SINGLE PLAYER MOD FOR Warband 1.153 / 1.154 / 1.158
Offical Chinese Mod Thread:
Offical FAQ/ Guide for 16th Century Mod
This game begins on March 23rd of 1516(based on history but not history)
Please click this link to see MORE DETAIL before playing:
Moddb.com
Summary :
A.Factions:
Campaign map based on the world map with many changes for gameplay improvements
You can travel around the world(you can reach Pacific Ocean from the port of San Anna in South America).
33 factions:
East Asia(6):
Great_Ming_Empire
States_of_Japan
Mongol Empire
Jurchen Tribes
Kingdom of Joseon
States_of_Soutueast_Asia
Europe(13):
Holy_Roman_Empire_of_the_German_Nation
Kingdom_of_France
Kingdom_of_England
Kingdom_of_Spain
Kingdom_of_Portugal
States_of_Lombardy
Kalmarunionen
Principality_of_Moscow
Kingdom of Scotland
Union_of_poland_lithuania
Union of Livonia
Crimean Khanate
Knights of Saint John
Central Asia and the Middle East(6):
Ottoman_Empire
Mamluk Sultanate
States_of_Arabia
Kazakh Khanate
Safavid_Dynasty
States_of_India
Africa(4):
States_of_North Africa
Empire of Songhai
States_of_Swahili
South African Tribes
America(4):
Amrican Indian Tribes
Azteca Empire
Maya Cities
Inca Empire
Extra minor factions(10):
Indian tribesman
Indian Ocean pirate
African tribesman
Zunghar looters
Japanese pirate
Ikko Ikki
Chinese Rebels
European pirate
Cossack looter
Africa bandit
B.Features:
Enormous Amount of New Units: players can recruit units unique to each faction in villages (after player joins particular faction)
New Abilities during Battle: players can crouch by pressing [z], and horse can be summoned by pressing [m]
Smiths in Towns
Station Units in Villages
New Animation
Easier Lords' Personality Check
Unit Tree
Mini-map and info during Battle
Sea Travel
Naval Battle
Extended Formation System
19 Treasure Chests: players can find different chests containing mysterious treasures and unique equipments.
Horses' Speed Reduce when injured
Lance Breakst.And pikemen will use melee weapons like shooters when enemies come very close.
Terrains Influence Morale: players, when staying in certain terrains (e.g. desert, ocean) over a period of time, will have their units' morale significantly lowered
Recruitable Rebels: players have a certain chance to recruit rebels into their ranks by bribing them, however, by doing so the renown of the players will drop
Backstab Damage: player will inflict more damage if target is attacked from behind
Enable/Disable NPC Quarrelling
player can customize certain NPC's outfit, and modify certain NPC's look
Morale Boosters
Foreign Units Cost more
Cavalry Values More as Prisoners
Cavalry Takes More Space in Party
Ramon's Price Fluctuates From Faction to Faction
Besieging Icon: a besieged settlement will have a special icon appearing above it
Forced Peace: players, as the leader of a faction,can force peace by talking to the administrator (this will cause money)
Gifts: players can deliver gifts (money or wine) to friendly lords to increase relationship by talking to the administrator
Unified Flags: lords of the same faction can only use the same flag
Bodyguards: players will have NPCs as their bodyguards after entering a settlement
Control NPC in Battle: players can take control of any NPC in battle
Gambling in Tavern
World Map: player can access a detailed world map in the report panel
Markets and General Store in Castles: players now access markets and general stores even in castles (with 5+ relationship)
Players can execute any lords except kings
Players can interact with whores who are found in taverns (outcome may vary)
Hunger: the players' food supply now plays a bigger role in the game; lacking food not only will lower party morale, but also will lower certain character attributes
One Click Prisoner Selling
Peace Talk with Captured King
Selling Imprisoned Lords
Improved Casualties Statistics
Enemy Strength based Equipment Drop: the stronger the enemy, the better the loot!
Automatic outfit Changing System: players' outfit will automatically change based on the scenario (e.g. upon entering a palace,you will be in formal clothing instead of armours!)
Player Customizable Game Settings: players can customize the game like never before with the 16th Century's game settings (e.g. adjustable lance breaking chance, war starting chance; changeable faction flags and colour; instant item buying; Pre-Battle Orders & Deployment)
Marching System: players can force rapid march to increase campaign map movement speed (lowers morale), or order partys to move slower in exchange of stealthier movement
Players can invest in settlements to ameliorate relationships, and/or prosper the settlement
Numerous New Sound Effects: players will have an enhanced experience with the newly implement sound effects in 16th Century(e.g. sound effects for death, charging, whores, etc)
Special Guards (work in progress): the special units of Ming, Mongolia, Nvzhen, and Japan will only appear as the King's bodyguards.
C.Special Functions
1. Banking System
- players have line of credit that is directly linked to honour (higher honour means more money)
- players' savings will increase in value over time as there are interests
- Bank will send mercenaries to force player pay debts when player do not repay them
2. Customizable Units
- once players found their own factions, it is possible for them to customize the factions' units
- to access this feature, players need to go to the camp panel, in which they can change the attribute and name of the unit by clicking on the unit, and modify the equipments of the units by clicking on the picture of the unit
- player customized units generally are better, but they cost more
- players will be able to recruit their customized units several days after their creation
- lords of players' factions will also enlist these well trained and equipped soldiers
3. The "O" Key of Party Management
- playerscan use the key "O" to access a panel in which they can quickly check the status of their party, character, and NPC; players can also change the equipment of the NPCs in this panel
4. Titles of Nobility
- players can now become nobles (there are 5 rankings)
5. New Recruitment System
- players will need to improve their relationships with cities and castles in order to unlock different grades of units (cities: relationship 5+ unlocks first grade,10+ unlock second grade/ castles: relationship 10+ unlock third grade)
6. New Trading System
- players can now purchase special goods in certain cities that will bring enormous profit when sold in distant lands; players can also find peasants in the taverns who are willing to exchange special goods with the players' goods
- YingTian: Silk/ Kyoto: Sake/ Kuran: Steeds/ Chunpei: Nutmeg/ Deli: Pepper/ London: Whisky/ Venice: Glassware/ Moscow: Vodka/ Seville: Mercury/ Tenochtitlan: Tobacco/ Ankara: Carpet
7. Building Certain Settlements
- Players can now build villages and/or castles as soon as they have 6 right to rule and 200 renown
- Players can also construct patrol stations in which they can enlist/disband patrols
- For more information please check the "game concept" within the "report" panel
- Players can buy back this village if they loss it(Talk with village elder).
8. Fog of War
- Players can only see settlements they have already visited, so start exploring! (can be enabled/disabled in camp panel)
9. Freelancer Incorporated
- Players can offer their swords to lords now as an average soldier (there are bugs as it is not perfectly merged with the game yet)
10. Special Locations
- There are special places on the campaign map in which players will be alone fighting some enemies to acquire certain equipments
- Diaoyu Island/ Villa of Spain/ Beached Galley of Bermuda/ Ruins of Mali/ Pyramids of Egypt/ Hu Guang Government Council of Ming/ Tavern of Antioch/ Castle of Cossack/ Ancient Arena
11. Injuries and Treatments
- Hunger: players' strength and agility will be lowered without food, however, the effects are reversible as sufficient food will restore the players' attributes into their original value
- Injuries: players have chances to become injured in different areas of body (head, hand, feet), lowering corresponding attributes
- Treatments: players need to seek doctors in taverns in order to be fully healed of the injury; doctors can also heal NPCs and soldiers
12. Fast NPC Search
- Players now can ask the tavern keepers for NPCs' locations or pay the tavern keepers to find and bring the NPC for them.
13. Steward
- Players now will have a steward in their castle and through him players can adjust tax rate, change the name of the castle, etc.; in cities the mayor=steward, in villages elder=steward)
14. Miscellaneous
- Enlisting Captured Lord: now lords in prison can be talked into joining players' factions (or you can be nice and release them)
- New Custom Battle Scene: players can now fight as one of the characters created based on the 16th Century mod creators in a carefully crafted Great Wall Scene
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That's it for this week's ModDB news roundup! Be sure to follow, play and review any of the mods that took your fancy in this week's feature and let us know in the comments what you've been playing. If you want us to send us a news tip about any important modding news you think we should be covering or awesome mods that should be feature, let us know.
An Complete Introduction to the 16th Century Mod.Please read before playing
Here is the FAQ for 16th century, it also gives tips, guides and stuff on how to play the mod
Patch to 16th Century:Nations in War with compatibility saves to 1.8.2 series Project team NiW 1.8.3 Yifeng Gao Izaackque Vendettas Rohzdear Mateus Everson...
First release of Mundum Ignem Et Gladium - Contains re-balanced chest armors with improved translation, expanded troop trees for the Ottoman Empire, Mamluk...
Fist at all,thank you who plays and mod this mod for these many years. In fact,we have 2 versions of this mod,in Chinese version,we add some other function...
16th Century 1.8.2 Nations in war By: Century War Team ...made by @Yifeng_Konjac, and updated by @Izaackque_Diaz. We at Mount & Blade Brasil and Century...
This is a bug-corrected version of the acclaimed modification 16th Century from Century War Team. As the title says, the modification is in Brazilian...
Changes tons of settlement names and corrects troop names (spelling, capitalization, adjectives).
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The original crew won't maintain this mod anymore in the near future. They are busy creating the INJ 2 for M&B 2.
So, whenever I start this mod it loads textures for like 5-7 minutes. That is insane. Any fix for the insane load times? Starting a new campaign also loads for an insane amount of time
thats normal for this mod its not just you, can be frustrating tho
Amazing Mod Bro, oque estou dizendo.... Boa cara, parabéns.
hello firstly, iwant to thank everyone who was part of creating this great mod i want just to ask ,when i enlist in an army of a lord i cant be upgraded if anyone now how to solve please tell me and i want to say thanks again for this mod
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Algumas dicas para futuras atualizações:
Mais importantes:
--- Resolver o problema do Império Espanhol e Português de ter que viajar distâncias longas para se defender na Europa e América, o melhor seria fazer das colonias na América um Ducado da Espanha/Portugal separado com seus próprios lordes assim poderiam focar na América enquanto a Espanha e Portugal foca na Europa
--- Corrigir as guerras aleatórias que ocorre no mod, um país no fim da Ásia declara guerra contra um país da Europa no outro lado do mundo
--- Mais opções do mod Diplomacy como convencer o Rei da declarar guerra ou trégua com um reino, devolver ou trocar de feudos, organizar patrulhas em volta de seus feudos, sair do reino e continuar com os feudos
Não tão importantes mas que deixaria mais divertido:
--- Por ser a época de surgimento do protestantismo e da igreja da inglaterra e ser um mod com tantas culturas poderia ter um mecanismo de religiões parecido com Viking Conquest
--- Tribos nomadicas da Rússia (Khanato da Sibéria que inclui povos turcos, mongóis e Tátaros)
--- Tribos nomadicas do Cáucaso, uma região que ta vazia no mapa (Horda Nogai, Khanato de Avar, Chechenos e Kalmyks, nesse caso seria mais interessante incorporar as quatro em uma só facção)
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Hello, I was wondering if i can use the native Americans models and the map for a mod I'm making, I will of course give you credit.