I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.
I just need to ask, is it synchronized with the hyperspace effect?
meaning that the ship pops up when the effect is at it's brightest phase.
If not could you fix it?
Also I suppose only big ships arrive trough the gate, I think it'd be strange for small stuff to come out of it.
Looks very cool
Looks good but I don't think that water color fits very well with the land, it's like desert with tropical water. Though I think you said that you haven't done any water color modifiers yet.
Looks really cool
What if you could dismantle a module or weapon or whatever object you have and get a blueprint to how to build one?
I think it would be good to be able to control the reflection of the sky and sun to varying degreees and separately if wanted, preferably to some decimal value I suppose and if in some interface by two sliders and seeing thechanegs in realtime but i don't know how it's done in Cryengine when you mod. You seem to know a lot about coding to do all these amazing thing btw.
I think that as you get used to these kind of puzzles you'll fare better eventually.
Just to add maybe a weak sun reflection could be nice, since you are reflecting the sky anyways.
Since it isn't very bright right now this could look good, because you'd be reflecting teh way teh sun looks currently and not the blinding the eyes part.
About classic please let it mean original HW2 as well, I also use Tunngle for multiplaying HW2, it would be a good idea.
Could I ask you to finish the mod before considering working on remastered?
Once you restart development that is.
Hard to decide, I like the dea of having sun reflection and understan that making it more realistic is hard but in FarCry it could be important to see the bottom on many places.
I'd say sun reflecton if it's made more realistic, just my poersonal opinion, still great work.
I think I know which episode this represents, the one with the Atlantis clone at the Replicator Homeworld.
Where we saw the clones of Shephard's sqad.
I suppose you mean with all the texture details in between the individual buildings and the buildings them selves?
It is incredible.
Interesting that it also could fit in the game despite it being such a dark game with depressing colors.
Clearly that doesn't always have to be the case some nice views here and there could really make this world look more alive than abandoned.
So will this be possible in later versions?
TheRedWolf, depends of race, if it's Tau'Ri it would be something of an Admiral Warship that you can improve a bit, further increasing it's ability to tank by installing more ZPMs and possibly Drone launchers to increase damage.
Tau'ri Atlantis starting off with some of these things to do well in battle once built.
Ancients I think will start with 1 ZPM and would need to choose between improving research and expanding the fleet vs upgrading Atlantis just as Tau'ri, a good thing is if both races could use teh same Atlantis but some differences could be introduced.
Like Tau'ri installing tons of guns like in the series when the city got attacked by a huge number of darts.
Also Atlantis could possibly be used as a place to repair frigates, Earth capitalships and some or all Ancient ships as well by docking.
I'd like to see dock repair for larger ships.
It's looking very good so far, good luck.
I live in that city, most things about it semed to be recogizable.
Finally it got implemented.
About the music in teh video really reminds me of halo music in some way.
Could you post some youtube links to videos showcasing the new release?
Will you include dual wielding as well in the future?
Thanks a lot for a new version, I find it sad that you wont continue but I think you for giving the modding comunity the possibility of continuing to work on this mod and potentially create other mods that add new races teh same way.
Does this mean that only local content on the harddrive is at risk and nothing from your steam account itself?
Nice to see someone finally implemented this in Cryengine 1, not many make new things with it nowadays.
Funny naming, at least let's say he managed to do this in the black market.
I agree with creating a new page though I also strongly believe in keeping the old one, as you know you should ber able to play the priginal HW1 and HW2 games from steam too and thus you could link to these pages for your HW2 mods on the remastered page.
But I sincerely believe you might need to wait with the porting untill you've got the tools confirmed because the real start on the mod for remastered wont be until you actually start converting assets and start working there.
However I think you seem to have enough time to do at least one release for each one of your 3 mods if not more before you get the tools.
I believe that they will anounce a tool release date and not just surprise everyone with tools suddenly ready, my point suggests that you keep developing for HW2 for a while.
Congratulations, I like the trend of more mods becoming their own games.
What's up with expanded palette, are you able to have more than 256 colors for all units?
Or just reserved more colors for the propeller?