SINGLE PLAYER MOD FOR Warband 1.153 / 1.154 / 1.158
Offical Chinese Mod Thread:
Offical FAQ/ Guide for 16th Century Mod
This game begins on March 23rd of 1516(based on history but not history)
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Summary :
A.Factions:

Campaign map based on the world map with many changes for gameplay improvements
You can travel around the world(you can reach Pacific Ocean from the port of San Anna in South America).
33 factions:
East Asia(6):
Great_Ming_Empire
States_of_Japan
Mongol Empire
Jurchen Tribes
Kingdom of Joseon
States_of_Soutueast_Asia

Europe(13):
Holy_Roman_Empire_of_the_German_Nation
Kingdom_of_France
Kingdom_of_England
Kingdom_of_Spain
Kingdom_of_Portugal
States_of_Lombardy
Kalmarunionen
Principality_of_Moscow
Kingdom of Scotland
Union_of_poland_lithuania
Union of Livonia
Crimean Khanate
Knights of Saint John

Central Asia and the Middle East(6):
Ottoman_Empire
Mamluk Sultanate
States_of_Arabia
Kazakh Khanate
Safavid_Dynasty
States_of_India

Africa(4):
States_of_North Africa
Empire of Songhai
States_of_Swahili
South African Tribes

America(4):
Amrican Indian Tribes
Azteca Empire
Maya Cities
Inca Empire

Extra minor factions(10):
Indian tribesman
Indian Ocean pirate
African tribesman
Zunghar looters
Japanese pirate
Ikko Ikki
Chinese Rebels
European pirate
Cossack looter
Africa bandit

B.Features:
Enormous Amount of New Units: players can recruit units unique to each faction in villages (after player joins particular faction)
New Abilities during Battle: players can crouch by pressing [z], and horse can be summoned by pressing [m]
Smiths in Towns
Station Units in Villages
New Animation
Easier Lords' Personality Check
Unit Tree
Mini-map and info during Battle
Sea Travel
Naval Battle
Extended Formation System

19 Treasure Chests: players can find different chests containing mysterious treasures and unique equipments.

Horses' Speed Reduce when injured
Lance Breakst.And pikemen will use melee weapons like shooters when enemies come very close.
Terrains Influence Morale: players, when staying in certain terrains (e.g. desert, ocean) over a period of time, will have their units' morale significantly lowered
Recruitable Rebels: players have a certain chance to recruit rebels into their ranks by bribing them, however, by doing so the renown of the players will drop
Backstab Damage: player will inflict more damage if target is attacked from behind

Enable/Disable NPC Quarrelling
player can customize certain NPC's outfit, and modify certain NPC's look
Morale Boosters
Foreign Units Cost more
Cavalry Values More as Prisoners
Cavalry Takes More Space in Party

Ramon's Price Fluctuates From Faction to Faction
Besieging Icon: a besieged settlement will have a special icon appearing above it
Forced Peace: players, as the leader of a faction,can force peace by talking to the administrator (this will cause money)
Gifts: players can deliver gifts (money or wine) to friendly lords to increase relationship by talking to the administrator
Unified Flags: lords of the same faction can only use the same flag
Bodyguards: players will have NPCs as their bodyguards after entering a settlement
Control NPC in Battle: players can take control of any NPC in battle

Gambling in Tavern
World Map: player can access a detailed world map in the report panel
Markets and General Store in Castles: players now access markets and general stores even in castles (with 5+ relationship)
Players can execute any lords except kings
Players can interact with whores who are found in taverns (outcome may vary)
Hunger: the players' food supply now plays a bigger role in the game; lacking food not only will lower party morale, but also will lower certain character attributes

One Click Prisoner Selling
Peace Talk with Captured King
Selling Imprisoned Lords
Improved Casualties Statistics
Enemy Strength based Equipment Drop: the stronger the enemy, the better the loot!
Automatic outfit Changing System: players' outfit will automatically change based on the scenario (e.g. upon entering a palace,you will be in formal clothing instead of armours!)

Player Customizable Game Settings: players can customize the game like never before with the 16th Century's game settings (e.g. adjustable lance breaking chance, war starting chance; changeable faction flags and colour; instant item buying; Pre-Battle Orders & Deployment)
Marching System: players can force rapid march to increase campaign map movement speed (lowers morale), or order partys to move slower in exchange of stealthier movement
Players can invest in settlements to ameliorate relationships, and/or prosper the settlement
Numerous New Sound Effects: players will have an enhanced experience with the newly implement sound effects in 16th Century(e.g. sound effects for death, charging, whores, etc)
Special Guards (work in progress): the special units of Ming, Mongolia, Nvzhen, and Japan will only appear as the King's bodyguards.

C.Special Functions

1. Banking System
- players have line of credit that is directly linked to honour (higher honour means more money)
- players' savings will increase in value over time as there are interests
- Bank will send mercenaries to force player pay debts when player do not repay them

2. Customizable Units
- once players found their own factions, it is possible for them to customize the factions' units
- to access this feature, players need to go to the camp panel, in which they can change the attribute and name of the unit by clicking on the unit, and modify the equipments of the units by clicking on the picture of the unit
- player customized units generally are better, but they cost more
- players will be able to recruit their customized units several days after their creation
- lords of players' factions will also enlist these well trained and equipped soldiers

3. The "O" Key of Party Management
- playerscan use the key "O" to access a panel in which they can quickly check the status of their party, character, and NPC; players can also change the equipment of the NPCs in this panel

4. Titles of Nobility
- players can now become nobles (there are 5 rankings)

5. New Recruitment System
- players will need to improve their relationships with cities and castles in order to unlock different grades of units (cities: relationship 5+ unlocks first grade,10+ unlock second grade/ castles: relationship 10+ unlock third grade)

6. New Trading System
- players can now purchase special goods in certain cities that will bring enormous profit when sold in distant lands; players can also find peasants in the taverns who are willing to exchange special goods with the players' goods
- YingTian: Silk/ Kyoto: Sake/ Kuran: Steeds/ Chunpei: Nutmeg/ Deli: Pepper/ London: Whisky/ Venice: Glassware/ Moscow: Vodka/ Seville: Mercury/ Tenochtitlan: Tobacco/ Ankara: Carpet

7. Building Certain Settlements
- Players can now build villages and/or castles as soon as they have 6 right to rule and 200 renown
- Players can also construct patrol stations in which they can enlist/disband patrols
- For more information please check the "game concept" within the "report" panel
- Players can buy back this village if they loss it(Talk with village elder).

8. Fog of War
- Players can only see settlements they have already visited, so start exploring! (can be enabled/disabled in camp panel)

9. Freelancer Incorporated
- Players can offer their swords to lords now as an average soldier (there are bugs as it is not perfectly merged with the game yet)

10. Special Locations
- There are special places on the campaign map in which players will be alone fighting some enemies to acquire certain equipments
- Diaoyu Island/ Villa of Spain/ Beached Galley of Bermuda/ Ruins of Mali/ Pyramids of Egypt/ Hu Guang Government Council of Ming/ Tavern of Antioch/ Castle of Cossack/ Ancient Arena

11. Injuries and Treatments
- Hunger: players' strength and agility will be lowered without food, however, the effects are reversible as sufficient food will restore the players' attributes into their original value
- Injuries: players have chances to become injured in different areas of body (head, hand, feet), lowering corresponding attributes
- Treatments: players need to seek doctors in taverns in order to be fully healed of the injury; doctors can also heal NPCs and soldiers

12. Fast NPC Search
- Players now can ask the tavern keepers for NPCs' locations or pay the tavern keepers to find and bring the NPC for them.

13. Steward
- Players now will have a steward in their castle and through him players can adjust tax rate, change the name of the castle, etc.; in cities the mayor=steward, in villages elder=steward)

14. Miscellaneous
- Enlisting Captured Lord: now lords in prison can be talked into joining players' factions (or you can be nice and release them)
- New Custom Battle Scene: players can now fight as one of the characters created based on the 16th Century mod creators in a carefully crafted Great Wall Scene

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=======================================================

===============Factions of 16th Century=================

=======================================================

This game begins on March 23rd of 1516(based on history but not history)

Campaign map based on the world map with many changes for gameplay improvements
Mountains, rivers, and various landscapes are visible on the campaign map, including some famous world wonders (e.g. The Great Wall)
You can travel around the world(you can reach Pacific Ocean from the port of San Anna in South America).

There are 33 factions in this game.

East Asia(6):

Great_Ming_Empire

States_of_Japan

Mongol Empire

Jurchen Tribes

Kingdom of Joseon

States_of_Soutueast_Asia


Europe(13):

Holy_Roman_Empire_of_the_German_Nation

Kingdom_of_France

Kingdom_of_England

Kingdom_of_Spain

Kingdom_of_Portugal

States_of_Lombardy

Kalmarunionen

Principality_of_Moscow

Kingdom of Scotland

Union_of_poland_lithuania

Union of Livonia

Crimean Khanate

Knights of Saint John


Central Asia and the Middle East(6):

Ottoman_Empire

Mamluk Sultanate

States_of_Arabia

Kazakh Khanate

Safavid_Dynasty

States_of_India


Africa(4):

States_of_North Africa

Empire of Songhai

States_of_Swahili

South African Tribes


America(4):

Amrican Indian Tribes

Azteca Empire

Maya Cities

Inca Empire


Extra minor factions(10):

Indian tribesman(in North America)

Indian Ocean pirate

African tribesman(in Central Africa)

Zunghar looters(in Central Asia)

Japanese pirate (in coast of China)

Ikko Ikki(in Japan)

Chinese Rebels

European pirate(in Atlantic Ocean)

Cossack looter(in Ukraine)

Africa bandit(in North African,close to the Mediterranean)


=======================================================

==============Features of 16th Century=================

=======================================================

Enormous Amount of New Units: players can recruit units unique to each faction in villages (after player joins particular faction)

New Abilities during Battle: players can crouch by pressing [z], and horse can be summoned by pressing [m] (the odds is not 100%)

Smiths in Towns: players can upgrade equipments by providing necessary materials (only can be accessed in towns with 20+ relationship)

Station Units in Villages: players can station units in villages (if village is players' fief and has 50+ relationship)

New Animation: such as some pike animation

Easier Lords' Personality Check: the personality of lords will be part of their name (e.g. Calculating Count Laruqen, or Martial Count Reland)

Unit Tree: players can have an overview of each unit's attributes, models, equipments, and upgrades

Mini-map and info during Battle: players can turn the mini-map on or off in the mod preferences

Sea Travel: players, unlike in native, can freely set sail to any destinations

Naval Battle: players can engage enemies on the high sea by either destroying them with ranged weapons, or by boarding their ship and fight a melee battle

Extended Formation System: players can command units to form complex formations such as five compacted rows during the battle,or plan their battle formation before the fight even starts


19 Treasure Chests: players can find different chests containing mysterious treasures and unique equipments in Xi'an (Ming),Shun Tian Fu (Ming), Ying Tian Fu (Ming), Milan (Italy), Venice (Italy),
Seville (Spain), Cairo (Egypt), London (England), Saratov (Russia), Algeria
(North Africa), Constantinople (Ottoman), Tehran (Persia), Flensburg (Denmark),
Poznań (Poland), Hamburg (Germany), Adzumi (Japan), Toulouse (France)

Horses' Speed Reduce when injured: players' horse will be slightly or significantly slower when enough damage is received

Lance Breaks: players' lance or pike has certain chances to break upon impact.And pikemen will use melee weapons like shooters when enemies come very close.

Terrains Influence Morale: players, when staying in certain terrains (e.g. desert, ocean) over a period of time, will have their units' morale significantly lowered

Recruitable Rebels: players have a certain chance to recruit rebels into their ranks by bribing them, however, by doing so the renown of the players will drop

Backstab Damage: player will inflict more damage if target is attacked from behind


Enable/Disable NPC Quarrelling: players can turn NPC quarrelling on or off in the mod preference panel, however, this does change if NPC leaves or not

NPC Outfit/Face Editor (enter game with edit mode):player can customize certain NPC's outfit, and modify certain NPC's look

Morale Boosters : money can be awarded to the partys to boost morale

Foreign Units Cost more: players will need to pay more per week for any units that do not belong to the faction players have joined

Cavalry Values More as Prisoners

Cavalry Takes More Space in Party


Ramon's Price Fluctuates From Faction to Faction

Besieging Icon: a besieged settlement will have a special icon appearing above it

Forced Peace: players, as the leader of a faction,can force peace by talking to the administrator (this will cause money)

Gifts: players can deliver gifts (money or wine) to friendly lords to increase relationship by talking to the administrator

Unified Flags: lords of the same faction can only use the same flag

Bodyguards: players will have NPCs as their bodyguards after entering a settlement

Control NPC in Battle: players can take control of any NPC in battle


Gambling in Tavern(talk with tavern keeper)

World Map: player can access a detailed world map in the report panel

Markets and General Store in Castles: players now access markets and general stores even in castles (with 5+ relationship)

Executing Lords: players can execute any lords except kings

Tavern Whores: players can interact with whores who are found in taverns (warning: outcome may vary)

Hunger: the players' food supply now plays a bigger role in the game; lacking food not only will lower party morale, but also will lower certain character attributes


One Click Prisoner Selling: players can sell all prisoners to ransom brokers in every town

Peace Talk with Captured King: players can demand instant peace talk once they have enemy king as prisoner

Selling Imprisoned Lords: players can now actively sell the captured lords instead of passively waiting for a ransom offer

Improved Casualties Statistics: players now can have a better idea of the casualties of both sides, including how many enemies the players(or player's men) have killed in the battle

Enemy Strength based Equipment Drop: the stronger the enemy, the better the loot!

Automatic outfit Changing System: players' outfit will automatically change based on the scenario (e.g. upon entering a palace,you will be in formal clothing instead of armours!)


Player Customizable Game Settings: players can customize the game like never before with the 16th Century's game settings (e.g. adjustable lance breaking chance, war starting chance; changeable faction flags and colour; instant item buying; Pre-Battle Orders & Deployment)

Marching System: players can force rapid march to increase campaign map movement speed (lowers morale), or order partys to move slower in exchange of stealthier movement

Investing: players can invest in settlements to ameliorate relationships, and/or prosper the settlement

Numerous New Sound Effects: players will have an enhanced experience with the newly implement sound effects in 16th Century(e.g. sound effects for death, charging, whores, etc)

Special Guards (work in progress): the special units of Ming, Mongolia, Nvzhen, and Japan will only appear as the King's bodyguards.


=======================================================================

===================Special Functions of 16th Century====================

=======================================================================

1. Banking System

- players have line of credit that is directly linked to honour (higher honour means more money)

- players' savings will increase in value over time as there are interests

- Bank will send mercenaries to force player pay debts when player do not repay them


2. Customizable Units

- once players found their own factions, it is possible for them to customize the factions' units

- to access this feature, players need to go to the camp panel, in which they can change the attribute and name of the unit by clicking on the unit, and modify the equipments of the units by clicking on the picture of the unit

- player customized units generally are better, but they cost more

- players will be able to recruit their customized units several days after their creation

- lords of players' factions will also enlist these well trained and equipped soldiers


3. The "O" Key of Party Management

- players can use the key "O" to access a panel in which they can quickly check the status of their party, character, and NPC; players can also change the equipment of the NPCs in this panel



4. Titles of Nobility

- players can now become nobles (there are 5 rankings)


5. New Recruitment System

- players will need to improve their relationships with cities and castles in order to unlock different grades of units (cities: relationship 5+ unlocks first grade,10+ unlock second grade/ castles: relationship 10+ unlock third grade)


6. New Trading System

- players can now purchase special goods in certain cities that will bring enormous profit when sold in distant lands; players can also find peasants in the taverns who are willing to exchange special goods with the players' goods

- YingTian: Silk/ Kyoto: Sake/ Kuran: Steeds/ Chunpei: Nutmeg/ Deli: Pepper/ London: Whisky/ Venice: Glassware/ Moscow: Vodka/ Seville: Mercury/ Tenochtitlan: Tobacco/ Ankara: Carpet


7. Building Certain Settlements

- Players can now build villages and/or castles as soon as they have 6 right to rule and 200 renown

- Players can also construct patrol stations in which they can enlist/disband patrols

- For more information please check the "game concept" within the "report" panel

- Players can buy back this village if they loss it(Talk with village elder).


8. Fog of War

- Players can only see settlements they have already visited, so start exploring! (can be enabled/disabled in camp panel)


9. Freelancer Incorporated

- Players can offer their swords to lords now as an average soldier (there are bugs as it is not perfectly merged with the game yet)


10. Special Locations

- There are special places on the campaign map in which players will be alone fighting some enemies to acquire certain equipments

- Diaoyu Island/ Villa of Spain/ Beached Galley of Bermuda/ Ruins of Mali/ Pyramids of Egypt/ Hu Guang Government Council of Ming/ Tavern of Antioch/ Castle of Cossack/ Ancient Arena


11. Injuries and Treatments

- Hunger: players' strength and agility will be lowered without food, however, the effects are reversible as sufficient food will restore the players' attributes into their original value

- Injuries: players have chances to become injured in different areas of body (head, hand, feet), lowering corresponding attributes

- Treatments: players need to seek doctors in taverns in order to be fully healed of the injury; doctors can also heal NPCs and soldiers


12. Fast NPC Search

- Players now can ask the tavern keepers for NPCs' locations or pay the tavern keepers to find and bring the NPC for them.


13. Steward

- Players now will have a steward in their castle and through him players can adjust tax rate, change the name of the castle, etc.; in cities the mayor=steward, in villages elder=steward)


14. Miscellaneous

- Patrols: now every city, castle, village will have its own patrol(remove in new version)

- Enlisting Captured Lord: now lords in prison can be talked into joining players' factions (or you can be nice and release them)

- New Custom Battle Scene: players can now fight as one of the characters created based on the 16th Century mod creators in a carefully crafted Great Wall Scene


Translated by "The Dark Knight".

16th Century Mod FAQ

16th Century Mod FAQ

Other Tutorial 18 comments

Here is the FAQ for 16th century, it also gives tips, guides and stuff on how to play the mod

V1.6 updated pack for 1.521

V1.6 updated pack for 1.521

Patch 54 comments

This is updated pack only can be used in the V1.521,and you need to start a new game. And if this pack lacks any stuff,please let me know.

updatepack 16th Century 1.521

updatepack 16th Century 1.521

Patch 27 comments

For V1.51 some fix ,add some stuff... need start new game```

16th Century 1.51

16th Century 1.51

Full Version 45 comments

there are many change in V1.51 please,find them in game and there still have some bug,but them will get fix next version··· we will update this...

16th Century: Asian - Music pack

16th Century: Asian - Music pack

Music 10 comments

16th Century: Asian - Music pack for download and to be changed by 16th cent team

Comments  (0 - 10 of 692)
Steiner90
Steiner90

Anyone have the problem with companions like me? Even though I used the "disable companions complain", after i played 250 days (ingame time), they keep leaving. I checked the morale and they're all "happy with the choice of companions, downright appalled with your leadership and general state of affairs". I don't know what to do right now :(

Reply Good karma Bad karma+1 vote
montairemax
montairemax

Theres a few gamebreaking bugs with the custom troop tree for some reason every once in a while items keep disappearing, coming out of nowhere, or coming back even though I delete them and press save. Also sometimes when you disband a high tier custom troop the space they take up is not refunded. Please fix fast other than that this mod is the best I have ever seen.

Reply Good karma Bad karma+1 vote
ComradeCorwin
ComradeCorwin

I receive this error message and it crashes before getting passed the initial loading screen:
"RGL ERROR
Unable to open file: Module/16th Century - V1.521/Resource/map_tree_meshes.brf"

I've re-downloaded the V1.521 file, so it isn't just a fluke corrupted download on my end. No such issues with my other mods, so I don't think it is a native resource issue, either. I've downloaded 16th Century and played it before and didn't have this problem, so I'm at a loss.

I'd appreciate any help anyone could give. Thanks!

Reply Good karma Bad karma+1 vote
Hellenic_Hoplite
Hellenic_Hoplite

pleeease add Greek Rebels..!!

Reply Good karma Bad karma+1 vote
Kriegtooth
Kriegtooth

Work still going on on this? :D

Reply Good karma Bad karma0 votes
Hellenic_Hoplite
Hellenic_Hoplite

yea he is

Reply Good karma Bad karma+2 votes
Enriador
Enriador

Really? Can't believe it.

Reply Good karma Bad karma+1 vote
nguyenmaithu
nguyenmaithu

error file. i can't play the mod(i try on M&B WB 1.158 and 1.167 but it still not work). please fix or re-up the mod file

Reply Good karma Bad karma+1 vote
C0BALT
C0BALT

Disable load textures on demand or lower your overall settings or re-download incase the mod got corrupted during your download.

Reply Good karma Bad karma+1 vote
Balti_Braxton
Balti_Braxton

were is the mod dev! were is the new update? why wont he help theses people with there problems?

Reply Good karma Bad karma+1 vote
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Community Rating

Average

9.1

167 votes submitted.

You Say

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Ratings closed.

Highest Rated (11 agree) 10/10

Some the custom hairstyles are great! But I noticed when attacking cities some turn grey? but are fine if just walking around them. Also the japanese faction is defensive even if they attack you sometimes they just stand there and wait for you ( I out ranged them so i sat there and shot them all dead O_o ) also even a faction thats been defeated their generals like one man armies will charge around the map trying to capture cities by them selfs LOL its quite funny. Really great mod! Can not wait…

Sep 15 2012 by 방탄_수도사

Lowest Rated (3 agree) 3/10

I REALLY think that the map needed a lot of improvement (honestly, it's just so, so very horrible it hurts), the mod could use a lot more towns, villages, castles, the units look great and all but they don't look like they come from where you can recruit them (especially the Scandinavian ones). This mod had a LOT of potential, it's too bad it wasn't reviewed in all dynamics of game-play before its release. There is another issue - The custom battle is not properly functional the enemy is just a…

Apr 5 2013 by Kris_The_Viking

Style
Genre
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Theme
War
Players
Single Player
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