It's a beta, some features are still unfinished. Read the description for more information.
# Important Notice #
Make sure your Warband version is at least 1.161 as the mod will most certainly not work on any earlier version.
This release is updated to the latest available Warband build but should work with any version past 1.161.
It is advised to enable ragdolls or some of the death animations will glitch.
The mod is not intended for 32 bits operating systems, a performance patch for weaker computers is possible but don't expect miracles.
Rome at War 2.6 (Beta) Changelog:
- New Campaign map (Work in Progress)
- New Flora
- New Scenes
- Changes to character creation (Work in Progress)
- All the locations were revised, new towns/castles/villages with more authentic names for the period
- Significant overhaul of the troops stats, names and equipment
- Complete overhaul of the Celtic faction
- Rebalanced Army compositions
- New NPC lords, ladies and companions (Work in Progress)
- New bandit parties roaming around
- Fixed some of the most prominent bugs from version 2.5:
* Fixed player faction only recruiting Roman troops
* Fixed lords that changed factions acquiring the wrong titles
* Fixed the encumbrance system
* Fixed some of the error messages caused by missing features
* Fixed left swing animation being hard to land
* Fixed Etruscan economy collapsing after a few ingame weeks
To-do list:
- Finish the new map
- Create new banners
- Finish writing the companions
- Properly set up lords and ladies families
- Fix some bugs that still made it through
- Improve/balance character creation
- Properly set up the music tracks
Special Thanks:
- EFREM for his research and help providing accurate names for locations, characters and troops
- DarthMongolTheUnwise for donating models for the Iberian Mercenaries
- All the people that stuck around even when we haven't properly updated the mod in years
It's been a few years but we still managed to get it out before Bannerlord :)
Hi, so I saw an image of Iberian Troops, are they already in the mod or will be added in future?
They are in the mod as mercenaries that you can find in taverns both in Sicily and in the taverns of the Keltoi.
Finally YES. I've no doubt that you'll completely finish the mod before Bannerlord even gets out of early access.
No waaay, i've been waiting for so damn looong!!!! Thank yoou dude
Hell yeah congrats on the release!
Thanks very much!
Awesome !
Congratulations!
Hi, Should we expect a hotfix or patch?
Depends on feedback, if there's a major issue that I missed -> Hotfix
If there's nothing game breaking we'll just work our way through the to-do list and release the full version 2.6 when it's done.
Great, can't wait to try it out!
BANNERLORD RELEASED
this mod is it, my favourite. one of the best time periods, dynamic animations & cool spear animations, realistic left hand javelin grip, Auxiliary player feature, troops look gorgeuos expecially the new celtic ones!!.
How to upgrade the troops in the barracks?
It just shows me the number of units that can be upgraded and my money.
I've tried to press several keys but none of them work.
I don't know if this feature is already fully implemented and can be used.
I'm aware that this version is a beta and some features are still unfinished, I just want to get out of the doubt.
Thanks for the mod.
I've been getting that question a lot so I updated the F.A.Q. on our forum with a description on how it works and a list of units that can be upgraded, it's the last bit on the first post here:
Forums.taleworlds.com
I've noticed I've forgotten to add a lot of units to the script since reworking the factions, even forgetting about the Celts :(
Cool, thanks.
Nice mod, keep up the good work ^^
Nice! I think I'll hold out for a non-Beta release, but I'm very glad to see not all Warband mods were abandoned in the shadow of Bannerlord. Keep up the great work. :)
Great to see that you are still working on this! Great stuff! :)
Hello, im getting a Modules/RaW 2.6 Beta/Resource/textures.brf every time i open it. Any reason why?
You mean you are getting an error pointing to textures.brf? That's most likely a corrupt download, try redownloading or try a different mirror:
Forums.taleworlds.com
Make sure your Warband version is up to date as well.
Hello. Cool mod but for some reason i cant find any companions on the map. Is that a bug or im just unlucky?
Unlucky, there are 9 companions in this release and 80 towns so there's only 11.25% chance to find a companion in each town not taking into account that they might move by the time you reach a town and that the chance decreases as you gather more companions.
Thanks for the reply, eventually i managed to find some companions. Another question is where do i recruit roman princips? I can only find hastats, levis, triari and horsemen in villages
Near the main Roman cities (Roma, Tibur, Tusculum and Antium), Ostia Castra and Sutrium Castra. The other towns (Capua, Nola, etc...) receive Campanian troops instead. You can also get regular Roman troops as the Roman territory expands.
Now if you're getting Triarii and the rest you might just be out of luck again, there are 3 levels of troops that a village can get:
- Level 1 (45% chance):
Low tier units (Hastati and Leves)
- Level 2 (30% chance):
Mid tier units (Principes and Sagittarius) + officers
- Level 3 (25% chance):
High tier units (Triarii and Equites)
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Good day. I got a couple more questions to ask. First of all, im wondering if officers like Vexillarius and Centurions buff your army during the battle if you play for Rome (raise morale for example). Secondly, i noticed that some one handed swords have two pairs of stats, can you explain how it works? And also i dont get why Rome troops use swords like Xiphos and Kopis, but not Gladius which they used in real life (correct me if im wrong). Overall the mod feels great so far, keep up the good work
1 - More or less, their high level makes them less likely to run away and their deaths will impact nearby low lever units more harshly but I intend to make the morale bonus more impactful in the future.
2 - That was a test with one of the gladius to make the overhead animation use the spear stabbing motion when using the weapon alternate mode. I wanted to check if it worked well and if it wasn't too overpowered.
3 - The gladius starts getting popular only around the first Punic war or even after. The xiphos is the main sword of the Roman army at the time the mod is set and the kopis is also very popular in Italy but I only gave it as an alternative to very few units in the Roman army because I'm not sure to which extent it was used by them.