I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.
Funny naming, at least let's say he managed to do this in the black market.
I'm a new follower and as for games like this I really like ShadowGrounds Survivor, from aliens you get weapon parts and with those you upgrade the weapons you have.
Usually there's a damage upgrade, an ammo upgrade and a secondary fire upgrade.
The flame thrower had damage, big cannister (removing reload) and spewing napalm on the ground, this way you ignite it and make fire traps.
The Minigun had reduced time(two seconds to fire afterwards only 1), extended barrel (making it an Autogun) and sentry parts making it a stationary turret.
As the character gains experience he could unlock abilities which he then buys wit experience points.
Like getting a motion Scanner, increase medkit size etc.
This game does not have an inventory system but I really like the crafting system of weapons.
Finally after so many years, you guys do some of the hardest pluins for StarCraft, Congratulations
Interresting, seems Viking inspired
This is awesome, will there be any limitation to this?
In SC2 as you know the Warp gate had a cooldown, will you be implementing somerthing like that?
These are for planning of the jungle terrain overhaul for SC1.
So you managed to increase it?
I suppose warping in units will be allowed if this has that function.
Is this to inspire people to use Hotkeys to improve their gameplay?
Those look cool.
What does this plugin do?
Merry Christmas to you too.
That is a very good looking Ion Array Frigate.
Will nothing new be posted on this page anymore?
Just wondering but would it be possible to join and play at the same servers despite running on different engines?
Being Alien Swarm and Source 2013?
Where is this contest taking place, I mean where do you post the ideas, here?
Why not the Source 2013 engine thus allowing linux and Mac compatibility and features a bunch of new features.
Looks very nice.
I don't get it, what kind of hotkeys do you mean?
Looks good but as always idle animations when converted play too fast, consider capturing more frames for the idle animations in order to make them look smooth and not like they speeed up.
Have you every thought about Mirroring your Hard Drives?
Maybe the important stuff should be mirrored in their own two hard drives.
Better yet partitions can be mirrored, on one or several hard drive(s) where you keep all the stuff separated by partitions these could be mirrored into an other partition on a separate drive, that way you wont need to mirror the whole drive but just the important partitions to partitions of identical size on the extra drive.
That's great, I suppose its the non steam version.
I hope everything will go well for you and that you may return with more experience and make this mod amazing.
I don't like teh way they bleed from headshots, blood straight up coming back down and when it reaches the corpse it's arms move up a bit.
I hop all goes the way you wish in the end.
I suppose that in order for the energy canons to track their target a litte they have to be made into missiles themselfes and I guess a ship cannot fire two kinds of missiles even if one is a special attack without loosing the guiding ability of one of them.
Thanks a lot.
I don't know what it is.
I love this.
I have been told that assisted construction was impossible.
The civilian is really an Engineer, interesting.
Maybe in your mod you could sacrifice a civilian trough an ability to speed up a building's processes, construction and research either permanently or temporarily.
In war you spend soliders, in the base the civilians could be spent to accelerate a building.
Also if it's fitting some of teh animals could be turned into SC2 animals because there several of them fit different terrain types.
About the supply depot, maybe it should come loaded with a civilian and be unable to produce them, that way they manage the base and help out and you don't get many fast and in this case they shouldn't cost supply.
Will you work on smartcasting too at some point?
Like having two ghosts and you lockdown something and only one ghost will do it.
Or only one building at the time receiving the production command when having several selected.
Great, just like in SC2 and you can turn it on and off?
This is great a part for doing it like in the Revolution mod you can now see the Rallypoints.
I hope this works for all production buildings.
Happy to help.
Would you mind sharing plugins with the modders of SC?
Helping other mods become better and you'd get credited for their use.
You could have both, you sill need to download a rar or zip to get the mod, inside you could have two versions of your mod, one with normal and one downgraded.
When do you think the best time to play this game will be?
I mean after which update?
I think it's a good idea that the turret should be able to turn around and I also think that it's attack should take a moment before hitting the target but not track it, making it good vs buildings, slow units and still units like tanks in siege mode or Reavers.
The power of the turret should allow it to work as artillery meaning having much greater range than it can see, but it's not a Tempest but would do huge AoE explosive damage and coudl possibly have more range than a Tempest because it's a ground unit.
Maybe it could have smaller turrets serving as a normal weapon against practically anything but maybe not have much range, the big turret could be triggered by a spell much like Yamato Canon and not like Thor's special attack, this one is a one shot big explosion.
Maybe the UED should not be getting nukes for having this thing.
Kind of reminds me of the Hyperion in the campaign of SC2, the mission where Raynor gets saved the first time, the small turrets named batteries shot down most things, just liek teh Battlecruiser the special weapon is very powerful.
Will the Rebirth mod be played like complex?
StarCraft was very successfull because you got to play every race.
I guess it sort of depends on the Lore, you'd like to be in the best moments of the story.
Kerrigan would be interresting because no one has ever playedt he Queen of Blades after SC1.
Boh Raynor and Zeratul are very interresting in SC2, could depend on if you can recreate their abilities.
Tank you for telling us this.
We will wait patiently.
I am so sorry.
It sounded very interresting.
Reminds me of a Halo Grunt
Are you modifying the animation?
So what will you do?
Just confirming if the case still is that StarCRaft V is being based on StarCraft shortly after the Broodwar and these Hots units may or may not be used?
I have a suggestion, what about converting StarCraft 2 Broodwar units, basically units not found in SC2 that are found in SC1 recreated by people, here's a link to their project.
Looks like a Defense platform with the shape resembling a Hiigaran destroyer, seems to be good to fire towards the sides.
Why don't they do back ports as in Linux?
That way newer versions of programs would have been able to run on xp, like net framework.
It just hit me that most of the miners in this picture remind me of StarCraft Marines.
Looks a bit funny when you base them on the zerg race but also quite obvious.
Finally an update.
By the way has any plans for the mod changed?
How are you going to see the amount of Mithril you collected?
Very nice idea.
What will you do from now on?
Do you mean the original background?
In your case I guess you'll use the large portrait interface
Can it be done to allow warpin en walkable ground toó?
No what i get is that despite it suppose to run GC DC the game run the main ground control game only GC and no full screen :( that happen when I try to run DC with the shortcut...
ok, but let me know if you come up with something to fix this, the game deserve it ;)
I tried to fix this on my own but ended up to make ground control DC unable to run, I guess that I have to reinstall the DC epansion pack :(
Much coller now with dark blue with the dark purple.
Could you upload an image to compare it with the old ones?
Do note that aphophis and Anubis have different ha'tak designs and could be a good idea to keep the round one even if you modify it to look more futuristic.
And when it comes to the icons and hud screen like the maps and the units card, they stay small like in the picture.
Is it possible to make them bigger? It whould make the game alot more user friendly.
Hey Voice, nice resolution fix, there is just one thing that bother me, I can´r run Ground control dark conspirety in full screen, but apart from that this does acctully work.
This rally reminds me of the resident evil 2 game and sino crisis.
Eco demasiado retardado en mi opinion.
Supuestamente debes de oírlo fácilmente pero con este eco es difícil.
Justo hope it will look good amongst other terrans.
Finally a more traditional looking Kadesh.
Could you post the tech tree too?
Los Protoss suenan muy chido en español.
I liked more the female one, the male voice wasn't nice to listen to.
Why cease development?
This is very good, by the way can data be shared between different maps for this mod?
Thank you very much.
Please share this plugin and overlay to other mods in exchange for being credited on their mod pages.
Looking ver y good, I like the mangle as well.
This is so cool.
Things as big as the hybrid units, I suggest having idle animations and this time when capturing the frames from sc2 make them play slower so that the units doesn't play trough those animations too fast in sc1
It does look very nice.
Is it possible to display more command buttons if it would be necessary?
Are these features part of the mod or the map?
Does look cool though
I would suggest that you wait with Hots units till your WoL recreation is complete.
Things seem to look good and are probably animated as well, smething I wabt to say is thatbif the pylon hasn't been redone then it's not spinning which I think that the pylon itself should, I don't know how much work there id to get sc2 buildings into this game with the glowing effects mantained, but I think everyone would like spinning pylons as in sc2. Maybe the crystsll itself doesn't move in sc2 but we'll have to look that up.
It´s very good
Looking very good, I like the death animation of the Ultralisk, though I find some idle animation being too fast, I hope you'll fix it before a release but do not let it stop you from releasing.
Still it's a very cool the progress that has been done and I hope I'm not too picky, I just care for this mod and see my suggestions as constructive criticism please.
Still I like the work so far very much and I hope I'm not too picky but it's just me caring for the mod
Also some new thing I think would be appreciated, I saw when the Dragoons attacked the same building that they all had 100% accuracy to the same point, maybe it would be possible to make them have less accuracy on larger objects but still hit, meaning hitting the area around the target's centrum and having less chances of actually hitting the centrum this way. Just a suggestion but I don't know if it's possible.
I would guess that if it is possible there would be a smaller chance to actually hit perfectly and have a larger chance to hitting a few frames wrong in any direction of the tyarget's center.
Is the reason you guys needing approval because none or almost no one has done this before or because of security reasons.
I just want to know, could spare some research on the subject for other people.
This trailer is awesome.
It's a real wonder why the Beast did not have a Missile destroyer, there was no reason not to according to me.
instead they simply lacked destroyers.
Probably will be very interesting and it is good looking.
technically only existing if the beast somehow got the blueprints.
I guess it was a fun challenge.
By the way in which one of the games is it? I think it's HW2 and that would be great.
Also would you mind building all the modules including the siege canon and show a picture of that?
About the Support modules I see the best version is used and that's what I wanted.
You are great at making ships look infested.
Also a fin question, how did the Beast get rid off the additional ore processor from the lower decks?
I wonder if it consumed it for resources as well.
This looks very cool and you were fast too.
I bet this should or might have been teh Beast's dream, with a ship like this all the modules are possible to attach.
I guess that would only happen in an alternative universe.
You could try to have the whole oiginal ship infected with the former lower decks still connected.
But with the additional resource drop off removed.
About Babylon, are there any other movies as well?
What does GPTP mean?
I also see that you changed the face, in my opinion the previous face looked better, and I liked the decorations on the clothes but if it's not realistic to that time perhapps there could be soem other things to decorate decorate the textures.
Finally, since they also had a Core to begin with.
It looks very good.
What other ships are you guys working with at the moment?
Does self propelled mean it can move around on it's own in this case?
Seems very likely, a lot of inventions were discovered by accident like rubber.
Just wondering, how would that work without actually making a back whole, though this is a great idea to kind of make some things stay out of combat for a while.
I like it very much as well and the fact that it keeps some BW elements not found in SC2.
I suppose you'd eventually get rid of those backpacks or at least reskin them at some point.
I think this mod is going to be great.
Please tell me that the Siege tank will renain available to both factions?
Also maybe the Hammerhead tank should autocloak when it stands still after a few seconds.
Nice, looks awesome with the new textures and the proper colors.
Did you mean Terran races work finished or just the terran race?
About this tank, it seems powerful, we have a heavy tank being the siege tank so this I guess will be deployed on the front lines and thus must be effective somehow.
doesn't look like a high fire rate vehicle, maybe it could stand back and snipe enemies with it's powerful canon making huge damage to single targets and possibly dealing explosive damage.
I think all your ideas are great, by the way have you thought of patching the PTV mod as well?
I think you seeem well qualified for that and you'd be able to bring that mod in the light again, as well as possibly get the permission to continue PTV.
(just a thought)
This movement system might be worth releasing, might be as simple as adding some code.
The dart should possibly not be blood red at the back if I recall correctly but still all these models and textures are awesome.
Sounds fun as well.
Also a good idea to upgrade the Motherships and flagships with some more weapons.
Maybe you could choose to build either shielding modules capable of being turned on and off or shield modules which would be on cinstantly which would allow for the cloak to be installed instead and still have shields, but in this case this shield has to be a permanent one not like the other one which you toggle on and off which I guess are time limited instead of damage limited.
That way you also get a choice between which kind of shield to build.
By the way which races would be affected by this?
I hope you are not going to add this to ships that shouldn't have it, unless people wants it.
This however could be a good way to create the shield of HW1 because it's not supposed to be turned on or off but is constantly activated, nor should it be targetable.
Finally stretching along the size of the ships instead of having a sphere shape all the time which on larger ships just looks weird.
Will both or one of the units have the transform ability to merge into a single unit?
Awesome, look forward to this.
I'd suggest having a weapon menu such as in the Tom Clancy's rainbow 6 vegas.
You hold a button and have a range of options of the current weapon, adding a silencer, changing fire mode etc.
would you maybe want to be able to change between the modes with a button?
That way you'd not be restricted to any mode.
It is beautiful
Thanks a lot Tychus, didn't know I meant so much for you, people rarely admit such things, even less on public areas.
You can expect me to keep supporting you.
Please tell me that the buildings are animated.
A bit hard to see the color changing but it's great.
Is it like an upgraded flak frigate?
In HWC it would be similar inteh way that kinetic weapons are upgraded to energy weapons.
If you'll do that I think it would be good if it's done for every or eveery few ship classes with the research upgrade.
About this ship I don't think it's a flak frigate, but nice idea though.
I guess you can't really suggest backups too much.
So I guess there wont be any standard BC-304 anymore?
What if you run with the mod on lower than hard difficulty, would it then be compatible with other not running it?
That's what I've been doing and 1.37 was the last great version as the 1.4 in english had a all descriptions missing and after that I was just unable to play at all.
Are the Progenitrs an own race?
I gues the first 15 minutes of the game is done, I suppose there's more than this only even though it isn't shown at the moment.
Still great work.
Will you cease developement or put this on ice by the way?
Will it be called Marine or KMC Marine in the mod?
Yes, does this also mean that it will be compatible with low end computers as well as the 1.3 version was?
Lookinh nicely, if it's mar remember that he grows during the mission.
Maybe you shouldn't choose the weakest form unless it's the same as the other Hybrid's sizes.
Mix them up in bthe maps, they give some more variation and make it look more natural, how would you feel with trees looking the same?
About the Orbital Command and Planetary Fortress, if the turrets would be separated trough a 3d program wouldn't it be possible to make these buildings?
About the Orbital Command anyway there might be an other solution, if the whole building is dedicated to animate the moving roof of the Orbital Command then the SCV production lights could be added to it as an Overlay.
About the advanced laser attacks, are you guys sure that the engine is so limited that all those attacks are impossible to recreate?
The laser beams that is.
Seems like a great and hard feature to add.
I'm very confident that you'll succeed though
That it will.
Isn't this photo old?
In any case I'm glad that this is going to be fixed.
Will there be an Enlish version at some point?
Even if without the audio in Enlish.
Ah it's the infested bunker unit.
Looks good, circle shaped 1st suggestion with the grey background and a red circle for somone wanting red color, I think you've got the finished look of those icons.
You seem to have been getting better, keep it up please.
This is great
Are you going to make a SC2 Protoss unit overhaul with your mod?
That did not happen in previous versions, any guess?
Did you make the video?
That's actually good idea, also the one to use the lift off dust for the approach ability.
There are more useful features from the Revolution mod you could include
Storage kind of.
Not an office, because it's missing windows and the whole place is kind of closed in.
Looking very good, the light sources actually seem to be glowing now as well and the lights have a better color, all this and with the texture overhaul it looks awesome.
Is the shipyard supposed to be a part of the station or is it docked?
If it is a part of the station I suggest that it is more integrated into the research station, like having the shipyard inside the research station with only it's launch bays visible.
Also since it's a research station I don't think it would need any individual build facilities.
Athough it's very cool it may not fit in looks of the current content.
Where is this taken from by the way since it is very cool?
I really agree.
I don't know if it's a such a good thing that plague will kill units, might get imbalanced, I wouldn't mind if it would kill buildings though because plague rarely gets building to almost die unless it's a weak building like a missile turret.
Apart from buildings maybe you'd prefer to make it kill at least some units, in that case I would suggest mechanical units to be killed by plague, but you should maybe keep the armor level in mind as it also should give it more chewing resistance against disintegration caused by plague, at least for units.
Also about Archons, I hope you mean both kinds.
This is a very good short film that also shows how far a real father would have gone to save he's child.
Looks like burning ground and it looks pretty good.
By the way is it only me or do the buildings seem to be in a different angle compared with the Thor and Odin?
Looks nice, though I wonder about the flight mode extension of it on the nose, makes it resemblance real aircrafts.
Great news, I get ya about the mega station having a lot of surface to texture.
I wonder would it be even if you could go with a WoL terran against a Hots Terran?
Or will you have a specific SC2 expansion for your mod.
So far it seems like you are focusing on Hots.
Hopefully it is legal to have Hots units in a mod for WoL.
If it isn't you could make several versions of this mod, one for every SC2 expansion that just adds the WC races in multiplayer.
I think that's the easy part because this mod seems to simply add everything of WC into multiplayer with some hybrid maps to support resource intake of both "games".
I must apologize, I just noticed that the WC races will have their Warhounds, at least there doesn't seem to be any mechanical units to attack amongst the WC races, a good weapon against Terran and Protoss mech I guess.
It sure looks good but I'm wondering about the angle of the buildings because they might be too much at a side view.
Garrys mod or CS Source?
Also according to the statement it seems like details can be pushed a lot in this engine to look real. (I hope it is)
I love it!!
A good thing to notice with this one is that there aren't many colors close to black to be converted to black by being limited 256 colors.
This is great.
In any case each one looks awesome, though it seems a bit weird if you'd be having a terran unit in every one unless everything is a large Terran campaign.
Who of you two is not sure?
Nice but are you sure you want the BC bullets flying all around the target?
I'm not sure why you upload such images, are you going to use these as references when explaining SC2 to someone who doesn't know much or nothing?
Comó te parecería un Vulture copn el turret de un Helion con el ataque del Helion en lugar de las granadas?
Does it mean that this ship is destroyed and you are granted a new Needleship?
Or that you upgrade it to become a new Needleship?
Does this prevent their shields to recharge?
With or without Shader 2.75 on later versions??
Looking awesome, at least now you wont need the Somtaw resource drop off pads it got in Cataclysm
It's awesome in any way.
I wonder if you already included radiation immunity to all the Progenitor ships.
I look forward to the walktrough I wonder if someone will ever translate HunCraft to English?
If you do that you could get a guy who does this and understand the campaign and play it trough for yo guys.
Otherwise I guess you'd have to find someone who speaks Hungarian and does record StarCraft.
Looks so awesome.
Please some more news than name changes as it's not the essential thing, you only need the name to reflect the content to some extent.
It looks awesome now and it's now having the light blue colors that indicates that this has a lot of psionic powers.
Please show of a video of it soon.
Which space tileset are you referring to?
Guess you'll be making the SC2 Zeratul unit too.
Most of the things require lots of practice and or experience.
1.I find the Viper being a unit that could break the game easily, it's like a Flying Defiler with a lot more powerful spells.
6.About the Wraith you could import the SC2 graphics of it and make it share reactor and cloak upgrade with the Banshee and thus allow for stealthy air attack against both air and ground having the Banshee as strong anti ground. I vote for this
4. I've never seen the desrruptor zerg unit, could you send me a link?
5. What would you think of the Omegalisk instead though this wont be good if you'd recreate Left to die but it does exist in WoL and is cool to have an overgrown ULtralisk?
7.Istead of Kerrigan in multiplayer could you have some basic infested units, like infested "Civilian" (melee infested terran) and possibly an infested Marine as well, could be made out of infested Barracks.
Voting for infested Terrans (not Kerrigan in multiplayer)
8.Loki, do keep in mind that Burning grounds got a such Battlecruiser, you may not need to make your own. Not sure yet about this
9. Why not Raynor, as when playing the campaign the maps could rename him to Raynor if the mod would have he's name being different, the maps could also change the stats which I think you are well aware of.
Not sure about this either.
Nice screenshot of the cutscnene?
En cual quier caso está muy buen hecho.
Looks great, I only think the transparency should be lower
Buen hecho, se ve bien.
Tienes la pelota de energia cargandose tambien despues de ser disparado?
I agree, by the way the lower image reminds me of a dolphin.
Está bueno, usastes el Shuttle o el medico?
Tienes el portrait?
I hope that the turanic mega ship which is used as Shipyard would be named Turanic outpost until you build it's large construction bay, yes please make it a module with lots of hitpoints that also increases production speed of what was possible to build before that.
But that's just my suggestion, maybe teh engines should be a module you build on it too.
ALso about this module thing, on the turanic race it would also look good if you once you get the "Mothership", to actually be an Outpost with or without engines and in this case you should be able to build them.
An outpost with engines should be relatively fast and maneuverable for it's size and once you build the big production module everything that you could build before could get a production speed boost and now also unlocking the production of larger ships on some of those there will probably be some extra requirements.
But a Side effect of getting the Large, expensive production bay is that the Outpost would loose a lot of maneuverability and acceleration and maybe reduced max speed and deceleration.
Whta do you think of this?
Nice changes though are you sure about Spectres being permanetly cloaked, I think a good idea would be making the energy upgrade to be a suit upgrade removing cloak energy consumption and Spectres built would automatically be cloaked when produced.
I have an idea spectres are permanetly cloaked once the cloak upgrade is researched but as long as it is unavailable it wouldn't be the case, even if they come out cloaked they woulkd uncloka as they wouldn't have that ability until you research it.
By the way do you think the Marauder and the Thor are scaled too big?
The thor should take as much ground space as an Ultralisk as that would still allow it to move up regular ramps.
Looks very cool
Has logrado hacer que los fotogramas de ataques eche la pelota de energia al mismo tiempo que el projectile se crea en la unidad?
Y cuando ya echado, estará haciendo el proximó hasta que llegue a su tamaño y será listo para disparar de nuevo?
Que rabajo tan bueno de soló convertir la unidad a SC1 con calidad alta.
Are all effects from SC2 like the flying projectile and the smoke it leaves behind?
The Ion canon Frigate is actually called Ion Array Frigate by the way.
Also about the outpost and the "Mothership".
Can't you start with the outpost which you could build a very large multi purpose construction bay which will turn the outpost into the "Mothership" but rather calling it something else.
Like in the complex mod when you upgrade the Pride of Hiigara to advanced Pride of Hiigara.
What this construction bay would do is add the capability of being able to build things from frigate size and up as well as speed up the production of the things that would have been buildable before the big construction bay.
It's even better than Seiji's version.
Great, awesome work by the way.
By the way it may look better if the borders to the icons are half as thick as I see no reason to why they should be this thick, though it's only my opinion.
By the way some ships do look better if you make their icon from the side, like the Taiidan scout, it would look better from the side, the missile destroyers too perhaps but you'd have to see how it looks, by doing this to certain ships it will make it a lot easier to identify it by the icons.
I'd like to see someone make a mappack including all the complex simple maps, as most of them have own objects such as custom megalith it would have to be released as a mod.
My suggestion would be both in folder and big file form and not having anything compiled as level files seem to not be decompiled as they should with the LuaDC tool.
Nice but because they are mostly of the same color it could be a bit hard to identidy them.
Also if anyone's up to it I suggest that you abandon the module building thing on the races that are supposed not to have it, these races use chassis research to avoid using module at the cost of their ships being a bit more expensive.
Apart from this thing I also suggest that the Scaffhold will be removed from play, instead I suggest that Carriers are able to hyperspace in Capitalships next to them once the Mothership is destroyed but you could make it take a bit longer to complete this way.
Though these ´tasks will have to be made with someone who knows what they're doing and makes sure to balance the races after this remodulation of them.
My idea is that you include the music player as well.
I have my comments on two of the Pictures, though you only need to look up the latest picture you uploaded to see my opinion.
PS the other image i commented it was teh I don't think that the Kushan Heavy Cruiser should be classed as a Heavy Battle Cruiser as I don't think it's that heavy.
It's called Heavy Cruiser as I don't believe it's heavier than the Hiigaran Battlecruiser.
I have a thought about this, it doesn't seenm reasonable if these shields would shield every unit from every thing, I suggest that maybe light projectile weapons, reduce damage from Ion weapons, increasing Ion canon power from ships having the field up and be shielding against radiation.
I say this because as you know there's a HW2 ship dedicated to have a shield, this means that other ships are not equal as that ship is supposedly to be advanced to have the shield in the first place and have a dedicated role towards having it.
And also because the field requires a lot of energy every ship does not have the energy requirements to mantain it, especially the small ships and stuff like Drones, but on the other hand Drones are unmanned and all Drones should be invulnerable to radiation and everything else that is unmanned too.
Though I have an idea of merging the Marine Frigate and the Frigate that has the shields into a single ship doing both, that will increase the lifespan of this new ship, a good thing is if it could have the animated parts of the defense field frigate as well (hope that was it's name).
Does this mean that the gate is lying down?
Or is the background like that?
Imagen the santa using the Stargate, maybe then there would be a group of Santas giving presents to different worlds.
What would you think of teh Harpoon frigate from the Pirates mod?
Very nice looking recall, though I wonder if the effect is too small as it's supposed to be a Masss Recall.
nice idea for a Progenitor turret.
Maybe when it's attacking small crafts it's rate of fire could be high and shoot a lot of small projectiles, but when it's attacking larger ships it's rate of fire will be slower but the attack more poweful, but in the end doing the same amount of damage anyway only that small crafts attacks are able to dodge away from some of the shots unlike larger vessels.
I agree with your opinions.
A nice Recolor and a good idea what is used as icon images for the ships in the interface.
Looks good, by teh way what function will it have?
I'm not a WC3 player so I don't really know if it actually was a part of WC3.
Don't mind that comment, it was before I red the description.
My idea is that it should be a such ship with such a powerful weapon that it takes a while to charge as the ship gets in position to fire as well which includes moving it's movable parts into a good position which I don't know what is but I'm sure that the way it did look in the video is it's traveling mode.
So why not have the Planet killer in Action?
I mean at least to kill the Shipyard.
Does it shoot a big beam like last time?
What do you mean?, it sounds a bit ridiculous.
Se ven muy bien
Maybe but other options have to be available in that case as I don't think that none asian peopel would like to stick around with it.
Nice, maybe you should use a cool space background for this image to give the image some life.
Yeah so soon.
Well done, very clever.
Todo se ve muy bien congratulaciónes.
Que será esa cosa azul en el interface, me parece que soló el interface de Protoss tiene eso?
Parece que te ha ido bien poner las cosas en su lugar, dimé se puede hacer botones transparentes?
Comó hagarás que el mini mapa quede bien en el interface?
Funny that someone made use of the SC2 interface, moved the menu button to the top left of the screen and made space for 5 rows of buttons.
Anyway I think it could look better if the portrait could be displatyed in the middle or at the bottom, the button area being 4x3 and not 5x3 as that's really overkill for SC1.
Although nice work with the buttons making their background black.
Although you may want to make the map area of the interface a bit wider to look good.
Overall it'sa great start
By the way is it possible to make the interface appear as in SC2?
Is it possible to make use of taller portraits and making them being displayed correctly in the portrait area?
Keep in mind that the button background is 2 pixels wider than the buttons themselves, if you don'tt ake that in note the button area will reach too close to the portrait.
And in any case I suggest this way to set up buttons having a 4x3 button panel for SC1 as 5x3 is overkill for SC1, but with the SC2 interface it may be a good idea.
Keep in mind thatwith the SC2 interface the button slots themselves don't have any space in between, with the SC1 interface thatwould look very bad as you can imagine ifI remove those lines separating each row of buttons leaving a lot of open space in the interface.
Very nice menu.
I totally agree.
Looks very good, just to note, what would you think of Debris from ships to actually make a splash when they fall agaionst the water's surface?
What does it do?
As you can see if you compare the interface with the one of normal StarCraft almost no change is notable except for in the button area.
By the way when you have nothing selected there's a background in every button slot, in this case when they aren't entirely separated they look very good together as you can see on the areas without buttons.
They do not even need to blend in if you pair them correctly since they would already fit together without clipping each other.
Also the reason I posted the links in the description is to have some proof that some more button slots can be added and not make this just an image of how it could look without knowing if it is possible.
It would be good if you could customize everything in the way you want, choosing the audio and text of the mod separately.
Just figured that this could be very appropriate for a Installation on a Planet with an installation entrance.
Just figured that these minerals could be something related to research about making super capacitors to try to replicate Protoss tech in more or less degrees by making Terran tech able to transfer and fire more energy resulting in stronger energy weapons.
In any case I really love this Doodad, if it would be a common mineral mining chamber I think this would have sucked as you can always gather them from the mineral fields.
Tell me that you can walk over this please.
Very awesome, I wondered if you were going to make any animated Doodads.
I believe we need some of these things on regular maps since installation is not quite what you'd expect for most things, especially like mining under ground in an installation.
I really agree.
Did you add new computer terminals?
They are similar to HL2's version and what's that tank containing some blue liquid?
Looks very good for an experimental facility.
I don't notice big differences but it is looking very good and now with a Shadow too.
Nice Nexus Wireframe too though.
Just found the Firing image.
The First SC2 Mercenary recreated skinnier I've ever seen, I'd like to see it's attack as well.
I wonder if he'll make the SC2 campaign medic with it's healing beam.
That could probably be made into some kind of destructible turret with a lot of firepower but low armor because of all the exposed parts of it.
could probably be a evry good anti strike craft turret that could be built on some ship, probably being able to target several strike crafts at the same time and being very effective but once larger enemy ships are in this weapon shouldn't be very effective.
It's like a super flask turret which is so big and fragile that it cannot take many hits but is strong and effective enough to make strike crafts easy kills.
Are you going to have it as an upgrade?
I guess that the HW2 races are adapted to match the older races.
Seemsl ike a good idea.
By the way what are resources named in the mod?
Looks very good.
Basically greatily inspired by the 0.04 version of the mod, starting with the old Sleeper tech tree being very similar to the old version but having things added like power generators and those only being able to build a limited number of and they'll have to be combined with resource gathering to be on top efficiency.
Having the Ships Devastator, Drone, Seeker, Deceiver, Maybe an Ion kind of frigate, the Keeper, the Dreadnought Hyperspace Gate with it's old effect and effect taiming, probably Sajuuk and those ships not being as powerful as I mentioned in the start of this article because it seems too powerful.
Not starting the game with a Hyperspace gate because the Progenitors would never send something like that on it's own if you think about it, they are very territorial and seem to start defending a territory before they send in defenseless things like the Hyperspace gate.
As Progenitors are known to be very durable and strong they should perhaps not be able to choose a runtime but actually go on something in between, with research the Keeper ship will get as strong as it is in the campaign as well as developing the same durability for it as well as the other capitalships.
The Dreadnought Maybe getting twice the Hull points as the Keeper because of it's size or 1,5 times more because it's oversized energy source makes it a bit vulnerable as well as having the weapon powering on the outside.
Still because of it's size it should be more durable than a Keeper, because it has some less protected parts it wont get twice the durability but 1,5 seems logical and the Sleeper getting about the same amount as it is the starting ship.
According to what I have suggested they'll still be a mysterious race with still few ships but very powerful, slow to build and costly.
Being possible to compare it to the Protoss from SC, their units cost like twice as much as normal units and perform twice as good.
Do also note that there are no turret or guns on the upper side of the ship it seems, the only thing it has there which is it's main weapon which are two sets of missile Barrages.
It seems to be a SC2 brutalisk which is recolored to fit amongst the other units and the flying unit may be the SC2 version of the Scourge and it's recolored too.
It seems to be a unit created for SC2, any pictures of it in a map or something?
What's the difference between meshes and textures?
The Wall papers look very good.
It seems to be scaled way too big but I don't know which size you want it to be.
STill great work by TheBest.
Looks like those flashing lights are engines to keep it in the air in siege mode.
Looks good, keep it up.
By the way when you are going to do the Hammer Security?
About recreating the Marauder I have a friend which could need help, not with the Marauder itself but with it's attack, how do you make the targeted enemy react to the attack as the bullet hits and not before or after the bullet hits?
Looks like a zealot in a red electric light.
By the way is a cut scene a image or a video clip?
Nice but I don't think the Derelict ever had a scaffold, if I remember properly the mothership was able to build the Heavy cruiser and it always was able in HW and HWC and never needed some kind of shipyard as it itself was the ultimate production ship of it's own race.
In the derelicts case I suggest building more of their motherships.
An interesting thing is that the front design does resemblance to the Corsair in some way.
Perhaps it could use the same weapon but a lot more powerful as the ship is larger.
It certainly looks so.
If I remember right it's one of the best ships in that game.
How like will it be compared to the version of SC2.
Of what I know is that the two games have large stat changes.
Yes, finally it has a own mod page and I have the first comment
Good angle, it looks pretty good
Are you able to make over sized maps too?
Gigantically maps that is.
About the units in the game itself.
They are very good especially the mercenary units, though It's one thing I don't quite understand.
They have advanced versions of new vehicles that you don't have in this game.
Still your models are awesome as well as the effects and awesome and smooth animations.
You could use the SC2 Vulture model, it should be easy to get I think.
It's very good, but could you get the animation too?
I agree with you, though I pretty much dislike it but is it possible to recreate it properly?
I mean it's role as an Projectile destroyer.
As i noticed in HW there's a blue bar that get a bit depleted after each projectile it destroys.
Are these options from HWU?
In any way if you play HWU with this option a player could be Somtaw and make use of the mining boost to support everyone else.
Something has to unlock sunken, I suggest Barracks because the zergs get it unlocked after the pool and that means early, Barracks = early too.
This is great, now when will the Derelict race be done?
It's so cool.
By the way, which ships did you use to fill out the gaps the Derelict ships left?
I you can make the mod manager to get executed by the regular exe or crack or whatever, and if you are able to change mod within the game then you could play mods trough gameranger too.
Game ranger starts the game exe meaning that you'll have to make something of a replacement that will run instead but still has to run the existing exe. As you guys know, if people have different exes the game says that you cannot join the Server.
Nice, maybe you wanna write all rights reserved to you guys.
By the way, where did you get the picture from?
yes please, just because they are almost identical to Kushan doesn't mean we don't want it, mostly it's just a graphical change.
Maybe you should
Or maybe not.
Just keep in mind that if you do try don't expect to try anything else at all while still alive.
And if you consider doing it, try accomplishing everything you want with live first and then decide how you'd like your life to end and I doubt this is the answer.
I actually don't think it is.
Please click on the like button if you like my comment and I'll be notified by the events list
Is it chinese newyear?
Looking very good.
I loved it too, what happened really?
Though I'm only good on the Swedish version, it was the only one that was being shown on TV.
If the laser went trough the solider, shouldn't he die instantly?
Looks good, keep the good work up.
Nice changes, though are living players still able to see their sensor range with a blue sphere like before?
Remember to use view original to see the the larger picture.
Not if it replaces frech and english versions of the descriptions, but if it will be a separe thing like french and english I think it's pretty ok, as long as it wont halt the developement of the mod itself.
It looks very good, by the way, should it have those two long antennas in the lower front?
Cool, by the way, is the Taiidan race trrue to the original in terms of research and ship production?
I mean that the original ones used chassi research instead of modules and the ship beig built would only need their research and size requiring construction bay to use.
I can really see that you made something in between a engine linked bridge and and not by having it half linked, it does look very good, I can see that the forward part looks a bit more like the Concept, although it's still pretty different from the original model, in which the surface looks so smooth.
But the Final version does look very good anyway, I just noticed that the original model doesn't have those small antennas, under and above the canon itself and behind the bridge, but they do look good and keep it true to the concept art image of the frigate.
I'd be unsure as well, I'd be choosing the old concept because otherwise it looks like a throat and would be a very weak structural area.
Thanks for the news, I started to think that you were only online once in a while without any progress to be seen.
I'll gladly wait.
Are these from the HW Remastered mod?
If my computer runs in normal high the FPS slows down a bit, some things are yellow and you feel off that frames are updating a bit slow but you cannot see it.
What about almost closing and only make yearly updates of the mod, it doesn't have to be much.
What the hell
Are those things a part of the map or the background?
Youy seem to have seen a lot, how can you spend so much time in watching a lot of anime?
This is getting Cooler and better by every release, good thing with Infesting barracks is that there are more of those than Command Centers.
Guess autorepair is toggled by H (hold position button.
guess that if you move attack with a group of units medics will heal move and SCVs will repair move (though I am a bit unsure about the SCV part)
I love the worker Rallypoint.
I played zerg against my brother and built units and drones, forgot to rally the drones to the minerals so both the units and the drones came to the Rallypoint of an attack.
Good luck with editing 250 maps, I wish no one would have to do that manually, I guess there isn't a way to make changes that would apply to all maps.
This comment has been posted in a private group.
Anyway I do also think that the Nuke addon should be moved to a other building, I suggest the academy.
The Science Facility if you have a tech lab for Barracks (which would hold the Academy research) and a Fusion core (which would hold the Battle Cruiser upgrades), having ghost upgrades at the academy or at the science facility.
These changes would remove the use of physics lab and Covert ops making the science facility a good building to add the nuke too.
To keep to the reality, the Beast actually doesn't have any destroyers, we know that Taiidan Battlecruisers could be infested and therefor Taiidan destroyers too, because Kushan ships are pretty much the same only with mostly different looks, I woudl say it's logical if the Kushan destroyer would be the one, playing Cataclysm you noticed that their capitalships couldn't be infested because by the time they got destroyers they already made sure to wash the infested decks with plasma from the engines.
I would like to see a Infested Somtaw destroyer but as you can see it's pretty unlikely but if the Beast got their hands on one then it should be much more powerful, you see there's a lot of space for the Beast to evolve in that ship unlike the Kushan version which is only logical that a Infested Somtaw destroyer will be much better than a Kushan destroyer even if their uninfested version would be pretty much equal in power and armor which they probably shouldn't be, you can clearly see that the Kushan destroyer looks much more fragile and have many more movable parts which should make it weaker automatically anyway making the Infested changes greater.
I think you should have both having the Kushan as a light Destroyer and the Somtaw as a Heavy, maybe even as a Cruiser class ship, don't forget that you may want to include the Missile Destroyer too
Very good, you should rename it to spawn Creep Tumour and change the name of the Colony to Creep Tumour as well as making it take 1/4 of the ground space as the original Creep colony did, that way it will be more like SC2.
Just remember that the Zerg the zerg defensive structures which are the Spore and Spine crawlers are mutated from Drones and can reroot. They cannot attack while unrooted and can only root on Creep.
I rarely see anyone write in Swedish or Norwegian
Ser sällan någon skriva på Svenska eller Norska
Cool but are you sure that Progenitor ships should be capturable?
They are overpowered and uses the same ship calses of other races.
If a other race gets a hold of one mighty progenitor ship like the dreadnought it will still only count like an Battlecruiser for Hiigarans or Vaygr, meaning moref irepower for the use of that slot.
The reason that only the Command Center looks infested is because it uses the Infested Command Center graphics which already exist in the game.
The graphics this mod creates seem to not be added in the game for some reason and I can't figure out why.
These are images of the First BW mission with the Dark Evolution mod activated, something I noticed with Duran's weapon is that the bullets use the Guardian attack graphics in this mod.
At this link you'll find the full description on of how it could work.
About the plugins I don't know what kind of file they are, perhaps .exe, dll, or something else.
Anway plugins are program codes which tell something in the game to work differently like the Zergs to heal under ground or Shields to work like in SC2 (They take damage, after some time without damage they recharge fast)
It's very nice, by the way why is there a purple thing inside the mothership?
Is the combat shield really a part of the marine wireframe?
By teh way could you make that as soon as the Marine gets damaged after being in full health, make the shield to change color first and then the other places of the marine's body including the shield to get hit just like before?
I believe it's the right one because there you can really see what it is while in the other has so many lines that you don't get a clear picture of what it is, even though you know that it would represent a Ghost.
When you think about it, it really seems to be something off the game play itself but but it's pretty smart, almost evil in some way really.
No offense but I hope that you did learn the lesson.
Anyway couldn't you have saved everything that you needed and wanted?
Leaving behind everything you know you can recover like the downloaded steam game mods and the steam games themselves.
What does that do?
Where did that ship come from?
The Picture seems taken from a Alien Swarm perspective map overview
I don't see that you would need anything else than new maps to make it interesting, to add to that it would be good with new objects too.
Could you get this mod into Desura too?
This Is very well done.
I am sure that HL2 has some cases when they do start up a other map after driving past something and not just load the next area and forgetting about the previous one which makes you able to return but with a loading between those two places.
Finally a more suitable role for the weapon, seeems very advanced in HL2 but was just a better version of the other weapon.
Sure you want this?
You should Maybe use this for you next mod because the backgrounds are so good
The structure northeast of what appears to be the command center looks like the previously SC2 weapons plant.
I completely agree
Some scary sounds every now and then and maybe a yell when you open doors (Not all doors otherwise you would expect it)
I wonder why turn all the buttons yellow?
I understand why the background of the buttons could be the same, because if you get control of an enemy unit, that units buttom background could be a a other color which wouldn't fit with the Zerg Interface if you control a Protoss unit.
But when it comes to abilities then i think that the button itself could have colors because it's an ability not an upgrade which you keep upgrading.(if it is, the button color of that upgrade would still not change color just because you upgraded it once or twice)
By the way it would also be easier to identify what the button does if it has colors otherwise you realldy need to see what the image looks like.
But anyway great job turning everything yellow, myself I am unable to do it, turn everything to the same color I mean and then to the proper contrast.
Come back and tell us if you weren't disappointed please
Looks like something has targeted Los Angeles
Is it actually attacking the Planet?
Lets hope he'll survive th heat of the sun as well as the super high crash speed, if he's lucky as soon as he is trough there will be a tunnel trough the whole sun which will close very rapidly, it would only be open for a few mili seconds
I think it's the Kushan Carrier
I do not think that the progenitors would place so many gates like this, even less making a tunnel till the surface of the sun.
I remember that there were ships had their proper sounds in the version 3.0.
Like the Dart, the Jummper and probably the Death Glider.
If you mean the speech you hear when you select a ship then that's a other thing, in case it's that you mean maybe you should watch the series and find a command someone says when they are the captain of a ship
Hope you're lucky
This reminds me much about Battlestargatactica online, the only problem I see is that you can only have 6 players max.
Merry Christmas to you too and a Happy new year.
This looks cool
What do you mean?
Nice, a Merry Christmas to you too.
The way you get to other rooms is identical to Resident Evil 2, the only difference is that when the screen turns black there isn't a door animation.
I have a great idea for this map, Having only the closest Moon on the map while the rest is from the background, all this in a H*A*C*S this will really give you the feeling of how big things are.
I think it would be good if you could vote for which map to use or if the leader could decide.
Both look Good, the original is powered by 3 hyperspace Cores and doesn't need to be built out more, however because the original one uses 3 hyperspace cores and it seems like more of those cores doesn't exist I think that your model supports a larger power source/sources which in turn make this ship have some more armor and probably do more damage.
Do you talk spanish?
Have a good life and good luck doing what you really want.
Easy for the Beast only to use resources already inside to move them to the hull and form something.
The Beast infection probably also improved the cooling systems making it possible to run all those extra weapons without getting worse in anything else.
Also it's known that the Attack Carries build slowly, they should maybe still do it so that you could choose between different carrier to build.
By the way, these extra turrets should be like an upgrade you can build after getting your hands on a attack Carrier.
Did you manage to create this invisible module by the way?
I don't get it
is it worth to get X-fire?
Why do you have the windows bar at the top of the screen?
Do you remember your own IP adress, the one you had or still have?
If you do you could get to the network manager, from there edit the TCP/IP of your network(the network created by the router).
I do not know if you use cable or wireless connection, the suggestion above is for wireless connection.
If you use a cable then see if the cable is connected properly to the computer, sometime it happens that it very slowly slides out, but that happens to me because te thing holding it inside is broken but the cable is still usable.
I may not be able to help you with anything else, Good luck
Ask hw2 Unlimited
Why are you making a Campaign mod?
Why not a mod and a campaign map pack?
It seemed Interesting I hope that it will be completed, unfortunately I have no experience in modding games.
I suppose you dislike the usual Marine wire frame but this looks good too.
As you said about the levels being adapted why instead of adapting to each player separatley you could adapt them for the group of players, that way the level generated will be the same for everyone.
Except for these new colors which makes it look very cool, are there any changes in the design?
This is so awesome, I wish that this mod could be run on Several Source games.
Please make it possible to happen.
There are already some mods where it's enough for you to have any source game to make it run.
Please make this mod one of those too and a lot more player will be able to play this.
Looks very good, Nice work.
Please post more info on what goals and the atmosphere of the mod, I think that you wouldn't like to see this mod get forgotten so early, I am watching this mod at the moment, please tell us more about it and the goals.
This could cause strange cenarios like playing a Half Life 2 mod on portal with the portal gun, a appropriated history to get this fit together.
Are you saying that the Combine has something do do with this mod?
I though they were on separate universes.
Kpr Mover, about those, what you should get are upgrades to Keeper ships and not stuff added to them because they are high tech and capable of being more high tech.
This is cool
This is awesome.
I think I figured out, in those where it says unactive there will be a better looking version of it, am I right?
What do you mean unactive?
It's spelled inactive but what is your point?
Using the magic of other mods I see
I am atleast very glad that you are doing what you can till you get folks with needed knowledge, like programmers and texture artists.
i really agree with you.
That was something smart to say.
I agree on that it looks badass, by the way I think squadrons is a great way of playing the game because building one ship each seems strange for me, especially in HW2, Because it isn't only a scout it should be almost the same number of scouts as there are in a interceptor squadron.
Not having 3 hips in a squadrone because that would be a usuall HW2 scout squadron.
You must have put a lot of work in this, very well done. About that HL2 Screen and Panels you really made them fit the map, they perfectly melted in well in this map.
It's a good start anyway.
If all the big bullet impacts could do hun wholes and if Ion beam weapons could look like they are tearing up the hull this would look much more epic.
I like your work but it seems starnge that the gate on another planet would spin like the on in Destiny
Wish someone could help you, myself I have no experience in any material that could help you.
If I may ask is that Torpedo a one time use weapon or not?
My problem is that I don't know how to put this as a moving portrait
I wonder if you could choose to keep the original color or having it impossible to recolor, by the way I wonder if the engine trails will be yellow because they are in the older HW games.
I agree on this
Me to but still showing the shape of the new ships, like the BW Marine Wireframe but in the shape of the new marine, or what about SC2 wireframes?
They already exist and would make this mod even more like SC2.
What exactly do you mean?
I have Noticed that original Keepers seem to be much tougher than the Dreadnought having a lot of Hull points and pretty high damage, besides they are smaller than the dreadnought, by the way I think that the Dreadnought and Sajuuk's Phase canon are to weak, they sound like a super weapon which unleashes a lot of energy an the damage it does does not reflect that.
Ok, Good expression by the way does it's weapons still work with the Phase sheld activated?
He added a speed Boost to all ships of the game, even though it is unlikely that the Vaygr are able to overload Progenitor drives and their own that much
I just got to ask are they invulnerable against all kind of damage?
I am asking because in the Stargate Space Conflict mod only weapons like the Dreadnought's Phase canon and Sajuuk's Phase Canon can damage the ships with a sheld which is turned on.
Do you have anyone that can do it for you?
If I may ask what is really the difference?
Isn't it easier to make thesemaps comptible with several games and that way get more people to play it?
I mean if you take a look at the mod Eternal Silence you'll see that it works with several source games. What do you think?
You'll get more people to the servers
Will this work on regular Half life 2 and other source games?
What frigate is that?
Isn't the dreadnought to advanced for the Hiigarans to modify and add things to by the way?
I would like to help way in every way possible considering that I have no experience of modding at all.
I got here by looking for some news of the progress of this mod and found this page. Sorry if I am annoying here, taking place on your page, just let me know if it's ok.
Do you think you can recreate most of the SC2 wings of liberty campaign Seiji?
Will all modders need to do this?
running on xp mode or a virtual computer if they do not have win xp?
You sound very wise and understandable of the situation people are in by observing and knowing.
I just wnder, will you keep working like this or learn more about modding in HW2?
I think Steam has a Backup, anyway on my case I make a copy of the fully working steam and named it steam-backup, if your steam stops working just delete it make a copy of the backup and name it Steam, also the backup has to be up to date meaning that each time you add something to your steam that you would like to have in the backup and your steam still works after adding that thing, then delete the backup and make a new one.
Though something like this hapened to me before I made a backup and I just reinstalled everything.
They must have a very strong power source to power those weapons.
I don't get it, is it a cloud which damages ships?
How are we ever gonna get to NASA's Mothership?
Could you please tell us what it does?
Myself I guess they make building faster and maybe even increasing the engine's strength.
I guess that the new small turrets are now also destroyable. Like when you destroy the engine of a ship.
This looks very cool, I guess the gate is real, have you ever wondered about making super giant maps with this backgrounds?
Seems to be the same backround
I agree, better use the Time to finish all the ships, maybe even improve the textures, finishing the mod then fine tuning if you would like.
Could you start with using the HWU models, not ships because to be more like the original Taiidan, sub systems cannot be built though engines could be targeted on capitalships as well as the resource drop off. What do you think guys?
Do the Hiigarans also have a Sajuuk?
Is there a black hole somewhere?
Looks like some kind of Atlantis looking outpost
So good and the textures look so awesome.
Wow, it really is
This is like SC2 when you can get either DT, I hope they don't make any difference in combat even if it looks different, by the way does it work to control select a DT and you get both kinds selected?
The best SC2 Ultralisk in SC1 I've ever seen, though I wonder how many hits a Zergling can take from a Ultralisk, but this is awesome work.
These pictures look good, the map must be great.
Looks awesome and complete!
Looks good, Will the Stargate in it be visible in any way or not?
I don't remember how the original look like in details.
Never seen this ship, what is it's name?
Is this the PTV mod?
You have succeeded with things that have been seen as impossible. Be glad for that. Your tech lab and reactor are the first ones which I have seen to be fully functunal.
This part looks a bit like FarCry.
Are you still alive?
Does the cake even exists in Portal?
IN the first picture you show the beam coming from the middle and now I see that it will come from the other side from a mount, keep up the good progress.
Technically it looks like the beasts infection beam but in a wrong color.
This is the second part of the list. On both pictures you can see the Holographic Emitter research and the support system research.
This is the above part of the list
I think it depends on how the level is constructed, also if it would be a clear thing to do then yes.
I guess that means it wont replace the Vaygr bases, will it build something or just have very advanced sensors array?
If you make this mod use features that are in both games then you could easily play the mod with Portal 1 because both games would be compatible. Though if you are going to use Portal two stuff then you need to port portal2 stuff to the mod in order to make it run correctly in portal.
Could you release this for piano or the electronic version of it which can sound like many other instruments to?
Great job on the last 5 pictures.
The beam looks cool, if recolored it would look like the Beast's infection beam.
I think I can imagine that.
Is the Flak Frigate still left or replaced by this one?
Looks very cool, I guess the background is real to though
This download doesn't seem to work, the winzip program tells me this:
! C:\Users\Raymond\Downloads \ 2011_05_14_Paktu_v0.10.7z: Unknown method in Paktu_v0.10.big
! C:\Users\Raymond\Downloads \ 2011_05_14_Paktu_v0.10.7z: Error - operation failed
The only thing that gets out is an empty Big File.
For which game is this ship?
They must be the beam masters. By the way why is there a small relic icon on the bottom right corner?
What do you guys mean with animations?
I must say that I agree with you and you Dan
I didn't think you were going to use heroes.
Seems to be a frigate, is it?
Good luck, there have been some other mods but no one makes the Bentusi feel like Bentusi, I have some ideas by the way, how about building power generators which creates Resources?
I got that idea from the mod Path to Victory. you could maybe get the permission to use he's power generators in this mod, since both the Bentusi and the progenitors are old races.
No offence but that dosen't seem very fun.
If you choose Somtaw, will you get Kuun Lan as shipyard?
This went fast.
Ok so facebook seems to make the deal to own and sell the Oculus Rift.
But what will happen with the games and mods Phoenix Interactive has made?
So much more meaningful a crate can become in a complex mod than in a normal game.
What do you think of the SC2 engine as a candidate?
If you haven't heard you can now load mods and maps from battle net.
And if you decide to make the Protoss you could also split them in two factions, I suggest Khala and Void since this mod is about minor factions to be playable.
The Khala possibly Thal'darim do not accept the Dark Templars ways and thus are pure Khala.
The Dark templars do not say that wielding both energies is bad and thus could allow twilight units, they could also have their own High Templar with a bit different powers. Maybe add in Feedback, void would have Stalkers and maybe Oracle too.
Khala would have Dragoons and maybe the Replicant.
The choice is pretty much between going for brute force or tricks and abilities to beat the enemy.
I believe this would make your mod so much ritcher and quality is worth waiting for.
I'm really sorry you have to go TheBest, but we can wait a lot longer for the Protoss if we need to, have you really decided to not make them?
If it's the lack of units to make a new race I know you guys are qualified to make it work by merging the races.
My idea is you start as common ground Terran, having research that decides which faction you will pick, once you choose the other buttons should be locked and according to the faction things will have that faction requirement (research) done.
This way the Terran factions can share buildings like Command Center, Barracks, Factory, Starport etc.
I don't understand, you say the non demilitarized version is stronger and from the first war, later you say that it also has a CIWS too, so what does the demilitarized version have?
All I know is that Kadesh swarmers has less fuel compared to other race´s strike craft, could be solved by making the script check the fuel amount on swarmers more often in comparison with other strike craft.
That is a very good idea.
By the way when you get to the Karos Graveyard could you please allow people to salvage Derelict ships and make them work?
What does it mean?
Does it mean that what you are looking at will be seen clearer than objects and stuff around the currently watched object.
You are not TVE only pone fortunantly
I dont think he can get away with it legally.
What visual differences are there in desktop mode?
A very good start hope it can be adapted to be working very much like in SC2.
my computer screen res is 1600x900
Finally somehing in a starcraft mod that doesn't feel like it's just built on the ground but in it, reminds me of ground control 1.
It is interesting as well to see where this is going.
Would be good if you were able to pick version for yourself.
I'm sure this will be fun because even on hard difficulty I get too many med kits vodka and rad meds.
Since you posted this campaign here as a mod would you mind doing a mod that would not be required for the campaign?
Some mod that might change visuals in some cases or some mechanic.
Just to enhance the experience of the campaign.
Creo que será possible pero tanbien es possible que lo hará discretamente debajo de otro nombre asi que no anda repartiendolo con todos.
Would it be named "Space Remix mod"?
Is this just recreating WarCraft in the SC2 engine, I know that it would make it a lot better with all features of the SC2 engine, if you'll use them, by the way the unit selection should automatically be a lot better.
Please make this mod with the old models for the time being and try to get it working, in the meantime your modelers should be able to finish a few new models of the old ships.
Don't let it die, please make progress it is ok if it goes slow but don't let it die.
By the way how is it going recreating this, it hasn't been updated in a while why?
As i mentioned earlier but I don't know if you understood me, I meant that the PTV mod only has the towing ability which basically is the same as the Ramming frigate without the impact part.
You know that the resource collectors will only be able to gather resources but as you know resource collectors in HW2 can tow things like resource containers, I think that that job could be handled by the salvage Corvette when you either tell it to pick it up or press the Harvest Hot key, that's my idea on how to get this going at the moment.
If you have taken a look on the FX-mod's Taiidan you'll see that it is pretty much like the original, I wonder if we could have that picture of the Taiidan as a base, not taking theirs and modify just having their way of the Taiidan as a base for this mod's Taiidan, Since the Kushan is a very similar race it could be like a copy of the Taiidan just like in the original HW1.
IN the PTV mod the Mover can Tow away ships, add the emp effect and make it Tow when there are enough movers to nearest Carrier or mothership to dock with to then get the controls transfered. If it's a ship that is to large it wil dock with the mothership or shipyard just like the crew transports docked with the mothership in the beginning of the HW2 campaign.
Is this a good and popular mod amongst the Q3 mods?
If I may suggest maybe making everything work first with the old graphics and maps, about the salvage Corvette I know it will be a problem but seriously, we already know it's possible to tow stuff in Homeworld 2 you just need to get the victim ship to be EMP affected and towed to the mothership where the controls will be transfered.
Except from the differences about the BCs how about making the cool one a little bit better, like adding a small amount of extra armor and fire power?