I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.

Comment History  (150 - 180 of 1,337)
Raygoza Oct 9 2013, 1:43pm says:

It really looks like a real alley.

+2 votes     media: Testing of winter weather
Raygoza Oct 2 2013, 8:00pm says:

The attachment system and stuff you choose trough icons really reminds me of Tom Clancy's Rainbow 6.

0 votes     media: An old pre-release video
Raygoza Oct 2 2013, 7:39pm says:

Looking very good, I like the death animation of the Ultralisk, though I find some idle animation being too fast, I hope you'll fix it before a release but do not let it stop you from releasing.

Still it's a very cool the progress that has been done and I hope I'm not too picky, I just care for this mod and see my suggestions as constructive criticism please.
Still I like the work so far very much and I hope I'm not too picky but it's just me caring for the mod

Also some new thing I think would be appreciated, I saw when the Dragoons attacked the same building that they all had 100% accuracy to the same point, maybe it would be possible to make them have less accuracy on larger objects but still hit, meaning hitting the area around the target's centrum and having less chances of actually hitting the centrum this way. Just a suggestion but I don't know if it's possible.
I would guess that if it is possible there would be a smaller chance to actually hit perfectly and have a larger chance to hitting a few frames wrong in any direction of the tyarget's center.

+1 vote     media: PvZ test
Raygoza Oct 2 2013, 2:59pm says:

Do you have a preliminary release date yet by the way?

+1 vote     media: Town Hall
Raygoza Oct 2 2013, 2:53pm says:

It's very nicely done but it might look too clean, perhaps a bit dirtier floors and less reflection would be a nice touch.

+1 vote     media: picdump 30.9.2013 3/6
Raygoza Oct 2 2013, 2:49pm says:

I was thinking, what if you could aim with almost any weapon and when you would your accuracy would be better and the weapon would be hold right in front of you, they actually do that in Underhell, just so you get the idea you could also watch some video when they use weapons.

I am not suggesting you to take or borrow anything, just suggesting that it would be useful to be able to aim with nearly every weapon and do it this way, maybe some other button could be reserved for goggles to see far away like you do with the z or the c button currently if I remember properly.
If not already implemented while you do that the wheel on the mouse could be used to zoom in and out.

+1 vote     media: All final weapons and new Gordon model footage;
Raygoza Oct 2 2013, 2:31pm says:

I have been following this mod for a while but would never had guessed any of this, I am glad that things are going better for you and that you will have a nice life.
I am also glad that this mod does not seem like it will be put down as many other mods which you can find on moddb.

I do not want provoke a discussion but I wonder how you started to mod despise all your difficulties.

I'm also glad that you broke your addiction.
(Almost forgot to say it)

+2 votes     article: 17Th update, Final weapons and new Gordon npc;
Raygoza Oct 2 2013, 2:18pm replied:

Maybe some air unit could cloak and along with that deflect some part of all missile attacks that it receives, perhaps if it manages to deflect an actual missile, the missile could keep flying past it until it reaches maximum range.

+2 votes     media: KMC Icarus Knight UAV
Raygoza Oct 2 2013, 2:12pm says:

He looks cool and the armor somehow reminds me of WoW.
I suppose he is much more powerful than a regular Templar because of the powers he seems to posses.
By the way are the Protoss units still dark?
Also for an idea, the most powerful Protoss are those that posses the power of the khala and the void, it is called twilight.

-1 votes     media: Protoss Enforcer WIP
Raygoza Oct 2 2013, 2:11pm says:

Is the reason you guys needing approval because none or almost no one has done this before or because of security reasons.
I just want to know, could spare some research on the subject for other people.

+1 vote     media: Upcoming page update
Raygoza Oct 2 2013, 9:47am says:

This trailer is awesome.

+1 vote     media: Complex Enhanced trailer
Raygoza Oct 2 2013, 9:33am says:

Looks like an Oblivion face.

+1 vote     media: Oh crap..
Raygoza Sep 23 2013, 1:42am says:

It's a real wonder why the Beast did not have a Missile destroyer, there was no reason not to according to me.
instead they simply lacked destroyers.

+1 vote     media: Beast Infected Taiidan Missile Destroyer (WIP)
Raygoza Sep 23 2013, 1:33am says:

Probably will be very interesting and it is good looking.

+4 votes     media: Page update soon
Raygoza Sep 23 2013, 1:31am says:

technically only existing if the beast somehow got the blueprints.

+1 vote     media: Beast Infected Somtaaw Mimic
Raygoza Sep 22 2013, 4:29am says:

In any case it looks very real don't you think?

+5 votes     media: Glock 17
Raygoza Sep 22 2013, 4:23am says:

I guess it was a fun challenge.
By the way in which one of the games is it? I think it's HW2 and that would be great.
Also would you mind building all the modules including the siege canon and show a picture of that?
About the Support modules I see the best version is used and that's what I wanted.
You are great at making ships look infested.

Also a fin question, how did the Beast get rid off the additional ore processor from the lower decks?
I wonder if it consumed it for resources as well.

+1 vote     media: Beast Kuun-Lan (Ingame)
Raygoza Sep 21 2013, 5:52pm says:

This looks very cool and you were fast too.
I bet this should or might have been teh Beast's dream, with a ship like this all the modules are possible to attach.

+1 vote     media: Beast Infected Somtaaw Command Ship (Finished)
Raygoza Sep 21 2013, 4:54am says:

I guess that would only happen in an alternative universe.

You could try to have the whole oiginal ship infected with the former lower decks still connected.
But with the additional resource drop off removed.

+1 vote     media: Beast Infected Somtaaw Command Ship
Raygoza Sep 20 2013, 4:12pm says:

About this I'd say mostold pictures are actually not on this mod page but on the other 2 or three pages that were used by the mod team before.

+1 vote     media: Notice: We plan to remove and add images
Raygoza Sep 19 2013, 6:34am says:

If you include it in the game, what role do you think it would have?
Would it's main weapon be a special attack that you can use?
And if so maybe it could keep firing against that target, this way you can attack two things at the same time, the small weapons can target the small fast ships while the big gun shoots against some capitalship if you'd like.

+1 vote     media: Where will Destiny take you ?
Raygoza Sep 19 2013, 4:35am says:

It looks very cool.

+1 vote     media: Recent Concept
Raygoza Sep 19 2013, 3:19am says:

This looks awesome.

+1 vote     media: Who's Zerg lover? : )
Raygoza Sep 19 2013, 3:10am says:

Does look good though.
By the way is the Devourer converted from a SC2 mod?

+1 vote     media: Zerg Con Air : )
Raygoza Sep 19 2013, 3:08am says:

This looks awesome

+1 vote     media: Turanic Ion Array frigate
Raygoza Sep 19 2013, 3:04am says:

I guess that's all the media in the right order as well, and this is more than I asked for, thanks a lot for the order of things as well.

+2 votes     media: Homeworld vs Babylon5
Raygoza Sep 16 2013, 1:45pm says:

About Babylon, are there any other movies as well?

+1 vote     media: Homeworld vs Babylon5
Raygoza Sep 3 2013, 8:10am says:

What does GPTP mean?

+1 vote     media: GPTP 2.33 Preview by. pastelmind
Raygoza Sep 2 2013, 6:52pm says:

I must say that this is aswesome, I wonder how it'll make you feel when you play the mod.

+2 votes     media: Trailer Music v2
Raygoza Sep 2 2013, 4:52am says:

This is very nice, by the way do enemies take damage if they stand close enough to the shotgun impact?
Also if the impact is not on an object that is horizontal to the shotgun impact will the effect perhapps look like the bullets keep going forward but in an reversed angle.
Like when you fire on something that leanes forward and not towards you the effect would reflect the impact at the same way as light does to a mirror, this in turn could make you shoot around walls.

+1 vote     media: Another fx video
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