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5 comments by joure on Sep 14th, 2013


Hi folks. I've decided to post here on the 1187 ModDB page because in a way this affects 1187 and I believe that some of the fans might be curious what I've been doing all this time.

So yeah, Contagion's the name, zombie survival co-op at it's best is the game. Yesterday our kickstarter went live. Contagion's in it's final stretches of development which means our Kickstater will come with all the information on pricing, release schedule, and most of the questions we've been asked since Contagion was announced. 

The reason for this Kickstarter is to help us in the final stages of Contagion's development. Up to this point all development costs, licenses required to continue our work, our trips to GDC, PAX, and Gamescom, and much more has been all out of our own pockets and while we'd very much like to finish without asking, we're just so close and it's time we ask our community, fans, and hopefuls to help us reach the milestone that will get the ball rolling on it's own. We need your support to help in the final stretches of development. We hope to see our 1187, ZP:S, NMRiH, and new Contagion fans showing their support!
.

We had a Preliminary Beta Key give away the least few days and we're getting a lot of positive feedback from the beta players. It's an early beta and there's a lot of room for us to improve, while that being said, the beta release has gone extremely well and we've already updated the game and will be doing so until release.

I hope to see some of you guys back the project and help us in realizing our dream of creating a fun and unique, true coop zombie survival experience.

The kickstarter can be found here:
Kickstarter.com

And the HD version of our new trailer here:
Youtube.com 

With some luck the next news update will actually be 1187 related. Thanks for reading and thanks again for all the support so far.

Joure 

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1187 - Rogue Train

1187 - Rogue Train

May 25, 2012 Full Version 51 comments

This is the stand alone version for the Rogue Train.

ElevenEightySeven - Episode One OST

ElevenEightySeven - Episode One OST

Mar 27, 2012 Music 5 comments

Music by : - Adam "StygianWhite" Halpin - Joure Visser - Ian Wiese

1187 - Episode One 1.3 FULL .EXE

1187 - Episode One 1.3 FULL .EXE

Nov 18, 2010 Full Version 38 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

1187 - Episode One 1.3 FULL .7z

1187 - Episode One 1.3 FULL .7z

Nov 16, 2010 Full Version 16 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

1187 - Episode One 1.3 PATCH .RAR

1187 - Episode One 1.3 PATCH .RAR

Nov 15, 2010 Patch 1 comment

Patch 1.3 is now released. Read the description for what's been changed. ( patch 1 and 2 are included )

1187 - Episode One 1.3 PATCH .EXE

1187 - Episode One 1.3 PATCH .EXE

Nov 14, 2010 Patch 12 comments

Patch 1.3 is now released. Read the description for what's been changed. ( patch 1 and 2 are included )

Post comment Comments  (20 - 30 of 2,258)
mohamm11
mohamm11 Feb 13 2014, 10:01am says:

Is there source content im missing? I have all the half life game + source sdk base 2006 and 2007 but there are still errors!

+2 votes     reply to comment
rooster100
rooster100 Feb 5 2014, 8:44pm says:

Hi! Is there a way to fix the steam pipe issue?

+2 votes     reply to comment
JrComissarValvatorez
JrComissarValvatorez Jan 3 2014, 6:11pm says:

The mod crashes on start up now. Changing the gameinfo file does nothing.

+1 vote     reply to comment
obbscur2
obbscur2 Jan 18 2014, 5:21pm replied:

do you have half life 2 episode 1& episode 2 ? if not this may be the cause

+1 vote     reply to comment
JrComissarValvatorez
JrComissarValvatorez Jan 19 2014, 12:27am replied:

I have all the Half Life 2 Source games, so it's not that. The recent 2007 SDK Base update is the most likely cause. There is no way to fix it on the user end as I tried what was suggested on the Steam forum.

+2 votes     reply to comment
coastercam0
coastercam0 Dec 24 2013, 5:06pm says:

I have ERROR models everywhere. Help ):

+5 votes     reply to comment
Rustyshackleford111
Rustyshackleford111 Dec 13 2013, 3:17pm says:

You guys should totally do a greenlight campaign for 1187

+3 votes     reply to comment
FireEagle
FireEagle Dec 12 2013, 11:52am says:

Well, I have ERRORs almost everywhere. The sky gets completly white slowly when I look at it. Also texture errors (pink and black). Is this caused by the SDK Base itself maybe, because its all updated etc? But with all these problems so far I wont play it :(

+5 votes     reply to comment
Stoudemire15
Stoudemire15 Dec 4 2013, 8:16am says:

Voted! Even though, I never play this as I always waited the whole things to finished. So that, It will enjoyed even more fun rather waiting for the new to be release. No Offence, that is just me. Anyway, good luck of your project.

Stoudemire

+1 vote     reply to comment
JrComissarValvatorez
JrComissarValvatorez Nov 19 2013, 3:21am replied:

The lack of time is a better explanation then we get from most mods.

As for 1187's plot your mod is the only one that touches on the Seven Hour War and released at all. Most are dead or just a lame map. A good story writer would tread carefully around that. Being the "first" has its own advantages and downsides.

+3 votes     reply to comment
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Icon
Half-Life 2 Icon
Platform
Windows
Developer
TeamGT
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Official Page
Wix.com
Release Date
Released Oct 17, 2010
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8.4

783 votes submitted.

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Highest Rated (31 agree) 10/10

I just loved that game, the end was freaking awesome! PLEASE make a sequel 10/10.

PS, This was Valve quality work, good job. I smell a sequel. Please. Sequel

Nov 9 2010, 9:39pm by MetallicaLover

Lowest Rated (11 agree) 3/10

The visuals were okay but the gameplay was frustrating and badly designed. Nearly EVERY design decision they made was a bad one. Removing noclip, flashlight only working on some of the guns, ugly view bobbing, annoying companion whom you have to babysit 24/7. The list goes on and on. The gameplay at the start is incomprehensible. Instead of going for the tried and true design of giving the player subtle hints on where to go, the mappers opted for a "dump them in a maze with abritaryly locked doors…

Oct 19 2010, 6:30pm by eXeC64

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First Person Shooter
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Horror
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Single Player
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