I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.
You could allow options for several possibilities, static, sliding, fading and possibly some more.
By the way seems you may be the only one who implemented bump or normal mapping in FarCry, thanks for also featuring that in the 2010 mod.
Was it a grass you made or was it already in the game?
Will there be Shuttle engine animations so it looks like they stabilize the ship?
I get the feel that Archons are pure energy, they don't use physical objects, their archon body, what's visible of it I think is materialized energy, their shields the amount of mental damage resistance they can put up as such shouldn't be affected by EMP, their attack is channeling their energy into a bolt or wave or a spell effect.
What's the idea? Single Protoss Archon?
But what I see seems to b Artanis prior to Zeratul's death, next comes an Archon without it's energy ball and then a mix between both models along with Artanis having Zeratul's warp blade in one hand.
If the gameinfo.txt needs a general fix I think you could get it along with this download.
By chance will some maps be historically correct with the areas in the mod, layout wise?
I'm sure there's a guide on how to fix it despite the steampipe update.
Nice, remember that in campaign maps this should possibly not be used.
I see no reason to do it in WC3 because it's now a dated engine, pretty much everyone can play the Arcade maps with starter edition so I see no reason to use WC3, also doubt you'll get the full quality of the new models and textures ported into that engine.
Nice looking changes
Actually I don't agree with myself on this one, just thought laser span over distance, so does the flame.
If you'd get the SC2 Diamondback, even color adapted to fit among SC1 units, would you think the design is too different?
Number wise seems shield does very little vs damage dealt, as far as the upgrade goes, not liking the reduced damage for more hull, but may be a balancing thing you wanted out of this mechanic.
It actually looks cool and resembles the SC2 DiamondBack in the overall look.
Potentially Maybe give it a Helion attack flame.
Maybe you could have a few of those arm variations in the game if you'll be able to mod or upgrade your suit, could be something like different modules if you'll have such things.
Also consider picking up sieged tanks and drop them sieged.
You're finally back, I've missed you man, I almost bursted into tears.
Do you mean that you will make a mod in Deserts of Kharak as well?
Can you use energy drain on enemy spell casters?
When walking in water streams maybe make the player move wth the stream a bit, so if you go along the stream you go faster and against you go slower both relative to your own speed on ground.
Looks like an one psi blade mecha zealot with a grip tool.
Will it work somewhat as I've imagined I wonder
Gotta love that too.
Really hope you'll find people to help out, haven't played other than WarCraft 3 and I have none of the qualifications you need.
By the way, any chance you may borrow things from other mods like assets while you do your own coding?
That looks great.
I really like CryEngine, think it's sad that the newer FarCry games didn't use the newer versions of it.
Though no game has continued the story of FarCry 1 as far as I know.
Normal maps has really made things a lot more realistic and now you notice things without normal maps to look odd together, I suppose you may even add a anormal map on the tree texture as well.
I suppose the game wasn't doing this before.