I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.
I think I know which episode this represents, the one with the Atlantis clone at the Replicator Homeworld.
Where we saw the clones of Shephard's sqad.
I suppose you mean with all the texture details in between the individual buildings and the buildings them selves?
It is incredible.
Interesting that it also could fit in the game despite it being such a dark game with depressing colors.
Clearly that doesn't always have to be the case some nice views here and there could really make this world look more alive than abandoned.
So will this be possible in later versions?
TheRedWolf, depends of race, if it's Tau'Ri it would be something of an Admiral Warship that you can improve a bit, further increasing it's ability to tank by installing more ZPMs and possibly Drone launchers to increase damage.
Tau'ri Atlantis starting off with some of these things to do well in battle once built.
Ancients I think will start with 1 ZPM and would need to choose between improving research and expanding the fleet vs upgrading Atlantis just as Tau'ri, a good thing is if both races could use teh same Atlantis but some differences could be introduced.
Like Tau'ri installing tons of guns like in the series when the city got attacked by a huge number of darts.
Also Atlantis could possibly be used as a place to repair frigates, Earth capitalships and some or all Ancient ships as well by docking.
I'd like to see dock repair for larger ships.
It's looking very good so far, good luck.
I live in that city, most things about it semed to be recogizable.
Finally it got implemented.
About the music in teh video really reminds me of halo music in some way.
Could you post some youtube links to videos showcasing the new release?
Will you include dual wielding as well in the future?
Thanks a lot for a new version, I find it sad that you wont continue but I think you for giving the modding comunity the possibility of continuing to work on this mod and potentially create other mods that add new races teh same way.
Does this mean that only local content on the harddrive is at risk and nothing from your steam account itself?
Nice to see someone finally implemented this in Cryengine 1, not many make new things with it nowadays.
Funny naming, at least let's say he managed to do this in the black market.
I agree with creating a new page though I also strongly believe in keeping the old one, as you know you should ber able to play the priginal HW1 and HW2 games from steam too and thus you could link to these pages for your HW2 mods on the remastered page.
But I sincerely believe you might need to wait with the porting untill you've got the tools confirmed because the real start on the mod for remastered wont be until you actually start converting assets and start working there.
However I think you seem to have enough time to do at least one release for each one of your 3 mods if not more before you get the tools.
I believe that they will anounce a tool release date and not just surprise everyone with tools suddenly ready, my point suggests that you keep developing for HW2 for a while.
Congratulations, I like the trend of more mods becoming their own games.
What's up with expanded palette, are you able to have more than 256 colors for all units?
Or just reserved more colors for the propeller?
I'm a new follower and as for games like this I really like ShadowGrounds Survivor, from aliens you get weapon parts and with those you upgrade the weapons you have.
Usually there's a damage upgrade, an ammo upgrade and a secondary fire upgrade.
The flame thrower had damage, big cannister (removing reload) and spewing napalm on the ground, this way you ignite it and make fire traps.
The Minigun had reduced time(two seconds to fire afterwards only 1), extended barrel (making it an Autogun) and sentry parts making it a stationary turret.
As the character gains experience he could unlock abilities which he then buys wit experience points.
Like getting a motion Scanner, increase medkit size etc.
This game does not have an inventory system but I really like the crafting system of weapons.
I'm glad you guys finally managed to ge past the 9 button limitation.
Finally after so many years, you guys do some of the hardest pluins for StarCraft, Congratulations
I believe that the closer you are to giving up, the closer it is to be finished.
Just hanging out long enough, by never giving up you'll get it done.
If you give up now you seem likely to keep thinking on it. But if you finish it all together you will feel free with a sense of acomplishment of a Project that took many years.
If you are looking for more reasons to keep working on it I believe all your followers are waiting on it, if you need some ideas, you could post an image or an article specifying what kind of suggestions you want, and followers like me are going to wnat to help you with that.
Interresting, seems Viking inspired
This is awesome, will there be any limitation to this?
In SC2 as you know the Warp gate had a cooldown, will you be implementing somerthing like that?
These are for planning of the jungle terrain overhaul for SC1.
Why not the real time and thus confuse players?
So you managed to increase it?