SINGLE PLAYER MOD FOR Warband 1.153 / 1.154 / 1.158
Offical Chinese Mod Thread:
Offical FAQ/ Guide for 16th Century Mod
This game begins on March 23rd of 1516(based on history but not history)
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Summary :

Campaign map based on the world map with many changes for gameplay improvements
You can travel around the world(you can reach Pacific Ocean from the port of San Anna in South America).
33 factions:
East Asia(6):
Mongol Empire
Jurchen Tribes
Kingdom of Joseon

Kingdom of Scotland
Union of Livonia
Crimean Khanate
Knights of Saint John

Central Asia and the Middle East(6):
Mamluk Sultanate
Kazakh Khanate

States_of_North Africa
Empire of Songhai
South African Tribes

Amrican Indian Tribes
Azteca Empire
Maya Cities
Inca Empire

Extra minor factions(10):
Indian tribesman
Indian Ocean pirate
African tribesman
Zunghar looters
Japanese pirate
Ikko Ikki
Chinese Rebels
European pirate
Cossack looter
Africa bandit

Enormous Amount of New Units: players can recruit units unique to each faction in villages (after player joins particular faction)
New Abilities during Battle: players can crouch by pressing [z], and horse can be summoned by pressing [m]
Smiths in Towns
Station Units in Villages
New Animation
Easier Lords' Personality Check
Unit Tree
Mini-map and info during Battle
Sea Travel
Naval Battle
Extended Formation System

19 Treasure Chests: players can find different chests containing mysterious treasures and unique equipments.

Horses' Speed Reduce when injured
Lance Breakst.And pikemen will use melee weapons like shooters when enemies come very close.
Terrains Influence Morale: players, when staying in certain terrains (e.g. desert, ocean) over a period of time, will have their units' morale significantly lowered
Recruitable Rebels: players have a certain chance to recruit rebels into their ranks by bribing them, however, by doing so the renown of the players will drop
Backstab Damage: player will inflict more damage if target is attacked from behind

Enable/Disable NPC Quarrelling
player can customize certain NPC's outfit, and modify certain NPC's look
Morale Boosters
Foreign Units Cost more
Cavalry Values More as Prisoners
Cavalry Takes More Space in Party

Ramon's Price Fluctuates From Faction to Faction
Besieging Icon: a besieged settlement will have a special icon appearing above it
Forced Peace: players, as the leader of a faction,can force peace by talking to the administrator (this will cause money)
Gifts: players can deliver gifts (money or wine) to friendly lords to increase relationship by talking to the administrator
Unified Flags: lords of the same faction can only use the same flag
Bodyguards: players will have NPCs as their bodyguards after entering a settlement
Control NPC in Battle: players can take control of any NPC in battle

Gambling in Tavern
World Map: player can access a detailed world map in the report panel
Markets and General Store in Castles: players now access markets and general stores even in castles (with 5+ relationship)
Players can execute any lords except kings
Players can interact with whores who are found in taverns (outcome may vary)
Hunger: the players' food supply now plays a bigger role in the game; lacking food not only will lower party morale, but also will lower certain character attributes

One Click Prisoner Selling
Peace Talk with Captured King
Selling Imprisoned Lords
Improved Casualties Statistics
Enemy Strength based Equipment Drop: the stronger the enemy, the better the loot!
Automatic outfit Changing System: players' outfit will automatically change based on the scenario (e.g. upon entering a palace,you will be in formal clothing instead of armours!)

Player Customizable Game Settings: players can customize the game like never before with the 16th Century's game settings (e.g. adjustable lance breaking chance, war starting chance; changeable faction flags and colour; instant item buying; Pre-Battle Orders & Deployment)
Marching System: players can force rapid march to increase campaign map movement speed (lowers morale), or order partys to move slower in exchange of stealthier movement
Players can invest in settlements to ameliorate relationships, and/or prosper the settlement
Numerous New Sound Effects: players will have an enhanced experience with the newly implement sound effects in 16th Century(e.g. sound effects for death, charging, whores, etc)
Special Guards (work in progress): the special units of Ming, Mongolia, Nvzhen, and Japan will only appear as the King's bodyguards.

C.Special Functions

1. Banking System
- players have line of credit that is directly linked to honour (higher honour means more money)
- players' savings will increase in value over time as there are interests
- Bank will send mercenaries to force player pay debts when player do not repay them

2. Customizable Units
- once players found their own factions, it is possible for them to customize the factions' units
- to access this feature, players need to go to the camp panel, in which they can change the attribute and name of the unit by clicking on the unit, and modify the equipments of the units by clicking on the picture of the unit
- player customized units generally are better, but they cost more
- players will be able to recruit their customized units several days after their creation
- lords of players' factions will also enlist these well trained and equipped soldiers

3. The "O" Key of Party Management
- playerscan use the key "O" to access a panel in which they can quickly check the status of their party, character, and NPC; players can also change the equipment of the NPCs in this panel

4. Titles of Nobility
- players can now become nobles (there are 5 rankings)

5. New Recruitment System
- players will need to improve their relationships with cities and castles in order to unlock different grades of units (cities: relationship 5+ unlocks first grade,10+ unlock second grade/ castles: relationship 10+ unlock third grade)

6. New Trading System
- players can now purchase special goods in certain cities that will bring enormous profit when sold in distant lands; players can also find peasants in the taverns who are willing to exchange special goods with the players' goods
- YingTian: Silk/ Kyoto: Sake/ Kuran: Steeds/ Chunpei: Nutmeg/ Deli: Pepper/ London: Whisky/ Venice: Glassware/ Moscow: Vodka/ Seville: Mercury/ Tenochtitlan: Tobacco/ Ankara: Carpet

7. Building Certain Settlements
- Players can now build villages and/or castles as soon as they have 6 right to rule and 200 renown
- Players can also construct patrol stations in which they can enlist/disband patrols
- For more information please check the "game concept" within the "report" panel
- Players can buy back this village if they loss it(Talk with village elder).

8. Fog of War
- Players can only see settlements they have already visited, so start exploring! (can be enabled/disabled in camp panel)

9. Freelancer Incorporated
- Players can offer their swords to lords now as an average soldier (there are bugs as it is not perfectly merged with the game yet)

10. Special Locations
- There are special places on the campaign map in which players will be alone fighting some enemies to acquire certain equipments
- Diaoyu Island/ Villa of Spain/ Beached Galley of Bermuda/ Ruins of Mali/ Pyramids of Egypt/ Hu Guang Government Council of Ming/ Tavern of Antioch/ Castle of Cossack/ Ancient Arena

11. Injuries and Treatments
- Hunger: players' strength and agility will be lowered without food, however, the effects are reversible as sufficient food will restore the players' attributes into their original value
- Injuries: players have chances to become injured in different areas of body (head, hand, feet), lowering corresponding attributes
- Treatments: players need to seek doctors in taverns in order to be fully healed of the injury; doctors can also heal NPCs and soldiers

12. Fast NPC Search
- Players now can ask the tavern keepers for NPCs' locations or pay the tavern keepers to find and bring the NPC for them.

13. Steward
- Players now will have a steward in their castle and through him players can adjust tax rate, change the name of the castle, etc.; in cities the mayor=steward, in villages elder=steward)

14. Miscellaneous
- Enlisting Captured Lord: now lords in prison can be talked into joining players' factions (or you can be nice and release them)
- New Custom Battle Scene: players can now fight as one of the characters created based on the 16th Century mod creators in a carefully crafted Great Wall Scene

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V1.6 updated pack for 1.521

V1.6 updated pack for 1.521

Mar 12, 2015 Patch 35 comments

This is updated pack only can be used in the V1.521,and you need to start a new game. And if this pack lacks any stuff,please let me know.

updatepack 16th Century 1.521

updatepack 16th Century 1.521

Dec 19, 2014 Patch 23 comments

For V1.51 some fix ,add some stuff... need start new game```

16th Century 1.51

16th Century 1.51

Dec 9, 2014 Full Version 44 comments

there are many change in V1.51 please,find them in game and there still have some bug,but them will get fix next version··· we will update this...

16th Century: Asian - Music pack

16th Century: Asian - Music pack

Nov 1, 2012 Music 10 comments

16th Century: Asian - Music pack for download and to be changed by 16th cent team

Post comment Comments  (0 - 10 of 655)
jemenbatlescouie Aug 25 2015 says:

this guy should make a colonial mod

+1 vote     reply to comment
Guest Aug 9 2015 says:

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Can_Oglu_Kurt Jul 26 2015 says:

Hello great texture and a great game ı thınk however ı am able to dowload the game usıng wınrar however when ı want to start a new game ıt freezes at launchıng game any one know why thıs has happened. ı downloaded bıgger mod lıke Anno domını whıch works perfectly fıne there ıs no mıssıng data as ı trıed custom battle whıch works fıne however the game ıts self does not launch

+1 vote     reply to comment
Guest Jul 27 2015 replied:

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Lukas_Östman Jul 21 2015 says:

comeon, why are you dissing the empire of Sweden?

+2 votes     reply to comment
Guest Jul 6 2015 says:

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Boki62453 Jul 21 2015 replied:


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Guest Jul 5 2015 says:

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Warrior4 Jun 27 2015 says:

Could you add diplomacy to this?

Also, is it possible to change your "title of nobility" (as in Duke, Marquis, etc) into "king" once you found your own kingdom (Or another royal title, like Sultan, Shogun, Emperor or whatever)? If not, would you mind adding it in a future update?

+1 vote     reply to comment
Warrior4 Jun 29 2015 replied:

Second thought, I would like to know if it's possible to add the diplomacy mod myself? I mean, just merge the diplomacy mod folder with the folder to this mod. Would that be possible? Anyone know if this is possible?

+1 vote     reply to comment
Makiz Jul 8 2015 replied:

I think it will not work, I tried to add a freelancer that way and then ..........

+1 vote     reply to comment
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Release Date
Released 2012
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153 votes submitted.

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Ratings closed.

Highest Rated (10 agree) 10/10

Some the custom hairstyles are great! But I noticed when attacking cities some turn grey? but are fine if just walking around them. Also the japanese faction is defensive even if they attack you sometimes they just stand there and wait for you ( I out ranged them so i sat there and shot them all dead O_o ) also even a faction thats been defeated their generals like one man armies will charge around the map trying to capture cities by them selfs LOL its quite funny. Really great mod! Can not wait…

Sep 15 2012 by 방탄_수도사

Lowest Rated (3 agree) 3/10

I REALLY think that the map needed a lot of improvement (honestly, it's just so, so very horrible it hurts), the mod could use a lot more towns, villages, castles, the units look great and all but they don't look like they come from where you can recruit them (especially the Scandinavian ones). This mod had a LOT of potential, it's too bad it wasn't reviewed in all dynamics of game-play before its release. There is another issue - The custom battle is not properly functional the enemy is just a…

Apr 5 2013 by Kris_The_Viking

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