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6 comments by joure on Sep 14th, 2013

Hi folks. I've decided to post here on the 1187 ModDB page because in a way this affects 1187 and I believe that some of the fans might be curious what I've been doing all this time.

So yeah, Contagion's the name, zombie survival co-op at it's best is the game. Yesterday our kickstarter went live. Contagion's in it's final stretches of development which means our Kickstater will come with all the information on pricing, release schedule, and most of the questions we've been asked since Contagion was announced.

The reason for this Kickstarter is to help us in the final stages of Contagion's development. Up to this point all development costs, licenses required to continue our work, our trips to GDC, PAX, and Gamescom, and much more has been all out of our own pockets and while we'd very much like to finish without asking, we're just so close and it's time we ask our community, fans, and hopefuls to help us reach the milestone that will get the ball rolling on it's own. We need your support to help in the final stretches of development. We hope to see our 1187, ZP:S, NMRiH, and new Contagion fans showing their support!

We had a Preliminary Beta Key give away the least few days and we're getting a lot of positive feedback from the beta players. It's an early beta and there's a lot of room for us to improve, while that being said, the beta release has gone extremely well and we've already updated the game and will be doing so until release.

I hope to see some of you guys back the project and help us in realizing our dream of creating a fun and unique, true coop zombie survival experience.

The kickstarter can be found here:

And the HD version of our new trailer here:

With some luck the next news update will actually be 1187 related. Thanks for reading and thanks again for all the support so far.


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1187 - Rogue Train

1187 - Rogue Train

May 25, 2012 Full Version 54 comments

This is the stand alone version for the Rogue Train.

ElevenEightySeven - Episode One OST

ElevenEightySeven - Episode One OST

Mar 27, 2012 Music 5 comments

Music by : - Adam "StygianWhite" Halpin - Joure Visser - Ian Wiese

1187 - Episode One 1.3 FULL .EXE

1187 - Episode One 1.3 FULL .EXE

Nov 18, 2010 Full Version 40 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

1187 - Episode One 1.3 FULL .7z

1187 - Episode One 1.3 FULL .7z

Nov 16, 2010 Full Version 16 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

1187 - Episode One 1.3 PATCH .RAR

1187 - Episode One 1.3 PATCH .RAR

Nov 15, 2010 Patch 2 comments

Patch 1.3 is now released. Read the description for what's been changed. ( patch 1 and 2 are included )

1187 - Episode One 1.3 PATCH .EXE

1187 - Episode One 1.3 PATCH .EXE

Nov 14, 2010 Patch 13 comments

Patch 1.3 is now released. Read the description for what's been changed. ( patch 1 and 2 are included )

Post comment Comments  (50 - 60 of 2,267)
JrComissarValvatorez Nov 8 2013 says:

Will work resume on 1187 resume once Contagion is out of beta?

+1 vote     reply to comment
joure Creator
joure Nov 9 2013 replied:

Short answer: Yes. Long Answer: I am currently contemplating which path to take for 1187. I'm contemplating overhauling episode one. Cutting out parts of the mod that I didn't like and making all the maps from scratch and doing a complete story/gameplay overhaul. This means I will reuse certain assets while ditching or remaking others. It will also mean that episode one will be very different yet familiar while flowing into episode two, making it one whole mod with a beginning and an ending...

I will also be in need of a new small team since the old team has dissolved by now. So we might see some devs return while others won't.

On top of that I am considering waiting for source2, but as of now I might as well use the 2013 SDK. Anyway, a lot of stuff I need to think about. so I'll start slowly.

+4 votes   reply to comment
JrComissarValvatorez Nov 11 2013 replied:

I didn't think the question would be that loaded but a status update is better than a dead mod.

Wouldn't hold my breath for Source 2, as it might be much of a myth as Half Life 3. As Valve will just call it Source if it ever does come out.

+1 vote     reply to comment
joure Creator
joure Nov 13 2013 replied:

There's no concrete info on source2, but since I'm busy as it is I might as well wait a little while. And no, 1187 is never dead to me, just that I don't have the time to actively put my time into it at the moment.

+2 votes   reply to comment
JrComissarValvatorez Nov 19 2013 replied:

The lack of time is a better explanation then we get from most mods.

As for 1187's plot your mod is the only one that touches on the Seven Hour War and released at all. Most are dead or just a lame map. A good story writer would tread carefully around that. Being the "first" has its own advantages and downsides.

+3 votes     reply to comment
Guest Nov 3 2013 says:

Many textures are ERR0RS somebody help me!!!

+2 votes     reply to comment
Guest Nov 2 2013 says:

This comment is currently awaiting admin approval, join now to view.

1DeadFace1 Oct 27 2013 says:

I'm getting a problem when trying to play. When I boot up 1187 everything goes normal until I get to the main menu. Then, if I try to click "Crash Course" nothing happens, and when I try to start a new game, nothing happens and the background turns black, like it's trying to load or something. Please help, I really want to play this mod!

+1 vote     reply to comment
greeneyedgirl927 Oct 27 2013 says:

Vote 1187 for Greenlight!

+2 votes     reply to comment
jmasta111 Oct 25 2013 says:

Hello, I run a show on YouTube known as Half-Life Saga. I saw your mod and thought it looked very promising to be made into a series. So, I downloaded your mod on Desura but when I went to launch it, I was greeted by several flashing ERROR on the main menu. When I tried to play the game, low and behold, the same error signs were there signifying some sort of missing texture and/or model. I already have Half-Life 2 AND Episode 2 installed on my computer (and have launched both of them) so I do not know where this problem is coming from. I tried uninstalling the game, reinstalling it, as well as installing the non-Desura version. I would really like to be able to feature your mod but for obvious reasons that isn't possible at the moment. If the author or anyone else who has a solution to this problem I would greatly appreciate being filled in on how to fix it.



example picture:

My YouTube channel:

+3 votes     reply to comment
Themcguireman Nov 30 2013 replied:

Yeah, the Steampipe update seemed to have ruined ep2 mounted mods with custom source code in them, and currently I think the only way to fix it is if you copy over all the materials and models from ep2's vpk into 1187's folder.

+1 vote     reply to comment
Chancholoraq Oct 22 2013 says:

I'm digging the mod so far, but I'm stuck on the first level still.

When you and John survive the vortigaunt attack in your apartment and you go to that door with the zombies behind it; I forgot what he told me to do but I have no idea where to go or what do to. All John does there is wait and I can't go outside or anywhere else I haven't been.


+2 votes     reply to comment
Sae Oct 19 2013 says:

This mod is awesome the story awesome the gmaeplay is awesome the graphics is awesome BEST MOD EVER.Waiting for 1187 - EPISODE TWO.

+1 vote     reply to comment
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Released 2010
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793 votes submitted.

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Ratings closed.

Highest Rated (32 agree) 10/10

I just loved that game, the end was freaking awesome! PLEASE make a sequel 10/10.

PS, This was Valve quality work, good job. I smell a sequel. Please. Sequel

Nov 9 2010 by MetallicaLover

Lowest Rated (12 agree) 3/10

The visuals were okay but the gameplay was frustrating and badly designed. Nearly EVERY design decision they made was a bad one. Removing noclip, flashlight only working on some of the guns, ugly view bobbing, annoying companion whom you have to babysit 24/7. The list goes on and on. The gameplay at the start is incomprehensible. Instead of going for the tried and true design of giving the player subtle hints on where to go, the mappers opted for a "dump them in a maze with abritaryly locked doors…

Oct 19 2010 by eXeC64

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