I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.
Does this mean that only local content on the harddrive is at risk and nothing from your steam account itself?
Nice to see someone finally implemented this in Cryengine 1, not many make new things with it nowadays.
Funny naming, at least let's say he managed to do this in the black market.
I agree with creating a new page though I also strongly believe in keeping the old one, as you know you should ber able to play the priginal HW1 and HW2 games from steam too and thus you could link to these pages for your HW2 mods on the remastered page.
But I sincerely believe you might need to wait with the porting untill you've got the tools confirmed because the real start on the mod for remastered wont be until you actually start converting assets and start working there.
However I think you seem to have enough time to do at least one release for each one of your 3 mods if not more before you get the tools.
I believe that they will anounce a tool release date and not just surprise everyone with tools suddenly ready, my point suggests that you keep developing for HW2 for a while.
Congratulations, I like the trend of more mods becoming their own games.
What's up with expanded palette, are you able to have more than 256 colors for all units?
Or just reserved more colors for the propeller?
I'm a new follower and as for games like this I really like ShadowGrounds Survivor, from aliens you get weapon parts and with those you upgrade the weapons you have.
Usually there's a damage upgrade, an ammo upgrade and a secondary fire upgrade.
The flame thrower had damage, big cannister (removing reload) and spewing napalm on the ground, this way you ignite it and make fire traps.
The Minigun had reduced time(two seconds to fire afterwards only 1), extended barrel (making it an Autogun) and sentry parts making it a stationary turret.
As the character gains experience he could unlock abilities which he then buys wit experience points.
Like getting a motion Scanner, increase medkit size etc.
This game does not have an inventory system but I really like the crafting system of weapons.
I'm glad you guys finally managed to ge past the 9 button limitation.
Finally after so many years, you guys do some of the hardest pluins for StarCraft, Congratulations
I believe that the closer you are to giving up, the closer it is to be finished.
Just hanging out long enough, by never giving up you'll get it done.
If you give up now you seem likely to keep thinking on it. But if you finish it all together you will feel free with a sense of acomplishment of a Project that took many years.
If you are looking for more reasons to keep working on it I believe all your followers are waiting on it, if you need some ideas, you could post an image or an article specifying what kind of suggestions you want, and followers like me are going to wnat to help you with that.
Interresting, seems Viking inspired
This is awesome, will there be any limitation to this?
In SC2 as you know the Warp gate had a cooldown, will you be implementing somerthing like that?
These are for planning of the jungle terrain overhaul for SC1.
Why not the real time and thus confuse players?
So you managed to increase it?
Do the different characters get some different stats?
I suppose even though this mod follows the lore and keeps building on it, it still has complex mod gameplay.
It's finally in the game, awesome!
Is it going to be the starting ship?
I suppose warping in units will be allowed if this has that function.
Happy new Year.
It really looks like the one in the series.
That's an incredibly good looking ship, thanks a lot Davide and Julian.
Is this to inspire people to use Hotkeys to improve their gameplay?
It looks really cool, but if I may make some suggestions, I'd say that it goes way too slow to build since in HW2 you build one ship at the time while in HW you can build several ships at the time, I say that build times have to be compensated for that, and because of that research times as well.
I know the mod is not done but I'd like to suggest you guys to give the Support Frigates the repair ability, the effect could be cimilar to teh resource gathering effect but in Green.
I like this mod a lot and the fuelscript seems to work flawlessly.
Those look cool.
I don't know if you got a better idea but what about a very strong EMP pulse with wide range unless this actually becomes a bomb that explodes itself and many things around it.