I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.

Comment History  (150 - 180 of 1,451)
Raygoza
Raygoza Jun 1 2014, 4:59pm says:

I agree with Templarfreak

+1 vote   media: UED Technology?
Raygoza
Raygoza Jun 1 2014, 4:56pm says:

It sounded very interresting.

+1 vote   media: Welcome to the Abyss
Raygoza
Raygoza May 28 2014, 2:44am says:

Finally

+2 votes   media: Asteroids
Raygoza
Raygoza May 25 2014, 1:56pm says:

I hope it will work well in the end.

+1 vote   media: Real-time Shadows
Raygoza
Raygoza May 24 2014, 7:33pm says:

Reminds me of a Halo Grunt

+1 vote   media: Soul Hunter v2.0 WIP
Raygoza
Raygoza May 24 2014, 12:07am says:

Are you modifying the animation?

+1 vote   media: Soul Hunter v2.0 WIP
Raygoza
Raygoza May 18 2014, 1:31pm says:

I'm glad it's going better and that you are optimistic.
In the ling run doing the hard right things end well although there are many difficulties on the way.

By the way is it only this mod or the Universe mod too that is on hold?

+2 votes   news: An explanation created at 06:15 AM - 18/05/2014
Raygoza
Raygoza May 16 2014, 4:56pm says:

So what will you do?

+1 vote   news: SORRY IF I WAS TOO QUIET...
Raygoza
Raygoza May 9 2014, 4:02pm says:

At first glance it would be very hard to tell this image apart from the series.

+4 votes   media: SC-305, a beast
Raygoza
Raygoza May 7 2014, 5:13pm says:

Just confirming if the case still is that StarCRaft V is being based on StarCraft shortly after the Broodwar and these Hots units may or may not be used?

I have a suggestion, what about converting StarCraft 2 Broodwar units, basically units not found in SC2 that are found in SC1 recreated by people, here's a link to their project.
Sc2mapster.com

+1 vote   media: Valkyrie
Raygoza
Raygoza May 6 2014, 5:13pm says:

Looks like a Defense platform with the shape resembling a Hiigaran destroyer, seems to be good to fire towards the sides.

+2 votes   media: A Future Destroyer
Raygoza
Raygoza May 6 2014, 5:11pm says:

Pink becomes team color in game.
Though I think a Dark Templar version of it should have the colors of the Oracle.

+1 vote   media: Tempest
Raygoza
Raygoza May 5 2014, 5:18am says:

The undead look awesome

+2 votes   media: Sneak Peek
Raygoza
Raygoza May 2 2014, 1:24pm says:

yes, I did that, still wont work...

I wouldn´t come in contact with you if it was that simple, but nevermind, the game is atleast playable. and It feels kind of offensive to ask you do more.
But i whould appriciate if you atleast give it another go.

By the way I found this fix by accident, it whould be nice if you upload your fix to other webites so it reach to more people. This GOG (good old game) game deserve it.

+1 vote   download: Ground Control 1 resolution changer
Raygoza
Raygoza May 1 2014, 12:49pm says:

Slmething I would really call a Battlecruiser.

+1 vote   media: Strategic Battlecruiser with 20 Nuke Launchers!!!
Raygoza
Raygoza Apr 25 2014, 2:21pm says:

Another way to make the HW1 races more attractive in this mod in the mean time would be to remove the buildable modules and instead have chassi upgrades snd sensor ships +the advanced drive research of cataclysm upgrading thf speed of entire ship classes, armor upgrades up to 3, should probablh be class wise too and the energy canons upgrade as well.
Additional research ships could be built as in HWC being focused at a research area at the time, as in the PTV mod these modules would then link and mantain the research area each one provides, for each linking the total health of the research ship should increase.
What do you think?

+1 vote   news: Looking to recruit people to help HWU grow
Raygoza
Raygoza Apr 24 2014, 4:51am says:

Sounds amazing.

+1 vote   media: UED BGM Sample
Raygoza
Raygoza Apr 17 2014, 2:42am says:

Although this is early WIP it still looks awesome, I love your work guys.

+1 vote   media: Kharak for the first time...
Raygoza
Raygoza Apr 15 2014, 4:27pm says:

Yea, add some variety, some tree types could also make gatherers return more lumber per trip as the high yield minerals in SC2

+5 votes   media: New trees?
Raygoza
Raygoza Apr 15 2014, 4:39am says:

Why don't they do back ports as in Linux?
That way newer versions of programs would have been able to run on xp, like net framework.

+3 votes   news: Windows XP Support has been ended
Raygoza
Raygoza Apr 13 2014, 5:26pm says:

I don't know how things are but about guns why not build them as modules for some of the large ships.
Smaller ships could either get a weapon upgrade that changes or adds a new weapon or you could have more than one version of some ships, each one having a different armament, these ships would show up in the build menu.
You can even do a mix of these options.

+1 vote   news: Research Tree - Help needed
Raygoza
Raygoza Apr 8 2014, 4:52am says:

It just hit me that most of the miners in this picture remind me of StarCraft Marines.

+1 vote   media: normal mapping
Raygoza
Raygoza Apr 7 2014, 4:53pm says:

You know in the WC3 campaign the a human leader said that the undead grow in numbers by every slain man, could this be implemented too?
I consider having an alternative resurrection spell that is more expensive but provides ermanent units. Could be overpowered.

Anyway when the Necromancers Resurrects corpses I think it would be a lot cooler if the resurrected corpses were something in line with what diead.
Footman becoming skeleton warriors, Gunmen becoming Ghouls, Grunts becoming Skeleton Grunts.
Sorcerers becoming Banshees or some other undead spell casting unit.
Mages becoming Skeleton mages or Necromancers, Priests becoming Necromancers or something else.
The point is that there are options.

+2 votes   news: Undead Base
Raygoza
Raygoza Apr 7 2014, 11:01am says:

Looks a bit funny when you base them on the zerg race but also quite obvious.

+1 vote   media: Undead Base
Raygoza
Raygoza Apr 7 2014, 8:30am says:

Finally an update.
By the way has any plans for the mod changed?

+2 votes   media: In-game post process
Raygoza
Raygoza Apr 7 2014, 8:27am says:

How are you going to see the amount of Mithril you collected?

+1 vote   media: WAH 1.60 Release
Raygoza
Raygoza Apr 4 2014, 5:01am says:

Very nice idea.

+1 vote   media: Exotic Ships Recovered from Crates (HWAT model)
Raygoza
Raygoza Apr 2 2014, 4:15pm says:

This went fast.

+2 votes   media: SOTP and HHF are partners again!
Raygoza
Raygoza Apr 2 2014, 3:42am says:

Ok so facebook seems to make the deal to own and sell the Oculus Rift.
But what will happen with the games and mods Phoenix Interactive has made?

+3 votes   media: Facebook to buy Phoenix Interactive
Raygoza
Raygoza Apr 1 2014, 5:25am says:

So much more meaningful a crate can become in a complex mod than in a normal game.

+1 vote   media: Work In Progress: Crate System! (HWAT model)
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