First of all, I would once again like to express my gratitude towards everyone over the years. Especially the fans. When I started working on 1187 I had little knowledge about making games. I ended up with something I am still proud of. Even if it's incredibly outdated and broken.

Which brings me to the 2nd topic. I am so sorry that the mod is not working. I tried to find ways to fix it myself but without the source code I just cannot get it fixed properly. And I feel very mixed about this. I want to go back end replay it myself. see all the stupid mistakes I made, the things I would cringe at if I would make the mod today.

So much has changed since then. I got married, have a little daughter who's on her way to the age of 3. I found a job in the games industry and I've moved to UE4. Gone are the days where I could just waste my time on source and hammer and make a mod. I wish I could, I want to do so much more with 1187 but I don't see that happening anytime soon.

I always promised I'd come back, and a part of me is clinging onto that promise. So I won't say that I won't get back to it. But the team has also moved on, everyone's got other things to do that are more important. I myself am working on my own little project that I'm super excited about and have Robert Ducat (John's character) on board.

I hope you guys understand how things change in life and I hope some of you will check out what I'm working out when the time comes. For now this is goodbye and thanks for all the support, I truly hope to see some of you at my other project that I will announce once the time comes.

I still get requests in my inbox about fixing the mod, it truly makes me feel that I did something right. I salute you, fellow gamers, modders, developers, humans. :)

Take care !!!

Contagion Kickstarter

Contagion Kickstarter

2 years ago News 6 comments

Hi folks. I've decided to post here on the 1187 ModDB page because in a way this affects 1187 and I believe that some of the fans might be curious what...

Contagion and 1187

Contagion and 1187

2 years ago News 6 comments

A lot has changed since Rogue Train. This news post will go into a lot of stuff so here goes...

1187 - rogue Train

1187 - rogue Train

3 years ago News 17 comments

Hi there folks. Yes it took me way too long to release this and I apologize for it. I really have been too busy and I will still be incredibly busy in...

Developers History Blog ( Updated 28-5-12 )

Developers History Blog ( Updated 28-5-12 )

3 years ago News 6 comments

A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...

RSS feed Downloads
1187 - Rogue Train

1187 - Rogue Train

3 years ago Full Version 54 comments

This is the stand alone version for the Rogue Train.

ElevenEightySeven - Episode One OST

ElevenEightySeven - Episode One OST

3 years ago Music 5 comments

Music by : - Adam "StygianWhite" Halpin - Joure Visser - Ian Wiese

1187 - Episode One 1.3 FULL .EXE

1187 - Episode One 1.3 FULL .EXE

5 years ago Full Version 42 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

1187 - Episode One 1.3 FULL .7z

1187 - Episode One 1.3 FULL .7z

5 years ago Full Version 16 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

1187 - Episode One 1.3 PATCH .RAR

1187 - Episode One 1.3 PATCH .RAR

5 years ago Patch 2 comments

Patch 1.3 is now released. Read the description for what's been changed. ( patch 1 and 2 are included )

1187 - Episode One 1.3 PATCH .EXE

1187 - Episode One 1.3 PATCH .EXE

5 years ago Patch 13 comments

Patch 1.3 is now released. Read the description for what's been changed. ( patch 1 and 2 are included )

Post comment Comments  (70 - 80 of 2,268)
rcminor Jun 19 2013 says:

Well, just some halfway thoughts. Not bad but I'm not terribly impressed by the gameplay, although the design and graphics are very nice! First, your little buddy gets on my nerves! Second, why is this so absurdly and erratically difficult? I had to put this down onto Easy, and even then it will often take 2 or 3 double-barrel shotgun blasts to put down a regular zombie. Equally excessive for the houndeyes. Maybe this is something that comes out later in the storyline, but I don't understand why the soldiers are shooting at you too. There's almost too much going on: it's like I'm not even playing the game right now, I'm going through a scene, dying or close, then going back to beat the scene, not play the game. Does that make sense? Maybe I should move this to a keyboard command, but I've got the middle button set up as the sights button, and more often than not I end up scrolling to the next weapon instead of sighting, something else that keeps costing me a lot of life, and I'm not used to not automatically switching to a loaded weapon when your selected one goes dry. Also, probably my biggest complaint is that you can't set up Turn Left/Right keys like with any other mod (or just about any other game, period.) I like having my keyboard set up a very particular way with Half Life, and I just can't do it that way with this game. That's been more of an annoyance than a deadly flaw, but just one more thing I'm not loving here. Another bit that really put me off it right at the beginning was after the tunnel opens and all the zombies escape, I took them all out, went back to the apartment, and 3 or 4 were just standing there beating up on Cupcake. Not sure how long they were on him, but he really ought to have been long dead! So I intend to play this through, and maybe I'll think better of it by then, but so far this just isn't a lot of fun.

+4 votes     reply to comment
rcminor Jun 20 2013 replied:

OK, have finished and left a better review than the above might have you expecting. Bottom line, I liked the second half quite a bit more, see review if interested.

But a couple of odd glitches, or maybe it was all the same one:


Severe spoilers!

Severe spoilers!

Severe spoilers!

Severe spoilers!

After the battle when you get past the barn, there is a sequence again in underground tunnels, leading to the parking garage and then to the house & observatory. In one of the chambers, right above a wide flight of stairs, John wouldn't move. I played ahead, thinking it was another of his "moods," but went all the way ahead to the observatory without a thing happening. I had to go back and literally push him down the stairs, across the room, and through the door! (All to his prissy little "Hey! Personal space!") At that point he started running ridiculously fast, beat me to the house, and Chris showed up. However, Chris wouldn't do his stuff in the observatory, and I had to run the sequence a 3rd time before it all played right! The last time, John stayed with me, instead of racing ahead. Not a huge issue, but curious if anyone else had this, or if you do, it is fixable.

+1 vote     reply to comment
adryrain280390 Jun 3 2013 says:

когда второй эпизод мода?

+1 vote     reply to comment
Aragog May 31 2013 says:

Anyone else getting a bug where the keys "1", "2" and "4" become double-binded? As in, 2 scrolls up the list of weapons instead of selecting weapons in the 2 slot, 4 scrolls down instead of selecting weapons in the 4 slot and 1 acts like "Q" wherein it swaps between the two previous weapons.

Tried to do unbind 2 etc. which worked once, but not anymore. Any solutions please? It's quite annoying and messing with my gameplay.

Otherwise, a really fun mod so far, excellent VA, fantastic music and a fun storyline. I love it! :D

+1 vote     reply to comment
royaltm May 19 2013 says:

How do you zoom out sniper scope? The crashed course's guide is practically mumbling (very poor diction) and there are no captions and I can't understand what he says about it. I tried all key combinations but my scope zooms in and stays zoomed forever.

+1 vote     reply to comment
joure Creator
joure May 21 2013 replied:

there actually is a manual that you can access within the game. Standard key binds are v to zoom in and v+g to zoom out.

+1 vote   reply to comment
Gillou46 May 12 2013 says:

I'm stuck in the sewers. My team mate sat down in a room where a door is locked. Any idea to help me out plz ?

+1 vote     reply to comment
joure Creator
joure May 17 2013 replied:

the answer lies in the water my friend.

+2 votes   reply to comment
Guest May 17 2013 replied:

This comment is currently awaiting admin approval, join now to view.

zice Apr 22 2013 says:

i cant open it it just says error 5 and stuff

+1 vote     reply to comment
AlbertoBC May 4 2013 replied:

Same to me! It's says something about that there aren't Steam content servers. How we can fix this? I have bought, and installed Hl2 ep2... Help, please!

+1 vote     reply to comment
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Half-Life 2
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Release date
Released 2010
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792 votes submitted.

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Ratings closed.

Highest Rated (32 agree) 10/10

I just loved that game, the end was freaking awesome! PLEASE make a sequel 10/10.

PS, This was Valve quality work, good job. I smell a sequel. Please. Sequel

Nov 9 2010 by MetallicaLover

Lowest Rated (12 agree) 3/10

The visuals were okay but the gameplay was frustrating and badly designed. Nearly EVERY design decision they made was a bad one. Removing noclip, flashlight only working on some of the guns, ugly view bobbing, annoying companion whom you have to babysit 24/7. The list goes on and on. The gameplay at the start is incomprehensible. Instead of going for the tried and true design of giving the player subtle hints on where to go, the mappers opted for a "dump them in a maze with abritaryly locked doors…

Oct 19 2010 by eXeC64

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