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And i can assure you, it looks even better ingame. I'm actually not really a fan of bloom, but it adds quite a bit to the visuals.
The upper Yard seem kinda like a small outpost with its rounded, and clean design. I like the open form, though. Seems unusual and somewhat misterious, fitting to romulans. Doesnt really look like a yard, until you imagine a ship in there.
As an elite yard, the lower one is imo more fitting. Its more complex and massive, so it also will be more believable to spew out capships.
These Yards look really cool ingame. Pics don't do them justice ;)
Yeah, looks far better and more believable for its role. At first glance, i thought it was a giant Space Railgun. Since it looks like a giant gun, it pretty much also deserves the halo seal of approval^^
Yep, and final modells and textures will further punctuate that anyway. I just wanted to throw a bit of feedback toward the unfinished modell and what impression it gives to me.
Can't wait to see the final version, and even more using it ingame^^
I didn't watch the second half of the last season - actually thx for reminding me - but if the wiki is to believe, the ~220m long bc304 is still the only serial-produced warship in the fleet, with the prometheus being the 200m-predecessor, a single prototype. The 304-design is actually more sleek. There is more a history of upgrading the stuff until it can crush foes ten times bigger - btw an idea which is really nicely implemented in sgi-invasion.
My thoughts also arent't about the size itself, obviously most of the ship-classes have to be fictional and have a fitting size, same goes for a titan.
Take a look e.g. at the Shu'tak-Capital, or the Apophis Titan. They are more fragmented, complex, and you can see their scale from the first glance, even without comparison. They carry similarities to smaller ship-classes, but differ in a fundamental level. In the momentary state I somewhat miss this kind of difference in the hephaestus, which would communicate the actual scale of this kind of ship. Atm it looks a bit like an upscaled capital.
I'm not sure what to think about this one. The Ship certainly doesn't look bad, but it's somehow lacking the unique designs i found - and loved - in every other of the new human capitals.
It also locks massive and bulky, even more than the Goa'uld-Capitals. That doesn't really seem to fit the small, but powerful human ships. Looks almost as if you could shrink it to capital-size and it would still work as a design, contrary to other titans. Or is it just me?
I'm not really sure why people always try to draw artificial frontlines when two mods try to do something remotely similar. Well, SCA3 might well look better than Soa2. Does that diminish anything Soa does? Imo Soa isn't great because it's star trek (although thats a plus point ;)) or its visuals, but because of it's unique approach to gameplay, the ideas behind the races and their abilities up to stuff like the borg being an intended but flawed op ai-race. Every race is very diverse and fun to play, thats a consistent strength throughout its development.
SCA3 on the other hand is a second st-mod, taking a different approach, while delivering great visuals. Its gameplay has to prove itself, but it might add just another great mod. In which world is this supposed to be a negative thing?
And at the same time i can play st:continuum, which is a st-mod for homeworld 2. Which again isnt nice thing because of Star Trek, but because on good days the devs just decide to add another thing to hw2 nobody saw before in the game or to fix another inherent gameplay-problem if this calassic.
It would be pointless, and probably even unfair, to reduce any of this 3 mods to games in the st-universe.
Seems like THQs downfall really did some damage to the development of CoH2. It's a step back in every regard from it's precedessor. Well, it's great to know you guys are still making Eastern Front!
Ah, great to see the update, also seems to work fine.
On another note, did you see the Directional Impact Shield-Mod? That one looks far better than the stock effect and e.g. SGI and SotF were allowed to implement it.
Or, just a thought, was it made for the other Star Trek-Mod? I mean, it looks like it was made for ST, it might as well be. And i don't know how much competition is going on between Sins-Modders.
I also saw this problem in the Halo Homefront mod, although it was a small red light there, only visible in a rather specific angle.
No, the Forbidden Worlds DLC costs 5$ or 4€. It also seems rather limited, not a small game changer like entrenchement and diplomacy. Just a few new planets and the choice between a social or industrial upgrade on planets.
That's only my first impression, though.
Lol, this came completely out of nowwhere, but it looks quite amazing!
I think you should focuse on a slightly more realistic look, though. Hard shadows are good, but the ships are overly glossy.
My reasoning behind this is how much your mod could add to the atmosphere. HW was always rather dark Sci-Fi. An visual approach similar to the newer BSG, realistic and rugged ships might add to it's style.
In my opinion the visuals of HW2 where always a bit too comic-like. It surely was an direct evolution to hw1, but it's precedessor had always these old wreckages, dead planets, and this overwhelming feeling of an seemingly limitless, incredible dangerous sea of stars.
HW2 somewhat lacked this atmosphere, your mod however seems to fit more to it's theme. I'm really curious how this plays out.
You know, Gearbox at least made some bigger games. And some of them, especially the Brother in Arms-Series, showed much talent, and the ability to make an unconventional game in a genre full of CoD-copies. TeamPixel couldn't present anything to proof their ability of creating a noteworthy successor at all. Where does all this baseless trust come from?
Shouldn't be a problem regarding your nick^^
Anyway, thx because you spared me the question. To bad i deleted the old version like 30 seconds ago -.-'
Yeah, that went quite a bit better than I expected :)
Was a bit disappointed with CA's Shogun 2, though. They really went a bit overboard with simplifying the game. But Rome looks quite good, and after CoH2 Relic should have some free capacities. Who know's, maybe we'll even get a new DoW soon?
I've got to concur there. As it stands, Sega has the two best RTS-Devs at hand, and it seems like I'll soon throw some money at them.
The BSG-Mod has a new page. Still, I hope they get the okay from NBC to get back here. Maybe we should send mails to NBC about that? Might help to make it look like a pr-thing, and these guys deserve some support anyway.
Seriously, do you even know what you're talking about? At least read my post or the link before answering. Or explain me this part:
"There will be a separate process to sell off the back catalog and IP. That process will take place in the coming weeks."
And abandonware isn't free. Maybe it doesn't make much of a difference - personaly i don't see much of a problem with distributing abandonware, since it hurts nobody - you should at least know what you're doing and refrain from spreading lies.
I don't want to bother giving you a longer explanation, but just google Berne Convention if you don't believe me.
Otherwise: You shouldn't believe everything you read on a single site. Especialy if the people working for thq say something completely different...
What you're doing is illegal, abandonware or not. And no, it isn't abandonware. A short investigation of circumstances - means 5 minutes on google - would've shown you, that the back catalog of assests and and ips will be, due to it's size, sold in a seperate auction.
Personaly, i really don't like the way you're doing this, but let me give you one advice - i'd revert this as fast as possible, you might just get into quite some trouble. And getting banned from mod/indiedb is the least of that. It would hurt all mods here to draw more attention from the legal side.
Yeah, i also would love to see Homeworld returning, but Homeworld 3 should be a game worthy of it's precedessors. Team Pixel has hardly actual experience in making bigger games, not to mention real time space rts. Better a slight hope of getting a HW3 instead of getting a bad successor which finally kills the series.
Okay, this whole thing made me curious and i dug out the site of the shield mod.
Seems like i had some misconceptions about the shield mod. I thought it was still a slow fading effect similar to normal sins. Following this, the slightly low texture resolution would be obvious.
Instead, it's actually very different from normal sins and looks far better. Pictures just don't do this justice^^
Now I'm really curious how this is going to turn out.
I'm not sure about this. It looks nice and shiny first, although on a closer look the effect just doesn't seem right. First, it's to flashy and low-quality at the same time. Effects and their textures seem cheap and low-res. I assume it's a limitation by sins, since the shield effects where always supposed to be subtle? Because otherwise your work in modelling and texturing has reached quite a high level, so i wouldn't ruin the visuals by such a cheap looking effect. It just stand's out to much for the actual simplicity of the effect. Finally these shield effect's in battle would be probably more noticeable than ship explosions. This might even obstruct gameplay slightly.
I'd throw it out if sins doesn't leave much room for improvement. It also doesn't look much like stargate at the moment. Stargate has mostly more subtle and often more complex shield effects.
Always thought that was abvious. I mean, when i first saw aliahs and your picture, i instantly though: Probably Woman, Definitly Man.
Weird, isn't it^^
It is great with ballistic weapons. Just use arena mutator or type 'reloaded' in the console, works perfectly. I recommend also using sgt. kellys weapon pack:
So, next try:
No, I actually ment the conquest mode of EAW :P
Getting into Sins and learning it's mechanics was, at least for me, one of the most interesting parts of the game. After a while the standard sins get's a bit boring, but that's what we got mods for^^
No problem, just asked because i had recently some problems with pm's myself.
Also made a small mistake. The remaining problem concerned the nassar corvette upgrades, not the one for the frigate.
Pouk, didn't you get my last pm? Should've arrived around two days ago.
Sins is actually not as complex as it seems in the beginning, although it has certainly more depth than EAW. That one was especially in the conquest mode always more of a fun game without many strategical elements.
I might do something about that. pm'ed you
NP, it is good work. Not exactly an avalanche of new content, but it adds at the right points. That's, at least in my opinion, one of the strong points of your work.
Crashes were in normal skirmish, in 1st game on jadeth as higaaran. They were rare, but repeatedly. I didn't have problems in the next game as vaygr.
Noteworthy might be that the progenitor units where activated in the 1st game and i tried to built two dread's, but after the construction no ships appeared. The crashes occured a bit later, though.
Idk if relevant, I played on german and had some of the nice price tags instead of unit names and descriptions.