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ECHOES Released

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ECHOES - A special Christmas themed side mission

Merry Christmas from everyone at Team V.

For the past two weeks me and the team have been working very hard on getting ECHOES to a releasable state. We wanted to give something back as a thank you for all the support you guys have given us throughout the year.

ECHOES is a standalone side mission which will be included in the main game but for now it's free to download over at our Kickstarter campaign page (Right at the start of the campaign). It's a full fledged narrative side mission and a solid example of what we're planning to do with all the other SRO side missions in the future.

Echoes


ECHOES is also set in a Zero Gravity environment which will also be featured in certain parts of the main game.

Aside from giving something back to the community I also hope ECHOES will help in the deciding factor for those those still on the fence in backing the game.

I will continue to update ECHOES where I can and if bugs are found other then that it's fully playable and I think it tells a nice heart warming story.

GET ECHOES HERE


STARDROP Showcased over at EPIC

SD EPICF


I did an interview with EPIC GAMES for a showcase event. It was fun and I hope everyone can learn something more about the game and it's development.

You can read the interview here:

EXPLORE DISTANT GALAXIES AND DISCOVER A PERSONAL STORY IN STARDROP

Happy Holiday to everyone and thank you all for your support!!!

Joure and Team V

STARDROP Heading To Steam

STARDROP Heading To Steam

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STARDROP - How to get access to Chapter One

STARDROP - How to get access to Chapter One

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Today I'm talking about the game and it's current situation as well as the teaser trailer and ways to help support the game and gain access to chapter...

Question

Question

News 54 comments

I've been thinking about 1187 quite a bit lately and it's come to this:

RSS Files
1187 Rogue Train Patch - Source SDK 2013

1187 Rogue Train Patch - Source SDK 2013

Patch 14 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...

1187 Patch - Source SDK 2013

1187 Patch - Source SDK 2013

Patch 83 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...

1187 - Rogue Train

1187 - Rogue Train

Full Version 57 comments

This is the stand alone version for the Rogue Train.

ElevenEightySeven - Episode One OST

ElevenEightySeven - Episode One OST

Music 5 comments

Music by : - Adam "StygianWhite" Halpin - Joure Visser - Ian Wiese

1187 - Episode One 1.3 FULL .EXE

1187 - Episode One 1.3 FULL .EXE

Full Version 51 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

1187 - Episode One 1.3 FULL .7z

1187 - Episode One 1.3 FULL .7z

Full Version 20 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

Comments  (0 - 10 of 2,306)
PKtretion
PKtretion

nice mapping

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bnabradi
bnabradi

Can someone share a working version with me? every so-called "fixed" version is incredibly buggy,with missing models.

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wolffine
wolffine

Vote for this mod for MOTY2019!

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TheRenegadist
TheRenegadist

Going to be streaming this mod for my Month of Half-Life, would be amazing if the original dev(s) could either hop in my chat to talk about the mod or get in a voice call with me to talk about it and answer questions. If the OG dev(s) see this add me on Discord at: The Renegadist#4752

Please only add me if you're a dev on the mod.

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Re-synthesizer
Re-synthesizer

I really, really wanted to like this mod......and ultimately gave up on it for the 3rd time -- in an attempt to play in in a 5-years span...

The first time I 'attempted' to play this mod was about 5 years ago. "1187" (does this title refer to the YEAR '1187' -- B.C., perhaps?')...has some great things going for it: Custom weapons, custom physics (head-bobbing, etc.), and custom textures for example.

As I was saying, the first time that I 'attempted' to play this mod, glitches, namely script errors I assume -- prevented me from progressing outside of my 'avatar's apartment. THIS time around, I very recently 'tried' this mod yet again for a 3rd time. I made sure that I followed the 'readme' instructions included with this mod VERY THOROUGHLY and I also had the latest '1187' patch installed.

There were still some very glaring glitches throughout this mod: I did finally make it outside the apartment complex...and began my quest with the accompaniment of the bald-headed white-boy 'douche-bag' (that's German for "Dutch-boy").....

The combat throughout this mod is far too difficult: For example, I always needed to use a 'God' (invincibility cheat) against the creatures that shoot lightning -- the ones that resemble a tall E.T. alien. A glaring glitch with Half-life 2 compared to Half-life 1 is that the weapons are more imbalanced and underpowered and thus not nearly as effective and this is combined with the hit-points of enemies and monsters of all kinds being higher as well. For example in Half-life 1 usually several (no more than 4 or so) well-placed 'headshots' with the standard pistol can kill the militant bastards that one comes across in that game.

In Half-life 2, all weapons seem less powerful....and have magazines that run out of ammo much faster. Using the standard pistol with well-placed headshots in Half-life-2 requires many more bullets to kill each individual combine-'bull' (cop).

There are no 'target-sites' in the "1148" mod......and not only that but half the time that I was playing this mod there were graphical glitches so that half the time my weapons didn't appear in front of me; in essence, they were invisible....which meant making lining up a shot THAT MUCH MORE difficult. I also had to use 'no-clip' cheats a handful of times, due to 'script errors' in order to progress to throughout this mod.....for example a door that was SUPPOSED to open, DIDN'T open, etc.

With the combination of all these factors.....I finally gave up on this mod about an hour or more into it. I really, really wanted to like this mod; it looks very, very high quality; perhaps 1187 is a very long mod too. I'm sure a lot of effort was put into making it.

With the glaring disadvantages that this 'glitchy' mod presented...I rate "1148" a 6/10.

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Dimon4ik36712
Dimon4ik36712

PLZ help me someone: my main menu is not working at all. I have the 2013 Source SDK working with the game. It doesn't show any buttons

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wolffine
wolffine

Do you have also 1187 Patch - Source SDK 2013?

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wolffine
wolffine

I see a lot of people has problems with instalation 1187. Im not dev of this mod but i can still try to help! Add me on discord: 🐺λWolFFinE†🐺#5590 or steam, my nickname on steam:🐺λWolFFinE†🐺 link for it: Steamcommunity.com

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bnabradi
bnabradi

Can you help me with the mód?

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Highest Rated (34 agree) 10/10

I just loved that game, the end was freaking awesome! PLEASE make a sequel 10/10.

PS, This was Valve quality work, good job. I smell a sequel. Please. Sequel

Nov 9 2010 by MetallicaLover

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