Blue Moon Rising Patch 2.1
Feb 10, 2009 Patch 5 commentsThis patch updates Blue Moon Rising to version 2.1
Blue Moon Rising is a co-operative multiplayer survival horror played in the first person.
Teams of four or five player-controlled troopers try to reclaim earth from the AI-controlled zombies that have taken over.
The game is set in the near future where mankind fights for survival against the zombie hordes that make up ninety-nine percent of the ‘population’ of the world. Humanity has been on the defensive for fifty years - the players join the struggle as the tide is turned against the living dead…
Features:
1) Thrilling and fast-paced gameplay requiring efficient teamplay
2) Multiple monster's variations
3) 6 new weapons
4) 5 new maps ( + one additional map showing an old school survival horror camera system)
5) BRAND NEW DISMEMBERMENT SYSTEM allowing you to dismember the monsters. You can blast of their heads, shoot off their arms or even legs and thus force them to crawl. Did I mentioned that the limbs will twitch on the ground?
6) Completely new game mechanics
12 comments by TAP-CHAN on Feb 16th, 2009 digg this super bookmark
It was quite a long time since the last release. This patch was meant to be released much earlier. Unfortunately we were really busy recently ( mainly due to studies, exams etc.) so we couldn't spent so much time improving the mod. However, here it is! It includes some completely new fixes & changes (sprinting), but also features that were almost done for the last version(hit effects, BMR-Stranded), but didn't manage to get in.
Starting with the wave editor, we fixed the bugs causing the game crashes. Now it's fully functionable. We also decide to increase the maximum amount of monsters to 96 (of course the number grows bigger automatically with every new player joining the team). The next thing we have fixed were the head shots issues ( head shots resulting in two head stumps etc.).
I decided that head shot wouldn't always kill a zombie. It was so eery to see them walking around without a huge part of their brains, that I just couldn't resist... Speaking about blood, we added a handful of screen effects appearing when the player takes damage. So there is the stun effect along with a hit-blur, the blood splats and 'spore effects' appearing when player is surrounded by a spore cloud.
Many players complained about the sprinting system in Blue Moon Rising. We decided to change it. Right now the auto-sprint mode can be turned on and off (default key - 'alt') and there is a new sprint key for instant sprint ( default key - 'shift'). We have also taken a closer look at our weaponry. They do more damage in this version and their reloading times are significantly shorter. What's more, we have finally fixed the bug resulting in a reset of the ammo amount, each time the weapon was switched.
As for the enemies, they got overhauled too. Especially, the 'bruiser' and the 'infested'. With patch 2.1 they're more balanced and they both received their own distinctive sounds. What's more the spore clouds produced by the infested cause constant damage to anyone who gets close enough to this enemy.
We spent some time on the game visuals as well. The most importanly we have improved the flashlight visuals and fixed the 'no light' bug. We know that Blue Moon Rising suffers from the little amount of maps. To compensate that I've created another map. It is a remake of 'BMRTrapped' which you may know from the alpha release.
Apart from all of that there were many minor changes and fixes in the gameplay such as the addition bindable text commands (like "I need ammo!", no voices for now - sorry!) to enhance the communication between the players. Generally the mod is quite easier. However don't expect it to be a piece of cake. I really hope you will like it and I'm waiting for your feedback!
This patch updates Blue Moon Rising to version 2.1
Two files to let players to simply start a BMR Dedicated Server. Special thanks to Chriss Trahl.
A .zip file for the latest version of Blue Moon Rising.
Installation file for the latest version of Blue Moon Rising.
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I don't really care for zombie mods, but "Blue Moon Rising" is an awesome name.
So yeah.
I have been studying the zombie and zombie related stuff and if you shoot the head off a zombie it can not feed and it can not think (a zombie can still think) so it does die
U can't study the non existant. A zombie is what its creator makes it, not what you think it should be. Really to call it a zombie by definition, that means it is a corpse that has come back (to life?) as what we know as the undead (raised from the dead per say), but there are many ways to manipulate the word.
I heard that "zombie" is an egypt word for and means sth. like "abulic slave". =D
I gays I like this mod's skins guns sonds music and so on, but i don't like fightting with zombie:)
You guys should try to get this publish into the game once everything is all set. The animations look very beautiful along with the zombie models. Going to buy UT2004 because of this.
The weapons are very bad :lol:
Hmm...What do you mean with bad??
- The look (skins/models)?
- The balancings?
...
Describe it a little bit pls. =D
Forgot to say, but do you guys need help with developing?
I cannot give you a real job, because I'm not really in the team; but this mod really needs more maps. So everyone who have ideas can create cutom maps.