I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.

Comment History  (0 - 30 of 1,451)
Raygoza Jul 29 2015, 11:37am says:

I just need to ask, is it synchronized with the hyperspace effect?
meaning that the ship pops up when the effect is at it's brightest phase.
If not could you fix it?

Also I suppose only big ships arrive trough the gate, I think it'd be strange for small stuff to come out of it.

+1 vote   media: Dark Space Gateway. (Ingame)
Raygoza Jul 27 2015, 6:53am says:

Looks very cool

+1 vote   media: Dark Progenitor Dark Space Gateway
Raygoza Jul 25 2015, 2:04am says:

Looks good but I don't think that water color fits very well with the land, it's like desert with tropical water. Though I think you said that you haven't done any water color modifiers yet.

+1 vote   media: boat and bino video
Raygoza Jul 24 2015, 6:23am says:


+1 vote   download: BMS | Insurgency HMMWV
Raygoza Jul 20 2015, 1:08am says:

Looks really cool

+1 vote   media: Republic Destroyer and Tobari Fighter closeups
Raygoza Jul 19 2015, 1:59am says:

What if you could dismantle a module or weapon or whatever object you have and get a blueprint to how to build one?

+2 votes   media: Support Module Examples
Raygoza Jul 15 2015, 4:16am replied:

I think it would be good to be able to control the reflection of the sky and sun to varying degreees and separately if wanted, preferably to some decimal value I suppose and if in some interface by two sliders and seeing thechanegs in realtime but i don't know how it's done in Cryengine when you mod. You seem to know a lot about coding to do all these amazing thing btw.

+1 vote   media: cloudshadow water spec
Raygoza Jul 14 2015, 3:23am says:

I think that as you get used to these kind of puzzles you'll fare better eventually.

+3 votes   media: INFRA: Stormdrain Gameplay
Raygoza Jul 14 2015, 3:14am says:

Just to add maybe a weak sun reflection could be nice, since you are reflecting the sky anyways.
Since it isn't very bright right now this could look good, because you'd be reflecting teh way teh sun looks currently and not the blinding the eyes part.

+1 vote   media: cloudshadow water spec
Raygoza Jul 12 2015, 2:35am replied:

About classic please let it mean original HW2 as well, I also use Tunngle for multiplaying HW2, it would be a good idea.

+1 vote   news: End of Dark Wars(For now...)
Raygoza Jul 11 2015, 2:58am says:

Could I ask you to finish the mod before considering working on remastered?
Once you restart development that is.

+1 vote   news: End of Dark Wars(For now...)
Raygoza Jul 10 2015, 5:43am says:

Hard to decide, I like the dea of having sun reflection and understan that making it more realistic is hard but in FarCry it could be important to see the bottom on many places.
I'd say sun reflecton if it's made more realistic, just my poersonal opinion, still great work.

+3 votes   media: instant fight map 1 (wip)
Raygoza Jun 8 2015, 2:49am says:

I think I know which episode this represents, the one with the Atlantis clone at the Replicator Homeworld.
Where we saw the clones of Shephard's sqad.

+2 votes   media: Progeny
Raygoza Jun 8 2015, 2:48am replied:

I suppose you mean with all the texture details in between the individual buildings and the buildings them selves?
It is incredible.

+3 votes   media: Progeny
Raygoza Jun 3 2015, 5:08am says:

Interesting that it also could fit in the game despite it being such a dark game with depressing colors.
Clearly that doesn't always have to be the case some nice views here and there could really make this world look more alive than abandoned.

+6 votes   media: On my way home... to the north!
Raygoza Jun 2 2015, 8:04am says:

So will this be possible in later versions?

+1 vote   media: Under the Grid
Raygoza May 31 2015, 1:49pm says:

TheRedWolf, depends of race, if it's Tau'Ri it would be something of an Admiral Warship that you can improve a bit, further increasing it's ability to tank by installing more ZPMs and possibly Drone launchers to increase damage.
Tau'ri Atlantis starting off with some of these things to do well in battle once built.

Ancients I think will start with 1 ZPM and would need to choose between improving research and expanding the fleet vs upgrading Atlantis just as Tau'ri, a good thing is if both races could use teh same Atlantis but some differences could be introduced.
Like Tau'ri installing tons of guns like in the series when the city got attacked by a huge number of darts.

Also Atlantis could possibly be used as a place to repair frigates, Earth capitalships and some or all Ancient ships as well by docking.

I'd like to see dock repair for larger ships.

+1 vote   media: Atlantis Evening
Raygoza May 30 2015, 3:52pm says:

It's looking very good so far, good luck.

+2 votes   news: The Fall of Gyes: Mission Accomplished
Raygoza May 30 2015, 3:46pm says:

I live in that city, most things about it semed to be recogizable.

+1 vote   news: Quick Update #1 - Just Checking In
Raygoza May 6 2015, 2:17pm says:

Finally it got implemented.

+2 votes   media: SC:V test 004
Raygoza Apr 28 2015, 3:33pm says:

About the music in teh video really reminds me of halo music in some way.

+1 vote   media: First Step
Raygoza Apr 7 2015, 1:43am says:

Could you post some youtube links to videos showcasing the new release?

0 votes   news: Warcraft 1- Black Morass released on Europian server
Raygoza Apr 4 2015, 8:09am says:

Will you include dual wielding as well in the future?

+1 vote   media: Crylo Hud
Raygoza Apr 3 2015, 4:05pm says:

Thanks a lot for a new version, I find it sad that you wont continue but I think you for giving the modding comunity the possibility of continuing to work on this mod and potentially create other mods that add new races teh same way.

+2 votes   download: WarCraft III: Nirvana - Release 1.0
Raygoza Mar 31 2015, 9:01am says:

Does this mean that only local content on the harddrive is at risk and nothing from your steam account itself?

+1 vote   news: WE ARE UNDER ATTACK!!
Raygoza Mar 29 2015, 1:42am says:

Nice to see someone finally implemented this in Cryengine 1, not many make new things with it nowadays.

+2 votes   media: underwaterefx
Raygoza Mar 11 2015, 2:04pm says:

Funny naming, at least let's say he managed to do this in the black market.

+2 votes   media: New research
Raygoza Feb 20 2015, 8:32am says:

I agree with creating a new page though I also strongly believe in keeping the old one, as you know you should ber able to play the priginal HW1 and HW2 games from steam too and thus you could link to these pages for your HW2 mods on the remastered page.

But I sincerely believe you might need to wait with the porting untill you've got the tools confirmed because the real start on the mod for remastered wont be until you actually start converting assets and start working there.

Good luck.

However I think you seem to have enough time to do at least one release for each one of your 3 mods if not more before you get the tools.
I believe that they will anounce a tool release date and not just surprise everyone with tools suddenly ready, my point suggests that you keep developing for HW2 for a while.

+1 vote   news: Homeworld: Remastered & our mods
Raygoza Feb 7 2015, 5:48am says:

Congratulations, I like the trend of more mods becoming their own games.

+2 votes   news: We are now Greenlit!
Raygoza Feb 5 2015, 9:13am says:

What's up with expanded palette, are you able to have more than 256 colors for all units?
Or just reserved more colors for the propeller?

+2 votes   media: propeller palette (palette expanded)
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