A historical warband mod with 33 factions and hundreds of units. Which empire shall rise and which shall fall?The fate of this world is now in your hands... Read More...

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===============Factions of 16th Century=================


This game begins on March 23rd of 1516(based on history but not history)

Campaign map based on the world map with many changes for gameplay improvements
Mountains, rivers, and various landscapes are visible on the campaign map, including some famous world wonders (e.g. The Great Wall)
You can travel around the world(you can reach Pacific Ocean from the port of San Anna in South America).

There are 33 factions in this game.

East Asia(6):



Mongol Empire

Jurchen Tribes

Kingdom of Joseon











Kingdom of Scotland


Union of Livonia

Crimean Khanate

Knights of Saint John

Central Asia and the Middle East(6):


Mamluk Sultanate


Kazakh Khanate




States_of_North Africa

Empire of Songhai


South African Tribes


Amrican Indian Tribes

Azteca Empire

Maya Cities

Inca Empire

Extra minor factions(10):

Indian tribesman(in North America)

Indian Ocean pirate

African tribesman(in Central Africa)

Zunghar looters(in Central Asia)

Japanese pirate (in coast of China)

Ikko Ikki(in Japan)

Chinese Rebels

European pirate(in Atlantic Ocean)

Cossack looter(in Ukraine)

Africa bandit(in North African,close to the Mediterranean)


==============Features of 16th Century=================


Enormous Amount of New Units: players can recruit units unique to each faction in villages (after player joins particular faction)

New Abilities during Battle: players can crouch by pressing [z], and horse can be summoned by pressing [m] (the odds is not 100%)

Smiths in Towns: players can upgrade equipments by providing necessary materials (only can be accessed in towns with 20+ relationship)

Station Units in Villages: players can station units in villages (if village is players' fief and has 50+ relationship)

New Animation: such as some pike animation

Easier Lords' Personality Check: the personality of lords will be part of their name (e.g. Calculating Count Laruqen, or Martial Count Reland)

Unit Tree: players can have an overview of each unit's attributes, models, equipments, and upgrades

Mini-map and info during Battle: players can turn the mini-map on or off in the mod preferences

Sea Travel: players, unlike in native, can freely set sail to any destinations

Naval Battle: players can engage enemies on the high sea by either destroying them with ranged weapons, or by boarding their ship and fight a melee battle

Extended Formation System: players can command units to form complex formations such as five compacted rows during the battle,or plan their battle formation before the fight even starts

19 Treasure Chests: players can find different chests containing mysterious treasures and unique equipments in Xi'an (Ming),Shun Tian Fu (Ming), Ying Tian Fu (Ming), Milan (Italy), Venice (Italy),
Seville (Spain), Cairo (Egypt), London (England), Saratov (Russia), Algeria
(North Africa), Constantinople (Ottoman), Tehran (Persia), Flensburg (Denmark),
Poznań (Poland), Hamburg (Germany), Adzumi (Japan), Toulouse (France)

Horses' Speed Reduce when injured: players' horse will be slightly or significantly slower when enough damage is received

Lance Breaks: players' lance or pike has certain chances to break upon impact.And pikemen will use melee weapons like shooters when enemies come very close.

Terrains Influence Morale: players, when staying in certain terrains (e.g. desert, ocean) over a period of time, will have their units' morale significantly lowered

Recruitable Rebels: players have a certain chance to recruit rebels into their ranks by bribing them, however, by doing so the renown of the players will drop

Backstab Damage: player will inflict more damage if target is attacked from behind

Enable/Disable NPC Quarrelling: players can turn NPC quarrelling on or off in the mod preference panel, however, this does change if NPC leaves or not

NPC Outfit/Face Editor (enter game with edit mode):player can customize certain NPC's outfit, and modify certain NPC's look

Morale Boosters : money can be awarded to the partys to boost morale

Foreign Units Cost more: players will need to pay more per week for any units that do not belong to the faction players have joined

Cavalry Values More as Prisoners

Cavalry Takes More Space in Party

Ramon's Price Fluctuates From Faction to Faction

Besieging Icon: a besieged settlement will have a special icon appearing above it

Forced Peace: players, as the leader of a faction,can force peace by talking to the administrator (this will cause money)

Gifts: players can deliver gifts (money or wine) to friendly lords to increase relationship by talking to the administrator

Unified Flags: lords of the same faction can only use the same flag

Bodyguards: players will have NPCs as their bodyguards after entering a settlement

Control NPC in Battle: players can take control of any NPC in battle

Gambling in Tavern(talk with tavern keeper)

World Map: player can access a detailed world map in the report panel

Markets and General Store in Castles: players now access markets and general stores even in castles (with 5+ relationship)

Executing Lords: players can execute any lords except kings

Tavern Whores: players can interact with whores who are found in taverns (warning: outcome may vary)

Hunger: the players' food supply now plays a bigger role in the game; lacking food not only will lower party morale, but also will lower certain character attributes

One Click Prisoner Selling: players can sell all prisoners to ransom brokers in every town

Peace Talk with Captured King: players can demand instant peace talk once they have enemy king as prisoner

Selling Imprisoned Lords: players can now actively sell the captured lords instead of passively waiting for a ransom offer

Improved Casualties Statistics: players now can have a better idea of the casualties of both sides, including how many enemies the players(or player's men) have killed in the battle

Enemy Strength based Equipment Drop: the stronger the enemy, the better the loot!

Automatic outfit Changing System: players' outfit will automatically change based on the scenario (e.g. upon entering a palace,you will be in formal clothing instead of armours!)

Player Customizable Game Settings: players can customize the game like never before with the 16th Century's game settings (e.g. adjustable lance breaking chance, war starting chance; changeable faction flags and colour; instant item buying; Pre-Battle Orders & Deployment)

Marching System: players can force rapid march to increase campaign map movement speed (lowers morale), or order partys to move slower in exchange of stealthier movement

Investing: players can invest in settlements to ameliorate relationships, and/or prosper the settlement

Numerous New Sound Effects: players will have an enhanced experience with the newly implement sound effects in 16th Century(e.g. sound effects for death, charging, whores, etc)

Special Guards (work in progress): the special units of Ming, Mongolia, Nvzhen, and Japan will only appear as the King's bodyguards.


===================Special Functions of 16th Century====================


1. Banking System

- players have line of credit that is directly linked to honour (higher honour means more money)

- players' savings will increase in value over time as there are interests

- Bank will send mercenaries to force player pay debts when player do not repay them

2. Customizable Units

- once players found their own factions, it is possible for them to customize the factions' units

- to access this feature, players need to go to the camp panel, in which they can change the attribute and name of the unit by clicking on the unit, and modify the equipments of the units by clicking on the picture of the unit

- player customized units generally are better, but they cost more

- players will be able to recruit their customized units several days after their creation

- lords of players' factions will also enlist these well trained and equipped soldiers

3. The "O" Key of Party Management

- players can use the key "O" to access a panel in which they can quickly check the status of their party, character, and NPC; players can also change the equipment of the NPCs in this panel

4. Titles of Nobility

- players can now become nobles (there are 5 rankings)

5. New Recruitment System

- players will need to improve their relationships with cities and castles in order to unlock different grades of units (cities: relationship 5+ unlocks first grade,10+ unlock second grade/ castles: relationship 10+ unlock third grade)

6. New Trading System

- players can now purchase special goods in certain cities that will bring enormous profit when sold in distant lands; players can also find peasants in the taverns who are willing to exchange special goods with the players' goods

- YingTian: Silk/ Kyoto: Sake/ Kuran: Steeds/ Chunpei: Nutmeg/ Deli: Pepper/ London: Whisky/ Venice: Glassware/ Moscow: Vodka/ Seville: Mercury/ Tenochtitlan: Tobacco/ Ankara: Carpet

7. Building Certain Settlements

- Players can now build villages and/or castles as soon as they have 6 right to rule and 200 renown

- Players can also construct patrol stations in which they can enlist/disband patrols

- For more information please check the "game concept" within the "report" panel

- Players can buy back this village if they loss it(Talk with village elder).

8. Fog of War

- Players can only see settlements they have already visited, so start exploring! (can be enabled/disabled in camp panel)

9. Freelancer Incorporated

- Players can offer their swords to lords now as an average soldier (there are bugs as it is not perfectly merged with the game yet)

10. Special Locations

- There are special places on the campaign map in which players will be alone fighting some enemies to acquire certain equipments

- Diaoyu Island/ Villa of Spain/ Beached Galley of Bermuda/ Ruins of Mali/ Pyramids of Egypt/ Hu Guang Government Council of Ming/ Tavern of Antioch/ Castle of Cossack/ Ancient Arena

11. Injuries and Treatments

- Hunger: players' strength and agility will be lowered without food, however, the effects are reversible as sufficient food will restore the players' attributes into their original value

- Injuries: players have chances to become injured in different areas of body (head, hand, feet), lowering corresponding attributes

- Treatments: players need to seek doctors in taverns in order to be fully healed of the injury; doctors can also heal NPCs and soldiers

12. Fast NPC Search

- Players now can ask the tavern keepers for NPCs' locations or pay the tavern keepers to find and bring the NPC for them.

13. Steward

- Players now will have a steward in their castle and through him players can adjust tax rate, change the name of the castle, etc.; in cities the mayor=steward, in villages elder=steward)

14. Miscellaneous

- Patrols: now every city, castle, village will have its own patrol(remove in new version)

- Enlisting Captured Lord: now lords in prison can be talked into joining players' factions (or you can be nice and release them)

- New Custom Battle Scene: players can now fight as one of the characters created based on the 16th Century mod creators in a carefully crafted Great Wall Scene

Translated by "The Dark Knight".

16th Century Mod FAQ

16th Century Mod FAQ

3 years ago Other 16 comments

Here is the FAQ for 16th century, it also gives tips, guides and stuff on how to play the mod

V1.6 updated pack for 1.521

V1.6 updated pack for 1.521

8 months ago Patch 41 comments

This is updated pack only can be used in the V1.521,and you need to start a new game. And if this pack lacks any stuff,please let me know.

updatepack 16th Century 1.521

updatepack 16th Century 1.521

11 months ago Patch 23 comments

For V1.51 some fix ,add some stuff... need start new game```

16th Century 1.51

16th Century 1.51

11 months ago Full Version 44 comments

there are many change in V1.51 please,find them in game and there still have some bug,but them will get fix next version··· we will update this...

16th Century: Asian - Music pack

16th Century: Asian - Music pack

3 years ago Music 10 comments

16th Century: Asian - Music pack for download and to be changed by 16th cent team

Post comment Comments  (20 - 30 of 665)
Warrior4 Jun 27 2015 says:

Could you add diplomacy to this?

Also, is it possible to change your "title of nobility" (as in Duke, Marquis, etc) into "king" once you found your own kingdom (Or another royal title, like Sultan, Shogun, Emperor or whatever)? If not, would you mind adding it in a future update?

+1 vote     reply to comment
Warrior4 Jun 29 2015 replied:

Second thought, I would like to know if it's possible to add the diplomacy mod myself? I mean, just merge the diplomacy mod folder with the folder to this mod. Would that be possible? Anyone know if this is possible?

+1 vote     reply to comment
Makiz Online
Makiz Jul 8 2015 replied:

I think it will not work, I tried to add a freelancer that way and then ..........

+1 vote     reply to comment
Guest Jun 25 2015 says:

This comment is currently awaiting admin approval, join now to view.

furrylegion Jun 6 2015 says:

In the next update can the Mini-Map be made optional?

+1 vote     reply to comment
Kingfish12 Jun 2 2015 says:

which one do i download

+1 vote     reply to comment
007killer555 Jun 3 2015 replied:

the full version and the two latest patches so, the latest three uploads

+1 vote     reply to comment
Hussard May 29 2015 says:


+1 vote     reply to comment
Guest May 21 2015 says:

I just have one complaint. The incan_boot.dds texture is missing, and the RGL error box that comes up whenever the game tries to load the texture sometimes makes the game crash. Usually it's manageable, but this morning it crashed the game as I was creating a custom troop tree. I was on the last unit, and I spent about an hour working on the troop tree. Now I have to start over. I would REALLY appreciate it if this could be fixed.

+1 vote     reply to comment
jagir May 18 2015 says:

Please, tell me about system reqs... mod isn't working on my PC

0 votes     reply to comment
Johrnarlor May 31 2015 replied:

what pc do you have? and what exactly is the problem?

+2 votes     reply to comment
Guest May 9 2015 says:

How do u become a noble?

0 votes     reply to comment
Johrnarlor May 31 2015 replied:

just like in native, try to get a lot of renown, go to a king and ask him if you want to be his 'sworn sword' and that kind of thing.

+2 votes     reply to comment
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Mount & Blade: Warband
Century War Team
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Release date
Released 2012
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Community Rating



157 votes submitted.

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Ratings closed.

Highest Rated (11 agree) 10/10

Some the custom hairstyles are great! But I noticed when attacking cities some turn grey? but are fine if just walking around them. Also the japanese faction is defensive even if they attack you sometimes they just stand there and wait for you ( I out ranged them so i sat there and shot them all dead O_o ) also even a faction thats been defeated their generals like one man armies will charge around the map trying to capture cities by them selfs LOL its quite funny. Really great mod! Can not wait…

Sep 15 2012 by 방탄_수도사

Lowest Rated (3 agree) 3/10

I REALLY think that the map needed a lot of improvement (honestly, it's just so, so very horrible it hurts), the mod could use a lot more towns, villages, castles, the units look great and all but they don't look like they come from where you can recruit them (especially the Scandinavian ones). This mod had a LOT of potential, it's too bad it wasn't reviewed in all dynamics of game-play before its release. There is another issue - The custom battle is not properly functional the enemy is just a…

Apr 5 2013 by Kris_The_Viking

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16th Century
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