I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.

Comment History  (30 - 60 of 1,469)
Raygoza Jun 8 2015 says:

I think I know which episode this represents, the one with the Atlantis clone at the Replicator Homeworld.
Where we saw the clones of Shephard's sqad.

+2 votes   media: Progeny
Raygoza Jun 8 2015 replied:

I suppose you mean with all the texture details in between the individual buildings and the buildings them selves?
It is incredible.

+3 votes   media: Progeny
Raygoza Jun 3 2015 says:

Interesting that it also could fit in the game despite it being such a dark game with depressing colors.
Clearly that doesn't always have to be the case some nice views here and there could really make this world look more alive than abandoned.

+6 votes   media: On my way home... to the north!
Raygoza Jun 2 2015 says:

So will this be possible in later versions?

+1 vote   media: Under the Grid
Raygoza May 31 2015 says:

TheRedWolf, depends of race, if it's Tau'Ri it would be something of an Admiral Warship that you can improve a bit, further increasing it's ability to tank by installing more ZPMs and possibly Drone launchers to increase damage.
Tau'ri Atlantis starting off with some of these things to do well in battle once built.

Ancients I think will start with 1 ZPM and would need to choose between improving research and expanding the fleet vs upgrading Atlantis just as Tau'ri, a good thing is if both races could use teh same Atlantis but some differences could be introduced.
Like Tau'ri installing tons of guns like in the series when the city got attacked by a huge number of darts.

Also Atlantis could possibly be used as a place to repair frigates, Earth capitalships and some or all Ancient ships as well by docking.

I'd like to see dock repair for larger ships.

+1 vote   media: Atlantis Evening
Raygoza May 30 2015 says:

It's looking very good so far, good luck.

+2 votes   news: The Fall of Gyes: Mission Accomplished
Raygoza May 30 2015 says:

I live in that city, most things about it semed to be recogizable.

+1 vote   news: Quick Update #1 - Just Checking In
Raygoza May 6 2015 says:

Finally it got implemented.

+2 votes   media: SC:V test 004
Raygoza Apr 28 2015 says:

About the music in teh video really reminds me of halo music in some way.

+1 vote   media: First Step
Raygoza Apr 7 2015 says:

Could you post some youtube links to videos showcasing the new release?

0 votes   news: Warcraft 1- Black Morass released on Europian server
Raygoza Apr 4 2015 says:

Will you include dual wielding as well in the future?

+1 vote   media: Crylo Hud
Raygoza Apr 3 2015 says:

Thanks a lot for a new version, I find it sad that you wont continue but I think you for giving the modding comunity the possibility of continuing to work on this mod and potentially create other mods that add new races teh same way.

+2 votes   download: WarCraft III: Nirvana - Release 1.0
Raygoza Mar 31 2015 says:

Does this mean that only local content on the harddrive is at risk and nothing from your steam account itself?

+1 vote   news: WE ARE UNDER ATTACK!!
Raygoza Mar 29 2015 says:

Nice to see someone finally implemented this in Cryengine 1, not many make new things with it nowadays.

+2 votes   media: underwaterefx
Raygoza Mar 11 2015 says:

Funny naming, at least let's say he managed to do this in the black market.

+2 votes   media: New research
Raygoza Feb 20 2015 says:

I agree with creating a new page though I also strongly believe in keeping the old one, as you know you should ber able to play the priginal HW1 and HW2 games from steam too and thus you could link to these pages for your HW2 mods on the remastered page.

But I sincerely believe you might need to wait with the porting untill you've got the tools confirmed because the real start on the mod for remastered wont be until you actually start converting assets and start working there.

Good luck.

However I think you seem to have enough time to do at least one release for each one of your 3 mods if not more before you get the tools.
I believe that they will anounce a tool release date and not just surprise everyone with tools suddenly ready, my point suggests that you keep developing for HW2 for a while.

+1 vote   news: Homeworld: Remastered & our mods
Raygoza Feb 7 2015 says:

Congratulations, I like the trend of more mods becoming their own games.

+2 votes   news: We are now Greenlit!
Raygoza Feb 5 2015 says:

What's up with expanded palette, are you able to have more than 256 colors for all units?
Or just reserved more colors for the propeller?

+2 votes   media: propeller palette (palette expanded)
Raygoza Feb 1 2015 says:

I'm a new follower and as for games like this I really like ShadowGrounds Survivor, from aliens you get weapon parts and with those you upgrade the weapons you have.
Usually there's a damage upgrade, an ammo upgrade and a secondary fire upgrade.
The flame thrower had damage, big cannister (removing reload) and spewing napalm on the ground, this way you ignite it and make fire traps.
The Minigun had reduced time(two seconds to fire afterwards only 1), extended barrel (making it an Autogun) and sentry parts making it a stationary turret.

As the character gains experience he could unlock abilities which he then buys wit experience points.
Like getting a motion Scanner, increase medkit size etc.
This game does not have an inventory system but I really like the crafting system of weapons.

+2 votes   news: User Interfaces
Raygoza Jan 31 2015 says:


+3 votes   media: Hiigaran Corvette Class
Raygoza Jan 31 2015 says:

I'm glad you guys finally managed to ge past the 9 button limitation.

+2 votes   media: Extend Buttonset test
Raygoza Jan 31 2015 says:


+1 vote   download: StarCraft HD Audio Patch V2 (Patch)
Raygoza Jan 31 2015 says:

Finally after so many years, you guys do some of the hardest pluins for StarCraft, Congratulations

+2 votes   media: Extend Buttonset
Raygoza Jan 30 2015 says:

I believe that the closer you are to giving up, the closer it is to be finished.
Just hanging out long enough, by never giving up you'll get it done.

If you give up now you seem likely to keep thinking on it. But if you finish it all together you will feel free with a sense of acomplishment of a Project that took many years.

If you are looking for more reasons to keep working on it I believe all your followers are waiting on it, if you need some ideas, you could post an image or an article specifying what kind of suggestions you want, and followers like me are going to wnat to help you with that.

+6 votes   news: Where are the updates?
Raygoza Jan 30 2015 says:


+1 vote   media: Orbital Strike and Skyhook Lifter Mode
Raygoza Jan 29 2015 says:

Interresting, seems Viking inspired

+1 vote   media: UED Falcon
Raygoza Jan 28 2015 says:

This is awesome, will there be any limitation to this?

In SC2 as you know the Warp gate had a cooldown, will you be implementing somerthing like that?

+3 votes   media: droppod incoming
Raygoza Jan 20 2015 says:

These are for planning of the jungle terrain overhaul for SC1.

+1 vote   download: SC2 WoL Jungle textures
Raygoza Jan 19 2015 says:

Why not the real time and thus confuse players?

+2 votes   media: warehouse station3
Raygoza Jan 12 2015 says:

So you managed to increase it?

+1 vote   media: Iscript limit is broken
Offline Since
Oct 13, 2015
Sweden Sweden
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