"It is the 31st century. The invading Clans drive towards Terra as the feudal houses of the Inner Sphere collapse into civil war. Amidst the ensuing chaos, will you be a forgotten casualty...or a living legend?"
MechWarrior: Living Legends is 16v16 total war in the BattleTech universe. Stride the battlefield in a titanic BattleMech - or swarm enemy 'Mechs as armored infantry. Rule the streets as a tank commander, or pound the enemy with field guns and cruise missiles. Dominate the skies in fusion-powered aerospace fighters and nimble VTOL attackers.
Built on the Crysis engine, and featuring Battlefield's open maps and domination style gameplay. Matches escalate from skirmishes to ferocious armor battles and airstrikes. But you'll always start on even ground: there are no persistent unlocks or levels.
Total warfare in the legendary BattleTech universe. Standalone. Actively, passionately developed. Totally free.
Major Features:
And it is finally time!
Firstly, a (belated) happy new year to all you fine folks reading this! We closed last year by celebrating MWLL's fourteenth anniversary, and teased a preview of what's to come in this update. We were really hoping to release 0.16.2 around Christmas/New Year's time, but alas a major blocking issue stood in the way (free ret again). Thanks to admanter – our one active and quite persistent coder – that block has been obliterated! So if you see him around, give admanter a thanks for making the release both less buggy and not further delayed!
With that, let's dive into v0.16.2's changes!
The most visible change, a staggering total of 28 ‘Mechs, ASF, and VTOLs have received new or more finished cockpit art. Quality will vary, frankly, but at least now these assets have a bit more immersion (“muh immersion!”) factor to them! Some of these assets have been missing this for almost a decade! Here are the coolest ones:
Fun fact about the Atlas one: it's the only ‘Mech with a “screen” view and not the traditional “window” view, in that you have a forehead camera displaying what's outside the ‘Mech to a screen that acts as the cockpit's “window.”
As well, normal maps have been added to the Commando, Sunder, and Cauldron-Born cockpits.
Huge props and respect to project lead Invictus for slaving away for about three months solo, putting together all the art and other work for these cockpits! That's some seriously legendary dedication!
Another visual update is the addition of three new camos: WaspBlackBlue, WaspBlackPurple, and WaspBlackGreen. Here's a Mad Cat/Timber Wolf sporting each one:
All Tbolts now refire a bit faster, and hopefully their ammo's missile behavior will be more consistent. The Masakari/Warhawk got shrunk slightly, had its hitboxes adjusted, and the missile-spawning-in-cockpit-itis has been mitigated. Lastly, as usual, a handful of variants have had their loadouts adjusted.
The game's graphics.cfg has also been updated to provide better stability without sacrificing too much visual goodness. This means better shadow rendering and enabled SSAO (less flatness everywhere). The file also now incorporates several new keybinds by default to let you toggle some visual features and info, in case you're running into FPS and stability issues. There's also a key to toggle the net_channelstats command ( Wiki.mechlivinglegends.net ), which is quite helpful for troubleshooting connectivity problems.
Biggest fix of all is to do with keybinds. As of the previous version, an issue with Actionmapper would cause some peoples' coolant flush key (C key) to be unbound. This has been resolved! Clanners feel free to ignore; we know you like your ‘Mechs HOT! Also certain jump-jetting Orions can no longer gain infinite heat capacity. Was pretty neat while it lasted, though.
And that covers just about all the important points in v0.16.2! You can view the full changelog at Wiki.mechlivinglegends.net. This doesn't include all the map updates (TC_Clearcut, for one...) that have happened since last summer, but perhaps we'll cover that next!
You can download the update through the MWLL launcher or directly from ModDB!
One last thing: we'd really appreciate hearing your feedback on our Discord server and seeing your reviews on our ModDB page.
Thanks for your time, support, and help testing via the last PTE.
Enjoy the new update, and we'll see you legendary pilots on the battlefield!
New bugs discovered; new bugs crushed. Also more variant config updates and balance passes!
The long-awaited heavy VTOLs - Karnov and Anhur - have finally deployed!
Check out what this new MechWarrior: Living Online Legends plays like!
The ThreeV3 Tournament returns November 12th and 19th! Prove you have what it takes to be a living legend of the arenas!
Having trouble downloading updates through the launcher? Downloading through mechlivinglegends.net going too slow? Grab these incremental archives instead...
Having trouble downloading updates through the launcher? Downloading through mechlivinglegends.net going too slow? Grab these incremental archives instead...
Having trouble downloading updates through the launcher? Downloading through mechlivinglegends.net going too slow? Grab these incremental archives instead...
Having trouble downloading updates through the launcher? Downloading through mechlivinglegends.net going too slow? Grab these incremental archives instead...
Having trouble downloading updates through the launcher? Downloading through mechlivinglegends.net going too slow? Grab these incremental archives instead...
Installs the latest version of the MWLL Launcher and dependencies. The launcher will then download the rest of MWLL to your installation directory. Includes...
(buried)
Want ancient broken multiplayer? This mod has that. Only that. We have your desync sticking you in the hanger till you reconnect 2-3-5 times or never, your rubberbanding aerospace and vtols, failure for hits on projectile weapons to register, slightly uneven terrain that stops you dead. All things that can not be fixed and have been stated as much by the devs. If you want to play an online only game that tries to be mechwarrior yet isn't and had all those flaws, this is the one for you. The only game where horribly balanced and implemented aero and vtol is considered a good unique thing because it provides combined arms. Nevermind to fly that aero good which really needs a controller you will have to rig up all kinds of custom stuff for the archaic control system that you have to exit the game to change in order to fly properly. No mousewheel for zoom or throttle control or anything of course. Then you have the vets that know how to exploit the ancient netcode who rubberband and loop around in fast moving aero in a difficult to hit way, because they are stuttering and teleporting around in circles.
There is a reason the player pool has been stagnant for years and the same players play every night week after week barely able to fill just one server up. Its not worth playing more than once.
calm down dude... make some friends and play on LAN as we used to those days this game came out.
Be respectful of the good (and free) work of others
It's still alpha version. Netcode is ancient because of Crysis Wars, not because MWLL devs made it like that on purpose. Try playing wired, not with Wi-Fi. I understand your pain, but please, try to understand also: this is developers pain too. Modding Crysis is unbelievably hard these days, if not impossible. If you are interested in details, please take look at Crysis Co-op mod. Its developers have done impossible, they re-implemented the AI system in multiplayer. But without Crytek's help and without engine source codes they had to do reverse-engineering and hacking a lot. If only Crytek would release its full sources for CryEngine 2, then it would be possible to do much more and fix a lot of annoying bugs, like the ones that you mentioned about multiplayer code. BTW Crytek refused to release CE2 sources when co-op devs asked for it.
Same probs black screeen cursor only in dx10 only dx9 atm altho i played before on dx10, i did see the console for 1 sec ..pls fix this :( Anyone know a fix for this ?
Hello when i play for some time the game desides just to exit all the way to the decstop.Can someone help me?Just started playing and I love the work you have put in the game.
Sorry about getting back to you so late, but you'd probably be able to pin down the issue better over in the tech support channel in the MWLL discord, at Discord.gg
Crashes to the desktop do tend to happen, but one step you can take to minimize the chances of it happening is by ensuring you are not using a game resolution higher than 1920x1080. CryEngine 2, being as old as it is, doesn't like to play nice with higher resolutions that more modern technologies can support. At least, not always.
did you run it with Adman rights?
Is this still alive? I thought the mod was dead since around 2011, when no proper Free SDK / Crysis 2 Mod SDK came out. Please, tell me the story of this mod over the past 10 years.
Yes, this mod is still alive and populated!
It started development sometime around 2008, and progressed a good deal until late 2012/early 2013. Around that time, development by Wandering Samurai Studios completely stopped (for more info on that, the following segment of this video gives a pretty nice explanation: Youtu.be), and the mod floundered for the next three years while its playerbase dwindled and GameSpy (the server lobby service) was shut down. However, in late 2016, development was restarted by the community, with permission given by MWLL's original founders. Since then, development has continued at a fairly steady pace, with lots of fixes and content implemented (and planned!).
yeah...
Yes, I remember Wandering Samurai had some troubles. Back then I felt sorry about another great CryEngine mod that perished.
But WOW, the community is great. Thank you guys for continuing it. It way seem that today Crytek doesn't care about Crysis mods at all. It's quite close to being true, however I've asked the official representatives, and they told me that "Crytek is willing to talk with any project, no matter which version of CryEngine is used". Contact Crytek representatives, which is easy, and they will promote your project on Crytek's official website. It is really important that more projects based on CryEngine versions will be showcased to CryEngine's community . It's also a good PR for this mod. You might even try to get a separate CryEngine 2 SDK for your project.
It would be great if you could join the Official CRYENGINE Discord Server to discuss this further if you wish. For marketing projects they require to accept marketing support from Crytek by registering your game on the Game Registration page and ticking the Marketing Support check-box.
Right now the majority thinks that basically all versions below CryEngine 5 are completely dead, it would be great to remind them that there's a lot of CE2 and CE3-based projects.