STARDROP ON KICKSTARTER


WE ARE LIVE

I remember when I started working on ElevenEightySeven so many years ago. I'll never forget that time. Times were so different back then. We didn't have the tools we have today to make or even publish games. We had our love for a game and a desire to be just like the developers and make our own games through mods and create stories with our favorite characters, or find ways to come up with our own.

That's how I started. Learning how to make maps in Hammer. Learning how to work with VTFEdit. Meeting other modders and guys just like me. I still talk to a lot of them to this day and have worked with some, Dec Doyle for instance.

And then there's you guys, the community, at ModDB and IndieDB. I owe the community so much for all their kind words over the years. The ones who still come back to the ElevenEightySevens mod page and leave a message. I mean, how much more can you ask that in a time where mods are in a decline and still have people talking about yours.

Why am I talking about that now? well, mainly because I am someone who reflects from time to time on his past and also because I have a need to make it clear that I know mine. I know that I have a lot to thank the community for. ElevenEightySeven did make it to Tenth Place in 2010. I mean to me that's still incredible. :)

Times have changed indeed and I now find myself in a world where I can actually make my own game. Write my own story with my own characters and do things that I could never do before.

It's the same drive that motivates me now as back then. Even more so now than ever before because this time I can truly write from the heart and come up with things without any restrictions.

Enough about me and my past though, it's time for STARDROP to shine. Our kickstarter is LIVE and if you guys have played the demo and want to help out, then now is the best time to do just that.

Thank you for reading !!!

PLAY THE FIRST CHAPTER

PLAY THE FIRST CHAPTER

News 1 comment

STARDROP CHAPTER 1 is ready for download over at stardropgame.com

It's Almost DEMO Time !

It's Almost DEMO Time !

News 12 comments

Highlighting some of what the demo will include in this article post.

STARDROP - Introducing James and Preparing For ...

STARDROP - Introducing James and Preparing For ...

News 0 comments

Lots of things are happening behind the scenes right now and it's time to start sharing.

Let's Play - STARDROP - Chapter One (DEMO)

Let's Play - STARDROP - Chapter One (DEMO)

News 6 comments

The bug list is getting shorter and a lot of polishing went into the DEMO portion of STARDROP.

RSS feed Downloads
1187 Rogue Train Patch - Source SDK 2013

1187 Rogue Train Patch - Source SDK 2013

Patch 8 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...

1187 Patch - Source SDK 2013

1187 Patch - Source SDK 2013

Patch 24 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...

1187 - Rogue Train

1187 - Rogue Train

Full Version 55 comments

This is the stand alone version for the Rogue Train.

ElevenEightySeven - Episode One OST

ElevenEightySeven - Episode One OST

Music 5 comments

Music by : - Adam "StygianWhite" Halpin - Joure Visser - Ian Wiese

1187 - Episode One 1.3 FULL .EXE

1187 - Episode One 1.3 FULL .EXE

Full Version 43 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

1187 - Episode One 1.3 FULL .7z

1187 - Episode One 1.3 FULL .7z

Full Version 17 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

Post comment Comments  (30 - 40 of 2,267)
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Mkilbride
Mkilbride

Heh. I remember when this had so much hype, MoTy stuff, and promised co-op and all that. Where is it now, eh?

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joure Creator
joure

I got a job and moved on. As much as it pains to say it, making free mods doesn't help I nthe long run. I spent over 4 years working on it.

I hope to get back to it one day, but life is not a straight forward kind of thing.

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xjoxas
xjoxas

i have all the half-life installed but i still see error, can someone tell me whats the problems? and i have textures problems too

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D!RT
D!RT

hi , you will want to use all the hl2 and :ep2 content from gfscape and place them in the 1187 directory in order to blast em critters to hell. i'm not positive on how much your rig costs or where to get it from but sure .

have a blast.

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GMJYXX
GMJYXX

Red ERROR and purple-black grids everywhere, please fix these bugs.

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KillerCubePlays
KillerCubePlays

i ran the mod once, evereything was fine (apart from some missing textures, but whatever).
the next day, i got this error:

ERROR!

SteamStartup() failed: SteamAPI_Init_Internal failed

CAN ANYONE HELP ME???

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Albin1997536
Albin1997536

This need a steam resale, its basically valve quality.

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Dune_Jumper
Dune_Jumper

If anyone wants to know how to get this mod working, check out LordiAnders comment below.

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Half-Life 2
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Highest Rated (32 agree) 10/10

I just loved that game, the end was freaking awesome! PLEASE make a sequel 10/10.

PS, This was Valve quality work, good job. I smell a sequel. Please. Sequel

Nov 9 2010 by MetallicaLover

Lowest Rated (13 agree) 3/10

The visuals were okay but the gameplay was frustrating and badly designed. Nearly EVERY design decision they made was a bad one. Removing noclip, flashlight only working on some of the guns, ugly view bobbing, annoying companion whom you have to babysit 24/7. The list goes on and on. The gameplay at the start is incomprehensible. Instead of going for the tried and true design of giving the player subtle hints on where to go, the mappers opted for a "dump them in a maze with abritaryly locked doors…

Oct 19 2010 by eXeC64

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