I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.

Comment History  (150 - 180 of 1,350)
Raygoza Nov 5 2013, 9:39pm says:

That explains why the video is not linkt to the mod.

0 votes     media: Alpha SC: V campaign unit - Warhound
Raygoza Nov 5 2013, 12:24am says:

I would suggest that you wait with Hots units till your WoL recreation is complete.

+3 votes     media: Alpha SC: V campaign unit - Warhound
Raygoza Nov 3 2013, 6:49pm says:

I also wonder what they are because I remember the regular beacons being done

+2 votes     media: Misc.
Raygoza Nov 2 2013, 3:14am says:

i2D did you try to actually select a race from the original race menu and put it to choose above?

+1 vote     article: Looking for help from Win7 users
Raygoza Nov 1 2013, 4:42pm says:

Todo se ve muy bien.

+1 vote     media: Zergling preview
Raygoza Nov 1 2013, 4:33pm says:

This is exactly the same effect as in the last version of path to victory, no objection on that part except for the timing, make it pop up when the effect isvat it's brightest's and if you make the ship pop up when the effect is as brightest. Also if you male the effect look as in the version 0.04 and get the timing right I think you would love it.
Also it's hosted on my account since I didn't have the right to associate it with the PTV mod.

+1 vote     media: Dark Space Gateway Effect
Raygoza Oct 30 2013, 12:41am says:

Now talking about the dark gateway effect when it activates, I like how the effect looks in the version 0.04 of PTV, please make sure to check it out.
Anyway for the effect color I wondervif you plan on hsving the color chsnged as well becaude the color of the effect has nothilng to do with the prgenitor colors.

+1 vote     media: New Dark Space Gateway Design
Raygoza Oct 29 2013, 11:49pm says:

Things seem to look good and are probably animated as well, smething I wabt to say is thatbif the pylon hasn't been redone then it's not spinning which I think that the pylon itself should, I don't know how much work there id to get sc2 buildings into this game with the glowing effects mantained, but I think everyone would like spinning pylons as in sc2. Maybe the crystsll itself doesn't move in sc2 but we'll have to look that up.

0 votes     media: Protoss buildings preview
Raygoza Oct 29 2013, 12:38am says:

Also remember that the pylon itslf should be spinning and not just it's inner part.

+1 vote     media: Protoss buildings preview
Raygoza Oct 29 2013, 12:33am says:

Black mesa hazard course mod has a solution in one of the commentaries in the last one of their news on how to get things the tools to work sgsin if I'm not mistaking.

+2 votes     article: Update on the project
Raygoza Oct 16 2013, 7:51pm says:

It´s very good

+6 votes     media: Orbital Defense Grid - Finalized
Raygoza Oct 15 2013, 12:44am replied:

In a such mode maybe a crafting system could be implemented, and wespon parts could be combined to upgrade some aspects of a weapon or to build specific weapon parts to combine with a weapon to create a new one, like an extension barrel for a minigun makes the autogun, and for other upgrades could be a bullet upgrade to increase damage and possibly some weapon parts to make turret parts which with secondary fire will deploy the autogun or minigun as a turret.

+1 vote     media: Cool new feature for medkit
Raygoza Oct 13 2013, 1:49am says:


+1 vote     media: Alien Carrier
Raygoza Oct 9 2013, 1:43pm says:

It really looks like a real alley.

+2 votes     media: Testing of winter weather
Raygoza Oct 2 2013, 8:00pm says:

The attachment system and stuff you choose trough icons really reminds me of Tom Clancy's Rainbow 6.

0 votes     media: An old pre-release video
Raygoza Oct 2 2013, 7:39pm says:

Looking very good, I like the death animation of the Ultralisk, though I find some idle animation being too fast, I hope you'll fix it before a release but do not let it stop you from releasing.

Still it's a very cool the progress that has been done and I hope I'm not too picky, I just care for this mod and see my suggestions as constructive criticism please.
Still I like the work so far very much and I hope I'm not too picky but it's just me caring for the mod

Also some new thing I think would be appreciated, I saw when the Dragoons attacked the same building that they all had 100% accuracy to the same point, maybe it would be possible to make them have less accuracy on larger objects but still hit, meaning hitting the area around the target's centrum and having less chances of actually hitting the centrum this way. Just a suggestion but I don't know if it's possible.
I would guess that if it is possible there would be a smaller chance to actually hit perfectly and have a larger chance to hitting a few frames wrong in any direction of the tyarget's center.

+1 vote     media: PvZ test
Raygoza Oct 2 2013, 2:59pm says:

Do you have a preliminary release date yet by the way?

+1 vote     media: Town Hall
Raygoza Oct 2 2013, 2:53pm says:

It's very nicely done but it might look too clean, perhaps a bit dirtier floors and less reflection would be a nice touch.

+1 vote     media: picdump 30.9.2013 3/6
Raygoza Oct 2 2013, 2:49pm says:

I was thinking, what if you could aim with almost any weapon and when you would your accuracy would be better and the weapon would be hold right in front of you, they actually do that in Underhell, just so you get the idea you could also watch some video when they use weapons.

I am not suggesting you to take or borrow anything, just suggesting that it would be useful to be able to aim with nearly every weapon and do it this way, maybe some other button could be reserved for goggles to see far away like you do with the z or the c button currently if I remember properly.
If not already implemented while you do that the wheel on the mouse could be used to zoom in and out.

+1 vote     media: All final weapons and new Gordon model footage;
Raygoza Oct 2 2013, 2:31pm says:

I have been following this mod for a while but would never had guessed any of this, I am glad that things are going better for you and that you will have a nice life.
I am also glad that this mod does not seem like it will be put down as many other mods which you can find on moddb.

I do not want provoke a discussion but I wonder how you started to mod despise all your difficulties.

I'm also glad that you broke your addiction.
(Almost forgot to say it)

+2 votes     article: 17Th update, Final weapons and new Gordon npc;
Raygoza Oct 2 2013, 2:18pm replied:

Maybe some air unit could cloak and along with that deflect some part of all missile attacks that it receives, perhaps if it manages to deflect an actual missile, the missile could keep flying past it until it reaches maximum range.

+2 votes     media: KMC Icarus Knight UAV
Raygoza Oct 2 2013, 2:12pm says:

He looks cool and the armor somehow reminds me of WoW.
I suppose he is much more powerful than a regular Templar because of the powers he seems to posses.
By the way are the Protoss units still dark?
Also for an idea, the most powerful Protoss are those that posses the power of the khala and the void, it is called twilight.

-1 votes     media: Protoss Enforcer WIP
Raygoza Oct 2 2013, 2:11pm says:

Is the reason you guys needing approval because none or almost no one has done this before or because of security reasons.
I just want to know, could spare some research on the subject for other people.

+1 vote     media: Upcoming page update
Raygoza Oct 2 2013, 9:47am says:

This trailer is awesome.

+1 vote     media: Complex Enhanced trailer
Raygoza Oct 2 2013, 9:33am says:

Looks like an Oblivion face.

+1 vote     media: Oh crap..
Raygoza Sep 23 2013, 1:42am says:

It's a real wonder why the Beast did not have a Missile destroyer, there was no reason not to according to me.
instead they simply lacked destroyers.

+1 vote     media: Beast Infected Taiidan Missile Destroyer (WIP)
Raygoza Sep 23 2013, 1:33am says:

Probably will be very interesting and it is good looking.

+4 votes     media: Page update soon
Raygoza Sep 23 2013, 1:31am says:

technically only existing if the beast somehow got the blueprints.

+1 vote     media: Beast Infected Somtaaw Mimic
Raygoza Sep 22 2013, 4:29am says:

In any case it looks very real don't you think?

+5 votes     media: Glock 17
Raygoza Sep 22 2013, 4:23am says:

I guess it was a fun challenge.
By the way in which one of the games is it? I think it's HW2 and that would be great.
Also would you mind building all the modules including the siege canon and show a picture of that?
About the Support modules I see the best version is used and that's what I wanted.
You are great at making ships look infested.

Also a fin question, how did the Beast get rid off the additional ore processor from the lower decks?
I wonder if it consumed it for resources as well.

+1 vote     media: Beast Kuun-Lan (Ingame)
Offline Since
Sep 17, 2014
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