I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.
I'm in the same situation
The Simplex mod is making a wreck system, I think it's a good idea to be able to savage some resources from wrecks maybe even retire them somehow.
Maybe you can harvest resources from wrecks to get some resources back from ships blown up. Would also make big war zones interesting because of it.
Is this compatible with other Overhaul mods?
Is it compatible with Lost Alpha?
Shadow of Chernobyl?
Is it accounting for sun direction?
Seems like the sun is moving when you stay still indoors.
Will you actually sped a few days more in colordesign to get it photorealistic?
How is it in comparison to the newer versions of CryEngine for getting a photorealistic look?
Funny to imagine but technically I suppose several ways to be able to do the same thing would be good, combo keys perhaps and don't forget maybe modifying the attack with the movement keys as an option.
Do you mean you changed the cost for the gas extractor for each race?
No hard feelings, but Abomination makes me imagine something monstrous. It looks too humanlike, but I don't know how the zerg is supposed to be in this universe so I could be wrong.
Isn't it possible to belong to more factions?
I'd say maybe you should be able to choose one specific faction to be respawned as and maybe several ones and you'd respawn as one of any selected choice.
Maybe consider elements of Dark Soul's combat system, holding a weapon with either one or two hands as well as being able to freely equip any weapon or shield in any hand.
Holding the item in your right hand or with both hands does the same thing if you can change grip. The two attacks are either fast or powerful. weapon in left arm makes you either parry or block and fast attack. Maybe you'd want some inspiration from their system.
Parrying in that game has to be timed right and if done allows for a ripost if you attack after the parry. Ripost damage is quite a lot.
ALso consider dual wielding swords to increase damage by simultaneously using both weapons.
I guess you wont change the 16-bt constructor to a 32 bit one. I'd imagine the reason being that it could have to do with how the code is written and how the data is handled, requiring you to change how it's handled in every case to convert to 32-bit adressing. Maybe you need teh source code to fix it, whatever the reason I don't think you explained what you'd need to fix it.
So now you'll only have a map and the GPS function is gone.
You've found very surprising facts and limits of the engine that never seem to have been known by modders before, I wonder why such info isn't publically available.
I wonder if there are any released games with their engines already pushed to the limits by the developers. Excluding mods from fans.
Most RPGs break immersion by you finding fresh fruit, don't think this'll happen here but just in case keep a check in what type of loot should be allowed if it should be modified by the environment, especially with something that seems common like a barrel.
What engine will this be developed on?
Source 2, Unreal or some other engine?
Should her clothes shine as metal?
At least there's a practical look to it, I mean a square shaped area seems to be the big hangar, could have part of the construction machinery and the upper part is for strike craft.
I'd imagine something like this existing in very big areas and primarily used for supporting a defense fleet.
Looks really cool.
The REARM mod allowed that.
Don't do like many games do and find fresh fruit in caves and the like.
Very nice Pyramid.
I don't know any big changes in the game itself between 1.15.1 and 1.16.1 but this patch seems completely meaningless the only real problem I see here that they fixed is the palette and that already has a fix.
You can just use AP, I take it there wont be many shortenings and people would learn this fast.
Really good, do you think you'd want that with research too?
I wonder if there's any use to get units queued at the reactor too, it does create a problem with not being able to see all the queued units simultaneously and might be problematic when cancelling units. What are your thoughts on this?
Though since it's only basic units being produced in the reactor it might not matter and you'd be able to see the number of queued units trough the Overlay.
I'm worried that Roaches and Ravagers together will leave the Hydralisk out of use the same way you choose between getting either a sunken Colony or a Spore Colony.
With this in mind I do think it'd be good if Ravagers were to be fewer with real supporting skills, Terran has Ghost as their Infantry support too, Protoss has Sentries, Zerg only get Infestors later on.
Just asking not to render the Hydralisk unused not even to the level of SC2 which makes it rarely useful.
The way the building is lit up isn't very realistic to the angle of where the sun is. I don't know how much better it can be, also the edges may have been too sharp on what's a shadow, maybe it could be more blurred the darker it is.
Before playing the video you can see the building, in this case the outside might also look too bright.
The way the fake light comes in is at the wrong angle too.