I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.

Comment History  (0 - 30 of 1,350)
Raygoza Sep 12 2014, 12:28pm replied:

Ja allt är bra, ledsen att jag svarar så sent, men det finns nästan aldrig en orsak att kolla sin egen profil.

+1 vote     member: Raygoza
Raygoza Sep 11 2014, 7:05am says:

I love this.
I have been told that assisted construction was impossible.
The civilian is really an Engineer, interesting.

Maybe in your mod you could sacrifice a civilian trough an ability to speed up a building's processes, construction and research either permanently or temporarily.
In war you spend soliders, in the base the civilians could be spent to accelerate a building.

Also if it's fitting some of teh animals could be turned into SC2 animals because there several of them fit different terrain types.

About the supply depot, maybe it should come loaded with a civilian and be unable to produce them, that way they manage the base and help out and you don't get many fast and in this case they shouldn't cost supply.

+1 vote     media: New contents Video
Raygoza Sep 10 2014, 1:09am says:

Does look very cool and that gatling gun should give it a high fire rate to spray bullets if you follow realism, nevertheless it's going to be good too even if you only follow the HW1 fire rate of it.

+1 vote     media: "Bandit" Turanic Interceptor
Raygoza Sep 1 2014, 3:14pm says:

Will you work on smartcasting too at some point?
Like having two ghosts and you lockdown something and only one ghost will do it.
Or only one building at the time receiving the production command when having several selected.

+4 votes     media: Selection plugin
Raygoza Sep 1 2014, 3:13pm says:

A few years ago I stumbled upon this mod and loved it with the exploration in the house and the shooting mission, hard to believe that you made so much progress and the direction it has taken.
I love Underhell and wish you luck in creating games and congrats on being able to make a living on it, the road must have been though at times.

You found a way to make your dream come trough and make a living out of it.
I hope that people will be inspired to make their dreams come true.

+4 votes     article: Underhell Chapter One - Anniversary
Raygoza Aug 31 2014, 2:18pm says:

In which engine SC1 or SC2?

+2 votes     media: COMING: WHEN IT'S READY
Raygoza Aug 11 2014, 7:07am says:

Could you also ask other mod developers that managed to fix their mods to work with the new format?
Though you could do that after trying the smod stand alone if you still feel it's necessary.

+1 vote     article: Modular Combat Is Dead
Raygoza Aug 6 2014, 1:21am says:

Great, just like in SC2 and you can turn it on and off?

+1 vote     media: View point on/off test
Raygoza Aug 5 2014, 7:00am says:

This is great a part for doing it like in the Revolution mod you can now see the Rallypoints.

I hope this works for all production buildings.

+1 vote     media: Upgraded rally point
Raygoza Aug 1 2014, 3:12pm says:

Overall how much progress have been made with this mod in percent?

+1 vote     article: What’s growing on?
Raygoza Jul 30 2014, 3:58am says:

The Star base would fit them perfectly.

+1 vote     media: THE IGNIS's turret issue? Any Question or idea?
Raygoza Jul 30 2014, 3:55am says:

If the UED are going to have a super vehicle I'm sure it would be flying, especially because they are so mobile this unit may not fit their faction.

+1 vote     media: THE IGNIS's turret issue? Any Question or idea?
Raygoza Jul 30 2014, 3:52am says:

Happy to help.

+1 vote     download: GAG Mania Draft v0.3 AI Downgrade Patch
Raygoza Jul 29 2014, 4:17pm says:

Would you mind sharing plugins with the modders of SC?
Helping other mods become better and you'd get credited for their use.

0 votes     media: New plugin
Raygoza Jul 29 2014, 12:45pm says:

You could have both, you sill need to download a rar or zip to get the mod, inside you could have two versions of your mod, one with normal and one downgraded.

+1 vote     article: Ai patch
Raygoza Jul 29 2014, 4:14am replied:

When do you think the best time to play this game will be?
I mean after which update?

+1 vote     game: Scaffold 22
Raygoza Jul 29 2014, 1:28am says:

Looks interresting.

+1 vote     game: Scaffold 22
Raygoza Jul 29 2014, 1:26am says:

I don't know if it's viable but maybe some could be recruited to the resistance?

+4 votes     media: Our newest Combine unit
Raygoza Jul 28 2014, 11:28am says:

I think it's a good idea that the turret should be able to turn around and I also think that it's attack should take a moment before hitting the target but not track it, making it good vs buildings, slow units and still units like tanks in siege mode or Reavers.
The power of the turret should allow it to work as artillery meaning having much greater range than it can see, but it's not a Tempest but would do huge AoE explosive damage and coudl possibly have more range than a Tempest because it's a ground unit.

Maybe it could have smaller turrets serving as a normal weapon against practically anything but maybe not have much range, the big turret could be triggered by a spell much like Yamato Canon and not like Thor's special attack, this one is a one shot big explosion.
Maybe the UED should not be getting nukes for having this thing.

Kind of reminds me of the Hyperion in the campaign of SC2, the mission where Raynor gets saved the first time, the small turrets named batteries shot down most things, just liek teh Battlecruiser the special weapon is very powerful.

+1 vote     media: THE IGNIS's turret issue? Any Question or idea?
Raygoza Jul 27 2014, 10:20am says:

It looks good but I think it looks too stiff, gun recoil should be compensated with the whole body and the turret, the guns in the back that is.
Just a personal opinion but I understand that this is work in progress

+1 vote     media: "THE IGNIS" UED Siege Walker Preview
Raygoza Jul 27 2014, 5:28am says:

Very good, but sure that Kushan need to research hyperspace for balance between the races?
I think their ships maybe should be more expensive and or have longer production time because they already come with hyperspace capabilities and have no use of production modules.

+1 vote     media: Revamped Kushan
Raygoza Jul 20 2014, 8:02am says:


+5 votes     media: New F-302 Texture
Raygoza Jul 3 2014, 11:49am says:

Does that mean a release soon?

+1 vote     media: good to go
Raygoza Jul 2 2014, 11:28am says:

Will the Rebirth mod be played like complex?

+1 vote     article: Back on track
Raygoza Jun 27 2014, 10:21am replied:

I suggest calling it Power Station or Reactor.

+1 vote     media: Three buildings test
Raygoza Jun 27 2014, 4:48am says:

My idea is that maybe have infested Terrans that come with the Zerg.

+1 vote     mod: Terran vs Zerg
Raygoza Jun 27 2014, 1:54am says:

Never seen a Bentusi ship with the arc shape in vertical position.

If you still plan to do it I hope you'll make it feel like the Bentusi.
Tho whole race in general too.

0 votes     media: Bentusi Destroyer
Raygoza Jun 25 2014, 6:36pm says:

Is this a view from the top or bottom or of a side?

+1 vote     media: Bentusi Destroyer
Raygoza Jun 25 2014, 2:04am says:

I agree with KYSD.

+1 vote     media: Portrait
Raygoza Jun 24 2014, 3:48am says:

By the way do ships regenerate their shields faster after damage if they are deactivated?
Example being the BC 304.

+1 vote     mod: Stargate Space Conflict
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Sep 16, 2014
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