobia

who told you it was bad?

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Tyen901
Tyen901

I loved the video, thank you for uploading it. I think I'll start using the claytubes brush more now, now that I saw how powerful it can be.
I could see from the video that you were adding quite a lot of geometry within Zbrush, especially on the face. What is your workflow to get the uvs onto the models? Do you export out a low res of your sculpt and build from there?
When you were drawing the indentions of the jacket, by the zip and around the lower shoulders. I could see that you were able to draw the lines on top of each other perfectly. How did you do that? I cannot replicate that kind of accuracy on my own tablet. Were you using a cintiq for this, or are you just that good? :)

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polyphobia Author
polyphobia

thank you :)

ok now to your questions

>I could see from the video that you were adding quite a lot of geometry within Zbrush, especially on the face.

I'm not one of those guys who stay on one level and work on that as far as possible, as you may have noticed i'm switching back and forth between levels.

>What is your workflow to get the uvs onto the models? Do you export out a low res of your sculpt and build from there?
well before i switched for retopo to 3dcoat i used zbrushs internal tools to create the lowpoly model, now i export the highresmesh to 3dcoat and retopologize there, then export the lowpoly to max and unwrap. I'm not sure I might have captured parts of the retopo and unwrap workflows as well. Have to search for the files, maybe i can cut something together

>When you were drawing the indentions of the jacket, by the zip and around the lower shoulders

lazymouse! go into the stroke tab and activate it :)
while i do have a small cintiq (the 12" one) i'm using it pretty much like a intuos as its pretty small :S

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zombieOnion
zombieOnion

Stephen, you are a source of inspiration for every character modeler out there. Great work.

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Sweaty113
Sweaty113

you make it look easy .. you make it look like i could do this no problem .. i know for a fact as soon as i even attempt it, i will fail :)

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Myloman
Myloman

It's always inspiring to see such work in the process. Thanks for sharing

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stefan-heichen
stefan-heichen

WoW ! its awesome ... how long did you work ? and how many time do you have spent to learn it ??

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Description

The full sculpting process for Garrido the looney lighthousekeeper, wanted to add music but well someone find me a 20 minutes long uptempo song that fits ^^

less compressed version on vimeo:

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