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5 comments by joure on Sep 14th, 2013

Hi folks. I've decided to post here on the 1187 ModDB page because in a way this affects 1187 and I believe that some of the fans might be curious what I've been doing all this time.

So yeah, Contagion's the name, zombie survival co-op at it's best is the game. Yesterday our kickstarter went live. Contagion's in it's final stretches of development which means our Kickstater will come with all the information on pricing, release schedule, and most of the questions we've been asked since Contagion was announced. 

The reason for this Kickstarter is to help us in the final stages of Contagion's development. Up to this point all development costs, licenses required to continue our work, our trips to GDC, PAX, and Gamescom, and much more has been all out of our own pockets and while we'd very much like to finish without asking, we're just so close and it's time we ask our community, fans, and hopefuls to help us reach the milestone that will get the ball rolling on it's own. We need your support to help in the final stretches of development. We hope to see our 1187, ZP:S, NMRiH, and new Contagion fans showing their support!

We had a Preliminary Beta Key give away the least few days and we're getting a lot of positive feedback from the beta players. It's an early beta and there's a lot of room for us to improve, while that being said, the beta release has gone extremely well and we've already updated the game and will be doing so until release.

I hope to see some of you guys back the project and help us in realizing our dream of creating a fun and unique, true coop zombie survival experience.

The kickstarter can be found here:

And the HD version of our new trailer here: 

With some luck the next news update will actually be 1187 related. Thanks for reading and thanks again for all the support so far.


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1187 - Rogue Train

1187 - Rogue Train

May 25, 2012 Full Version 52 comments

This is the stand alone version for the Rogue Train.

ElevenEightySeven - Episode One OST

ElevenEightySeven - Episode One OST

Mar 27, 2012 Music 5 comments

Music by : - Adam "StygianWhite" Halpin - Joure Visser - Ian Wiese

1187 - Episode One 1.3 FULL .EXE

1187 - Episode One 1.3 FULL .EXE

Nov 18, 2010 Full Version 38 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

1187 - Episode One 1.3 FULL .7z

1187 - Episode One 1.3 FULL .7z

Nov 16, 2010 Full Version 16 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

1187 - Episode One 1.3 PATCH .RAR

1187 - Episode One 1.3 PATCH .RAR

Nov 15, 2010 Patch 1 comment

Patch 1.3 is now released. Read the description for what's been changed. ( patch 1 and 2 are included )

1187 - Episode One 1.3 PATCH .EXE

1187 - Episode One 1.3 PATCH .EXE

Nov 14, 2010 Patch 12 comments

Patch 1.3 is now released. Read the description for what's been changed. ( patch 1 and 2 are included )

Post comment Comments  (70 - 80 of 2,258)
NemesisSon Mar 16 2013, 8:21am says:

When i try to play the game it gives me a Error5: no steam contenent are avaiable. how can i solve this?

+1 vote     reply to comment
Max312 Feb 28 2013, 9:26am says:

I dont wanna be whiny but why use Half Life 2 episode 2 textures and models as base for customs? I mean Half Life 2 Episode 2 is a long way from Half Life 1,but i guess you needed some textures for the outside parts and you thought that those would fit,so argument is invalid.

+2 votes     reply to comment
G-Maniac Feb 21 2013, 8:51am says:

Who do you play as?

+3 votes     reply to comment
Selyp Feb 18 2013, 11:26am says:

Just started my playthrough of 1187 -

I have to say it is a very well made mod, really enjoying myself so far!

+4 votes     reply to comment
joure Mar 16 2013, 11:45am replied:

thanks for the link man, I enjoyed it :)

+1 vote     reply to comment
Guest Feb 18 2013, 8:55am says:

This comment is currently awaiting admin approval, join now to view.

Biscuit_BaroN Feb 5 2013, 1:10am says:

Just completed the game ,

thoroughly enjoyed it. I love how the whole combat aspect differs from half life and the addition of iron sights blends in well with this combat system.

Great voice acting, mostly humorouus, kept me smiling all the way through.

Your take on the resident evil mansion is what sold it for me though, recognized it as soon as i walked in :D

the level design is immense, especially the forest lvl i was paticularly impressed with.

Overall you can tell a great deal of love and effort has been put into this mod and for me this game is on a par with black mesa.

I hope there will be a sequel as the last level reveals some suggestive information!

Thoroughly enjoyed it, fantastic piece of work, great job :D

+2 votes     reply to comment
neutralhero999 Jan 29 2013, 2:48am says:

Wait, do I need both HL2:E2 AND Source SDK 2k7? I'm getting errors everywhere in the maps. Currently, I only have HL2 and the Source SDK 2k7 installed on Steam via Desura.

+1 vote     reply to comment
Themcguireman Jan 25 2013, 1:06am says:

Awesome mod. Thought it was challenging, but also really fun.

And, when is part 2? I wanna fight the Combine.

+3 votes     reply to comment
shadow_Sabr3 Jan 12 2013, 4:51am says:

hi joure it's been a while i finally made ur mod work for me! but i get this error whenever i go near the dude whos behind a gate in the level after u get past the subway system so pls help.

+1 vote     reply to comment
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Release Date
Released Oct 17, 2010
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785 votes submitted.

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Ratings closed.

Highest Rated (32 agree) 10/10

I just loved that game, the end was freaking awesome! PLEASE make a sequel 10/10.

PS, This was Valve quality work, good job. I smell a sequel. Please. Sequel

Nov 9 2010, 9:39pm by MetallicaLover

Lowest Rated (11 agree) 3/10

The visuals were okay but the gameplay was frustrating and badly designed. Nearly EVERY design decision they made was a bad one. Removing noclip, flashlight only working on some of the guns, ugly view bobbing, annoying companion whom you have to babysit 24/7. The list goes on and on. The gameplay at the start is incomprehensible. Instead of going for the tried and true design of giving the player subtle hints on where to go, the mappers opted for a "dump them in a maze with abritaryly locked doors…

Oct 19 2010, 6:30pm by eXeC64

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