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6 comments by joure on Sep 14th, 2013

Hi folks. I've decided to post here on the 1187 ModDB page because in a way this affects 1187 and I believe that some of the fans might be curious what I've been doing all this time.

So yeah, Contagion's the name, zombie survival co-op at it's best is the game. Yesterday our kickstarter went live. Contagion's in it's final stretches of development which means our Kickstater will come with all the information on pricing, release schedule, and most of the questions we've been asked since Contagion was announced.

The reason for this Kickstarter is to help us in the final stages of Contagion's development. Up to this point all development costs, licenses required to continue our work, our trips to GDC, PAX, and Gamescom, and much more has been all out of our own pockets and while we'd very much like to finish without asking, we're just so close and it's time we ask our community, fans, and hopefuls to help us reach the milestone that will get the ball rolling on it's own. We need your support to help in the final stretches of development. We hope to see our 1187, ZP:S, NMRiH, and new Contagion fans showing their support!

We had a Preliminary Beta Key give away the least few days and we're getting a lot of positive feedback from the beta players. It's an early beta and there's a lot of room for us to improve, while that being said, the beta release has gone extremely well and we've already updated the game and will be doing so until release.

I hope to see some of you guys back the project and help us in realizing our dream of creating a fun and unique, true coop zombie survival experience.

The kickstarter can be found here:

And the HD version of our new trailer here:

With some luck the next news update will actually be 1187 related. Thanks for reading and thanks again for all the support so far.


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1187 - Rogue Train

1187 - Rogue Train

May 25, 2012 Full Version 54 comments

This is the stand alone version for the Rogue Train.

ElevenEightySeven - Episode One OST

ElevenEightySeven - Episode One OST

Mar 27, 2012 Music 5 comments

Music by : - Adam "StygianWhite" Halpin - Joure Visser - Ian Wiese

1187 - Episode One 1.3 FULL .EXE

1187 - Episode One 1.3 FULL .EXE

Nov 18, 2010 Full Version 40 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

1187 - Episode One 1.3 FULL .7z

1187 - Episode One 1.3 FULL .7z

Nov 16, 2010 Full Version 16 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

1187 - Episode One 1.3 PATCH .RAR

1187 - Episode One 1.3 PATCH .RAR

Nov 15, 2010 Patch 2 comments

Patch 1.3 is now released. Read the description for what's been changed. ( patch 1 and 2 are included )

1187 - Episode One 1.3 PATCH .EXE

1187 - Episode One 1.3 PATCH .EXE

Nov 14, 2010 Patch 13 comments

Patch 1.3 is now released. Read the description for what's been changed. ( patch 1 and 2 are included )

Post comment Comments  (20 - 30 of 2,267)
LordiAnders Aug 1 2014 says:

I actually managed to start up the mod by doing the following:
-Download the mod file, and extract it to the sourcemods folder (be sure to save the file)
-Goto steamapps/common/Half-Life 2/ep2 and open ep2_pak_dir.vpk (Download GCFScape if you dont have it)
-Extract the materials, models, particles, scripts and sound folder into the 1187 folder (overwritten all files it asked for)
-Extract 1187 to the sourcemods folder again (overwrite all files, again)

This worked for Nightmare House 2 aswell

It can sacrifice quite a bit of space, but its well worth it than having errors anywhere

Ah... This mod brings back so many memories. Sad that its being worked on alot less...

+8 votes     reply to comment
Kazemeka Jun 15 2015 replied:

Thanks for the help!

I needed only the materials, models, sounds and particles since the scripts broke the mod.

+1 vote     reply to comment
BossBug323 Jul 16 2015 replied:

How do you extract 1187 to the sourcemods folder? I don't understand this part.

+1 vote     reply to comment
Dune_Jumper Feb 9 2015 replied:

It worked!

+1 vote     reply to comment
deadrawkstar Dec 29 2014 replied:

worked for me as well, nice job

+1 vote     reply to comment
dubigrasu Aug 26 2014 replied:

Hey, thanks for this. It worked so far (I barely started the mod).

+1 vote     reply to comment
D!RT Jun 18 2014 says:

hey for all you people having trouble with the mod read this :

+1 vote     reply to comment
JrComissarValvatorez Jun 21 2014 replied:

That doesn't really help at all. As 1187 used the SDK base and instead uses stuff from all three HL2 games.

+3 votes     reply to comment
RYANSUPERGENIUS1123 Jun 16 2014 says:

Joure, are u gonna remake this mod into the 2013 version of Source Engine? The mod is ruined. All the elevators have "ERROR" walls, and an unreachable revolver is visible beneath the elevator floor after the ERROR elevator goes all the way down, and all the trains in the train station are gone and replaces with ERRORs, and u can't walk on trains, but zombies can. :/ I really miss it when the mod works. :'(

+3 votes     reply to comment
HalfFarts May 22 2014 says:

1 Karma has been issued to everyone because i'm nice ;)

+4 votes     reply to comment
Guest Apr 17 2014 says:

Can someone tell me why am I keep having ERR0RS and missing textures everywhere???? I have SDK and HL2EP2 but still the same problem... Im not playing the mod because of that im playing something else... Expect if the creator responds to my comment that would be great,i wanted to know it for 2 months now but no respond

+5 votes     reply to comment
aussiemuscle May 5 2014 replied:

I wasn't able to fix it myself, but fyi it CAN be played through with these ERROR boxes. None of the gameinfo fixes that I have tried work for other mods but didn't work for this one.

It's a pity too, because it's one of the top Source mods. I have ep1,2, source sdk base, 2007 and 2013.

+3 votes     reply to comment
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Released 2010
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793 votes submitted.

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Ratings closed.

Highest Rated (32 agree) 10/10

I just loved that game, the end was freaking awesome! PLEASE make a sequel 10/10.

PS, This was Valve quality work, good job. I smell a sequel. Please. Sequel

Nov 9 2010 by MetallicaLover

Lowest Rated (12 agree) 3/10

The visuals were okay but the gameplay was frustrating and badly designed. Nearly EVERY design decision they made was a bad one. Removing noclip, flashlight only working on some of the guns, ugly view bobbing, annoying companion whom you have to babysit 24/7. The list goes on and on. The gameplay at the start is incomprehensible. Instead of going for the tried and true design of giving the player subtle hints on where to go, the mappers opted for a "dump them in a maze with abritaryly locked doors…

Oct 19 2010 by eXeC64

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