I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.

Comment History  (30 - 60 of 1,392)
Raygoza Dec 7 2014, 5:28pm says:

Targetting System?

+1 vote   media: Plugin Test
Raygoza Nov 15 2014, 4:53am says:

By the way can the main building ever be repaired repaired?

I suppose it might and the zergs could heal over time and Protoss´s only get it's shields recharged and you could let the shields to be as much as the health or more.

+1 vote   media: Terran Console WIP
Raygoza Nov 14 2014, 11:45am says:

Do they teleport for real?

+1 vote   media: Chrono Battlesuit test
Raygoza Nov 3 2014, 4:15am says:

I didn't mean skipped, just that take more frames of the idle animation in order to get a slower moving idle animation that will still look smooth as a GRP while not seeming to play too fast each time the unit stays still.

+1 vote   media: First Step
Raygoza Oct 27 2014, 5:17pm says:

I think it's getting too robotic although it is cool.
And you might already have enough heroes for the Terran already.

I suggest making heroes for the other races and then consider adding more, otherwise one race might end up with too many and then you might feel forced to make an equal amount of heroes for the other races.

+3 votes   media: Nameless WIP
Raygoza Oct 26 2014, 5:40am says:

Startuing to sound a bit like Dota, with the mix of some base mangement.
It will probably be fun.

+1 vote   media: Terran Status 5
Raygoza Oct 22 2014, 3:17am says:

He looks very good.
I like the fact that he isn't a military.

+3 votes   media: Anthony Yaremov
Raygoza Oct 20 2014, 3:22am says:

End of the year, that way you'd be able to get feedback like bug fixing requests, otherwise we wouldn't really know what you already planning to fix or polish.
And gives a much better game experience.

+4 votes   article: [POLL] Do we release this month?
Raygoza Oct 13 2014, 4:38pm says:

This is amazing.

+1 vote   article: Warcraft 2.5 the battle for Azeroth continues!
Raygoza Sep 10 2014, 1:09am says:

Does look very cool and that gatling gun should give it a high fire rate to spray bullets if you follow realism, nevertheless it's going to be good too even if you only follow the HW1 fire rate of it.

+1 vote   media: "Bandit" Turanic Interceptor
Raygoza Aug 31 2014, 2:18pm says:

In which engine SC1 or SC2?

+2 votes   media: COMING: WHEN IT'S READY
Raygoza Jul 3 2014, 11:49am says:

Does that mean a release soon?

+1 vote   media: good to go
Raygoza Jun 25 2014, 6:36pm says:

Is this a view from the top or bottom or of a side?

+1 vote   media: Bentusi Destroyer
Raygoza Jun 25 2014, 2:04am says:

I agree with KYSD.

+1 vote   media: Portrait
Raygoza Jun 22 2014, 4:46am says:

Your Progenitors Rock.

+1 vote   media: Defeat of Progenitor: part 1 (Test Game)
Raygoza Jun 20 2014, 5:05am says:

Tell me is the tech sssembler a resource depot as well?

+2 votes   media: Coalition Techtree Preview
Raygoza Jun 7 2014, 4:35am says:

Very strange

+1 vote   media: Weird
Raygoza May 18 2014, 1:31pm says:

I'm glad it's going better and that you are optimistic.
In the ling run doing the hard right things end well although there are many difficulties on the way.

By the way is it only this mod or the Universe mod too that is on hold?

+2 votes   article: An explanation created at 06:15 AM - 18/05/2014
Raygoza May 6 2014, 5:11pm says:

Pink becomes team color in game.
Though I think a Dark Templar version of it should have the colors of the Oracle.

+1 vote   media: Tempest
Raygoza May 1 2014, 12:49pm says:

Slmething I would really call a Battlecruiser.

+1 vote   media: Strategic Battlecruiser with 20 Nuke Launchers!!!
Raygoza Apr 15 2014, 4:27pm says:

Yea, add some variety, some tree types could also make gatherers return more lumber per trip as the high yield minerals in SC2

+5 votes   media: New trees?
Raygoza Apr 7 2014, 4:53pm says:

You know in the WC3 campaign the a human leader said that the undead grow in numbers by every slain man, could this be implemented too?
I consider having an alternative resurrection spell that is more expensive but provides ermanent units. Could be overpowered.

Anyway when the Necromancers Resurrects corpses I think it would be a lot cooler if the resurrected corpses were something in line with what diead.
Footman becoming skeleton warriors, Gunmen becoming Ghouls, Grunts becoming Skeleton Grunts.
Sorcerers becoming Banshees or some other undead spell casting unit.
Mages becoming Skeleton mages or Necromancers, Priests becoming Necromancers or something else.
The point is that there are options.

+2 votes   article: Undead Base
Raygoza Apr 1 2014, 5:25am says:

So much more meaningful a crate can become in a complex mod than in a normal game.

+1 vote   media: Work In Progress: Crate System! (HWAT model)
Raygoza Mar 25 2014, 2:44am says:

I don't understand, you say the non demilitarized version is stronger and from the first war, later you say that it also has a CIWS too, so what does the demilitarized version have?

+1 vote   media: Differences between the two versions - v1.6
Raygoza Mar 12 2014, 6:48pm says:

What does it mean?
Does it mean that what you are looking at will be seen clearer than objects and stuff around the currently watched object.

0 votes   media: Lost Squad Dynamic Depth Of Field test
Raygoza Mar 10 2014, 1:44pm says:

What visual differences are there in desktop mode?

+1 vote   media: racelee07 music plugin coming soon
Raygoza Feb 27 2014, 11:16am says:

Looks very good.

+1 vote   media: Mission 01 Sneak Peaks
Raygoza Feb 19 2014, 11:31am says:

my computer screen res is 1600x900

+1 vote   download: Ground Control 1 resolution changer
Raygoza Jan 4 2014, 2:52pm says:

By the way you could also kind of making a Farcry enhancer by adding features to the original game, could be released as an addon or a mod.

+2 votes   article: real game play
Raygoza Nov 14 2013, 9:03am says:

Best archon conversion I've seen

+3 votes   media: Archon preview
Raygoza Nov 6 2013, 10:34pm says:

It works for me though.

+1 vote   media: Fog of War - Finished
Raygoza Nov 5 2013, 9:39pm says:

That explains why the video is not linkt to the mod.

0 votes   media: Alpha SC: V campaign unit - Warhound
Raygoza Nov 3 2013, 6:49pm says:

I also wonder what they are because I remember the regular beacons being done

+2 votes   media: Misc.
Raygoza Oct 15 2013, 12:44am replied:

In a such mode maybe a crafting system could be implemented, and wespon parts could be combined to upgrade some aspects of a weapon or to build specific weapon parts to combine with a weapon to create a new one, like an extension barrel for a minigun makes the autogun, and for other upgrades could be a bullet upgrade to increase damage and possibly some weapon parts to make turret parts which with secondary fire will deploy the autogun or minigun as a turret.

+1 vote   media: Cool new feature for medkit
Raygoza Oct 2 2013, 8:00pm says:

The attachment system and stuff you choose trough icons really reminds me of Tom Clancy's Rainbow 6.

0 votes   media: An old pre-release video
Raygoza Oct 2 2013, 2:53pm says:

It's very nicely done but it might look too clean, perhaps a bit dirtier floors and less reflection would be a nice touch.

+1 vote   media: picdump 30.9.2013 3/6
Raygoza Sep 20 2013, 4:12pm says:

About this I'd say mostold pictures are actually not on this mod page but on the other 2 or three pages that were used by the mod team before.

+1 vote   media: Notice: We plan to remove and add images
Raygoza Sep 19 2013, 3:04am says:

I guess that's all the media in the right order as well, and this is more than I asked for, thanks a lot for the order of things as well.

+2 votes   media: Homeworld vs Babylon5
Raygoza Sep 2 2013, 6:52pm says:

I must say that this is aswesome, I wonder how it'll make you feel when you play the mod.

+2 votes   media: Trailer Music v2
Raygoza Aug 29 2013, 2:51am says:

This music is very good.

+5 votes   media: Underhell Chapter 1 OST
Raygoza Aug 19 2013, 3:13pm says:

Somehow reminds me of StarWars.

+2 votes   media: New Splashscreen Art: The Ascadian Isles
Raygoza Aug 13 2013, 1:32pm says:

I think breast might be too big and for a zombie game it might not be so practical with breasts of that size,c I'd sugest to reduce them a bit.

+1 vote   media: Early concept for Christina, the lounge singer.
Raygoza Aug 8 2013, 3:33am says:

First tim ever there's gonna be a woods in a Portal mod.

+1 vote   media: Chapter 4: WOODS
Raygoza Aug 5 2013, 1:12pm says:

Looking forward to your improvements and good luck.

+1 vote   media: "Testbox" - Cargo Container Design
Raygoza Aug 2 2013, 3:05pm says:

How soon do you think that you can show us an example of a real ground base?

+1 vote   media: Base Wall
Raygoza Aug 1 2013, 4:15pm says:

Also looking nice, does remind me of the replicator planet in Stargate Atlantis.

+1 vote   media: Building 2
Raygoza Jul 30 2013, 12:17pm says:

They look very cool and also seem to look a little bit like ships.
Perhapps you'd like to have ships buildable at the ground in structure liek form.

+1 vote   media: Building 1
Raygoza Jul 26 2013, 12:32pm replied:

Is it really Far Cry 3 in Cryengine 1?

+1 vote   media: msi afterburner recordingtest
Raygoza Jul 20 2013, 5:24pm says:

Maybe you could have a counter for the number of health kits left in the inventory right under the image of the health kit, the text color could be of white/grey color or be teh same color as the green sign on the aid kit and then turn grey as the kit image would when you're out of health kits.

+4 votes   media: Finished HUD
Raygoza Jul 17 2013, 5:28pm says:

About the yellow bubbles, should they be team colored as well?

+1 vote   media: First animated building
Raygoza Jun 26 2013, 4:33pm says:

That would be awesome.

+2 votes   media: Hangar Bay textured
Raygoza Jun 24 2013, 5:00pm says:

The Odyssey is the ZPM BC-304 and has been special in your mod and had it's name written for a past few versions.

+1 vote   media: New name details for each BC-304 (Letters in 3D)
Raygoza Jun 24 2013, 3:07am says:

It actually is

+1 vote   media: Super Heavy Force Field
Raygoza Jun 24 2013, 3:06am says:

It looks amazing, I hope it does bend around the ship and that it's not like a static wall from the sides.

+1 vote   media: Vaygr Mothership Force Field
Raygoza Jun 13 2013, 11:03am says:

It's also ery good looking, a lot better than those HW2 Tanis space stations.

+1 vote   media: Station
Raygoza Jun 7 2013, 2:51am says:

Right, now I also know.

+1 vote   media: 1
Raygoza Jun 1 2013, 2:08am says:

This looks great, by the wya it looks kind of funny that the Vulture matches the Protoss colors.

+1 vote   media: Wirefram and Portrait Update.
Raygoza May 27 2013, 3:37pm says:

Will there be an Enlisg version of this?

+2 votes   article: HunCraft Genocide new units
Raygoza May 26 2013, 6:58am says:

If turret is constructed, do you get 75% of it's cost back too.

+1 vote   media: Salvage
Raygoza May 24 2013, 4:53pm says:

I'm glad this works kind of like an own mod and not as a patch to the real complex downloads by the way.

+1 vote   download: Complex Enhanced 8.5.1
Raygoza May 18 2013, 12:39pm says:

This weapon does look cool.

+1 vote   media: Orbital Weapon - Ion Cannon Strike
Raygoza May 17 2013, 3:48am replied:

You seem to be right considering that you can't see the shadow.

+1 vote   media: UI
Raygoza May 12 2013, 11:40am says:

Nice, 1.16.1 SC compatibility, reuse of previous version's icons is good for now, the mothership amount limit, please share that knowledge with the community.
If I may suggest some things I'd say start work on the races and not only the units and their balance, also it seems to be better having good looking well made units and buildings than just half good lucking and redo those later even if you'd have to use the old graphics as place holders for new graphics.

Also if some other mod has plugins or functions that you want/need ask to get them and credit the creator of such features.

By the way the Mothership is very pretty and well made, and it seems this will be a good mod in the end.

+1 vote   download: StarCraft: v. 1.0.9
Raygoza Apr 28 2013, 3:23pm says:

Even though it looks cool isn't it supposed to be a ground unit?
The regular queen was not bad though but may not have earned it's title even as a spell caster with some special spells.

Sure you want the SC2 Queen?
Might look too different, an option could be converting the SC2 remake of SC1's Queen.

+1 vote   media: Hero Queen
Raygoza Apr 25 2013, 1:49am says:

Please show a video of these units.

+1 vote   media: Outback Hunters
Raygoza Apr 25 2013, 1:40am says:

It looks nice but what is it supposed to be?

+1 vote   media: Infested Mutation Core
Raygoza Apr 23 2013, 1:18am says:

about including the Progenitors, what would you think if you'd start with the PTV SLeeper from the 0.04 version?

I mean there's no reason for the Progenitors to send an unprotected Hyperspace gate and let it take over everything, also please test the old version yourself and you'll notice why I likle the hyperspace effect configuration on the old version, it's perfectly timed.

ALso I'd prefer if you don't link drones and are able to dock them at the Sleeper or the Dreadnought or Keeper but that's up to you.

I still think the idea of Power generators is a good one but I think you could find some way to have harvesters as well.

ALso I like the weapon and armor tunings while you fight which means that it's an AI whgich learns and adapts.

Also I like the strike crafts of Sabbath of the older version in which the Shifler (the prog enitor drone)gets an upgrade which makes it play the role of a bomber well and have phase shields and a fighter called Devastator.
The mover is more of an endurance ship but I like the tow ability of the new one, movers aren't bombers but they should be good at fighting something too and keep in mind that the Progenitor Drone is an anti all fighter and should also have a better phase shield.

About frigates I like the new ones .

I like the Reaver of the new version too, I hope that you agree with me in most of my opinions and could make the changes.

This also means that the gate will be sort of a shipyard which also can build Sajuuk which can't be built otherwise, also builds capitalships faster and should not build anything smaller than a capitalship, maybe the frigates should be allowed too.

About power I suggest that in the Dreadnoughts case as in the HW2 campaign, cosidering that the Kepper is a lot more powerful, is smaller and is classed destroyer it means that the Dreadnought can be a lot more powerful once more systems are online and upgrades are researched.

+1 vote   media: Progenitor will be added, stage 1: models from PTV
Raygoza Apr 19 2013, 11:28am says:

Though about the Hybrid, shouldn't it be having energy swirling around it?

+1 vote   media: Hybrid Avatar
Raygoza Apr 16 2013, 9:30am says:

Looks nice, where is it from?

+1 vote   media: New Terran Cannon
Raygoza Apr 13 2013, 9:57am says:

You know if you'd get the Corrupted Protoss guardians in this mod they would look awesome.

+1 vote   article: Demo 0.1v Incomplete Units/Bldgs/Skills List
Raygoza Apr 12 2013, 1:08pm says:


+1 vote   media: New Refinery
Raygoza Apr 11 2013, 2:29am replied:

Would the sprite solution be possible?
Maybe then with triggers it could be made to appear more red under certain circumstances.

About the palette swap, is it only for volcanic maps?

+1 vote   media: tiletest
Raygoza Apr 10 2013, 3:42pm says:

How do you do this in this game on volcanic maps?
Is it like a color filter on the map that makes everything appear more reddish?
like a transparent window, in at least 1 RPG map I've seen an area which is all blueish because of a Pylon field auras being put on each other over a whole area, is this something of the same nature?
Being a sprite which is reddish and covers the whole map?

+2 votes   media: tiletest
Raygoza Apr 4 2013, 1:11pm replied:

Then I guess that it would be great as a hero, will you include the regular Viking still?
In any case the regular is pretty cool too, this one might attract too much attention, but you decide.

+1 vote   media: New Viking
Raygoza Apr 1 2013, 11:14am says:

This is awesome, if an other modification could be made to ignore choke points blocked by your own units that are not in hold position this would be great, that way you wouldn't have to click the unit next to an other unit till it moves, like the guy did here to wait till the Viking moved till the path was clear.

By the way who's GAGmania?
And will this plugin be shared with other mods if they credit GAGmania and maybe Burning Grounds too?


+1 vote   media: plugin test
Raygoza Mar 30 2013, 11:07am says:

This looks awesome, do you think that TheBest will allow other mods to use parts of he's stuff?
I mean the dusk wings attack looks very good.

By the way this clip reminds me of the movie Avatar when it comes to the air ships, these Dusk wings really remind me of them.

+1 vote   media: Dusk Wings
Raygoza Mar 28 2013, 10:44am says:

Something makes them look like they're floating, I know, something is wrong with the shadow, in SC1 the Shadow only leans North and if it's visble under the unit it looks like it's flying.
But they do look pretty cool though.

+1 vote   media: Void Stone Zealot
Raygoza Mar 13 2013, 2:41am says:

What is it supposed to be, looks like a Marinized Protoss unit that has a gun that charges electricity to shock a small area of ground around the target.

+1 vote   media: Dark Vindicator
Raygoza Mar 12 2013, 11:19am says:

Will you be able to fix t his without making other units loose their colors?

+1 vote   media: This is embarrassing
Raygoza Feb 22 2013, 2:15am says:

Looks like it's actually in SC1, is it?

+1 vote   media: Poor Zerglings
Raygoza Feb 17 2013, 12:46pm says:

It does.

+3 votes   article: Shadow Of The Infestation beta test
Raygoza Feb 12 2013, 3:41pm says:

About the reactor, does it mean that the production boost is a bit less than double?

+1 vote   download: SC Revolution Mod 1.6
Raygoza Feb 7 2013, 1:59am says:

Now everything looks heavily infested unlike how the Dark Evolution mod made things look like.
By the way I still liked the Spikes at the front of the Barrack from the previous one you used.
It gives me the impression that the inside is totally covered by the infeststation and thus allows it to build zerg units too.

+2 votes   media: New Infested Terran Building
Raygoza Feb 5 2013, 10:08am says:

What would you think of the real Twilight Archon instead?

+1 vote   media: Redesign Twilight Archon
Raygoza Feb 1 2013, 2:08am says:

I'm sorry but I don't like it, the panel takes way too much space but the edges the the buttons are Terran unfortunately.
I'd suggest using the SC2 interface instead, that way you get enough space for everything without any thing taking too much of that space.

+2 votes   media: ScreenShot #1:Force Fields
Raygoza Jan 30 2013, 4:52pm says:

Hi would anyone like to contribute to this project of saving the Homeworld franchise?
There's only a few days left and I want the Homeworld franchise to be saved.

+1 vote   group: HOMEWORLD 2 ONLINE
Raygoza Jan 30 2013, 2:16am says:

Did you change the wireframe or did you replace an other unit?

+2 votes   media: New Hybrid Reaver
Raygoza Jan 27 2013, 1:14pm says:

How did you make everything clearer?

Raygoza Jan 26 2013, 1:49am says:

By the way shouldn't it look mostly green whatever color it may belong to?
Though it does look very good considering that you'd converted it.

+1 vote   media: Baneling Model Completed!
Raygoza Jan 19 2013, 3:01pm says:

Looks nice and interesting, maybe your new style would be for the other race you're doing.

+1 vote   media: 30min Sketch
Raygoza Jan 19 2013, 12:34pm replied:


+1 vote   media: Recent Concepts
Raygoza Jan 18 2013, 5:57am says:

Then adding those name changes to my idea could be very good.

+1 vote   media: Standard Beast Team fully finished
Raygoza Jan 18 2013, 4:38am says:

Please explain.

+1 vote   media: No more Updates
Raygoza Jan 16 2013, 1:02pm says:

I'm glad you're happy.
By teh way how is further progress going?

+1 vote   media: world taken by the beast
Raygoza Jan 16 2013, 5:08am says:

Thanks that you never actually left.
That Kad ship does look good though

+1 vote   media: Tex. Drawing - Kad Collector, FX&UX
Raygoza Jan 3 2013, 4:44am says:

Even though it seems completely unrelated to that mod except for some shared things I guess, but it probably looks a lot better with the changes though.

+2 votes   download: Starcraft 2 Fenix Legacy Mod V 0.1
Raygoza Jan 3 2013, 4:32am says:

I don't find any of those folders to put the reg file in.

+1 vote   article: Color Problems in SC1 for Vista/7
Raygoza Dec 25 2012, 12:25pm replied:


+1 vote   media: Sucker!!!! (STC model)
Raygoza Dec 24 2012, 5:24pm says:

Keep in mind that he seems to have a speed boost to nearly every ship in the mod.

+1 vote   media: Sucker!!!! (STC model)
Raygoza Dec 24 2012, 8:36am says:

Looks great but does it look better than your previous one?
Comparing both in Action?

If you'll keep this for Chrono Boost consider your earlier chrono boost as the Dragoon Overload if it isn't too much.

+2 votes   media: Crhono Boost (by TychusFindlay)
Raygoza Dec 23 2012, 5:14am says:

Is the the healing beam possible to make?

+1 vote   media: Skibi's Angel added and Odin grp changed
Raygoza Dec 21 2012, 2:23am says:

Very Cool effects, I personally like that the vortex now makes sense, it gathers energy from around to keep the stasis fields up.
Btw it seems the video is running in a faster rate.

+1 vote   media: Introducing the Mothership beta and vortex - nuke
Raygoza Dec 19 2012, 4:09am replied:

I'm glad for you and also because you are determined to keep up going unlike what many else would have done.
You have my hopes for this mod.

+1 vote   article: Dec 2012 Update
Raygoza Dec 17 2012, 1:59pm says:

Are there any tutorials on how to play Free mod, the latest available vesion that is.

+1 vote   article: Why we stopped developing FREE MOD
Raygoza Dec 16 2012, 2:32pm says:

Looks very cool, and I also think waiting is very boring.

+3 votes   media: stuff
Raygoza Dec 13 2012, 9:01am says:

This is awesome and your work is incredible ther way you have introduced new features in the HW2 engine which no one has done before.

+2 votes   article: Saucer Separation and new modeller!
Raygoza Dec 5 2012, 3:46am says:

About soem vehicles the driver should maybe not be the one able to shoot and if he is only at certain parts, I suggest the driver being able to shoot from he's side of the car only which would only be at the door he's at.
The Second player would be in the turret position in which you could either mount something like a manuverable turret for the second player to control, this would remind me a bit of Halo though.

Also all army vehicles should probably withstand most firearms fire as they are supposed to be armored.

By the way, will you include a tank at some point?

+2 votes   media: Indev Testing #1
Raygoza Nov 29 2012, 10:49am says:

Yeah looks very good.

Raygoza Nov 25 2012, 12:35pm says:

Does this mod have any similar mechanics to the Territories mod?

+1 vote   media: Importable Map presets ^^
Raygoza Nov 24 2012, 2:19pm says:

It looks so good and seems true enough to the lore to fit in for functionality, please tell me how you'll plan to do the Asgard race.
As far as I know they have no fighters, what will their fleet composition be of?

+1 vote   media: Space Station - Asgard Race
Raygoza Nov 23 2012, 3:13am says:

Just wondering but shouldn't the Jumper be colored a little more like the images of it, like the image in the interface?

Though it's looking really good

+1 vote   media: Jumper Problem solved ! More screens
Raygoza Nov 4 2012, 3:03am says:

Same here and the reskin is also looking good, guess the color was changed into dark blue almost grey and then some details were added to every frame giving the blue and green colors, I guess the blue color might be the team color.

+3 votes   media: Hybrid Juggernault WIP
Raygoza Oct 24 2012, 3:24pm says:

About those parts looking like tubes above the big fan were actually made by mistake, when you edit stuff with this low resolution you really have to zoom out to get the picture.

The hard thing to accomplis was making it small, since in the image it's actually leaning towards you a bit and that made it very hard to edit.

Now when the base design is made all that has to be done is adding the animations (same image with only the next frames of the moving parts from the normal Supply depot.
Unfortunately I do not work with Graphics, just saying that it would be easy for someone who knows to get it looking properly in game.

+1 vote   media: Remade Supply Depot
Raygoza Oct 11 2012, 11:51am says:

A nice dawn

+3 votes   media: After the Rain
Raygoza Oct 6 2012, 11:22am replied:

A lot of the effects especially.
By the way the gun flashes, do they belong to the unit or to the weapon effect?

+1 vote   media: Firebat
Raygoza Oct 6 2012, 11:15am says:

It's attack look awesome, I really hope that several things of this mod will be shared with other mods because of their awesomeness.

+1 vote   media: Firebat
Raygoza Sep 26 2012, 2:12pm says:

Could anyone gove me a link to their page and see what you all mean, you said that their group is for wedding photography and videos, what does that have to do with Stargate in the first place?

+1 vote   media: SSC Studios become European Games Touch
Raygoza Sep 24 2012, 4:40pm says:

As races it seems like teh Ancients and the Replicators do the same thing except for the Satelite.

+1 vote   media: "Asurans needs a LEADER"
Raygoza Sep 18 2012, 1:49am says:

Guys I wonder, will you ever simplify the HW1 races to act as in HW1?

Just because HW2 uses shipyards the HW1 races don't need to do the same thing, different things can be done to balance this.
Have a single Mothership she's the most precious thing you have and should therefor be very though (or at least Mothership armor research should be very good).
Also only being able to build destroyers and above from the mothership makes iit possible to get access to the Heavy cruisers relativly early, though spamming them is not possible because you only got the Mothership, heavy guns research takes some time as well as all other research required for the ship.

HW1 was never about big armadas of huge ships, but focused on small and medium ships with great suppport of larger ships.

By the way what would you think of making the tech tree as HW1 too?
Chassi research replacing the need of modules.

I'm saying this because I got some people introduced to the mod and they quit because it's ver similar to the HW2 tech tree with other ships which made them dissappointed on the HW1 races which is what they really wanted to play in HW2.

After finding the balance of production time, research time it can be applied to the Kushan, derelict, Taiidan and posssibly the Raiders and Kadesh.

+1 vote   article: List of ships in game for the various races of HWU
Raygoza Sep 10 2012, 11:42am says:

The style of the mod really resemblences Resident Evil 2.

+4 votes   media: In Peremptorys' Shadow - Part One
Raygoza Sep 6 2012, 1:24am says:

Really good news, you were very lucky.

+4 votes   article: Underhell Greenlight: Between righteousness and luck
Raygoza Sep 1 2012, 12:35pm says:

The units are so very good converted with very high quality and the team colors look the same as the SC1 units.
It seems like the units are over sized, The Starbase is cool, never sen anyone else actually making it.
This is even more work put into graphics than SC1 stuff ever had.

+2 votes   media: Burning Ground Update
Raygoza Aug 19 2012, 2:03pm says:

What is it?
Nver heard of it, could someone explain?

+1 vote   media: "Calamity" Platform
Raygoza Aug 18 2012, 4:22pm says:

It's similar to Twilight but is it supposed to mimic some Terrain type in SC2 or not and if it is which one?

+1 vote   media: Ice Map tileset
Raygoza Aug 15 2012, 3:11am says:

It looks so good.

+2 votes   media: New Sentry Graphics
Raygoza Aug 2 2012, 1:08pm says:

Looks good but does this mean that the Ori wont be playable?

+1 vote   media: New mod description
Raygoza Jul 27 2012, 2:41pm says:

I don't remember much of Destiny's hyperspace effect, if the effect is similar to the Star Trek effect in the way it works you could ask them hoe they made it.

+1 vote   media: New Hyperspace - By Thitest
Raygoza Jul 23 2012, 12:14am replied:

You could make an option of running spinning planet scripts.

+1 vote   media: New Map : Earth Rotating with Moon
Raygoza Jul 20 2012, 8:28am replied:

So true, and real life should always come before anything else.

+2 votes   article: Apologies to Aliah
Raygoza Jul 20 2012, 3:43am says:

I never got the impression of that it was Aliah's fault nor do I think it is, there are always drawbacks in life, big or small and some caused from misunderstanding and misinterpretation.

Something I still don't understand is why Aliah is leaving, I thought this whole mess was sorted out and we're all humans.
Everyone makes errors everyone could be interpreting things wrong.

+3 votes   article: Apologies to Aliah
Raygoza Jul 11 2012, 4:39am says:

Are you saying that you'll remove the Battlecruiser with the siege canon?

+1 vote   media: Switching ships in PRT turanic team
Raygoza Jul 11 2012, 4:00am says:

Yay, your work will continue and this mod wont be dead, for now at least.

+2 votes   article: Return to work Far Cry 2010 Mod
Raygoza Jul 6 2012, 12:37pm says:

Hope it wont alter the regular vulture, in graphics at least

+1 vote   media: Infested Vulture
Raygoza Jul 5 2012, 4:09am says:

Look very good but I wonder, how can you over powret he thrusters twice as much?
With my experience I know it's possible to overpower things but not way too much, they break.
Considering that those engines already needed a lot of power in the first place and now a second stage thruster.

Where would you get all that energy?
A good idea would be unpowering other systems like weapons and maybe even manuverabuility when it comes to the 2nd stage thruster, could be used to cover very long distances

0 votes   media: New 2nd stage thruster FX (HWU model)
Raygoza Jul 1 2012, 3:15pm says:

Is the video laggy for you?
No it's not buffering and my computer have handled videos much more demanding, even just watched a clip on youtube in HD and no lagg.

+1 vote   media: Fixed Siege Cannon firing sound
Raygoza Jun 29 2012, 11:58am says:

looka very good, though why do the Taiidan's have a Progenitor Dreadnought?
Also nice music, I guess it's actually in game.

+1 vote   media: Epic Slug Fest Between Taiidan and Hiigarans
Raygoza Jun 25 2012, 1:50pm replied:

Wow very convincing screen shot, you could easily think it's a shot from HW or HWC, but I noticed the engine tail.

It's the only thing that makes you sure that this shot is not from HW or HWC, otherwise it would actually be from those games because the formation are easy to replicate.

+1 vote   media: Taiidan Ingame Screenshots
Raygoza Jun 25 2012, 1:43pm says:

Yeah, the Kardarian Empire
It was clearly not the Kadesh because since when are they peaceful?

I knew this was coming, what else would be an empire?
I know about the Taiidans in HW and HWC, they weren't peacefully but keep in mind that it's an entire race we talk about, some may just as well made a own peacefully empire.

By the way, does some of the resources come from the Taiidans from the mod that was going to bring them back?

+1 vote   media: Taiidan Ingame Screenshots
Raygoza Jun 20 2012, 1:34pm replied:

It does also look like the SC2 Nuclear Silo which is a campaign building.

+1 vote   media: Screenshot
Raygoza Jun 20 2012, 12:37pm replied:

It could spawn Hybrids, though they should be expensive and the access to this chainber should be in the very late game and possibly only available during a campaign, things could get unbalanced otherwise.
An idea for the Hybrid could be the Fusion mod's Avenger unit.

+2 votes   media: Hybrid Chamber
Raygoza Jun 12 2012, 10:03am says:

It just looks so good.
By teh way are you back to active modding?

+2 votes   media: Recent Artworks
Raygoza Jun 12 2012, 10:02am says:

Interrestin that you create some special vehicles, those really doesn't exist in SC and they should.

+1 vote   media: New Engineer : Technical Architect
Raygoza Jun 12 2012, 10:00am replied:

That's what I meant with anywhere, I want it too, some of those who posted comments there are on moddb too, I contacted Pouk but he says he doesn't have it.
And I think I asked a few more people which turns out doesn't have it either.

+1 vote   media: What is your Ancient Worth ?
Raygoza Jun 11 2012, 5:39pm says:

Take a look at this,you maybe be able to do something similar.
(By the way, I cannot find this mod anywhere)

+1 vote   media: What is your Ancient Worth ?
Raygoza Jun 7 2012, 6:15am says:

Me too, now I can convince no mod player to play the modwithout getting trough so much troubble like downgradinng and such.

+1 vote   article: 1.16.1 support
Raygoza Jun 6 2012, 6:59pm says:

Don't leave us, please, put this on ice again and teach others about certain unique things in your mod.
I beg you don't end this, it's the best mod and please keep it that way.
By the way, I think you might want the HW2 Music player to be included
Youd could also mod HW2 with the X-system which is a free licensed mod scripting system.

By the way, you should also take a look at what the Free mod has used it for, if I remember right you select a ship and press docking and you'll dock, maybe it is possible to add new commands like link and using the "L" hotkey.

+1 vote   media: Final Release
Raygoza Jun 2 2012, 9:50am says:

Please don't add this, it's somewhat riddiculus, Siege walkers that are Goliath looking doesn't fit the race, even if it's recoloured and some shapes changes, please don't.
I suggest adding the Colussus, If you make he's upperbody a air weapons could damage it and ground weapons too because the legs are on the ground. this is like if a Siege turret would be an air unit, I think the tank would have taken damage anyway.
What's needed to do is also making it limited to not be able to walk on water, space, tar or lava and the colussus unit itself is done.

About the attack I suggest a sweeping attack like in StarCraft 2, after the Colussus targets a unit it will sweep with it's lasers from both sides, sweeping the lasers and crossing the lasers till they reach the other laser's starting point, the lasers could have a very high fire rate with low explosive damage to mimic the SC2 Colussus Laser.

+1 vote   media: Protoss Goliath?
Raygoza Jun 1 2012, 3:29am says:

About the Hive frigate, the Drones should be built automatically, it wouldn't be good if you manuallt have to build them.
Also it would be good if you couldsend the drones with the special attakc button, even make the attack box, that way you wont have to focus firing on one unit at the time to launch the Drones.
Also it would be good if aggressive mode means that the drones will keep on fighting even if tehir primary target is destroyed.

+1 vote   article: HW@ drones up and running in HWU
Raygoza May 18 2012, 5:24am says:

This means that there wont be any connection between Zerg defensive structures and the Creep Conony which will become a Creep tumour, remember that it takes less space than a Cree Colony.

+1 vote   media: New GRP's New Portraits!
Raygoza May 17 2012, 3:50pm says:

I sure hope so, good luck by the way

+1 vote   media: New Corruptor
Raygoza May 17 2012, 5:18am says:

Maybe the dreadnought should be the only capturable ship because according to the Campaign they actually got hold of one before, but in teh hands of the other races it should automatically get weaker.

I did take a look at the Hiigaran research tree and I noticed a Mover health downgrader as an already done research, this explains why the Movers built by the Pride had less health than those from the relics.

I suggest giving both Vaygr and Hiigaran the same downgrade but for the Capturable Progenitor ships.
Meaning that the game would automatically get more balanced because the Hiigarans and Vaygrs do not know how to operate the advanced systems very well.

+1 vote   media: Attack of Progenitor CPU-Player (Test Game)
Raygoza May 3 2012, 9:01am says:

I am glad for you and the progress.

+1 vote   article: Mod update
Raygoza Apr 26 2012, 1:47am says:

I looks lite to little to actually get an idea of which movie it is, considering all the movies that exist today and this is only from one of them.

+1 vote   media: Bitch, Please.
Raygoza Apr 1 2012, 2:59am says:

What is DX7?

0 votes   media: Brand New Images
Raygoza Mar 31 2012, 10:27am says:

Can't you share authority?

+1 vote   article: HOmeworld Universe 0095
Raygoza Mar 25 2012, 3:26am says:


+2 votes   article: Release: Alien Swarm 32 player matchmaking.dll
Raygoza Mar 21 2012, 9:26am says:

You could take a look at the really giant H*A*C*S maps. their size combined with the beckground makes it lag on my computer when I look at the background image (On the places on the background with images)
(star images)

+1 vote   media: Orbital Hangars Online
Raygoza Mar 14 2012, 7:16am says:

I would suggest something in between and no one of the extremities like Noon and midnight, I would prefer later on the afternoon where it's not that bright outside but not to dark either.

+4 votes   media: Time
Raygoza Mar 12 2012, 2:11am says:

I really feel for you and hope that you will get some people that takes this seriously.

+1 vote   article: Mod update and Team notice
Raygoza Mar 11 2012, 4:14pm says:

I don't get it, by the way if you know how to make the Creep more SC2 like that would be awesome, I know a few guys which would like to know how to edit the Creep.

+1 vote   media: green creep
Raygoza Mar 8 2012, 12:13pm says:

This will probably make players to not choose the Protoss unless it gets balanced in a other way.

+1 vote   media: Pylon Web
Raygoza Mar 1 2012, 4:19pm says:

This is cool and people would probably want this in their mods.

+1 vote   media: Hybrid Chamber
Raygoza Feb 26 2012, 7:03am says:

Mikail I need your help with adapting your mod into HW style, please contact me.

+1 vote   mod: Gameplay Enhanced
Raygoza Feb 19 2012, 2:54pm says:

Your interface looks so good with the blue buttons, by the way when did you get that large blue effect?
I guess it's the Mass Recall.

+1 vote   media: Ahmmm new
Raygoza Feb 5 2012, 1:07pm says:

Tell us how good it is

+4 votes   download: Battle-Force: Multi Player v6.75 Beta Full
Raygoza Jan 22 2012, 4:09pm replied:

I totally agree

+3 votes   media: Homeworld 2 Complex (8 Series)
Raygoza Jan 18 2012, 5:14am replied:

But there's no ghost academy in version 1.0 of the mod, however the physics lab graphics woul look good on the tech lab.

+1 vote   media: Fusion Core
Raygoza Jan 15 2012, 4:09am says:

If it's possible it would be good if you could turn the shader 2.0 off.

+1 vote   media: Screenshots
Raygoza Jan 13 2012, 6:12pm says:

I totally agree

+1 vote   media: HWBP Massive Battle
Raygoza Jan 13 2012, 2:15am replied:

Ok but if you look at the graphics of the parts getting connection you can see that there are vacuum doors, no tunnel entrance for one of the doors they just connect externally and not inside the ball like shape of the module. This means that it should look like in the original game.

+1 vote   media: Research ship
Raygoza Jan 12 2012, 6:23am says:

I don't think you'll need that many research modules in the first place, you only got to build 5 research ships, I suggest building one research ship which builds 4 additional research modules(research ships)
Look at the research of the Somtaw race, though no beast related research should be used in this mod for teh time being

Actually linking research ships could actually be possible
1st they never dock with any ship(the docking command could be used)
As seen in the PTV mod the Progenitor fighters could link to eachother trough the docking command.

+1 vote   media: Research ship
Raygoza Jan 10 2012, 9:51am says:

Some of these actually look like a Space stations similar to those in space right now

+1 vote   media: Research ship
Raygoza Jan 9 2012, 6:21am says:

hahaha.. this one was awesome

+1 vote   media: More Starcraft comics
Raygoza Jan 7 2012, 9:39am says:

Just fun to be watching a good mod which makes progress.

+5 votes   media: Thanks guys :D
Raygoza Jan 1 2012, 4:01am says:

You are getting very cool looking ships

+1 vote   media: UED Marauder Bomber Flying
Raygoza Dec 28 2011, 8:48am says:

seems to be a heavily armed Goliath, by the way it would be cool to see flame throwers as close range weapons.

+1 vote   media: owwpww's Goliath
Raygoza Dec 24 2011, 7:11am says:

It's very cool.

+1 vote   media: Taiidan "Qwaar-Jet" Heavy Cruiser
Raygoza Dec 23 2011, 8:59am says:

It really does.

+1 vote   media: UED Marauder Bomber
Raygoza Dec 22 2011, 1:07pm says:

Indeed it does

+1 vote   media: New Textures for the Punisher.
Raygoza Dec 21 2011, 1:11pm replied:

Is it possible to get a Torrent to any downloadloadable thing on the web?

0 votes   download: G String v1
Raygoza Dec 21 2011, 1:45am says:

I guess that the mod´s stuff will be fully integrated in this mod.

+1 vote   media: the entire Territories Mod will be integrated
Raygoza Dec 8 2011, 12:06pm says:

I got a even better idea, the small maps when there are a few players, the big one when there are more players, if this wont work then maybe it should be randomly or maybe it's first the small map and then the large one next time and so on.

+1 vote   media: Map overlay ( Radar minimap)
Raygoza Dec 7 2011, 4:34pm says:

How soon will this race be done?

+1 vote   media: Borg Explosions
Raygoza Dec 7 2011, 10:55am says:

Yes, you can actually see the original front of the ship
(which is a pretty cool part with all details), the minor changes at the back looks like it's shielding something, probably a bigger or several power sources to make the attack even more powerful.

+1 vote   media: The New Dark Star
Raygoza Dec 7 2011, 9:54am says:


+1 vote   member: cody11340
Raygoza Dec 5 2011, 1:30pm says:

Te quisiera preguntar cuanto tiempo tú llevas esa imagen de prefil

+1 vote   member: skynet250
Raygoza Dec 5 2011, 1:03pm says:

Looks pretty good

+1 vote   media: Collector
Raygoza Dec 5 2011, 4:22am says:

You do know that the module itself is the infection and adds some stats?

+1 vote   media: Beast Attack Carrier
Raygoza Dec 3 2011, 3:20am says:

Can't you use the HWU race selection system, it seems like you could have a unlimited number of races then. Suggesting this option to be named any,it should say in the options list era, if you chose a certain era you choose between those races from that era, if you choose all then you choose races like in HWU.

But change one option to a certain era you should be able to choose races from the era to play as I said earlier.

+1 vote   article: Continuum Continues to Amaze!
Raygoza Dec 2 2011, 8:55am says:

Why would someone do this byy the way?

+1 vote   media: Plasma Venting
Raygoza Dec 1 2011, 3:52pm says:

which version is it?

+1 vote   article: Just about ready for the official release
Raygoza Nov 30 2011, 8:52am says:

I am very sure that Ion canons does not get replaced by a bunch of Battle Cruisers, I think that by using the evasive tactics the Ion canons flee and heavy support is arriving but that wont explain why the Ion canons go away

+1 vote   media: Retreat! No, Transform! Wait... what?
Raygoza Nov 29 2011, 4:07pm says:

seems a bit antique

+1 vote   media: City
Raygoza Nov 27 2011, 7:24am says:

Great work

+2 votes   media: The Beast Subversion Entity
Raygoza Nov 21 2011, 4:29pm says:

Paint job and then missile silos installed, seems odd, like a hippie car with weapons with hippies trying to spread good mood.

+2 votes   media: need more work
Raygoza Nov 20 2011, 4:47am says:

In that case how would you Balance it?

+1 vote   media: Screenies Batch 3
Raygoza Nov 19 2011, 2:44am says:

I can even feel it

+1 vote   media: AI finally knows how to use Hyperspace Platform!
Raygoza Nov 18 2011, 8:35am says:

I agree

+1 vote   media: Problem in Time - Looping music I might include
Raygoza Nov 16 2011, 2:40am says:

I have no experience in anything that could help you, hwoever I may have some suggestions for future things.

+1 vote   article: Le mod a besoin de vous ! | We need you !
Raygoza Nov 14 2011, 2:44pm says:

Some of them even fit the regular Protoss very well. Nice job

+1 vote   media: WIP 2
Raygoza Nov 9 2011, 5:25am says:

Nice map.
You should do a mappack made of all the other mods maps which you have been allowed to use here.
It would be good if you could include the H*A*C*S maps too.

+1 vote   media: new map (planet from StarTrek, background from @)
Raygoza Nov 6 2011, 12:26pm says:


+1 vote   media: Docking Menu Part 4
Raygoza Nov 1 2011, 6:00pm says:

Looks like an Imac

+1 vote   media: Mount Aperture Products - ApertureDesktopThing
Raygoza Oct 21 2011, 1:13am says:

You know what would be better?
If you can fire the missiles with hotkeys.
Not only missiles though other things to.
My idea is giving the ship a few Hull slots to be able to equip hull modules like a Flare Device, though you need to buy Flare ammunition to use it.

It's my idea that this could be included but these things exist in this game
You should really look at some of their features and see if it's worth getting ingame.

+1 vote   media: New UI
Raygoza Oct 19 2011, 9:34am says:

Wow Indeed

+2 votes   media: Atlantis New Pictures
Raygoza Oct 18 2011, 3:29pm says:


+1 vote   media: New UI
Raygoza Oct 17 2011, 1:54pm says:

Those big ships are from the Dark Orbit game.

+1 vote   media: UED Bldg rubble test
Raygoza Oct 16 2011, 2:23am replied:

I have never commented anything here, it would be sad to see this mod die, you could really use some time off to get inspiration and ideas again.

+5 votes   article: Sanity
Raygoza Oct 8 2011, 1:23pm says:

You do know that the engine has a maximum number of units it can show a a certain time, if you got to many units some wont even fire because the engine cannot support that many units.

+1 vote   media: 500/500 units
Raygoza Oct 8 2011, 4:00am says:

This is a very Good mod

+2 votes   download: SC Revolution Mod 1.0
Raygoza Oct 7 2011, 9:18am replied:

I'm jut saying that if possible making two Things of feature adding, one in which there will not be changes on units just making the game more user-frendly like rally pointing to mineral fields and Vespene Gasyers. but being able to play against people without these features.

the second version in which things form the other version exist and new things like the Blinding Nova, Guardian having making a small AoE hit, restoration to not remove lockdown and so much more, it wouldn't really be a modification in style with other mods but like enhancing StarCraft without actually creating a new mod.

+1 vote   media: Brood Guardians?
Raygoza Oct 7 2011, 9:11am replied:

Even if the guardian would keep spitting acid the attack needs a small AoE effect, it would be a smart thing creating a mod which adds features without changing units and stuff, I mean like Rally pointing to minerals and this kind of stuff, adding the blinding Nova to the medics replacing the Optical.etc
But making two version of this, one in which new features are added but which still works on internet against people which doesn't have these features. And one a bit more like a mod in which more stuff can be added like the Blinding Nova, the reedited medic's restoration in which they cannot remove lock down and the Guardians acid attack to actually have do a small AoE hit when they attack and so on. About the Guardians attack, you can clearly see that when the acid hits it looks like it's attacking in AoE but only the target gets damaged currently.

+1 vote   media: Brood Guardians?
Raygoza Oct 7 2011, 8:45am replied:

Because the physics lab will be removed and the BattleCruiser upgrades will move to the Fusion Core. the Covert ops will not exist either because the Ghost upgrades are moved to the science Facility.
I am very sure that there will be a Ghost Academy in which the academy and the nuclear silo will be merged aswell as having the ghost upgrades available there.

+1 vote   media: Fusion Core
Raygoza Oct 4 2011, 4:41pm says:

just kidding but still seems very useful, it does also seem that no other game actually has fruits to restore life, even less bananas.

+2 votes   media: Another health item! "Banana"
Raygoza Oct 4 2011, 3:36pm replied:

I fully agree

+5 votes   media: We can chnage This world [Update location]
Raygoza Oct 2 2011, 3:20pm says:

Is that dropship building something?

+1 vote   media: Barracks
Raygoza Sep 28 2011, 4:07pm replied:

That explains why it should be very well made.

+3 votes   media: NEW SG-U Gate system for CS:S
Raygoza Sep 28 2011, 8:59am replied:

I agree with you on this, I have seen several Stargate mods for the source engine, most of them rarely have updates, yours look pretty complete.

0 votes   media: NEW SG-U Gate system for CS:S
Raygoza Sep 26 2011, 1:20am says:

Think if it isn't dead, I mean if you have a USB Flashdrive you could save your progress to that USB stick and in the computer giving you a second chanse of recovering matrials in the future.

+1 vote   article: HDD IS DEAD
Raygoza Sep 23 2011, 5:15pm says:

Solved it but it seem to go slower for some reason and I don't seem to be able to fix this

+1 vote   media: Hybrid Reaver
Raygoza Sep 22 2011, 11:43am says:

Looks good, wow I really didn't know that they were really that light armed.

+1 vote   media: reapers
Raygoza Sep 22 2011, 11:42am says:

This seems to have some connections with Ironman, In the end of the movie the evil guy made a suit similar to the Maruder with heavy weapons too.

+1 vote   media: Marauder
Raygoza Sep 22 2011, 11:03am says:

It does but what is that?

+1 vote   media: 1
Raygoza Sep 20 2011, 4:08pm says:

a new mod could actually be done using these new ships of non HW1 style, like the new Vaygr ships, most of them anyway, those that doesn't follow the standard shape.

+1 vote   media: HW@ "Black Sheep" Trailer
Raygoza Sep 13 2011, 4:56pm says:

Looks good

+1 vote   media: blah
Raygoza Sep 13 2011, 4:55pm says:

I don't get it

0 votes   media: Brood Guardians?
Raygoza Sep 8 2011, 8:44am says:

Send me a post don't answer here because there will be to many pictures to look for this one.

+1 vote   media: keeper new function
Raygoza Sep 4 2011, 1:39pm replied:

How did you do for your Profile image?

+1 vote   media: Heavy corvete
Raygoza Aug 29 2011, 1:22pm says:

That looks like the blue planet hyperspace effect.

+2 votes   media: new hyperspace effect
Raygoza Aug 26 2011, 10:21am says:

Is it really possible to force the engine that much?

+1 vote   media: 2nd stage thruster
Raygoza Aug 26 2011, 3:09am says:

This is really getting awesome, apple do you want me to explain why this structure will be available?

+1 vote   media: Fusion Core
Raygoza Aug 23 2011, 3:45pm replied:

btw when are you considering chsnging the graphics of the reactor and tech lab?
how son will fusion cores be included by the way?

+1 vote   download: Sc Revolution Mod 0.4
Raygoza Aug 10 2011, 2:51am says:

You are the best, but you seem to have been quiet for some time, I didn't want to disturb you in case you wouldn't want to.

+1 vote   download: Sc Revolution Mod 0.4
Raygoza Aug 4 2011, 10:05am says:

Looks like the whole image is a screen shot in the HW2 engine.

+1 vote   media: Ancien Fast Frigate attak/Frégatte d'attaque rapid
Raygoza Jul 15 2011, 5:38am says:

Almost looks real, especially outside the Window.

+1 vote   media: map
Raygoza Jul 12 2011, 5:28am says:

This looks cool, almost star wars looking, but amazing work on these new ships

+1 vote   media: Lantien Space Fighter/ Chasseur Lantien
Raygoza Jul 10 2011, 6:22am says:

Very Awesome look indeed

+1 vote   media: Aurora-class Warship
Raygoza Jul 4 2011, 3:42pm says:

these aren't bad, though the Roach warren looks like a spore colony and a nydus canal merged. Still this looks good.

+2 votes   media: Roach and Roach Warren (WIP)
Raygoza Jul 1 2011, 8:03am says:

Looks a lot better than I expected.

+1 vote   media: Stargate Space Conflict : Aurora Finished !
Raygoza Jul 1 2011, 8:03am says:

Looks awesome!!

+1 vote   media: Stargate Space Conflict : Aurora Finished !
Raygoza Jun 30 2011, 9:39am says:


+1 vote   media: Aurora Class : Batle cruiser
Raygoza Jun 27 2011, 3:56pm says:

Now I know why it is shaped like that.

+1 vote   media: Ancient New Probe
Raygoza Jun 27 2011, 3:55pm says:

Looks Good.

+1 vote   media: Ancient Destroyer
Raygoza Jun 27 2011, 3:53pm says:

I agree, those are super-strong

+1 vote   media: Ancient Satellite
Raygoza Jun 27 2011, 8:08am says:

Good news, now we know which ones helped and will help as well as aid this mod in the future.

+1 vote   article: Credits
Raygoza Jun 26 2011, 6:10am says:

Take a look on how they did it, they might have a way which makes it easy.

+1 vote   media: I think I should just give up...
Raygoza Jun 25 2011, 2:05pm says:

Well done.

+1 vote   media: New Icons by Kurohige and some ,Vortex by me.
Raygoza Jun 25 2011, 4:01am says:

Looks good, before I read that you said Battleship I thought it was a corvette with engine trails.

+1 vote   media: UXMOD-Screenshots
Raygoza Jun 24 2011, 4:55pm says:

I suggest making the engines to look more like the existing supercapitalships of the progenitor. Maybe looking like Sajuuk's engine or the Dreadought'sor the Keeper's. Still a picture on those would be nesesary to determine if I am right.

+1 vote   media: Lower Plate and Engines
Raygoza Jun 11 2011, 10:55am says:

It looks like a coat or tentacles from the back.

+1 vote   media: lol REAL HERO!
Raygoza Jun 8 2011, 1:18pm says:

I have been seen this mod on progress since the old version 0,04, I can say that much have happened and that this mod is great even with it's few bugs and such. All the hard work has done a lot to this mod and I would like to thank Molulu, the PTV development team and all who helped with this mod in any way to become what it is today, Thanks.

+2 votes   article: Eternal Quest
Raygoza Jun 3 2011, 11:42am says:

Very good.

+3 votes   media: Stargate Space conflict trailler V.1.3
Raygoza Jun 3 2011, 1:56am says:

Sounds pretty good.

+1 vote   media: New Turret Voices
Raygoza Jun 2 2011, 11:44am says:

I see a marine with a different weapon which seems to have a backpack, will it replace the regular one?

+1 vote   media: MG v2
Raygoza Jun 1 2011, 3:45am says:

It looks very good, it reminds me of the game Fear.

+2 votes   media: Otter Research Facility
Raygoza May 31 2011, 4:41pm says:

Just wondering, does this mod require the game or just the engine?
In case the engine is the only required thing then is it possible to download it somewhere?

+1 vote   article: Screenshot Giveaway
Raygoza May 25 2011, 1:16pm says:

Dwarden, how much do you like the progenitors?

+1 vote   article: Storyline
Raygoza May 21 2011, 11:51am says:

Looks cool, do you think that the impact effect could look like it's actually cutting trough the hull?
Just a suggestion, you don't have to do it, it does already look pretty cool.

+1 vote   media: UXMOD-Screenshots
Raygoza May 17 2011, 8:45am replied:


+2 votes   article: Ship Design #2
Raygoza May 12 2011, 4:59am says:

Looks very reaistic

+1 vote   media: The new Galaxy Class
Raygoza May 2 2011, 5:04am says:

Good for you BigFoot.
by the way is it possible to make backgrounds in similar quality to HW2?

+1 vote   media: It's a good day to die
Raygoza May 2 2011, 4:58am says:

It looks very cool,I am wondering if it will belong to any of the races.
Please make these backgrounds to HW2 maps since otherwise they will only stay in pictures. If you make them to complete maps then they will surely be very cool.

+1 vote   media: UXMOD-CG Render Outputs
Raygoza Apr 23 2011, 9:44am says:

This one looks really good.

+1 vote   media: UXMOD-Artworks
Raygoza Feb 11 2011, 3:25pm says:

I don't know but it seems based on the Taidan cruiser

+1 vote   media: screenshots
Raygoza Jan 10 2011, 11:24am says:

That depends on if they got a infection beam.

+1 vote   media: Beast Fleet updated
Raygoza Jan 10 2011, 11:17am says:

How about smaller versions of HWC energy canons, I think they were looking great.

+1 vote   media: Doci's Energy Cannons
Raygoza Jan 10 2011, 11:06am says:

That is great, very similiar to Progenitor technology which the Bentusi technology is.

+1 vote   media: Bentus armed
Raygoza Jan 10 2011, 10:51am says:

How does sensors array work on HW2 cuz they will provavably not work on the same way as in HW1, it's almost cheating, seing all enemy troops on the map.

+1 vote   media: RAM Team in progress
Raygoza Oct 13 2014, 4:32pm says:

I don't like teh way they bleed from headshots, blood straight up coming back down and when it reaches the corpse it's arms move up a bit.

+1 vote   media: Counter-Life 2.
Raygoza Oct 9 2014, 2:07am says:

Very cool animation

0 votes   media: Supply Depot Raise/Lower Test
Raygoza Oct 4 2014, 1:57am says:

By the way is it
possible to quick save without risking to corrupt the save file?

+1 vote   mod: Autumn Aurora 2
Raygoza Oct 3 2014, 2:25pm says:

I love the work you have put into this, and I'm glad you reached your goals here, not many mods manage.
Any plans on a future game or mod on a new engine in the future?

+4 votes   media: Our wandering is over.
Raygoza Oct 1 2014, 5:15pm says:

I hop all goes the way you wish in the end.

+1 vote   article: Homeworld Universe being halted for meantime
Raygoza Oct 1 2014, 1:50am says:

By the way can you quicksave without problems?

+1 vote   download: Autumn Aurora 2.1
Raygoza Sep 26 2014, 2:58am says:

I suppose that in order for the energy canons to track their target a litte they have to be made into missiles themselfes and I guess a ship cannot fire two kinds of missiles even if one is a special attack without loosing the guiding ability of one of them.

+1 vote   media: Energy Cannons make a Come Back
Raygoza Sep 21 2014, 3:26pm says:

Thanks a lot.

+1 vote   download: Starcraft : GAG Mania Draft v0.9.1
Raygoza Sep 20 2014, 5:08pm says:

By the way when you say chapters that this mod changes, how much is it really and how many chapters in total will there be?

+2 votes   mod: FarCry 2010
Raygoza Sep 20 2014, 2:49pm says:


+1 vote   download: Starcraft : GAG Mania Draft v0.9
Raygoza Sep 17 2014, 4:20pm says:

I don't know what it is.

+1 vote   media: Eviscerator WIP
Raygoza Sep 12 2014, 12:28pm replied:

Ja allt är bra, ledsen att jag svarar så sent, men det finns nästan aldrig en orsak att kolla sin egen profil.

+1 vote   member: Raygoza
Raygoza Sep 11 2014, 7:05am says:

I love this.
I have been told that assisted construction was impossible.
The civilian is really an Engineer, interesting.

Maybe in your mod you could sacrifice a civilian trough an ability to speed up a building's processes, construction and research either permanently or temporarily.
In war you spend soliders, in the base the civilians could be spent to accelerate a building.

Also if it's fitting some of teh animals could be turned into SC2 animals because there several of them fit different terrain types.

About the supply depot, maybe it should come loaded with a civilian and be unable to produce them, that way they manage the base and help out and you don't get many fast and in this case they shouldn't cost supply.

+1 vote   media: New contents Video
Raygoza Sep 1 2014, 3:14pm says:

Will you work on smartcasting too at some point?
Like having two ghosts and you lockdown something and only one ghost will do it.
Or only one building at the time receiving the production command when having several selected.

+4 votes   media: Selection plugin
Raygoza Sep 1 2014, 3:13pm says:

A few years ago I stumbled upon this mod and loved it with the exploration in the house and the shooting mission, hard to believe that you made so much progress and the direction it has taken.
I love Underhell and wish you luck in creating games and congrats on being able to make a living on it, the road must have been though at times.

You found a way to make your dream come trough and make a living out of it.
I hope that people will be inspired to make their dreams come true.

+4 votes   article: Underhell Chapter One - Anniversary
Raygoza Aug 11 2014, 7:07am says:

Could you also ask other mod developers that managed to fix their mods to work with the new format?
Though you could do that after trying the smod stand alone if you still feel it's necessary.

+1 vote   article: Modular Combat Is Dead
Raygoza Aug 6 2014, 1:21am says:

Great, just like in SC2 and you can turn it on and off?

+1 vote   media: View point on/off test
Raygoza Aug 5 2014, 7:00am says:

This is great a part for doing it like in the Revolution mod you can now see the Rallypoints.

I hope this works for all production buildings.

+1 vote   media: Upgraded rally point
Raygoza Aug 1 2014, 3:12pm says:

Overall how much progress have been made with this mod in percent?

+1 vote   article: What’s growing on?
Raygoza Jul 30 2014, 3:58am says:

The Star base would fit them perfectly.

+1 vote   media: THE IGNIS's turret issue? Any Question or idea?
Raygoza Jul 30 2014, 3:55am says:

If the UED are going to have a super vehicle I'm sure it would be flying, especially because they are so mobile this unit may not fit their faction.

+1 vote   media: THE IGNIS's turret issue? Any Question or idea?
Raygoza Jul 30 2014, 3:52am says:

Happy to help.

+1 vote   download: GAG Mania Draft v0.3 AI Downgrade Patch
Raygoza Jul 29 2014, 4:17pm says:

Would you mind sharing plugins with the modders of SC?
Helping other mods become better and you'd get credited for their use.

0 votes   media: New plugin
Raygoza Jul 29 2014, 12:45pm says:

You could have both, you sill need to download a rar or zip to get the mod, inside you could have two versions of your mod, one with normal and one downgraded.

+1 vote   article: Ai patch
Raygoza Jul 29 2014, 4:14am replied:

When do you think the best time to play this game will be?
I mean after which update?

+1 vote   game: Scaffold 22
Raygoza Jul 29 2014, 1:28am says:

Looks interresting.

+1 vote   game: Scaffold 22
Raygoza Jul 29 2014, 1:26am says:

I don't know if it's viable but maybe some could be recruited to the resistance?

+4 votes   media: Our newest Combine unit
Raygoza Nov 19 2014, 5:09pm says:

Just wondering but will you implement the Ori or not.
And could you tell us again which races besides Tau'ri, Goa'uld, Ancients and Wraith that will exist in the mod?

+1 vote   media: Questions & Suggestions
Raygoza Jun 23 2014, 3:42pm says:

By the way if the Extended supply depot is the power generator, what is the regular sypply depot doing on this race?

0 votes   media: UED convert work start.
Raygoza Jun 21 2014, 1:19am says:

Maybe the Coalition because of their mobile construction vehicle should be able to get automated Reffinaries or would that be too much of an edge?

Also are they abvle to build more mobile construction vehicles?

Otherwise leaving resource depots could be a good idea.

+1 vote   media: Coalition Techtree Preview
Raygoza Jun 15 2014, 12:10pm says:

Glad to see that you got most of this planned.

+1 vote   article: Language Barriers
Raygoza Jun 3 2014, 8:18am says:

What is the best way to learn how to play this mod for the campaign?

+1 vote   article: First Working Campaign for Complex!
Raygoza May 25 2014, 1:56pm says:

I hope it will work well in the end.

+1 vote   media: Real-time Shadows
Raygoza Apr 24 2014, 4:51am says:

Sounds amazing.

+1 vote   media: UED BGM Sample
Raygoza Nov 1 2013, 4:42pm says:

Todo se ve muy bien.

+1 vote   media: Zergling preview
Raygoza Sep 19 2013, 3:08am says:

This looks awesome

+1 vote   media: Turanic Ion Array frigate
Raygoza Jul 9 2013, 2:18am says:

May I ask why?
It gives life to the unit.

+1 vote   media: Zealot and Stalker
Raygoza Jun 29 2013, 3:04pm says:

Well almost empty but you're right.

+1 vote   media: Hallway
Raygoza May 10 2013, 1:41am says:

This is amazingly beautiful.

+2 votes   media: Nice View...
Raygoza Apr 22 2013, 1:04am says:

Maybe 1 with 2's background color meaning you keep the circle shape.
Also it might look better to change the color too.

0 votes   media: Voting time!
Raygoza Apr 3 2013, 4:52pm says:

Awesome work.

+1 vote   media: Protoss building warp in and new Stargate
Raygoza Feb 22 2013, 10:08am says:

In that case why does the gif have a max of 256 colors and low resolution?
Guess it's true, no way that those lasers would have gone trough the rock if it actually was in SC1.
please show us that you can do something like this.

+2 votes   media: Poor Zerglings
Raygoza Jan 16 2013, 3:26am says:

RavenWolf, even though you still didn't manage to add everything you wanted this is still a great improvement for the last version, I never stopped loving your mod.

+5 votes   article: 1.5 Version is Out!
Raygoza Nov 26 2012, 4:40am says:

I tink I know exactly where the graphics come from, from the game StarSonata from the unit Goblin.

+1 vote   media: Protoss Tempest
Raygoza Nov 24 2012, 4:13am says:

Your texture work is awesomely imprssive as always.

+2 votes   media: Revelation Destroyer
Raygoza Nov 21 2012, 2:35pm replied:

This statement includes me too.

+2 votes   media: Stargate Space Conflict : Asurans Rise Menu
Raygoza Nov 20 2012, 10:22am says:

By the way are you sure that the Overload Overlay will look good on the Dragoon?
I don't really know and I'm not very usre untill I see it in action.

+1 vote   media: New Protoss Graphic Effects
Raygoza Sep 29 2012, 1:00pm replied:

I don't find one more super unit for each race being a big change, are there slots for scripts, animations and more stuff?
(Already know about GRP and unit slots btw)

In any case the Twilight Archon is technically the most powerful and resilient unit and would prove the undeniable power of the Protoss.
I guess that technically the Twilight Archon is the real super unit of the Protoss.

+1 vote   mod: SC SUM - StarCraft Super Unit Mod
Raygoza Sep 27 2012, 5:45pm says:

About Super units, Will you add the Twilight Archon, it's a much more powerful version of the Archon and it's made out of a High Templar and a Dark Templar and because it's wielding the energies of the Khala and the Void simultaneusly it's powers are so much stronger.

twilight Archon
the term twilight

+1 vote   mod: SC SUM - StarCraft Super Unit Mod
Raygoza Aug 6 2012, 5:06am says:

Guns would be nice but missiles are more Vaygr Style and they do like heavy weapons.
It all comes with the role of the Frigate.
Maybe you could have both version in the mod and the player could choose which he wants but some change in name between those two should be added in this case.

+3 votes   media: Community Choice
Raygoza Jul 20 2012, 8:29am replied:

I guess only the Mercenary SC2 units will be recreated for sure?

+1 vote   article: Project : Burning Ground Update
Raygoza Jul 20 2012, 3:16am says:

The transformation loks soo smooth and the cooldown animation too as well as the hitting effect,This is so cool.
By the way, will you make the Crucio Siege tank?
(SC2 Siege Tank)

+1 vote   article: Project : Burning Ground Update
Raygoza Jun 13 2012, 1:59pm replied:

I wonder, will you make a detailed version of the original Ion canon?
when it comes to design of course, because the original is not detailed.

+1 vote   media: Ion frigate
Raygoza Jun 8 2012, 5:14pm says:

What about almost closing and only make yearly updates of the mod, it doesn't have to be much.

+1 vote   media: Final Release
Raygoza Jun 7 2012, 4:58am says:

By the way, what are the changes and fixes of this release?

+1 vote   download: Path To Victory Alpha 7.1
Raygoza Jun 2 2012, 4:27am says:

I guess that higher resolution is like zooming out while still having full screen, could you make the interface to be a bit bigger and not so small and thinned out, make it feel like SC2's interface.

+1 vote   media: 1024 X 768 Resolution Test
Raygoza May 20 2012, 4:12pm says:

Well done, I guess many have attempted and failed but you clearly succeeded making this very well.

+1 vote   media: INFRA Shader Showcase #01
Raygoza May 14 2012, 5:17am says:

A important thing is also that the buildings take as much space on the ground as they should, the supply depot should take as much ground space as an addon and the graphics should be adapted to the proper size for that.

+2 votes   mod: Starcraft mod
Raygoza Jan 24 2012, 3:48am says:

What does indie means?

+1 vote   article: Project Far Cry will become an Indie game!
Raygoza Dec 1 2011, 5:55pm says:

Will you guys change that because it's not how HW1 is.
By the way why does every race seem to have a research module and a advanced one?
It doesn't seem logically.

+1 vote   article: Just about ready for the official release
Raygoza Nov 18 2011, 8:46am says:

I am watching some mods because they seem interesting, please don't let any of your mods die.

+2 votes   member: kaipol
Raygoza Oct 14 2011, 10:56am says:

I couldn't agree more, the only limit the creators had was the engine of HW1 which can't support to much graphics.

+1 vote   media: Shiny new interceptor
Raygoza Oct 12 2011, 7:40am says:

Cool, if I may suggest that thing could maybe work like the defense fighter in HW by shooting down projectiles.

+2 votes   media: Nassar Probe
Raygoza Sep 30 2011, 12:54am says:

Good news

+1 vote   article: Team Seriously Needed Now!
Raygoza Sep 22 2011, 11:45am says:

This look more like the heavy Ironman suit which the Evil guy got finished in the movie Ironman.

+1 vote   media: firebat
Raygoza Sep 20 2011, 4:04pm says:

I get the feeling of the place.

+2 votes   media: We can change This world [WIP]
Raygoza Aug 27 2011, 5:17pm replied:

Y todo el tiempo crei que solo hablabas ingles

+1 vote   media: Roachs
Raygoza Aug 4 2011, 9:51am says:


+1 vote   media: new WoL Title screen
Raygoza Jul 7 2011, 1:00pm says:

Very Awesome

+1 vote   media: Airstrike
Raygoza Apr 20 2011, 3:27am says:

I agree.

+1 vote   media: Dark Star
Raygoza Apr 6 2011, 3:07am says:

I agree, but the sound is to low in this video, I hope it wont be in the game.

+1 vote   media: HW1 Raider Chatter
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