SINGLE PLAYER MOD FOR Warband 1.153 / 1.154 / 1.158
Offical Chinese Mod Thread:
Offical FAQ/ Guide for 16th Century Mod
This game begins on March 23rd of 1516(based on history but not history)
User Posted Image

Please click this link to see MORE DETAIL before playing:

Moddb.com

Summary :
A.Factions:

Campaign map based on the world map with many changes for gameplay improvements
You can travel around the world(you can reach Pacific Ocean from the port of San Anna in South America).
33 factions:
East Asia(6):
Great_Ming_Empire
States_of_Japan
Mongol Empire
Jurchen Tribes
Kingdom of Joseon
States_of_Soutueast_Asia

Europe(13):
Holy_Roman_Empire_of_the_German_Nation
Kingdom_of_France
Kingdom_of_England
Kingdom_of_Spain
Kingdom_of_Portugal
States_of_Lombardy
Kalmarunionen
Principality_of_Moscow
Kingdom of Scotland
Union_of_poland_lithuania
Union of Livonia
Crimean Khanate
Knights of Saint John

Central Asia and the Middle East(6):
Ottoman_Empire
Mamluk Sultanate
States_of_Arabia
Kazakh Khanate
Safavid_Dynasty
States_of_India

Africa(4):
States_of_North Africa
Empire of Songhai
States_of_Swahili
South African Tribes

America(4):
Amrican Indian Tribes
Azteca Empire
Maya Cities
Inca Empire

Extra minor factions(10):
Indian tribesman
Indian Ocean pirate
African tribesman
Zunghar looters
Japanese pirate
Ikko Ikki
Chinese Rebels
European pirate
Cossack looter
Africa bandit

B.Features:
Enormous Amount of New Units: players can recruit units unique to each faction in villages (after player joins particular faction)
New Abilities during Battle: players can crouch by pressing [z], and horse can be summoned by pressing [m]
Smiths in Towns
Station Units in Villages
New Animation
Easier Lords' Personality Check
Unit Tree
Mini-map and info during Battle
Sea Travel
Naval Battle
Extended Formation System

19 Treasure Chests: players can find different chests containing mysterious treasures and unique equipments.

Horses' Speed Reduce when injured
Lance Breakst.And pikemen will use melee weapons like shooters when enemies come very close.
Terrains Influence Morale: players, when staying in certain terrains (e.g. desert, ocean) over a period of time, will have their units' morale significantly lowered
Recruitable Rebels: players have a certain chance to recruit rebels into their ranks by bribing them, however, by doing so the renown of the players will drop
Backstab Damage: player will inflict more damage if target is attacked from behind

Enable/Disable NPC Quarrelling
player can customize certain NPC's outfit, and modify certain NPC's look
Morale Boosters
Foreign Units Cost more
Cavalry Values More as Prisoners
Cavalry Takes More Space in Party

Ramon's Price Fluctuates From Faction to Faction
Besieging Icon: a besieged settlement will have a special icon appearing above it
Forced Peace: players, as the leader of a faction,can force peace by talking to the administrator (this will cause money)
Gifts: players can deliver gifts (money or wine) to friendly lords to increase relationship by talking to the administrator
Unified Flags: lords of the same faction can only use the same flag
Bodyguards: players will have NPCs as their bodyguards after entering a settlement
Control NPC in Battle: players can take control of any NPC in battle

Gambling in Tavern
World Map: player can access a detailed world map in the report panel
Markets and General Store in Castles: players now access markets and general stores even in castles (with 5+ relationship)
Players can execute any lords except kings
Players can interact with whores who are found in taverns (outcome may vary)
Hunger: the players' food supply now plays a bigger role in the game; lacking food not only will lower party morale, but also will lower certain character attributes

One Click Prisoner Selling
Peace Talk with Captured King
Selling Imprisoned Lords
Improved Casualties Statistics
Enemy Strength based Equipment Drop: the stronger the enemy, the better the loot!
Automatic outfit Changing System: players' outfit will automatically change based on the scenario (e.g. upon entering a palace,you will be in formal clothing instead of armours!)

Player Customizable Game Settings: players can customize the game like never before with the 16th Century's game settings (e.g. adjustable lance breaking chance, war starting chance; changeable faction flags and colour; instant item buying; Pre-Battle Orders & Deployment)
Marching System: players can force rapid march to increase campaign map movement speed (lowers morale), or order partys to move slower in exchange of stealthier movement
Players can invest in settlements to ameliorate relationships, and/or prosper the settlement
Numerous New Sound Effects: players will have an enhanced experience with the newly implement sound effects in 16th Century(e.g. sound effects for death, charging, whores, etc)
Special Guards (work in progress): the special units of Ming, Mongolia, Nvzhen, and Japan will only appear as the King's bodyguards.

C.Special Functions

1. Banking System
- players have line of credit that is directly linked to honour (higher honour means more money)
- players' savings will increase in value over time as there are interests
- Bank will send mercenaries to force player pay debts when player do not repay them

2. Customizable Units
- once players found their own factions, it is possible for them to customize the factions' units
- to access this feature, players need to go to the camp panel, in which they can change the attribute and name of the unit by clicking on the unit, and modify the equipments of the units by clicking on the picture of the unit
- player customized units generally are better, but they cost more
- players will be able to recruit their customized units several days after their creation
- lords of players' factions will also enlist these well trained and equipped soldiers

3. The "O" Key of Party Management
- playerscan use the key "O" to access a panel in which they can quickly check the status of their party, character, and NPC; players can also change the equipment of the NPCs in this panel

4. Titles of Nobility
- players can now become nobles (there are 5 rankings)

5. New Recruitment System
- players will need to improve their relationships with cities and castles in order to unlock different grades of units (cities: relationship 5+ unlocks first grade,10+ unlock second grade/ castles: relationship 10+ unlock third grade)

6. New Trading System
- players can now purchase special goods in certain cities that will bring enormous profit when sold in distant lands; players can also find peasants in the taverns who are willing to exchange special goods with the players' goods
- YingTian: Silk/ Kyoto: Sake/ Kuran: Steeds/ Chunpei: Nutmeg/ Deli: Pepper/ London: Whisky/ Venice: Glassware/ Moscow: Vodka/ Seville: Mercury/ Tenochtitlan: Tobacco/ Ankara: Carpet

7. Building Certain Settlements
- Players can now build villages and/or castles as soon as they have 6 right to rule and 200 renown
- Players can also construct patrol stations in which they can enlist/disband patrols
- For more information please check the "game concept" within the "report" panel
- Players can buy back this village if they loss it(Talk with village elder).

8. Fog of War
- Players can only see settlements they have already visited, so start exploring! (can be enabled/disabled in camp panel)

9. Freelancer Incorporated
- Players can offer their swords to lords now as an average soldier (there are bugs as it is not perfectly merged with the game yet)

10. Special Locations
- There are special places on the campaign map in which players will be alone fighting some enemies to acquire certain equipments
- Diaoyu Island/ Villa of Spain/ Beached Galley of Bermuda/ Ruins of Mali/ Pyramids of Egypt/ Hu Guang Government Council of Ming/ Tavern of Antioch/ Castle of Cossack/ Ancient Arena

11. Injuries and Treatments
- Hunger: players' strength and agility will be lowered without food, however, the effects are reversible as sufficient food will restore the players' attributes into their original value
- Injuries: players have chances to become injured in different areas of body (head, hand, feet), lowering corresponding attributes
- Treatments: players need to seek doctors in taverns in order to be fully healed of the injury; doctors can also heal NPCs and soldiers

12. Fast NPC Search
- Players now can ask the tavern keepers for NPCs' locations or pay the tavern keepers to find and bring the NPC for them.

13. Steward
- Players now will have a steward in their castle and through him players can adjust tax rate, change the name of the castle, etc.; in cities the mayor=steward, in villages elder=steward)

14. Miscellaneous
- Enlisting Captured Lord: now lords in prison can be talked into joining players' factions (or you can be nice and release them)
- New Custom Battle Scene: players can now fight as one of the characters created based on the 16th Century mod creators in a carefully crafted Great Wall Scene

Image RSS Feed Latest Screens
Upcoming mod Upcoming mod 16th Century War
Media RSS Feed Latest Video
Downloads RSS Feed Upload file Latest Downloads
V1.6 updated pack for 1.521

V1.6 updated pack for 1.521

Mar 12, 2015 Patch 35 comments

This is updated pack only can be used in the V1.521,and you need to start a new game. And if this pack lacks any stuff,please let me know.

updatepack 16th Century 1.521

updatepack 16th Century 1.521

Dec 19, 2014 Patch 22 comments

For V1.51 some fix ,add some stuff... need start new game```

16th Century 1.51

16th Century 1.51

Dec 9, 2014 Full Version 42 comments

there are many change in V1.51 please,find them in game and there still have some bug,but them will get fix next version··· we will update this...

16th Century: Asian - Music pack

16th Century: Asian - Music pack

Nov 1, 2012 Music 10 comments

16th Century: Asian - Music pack for download and to be changed by 16th cent team

Post comment Comments  (20 - 30 of 653)
TheYoungWolf910
TheYoungWolf910 May 2 2015, 1:35am says:

I'm thrilled to see a mod taking place in the 16th century. How does Asia work with the European and Middle Eastern factions?

+1 vote     reply to comment
Guest
Guest Apr 25 2015, 9:00pm says:

This comment is currently awaiting admin approval, join now to view.

Siegfried9
Siegfried9 May 24 2015, 11:51pm replied:

Same here. So far I've played in The Holy Roman Empire and the English army. I was able to get to knight pretty quickly with the Germans, but I've been unable to get past militia with England. My duke just won't promote me. So far it's been 24 in game days since I met the xp requirement, but I still have not been promoted passed the base rank.

+1 vote     reply to comment
Siegfried9
Siegfried9 May 25 2015, 12:49am replied:

Update: just started a new game and joined the French army. I was promoted to footman after two battles. I think I only killed one or two troops.

My thoughts are that maybe the smaller countries that are at war with their immediate neighbors (i.e. England vs Scotland) have no time to process troop upgrades. One thing I noticed when I was with England was that as every lord lost troops, they would replace them with militia and not upgrade them. It seemed kind of weird to me for my lord to have only 10 archers and then have 45 militia, but now I think it makes sense. There are so many battles going on that there's no time to upgrade troops.

+1 vote     reply to comment
Johrnarlor
Johrnarlor May 30 2015, 3:59am replied:

it depends on the amount of battles you do. you can run around as a soldier as long as you like, if you don't fight any battles while in your lord's party, you will likely not get promoted.

+1 vote     reply to comment
Siegfried9
Siegfried9 May 30 2015, 12:16pm replied:

That's the problem here. I must have been in at least 10 battles, and at no point in time after those battles was I promoted past recruit. I shouldn't still be a recruit after 28 days and 10 battles in England while in France I was promoted in 2 days and 2 battles.

+1 vote     reply to comment
Johrnarlor
Johrnarlor May 31 2015, 6:11am replied:

just try to kill as many enemies as possible. if you are still recruit then, then there is definitely something wrong

+1 vote     reply to comment
Guest
Guest Apr 12 2015, 1:03pm says:

This comment is currently awaiting admin approval, join now to view.

p132
p132 Apr 12 2015, 10:38am says:

Is this mod compatible with the steam version of the game (1.167) ?

+1 vote     reply to comment
007killer555
007killer555 Apr 8 2015, 11:11am says:

Awesome mod! :D What is planned for the next release? Just curious haha :P

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Mount & Blade: Warband Icon
Developer
Century War Team
Contact
Send Message
Official Page
Facebook.com
Release Date
Released Aug 2012
Mod Watch
Track this mod
Share
Community Rating

Average

9

153 votes submitted.

You Say

-

Ratings closed.

Highest Rated (10 agree) 10/10

Some the custom hairstyles are great! But I noticed when attacking cities some turn grey? but are fine if just walking around them. Also the japanese faction is defensive even if they attack you sometimes they just stand there and wait for you ( I out ranged them so i sat there and shot them all dead O_o ) also even a faction thats been defeated their generals like one man armies will charge around the map trying to capture cities by them selfs LOL its quite funny. Really great mod! Can not wait…

Sep 15 2012, 2:02pm by 방탄_수도사

Lowest Rated (3 agree) 3/10

I REALLY think that the map needed a lot of improvement (honestly, it's just so, so very horrible it hurts), the mod could use a lot more towns, villages, castles, the units look great and all but they don't look like they come from where you can recruit them (especially the Scandinavian ones). This mod had a LOT of potential, it's too bad it wasn't reviewed in all dynamics of game-play before its release. There is another issue - The custom battle is not properly functional the enemy is just a…

Apr 5 2013, 9:41am by Kris_The_Viking

Style
Genre
Role Playing
Theme
War
Players
Single Player
Embed Buttons

Promote 16th Century on your homepage or blog by selecting a button and using the embed code provided (more).

16th Century 16th Century
16th Century
Statistics
Last Update
4 months ago
Watchers
515 members
Files
4
Reviews
59