I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.

Comment History  (150 - 180 of 1,439)
Raygoza May 5 2014, 5:18am says:

The undead look awesome

+2 votes   media: Sneak Peek
Raygoza May 2 2014, 1:24pm says:

yes, I did that, still wont work...

I wouldn´t come in contact with you if it was that simple, but nevermind, the game is atleast playable. and It feels kind of offensive to ask you do more.
But i whould appriciate if you atleast give it another go.

By the way I found this fix by accident, it whould be nice if you upload your fix to other webites so it reach to more people. This GOG (good old game) game deserve it.

+1 vote   download: Ground Control 1 resolution changer
Raygoza May 1 2014, 12:49pm says:

Slmething I would really call a Battlecruiser.

+1 vote   media: Strategic Battlecruiser with 20 Nuke Launchers!!!
Raygoza Apr 25 2014, 2:21pm says:

Another way to make the HW1 races more attractive in this mod in the mean time would be to remove the buildable modules and instead have chassi upgrades snd sensor ships +the advanced drive research of cataclysm upgrading thf speed of entire ship classes, armor upgrades up to 3, should probablh be class wise too and the energy canons upgrade as well.
Additional research ships could be built as in HWC being focused at a research area at the time, as in the PTV mod these modules would then link and mantain the research area each one provides, for each linking the total health of the research ship should increase.
What do you think?

+1 vote   news: Looking to recruit people to help HWU grow
Raygoza Apr 24 2014, 4:51am says:

Sounds amazing.

+1 vote   media: UED BGM Sample
Raygoza Apr 17 2014, 2:42am says:

Although this is early WIP it still looks awesome, I love your work guys.

+1 vote   media: Kharak for the first time...
Raygoza Apr 15 2014, 4:27pm says:

Yea, add some variety, some tree types could also make gatherers return more lumber per trip as the high yield minerals in SC2

+5 votes   media: New trees?
Raygoza Apr 15 2014, 4:39am says:

Why don't they do back ports as in Linux?
That way newer versions of programs would have been able to run on xp, like net framework.

+3 votes   news: Windows XP Support has been ended
Raygoza Apr 13 2014, 5:26pm says:

I don't know how things are but about guns why not build them as modules for some of the large ships.
Smaller ships could either get a weapon upgrade that changes or adds a new weapon or you could have more than one version of some ships, each one having a different armament, these ships would show up in the build menu.
You can even do a mix of these options.

+1 vote   news: Research Tree - Help needed
Raygoza Apr 8 2014, 4:52am says:

It just hit me that most of the miners in this picture remind me of StarCraft Marines.

+1 vote   media: normal mapping
Raygoza Apr 7 2014, 4:53pm says:

You know in the WC3 campaign the a human leader said that the undead grow in numbers by every slain man, could this be implemented too?
I consider having an alternative resurrection spell that is more expensive but provides ermanent units. Could be overpowered.

Anyway when the Necromancers Resurrects corpses I think it would be a lot cooler if the resurrected corpses were something in line with what diead.
Footman becoming skeleton warriors, Gunmen becoming Ghouls, Grunts becoming Skeleton Grunts.
Sorcerers becoming Banshees or some other undead spell casting unit.
Mages becoming Skeleton mages or Necromancers, Priests becoming Necromancers or something else.
The point is that there are options.

+2 votes   news: Undead Base
Raygoza Apr 7 2014, 11:01am says:

Looks a bit funny when you base them on the zerg race but also quite obvious.

+1 vote   media: Undead Base
Raygoza Apr 7 2014, 8:30am says:

Finally an update.
By the way has any plans for the mod changed?

+2 votes   media: In-game post process
Raygoza Apr 7 2014, 8:27am says:

How are you going to see the amount of Mithril you collected?

+1 vote   media: WAH 1.60 Release
Raygoza Apr 4 2014, 5:01am says:

Very nice idea.

+1 vote   media: Exotic Ships Recovered from Crates (HWAT model)
Raygoza Apr 2 2014, 4:15pm says:

This went fast.

+2 votes   media: SOTP and HHF are partners again!
Raygoza Apr 2 2014, 3:42am says:

Ok so facebook seems to make the deal to own and sell the Oculus Rift.
But what will happen with the games and mods Phoenix Interactive has made?

+3 votes   media: Facebook to buy Phoenix Interactive
Raygoza Apr 1 2014, 5:25am says:

So much more meaningful a crate can become in a complex mod than in a normal game.

+1 vote   media: Work In Progress: Crate System! (HWAT model)
Raygoza Apr 1 2014, 5:21am says:

What will you do from now on?

+2 votes   news: I hate Steam!
Raygoza Apr 1 2014, 5:17am says:

What do you think of the SC2 engine as a candidate?
If you haven't heard you can now load mods and maps from battle net.

+1 vote   news: WarCraft III Engine has been left.
Raygoza Mar 31 2014, 8:30am says:

And if you decide to make the Protoss you could also split them in two factions, I suggest Khala and Void since this mod is about minor factions to be playable.
The Khala possibly Thal'darim do not accept the Dark Templars ways and thus are pure Khala.
The Dark templars do not say that wielding both energies is bad and thus could allow twilight units, they could also have their own High Templar with a bit different powers. Maybe add in Feedback, void would have Stalkers and maybe Oracle too.
Khala would have Dragoons and maybe the Replicant.

The choice is pretty much between going for brute force or tricks and abilities to beat the enemy.

I believe this would make your mod so much ritcher and quality is worth waiting for.

+1 vote   news: Burning Ground : BAD NEWS
Raygoza Mar 31 2014, 8:13am says:

I'm really sorry you have to go TheBest, but we can wait a lot longer for the Protoss if we need to, have you really decided to not make them?
If it's the lack of units to make a new race I know you guys are qualified to make it work by merging the races.

My idea is you start as common ground Terran, having research that decides which faction you will pick, once you choose the other buttons should be locked and according to the faction things will have that faction requirement (research) done.
This way the Terran factions can share buildings like Command Center, Barracks, Factory, Starport etc.

0 votes   news: Burning Ground : BAD NEWS
Raygoza Mar 25 2014, 2:44am says:

I don't understand, you say the non demilitarized version is stronger and from the first war, later you say that it also has a CIWS too, so what does the demilitarized version have?

+1 vote   media: Differences between the two versions - v1.6
Raygoza Mar 21 2014, 1:00pm says:

All I know is that Kadesh swarmers has less fuel compared to other race´s strike craft, could be solved by making the script check the fuel amount on swarmers more often in comparison with other strike craft.

+1 vote   media: Battle damage and Fuel Auto Docking for AI
Raygoza Mar 21 2014, 12:52pm says:

That is a very good idea.
By the way when you get to the Karos Graveyard could you please allow people to salvage Derelict ships and make them work?

+1 vote   media: Testing debris for fighters
Raygoza Mar 14 2014, 9:52am says:

Do you mean the original background?

+2 votes   media: Vanilla
Raygoza Mar 12 2014, 6:48pm says:

What does it mean?
Does it mean that what you are looking at will be seen clearer than objects and stuff around the currently watched object.

0 votes   media: Lost Squad Dynamic Depth Of Field test
Raygoza Mar 12 2014, 6:03pm says:

You are not TVE only pone fortunantly

+1 vote   news: STOLEN CONTENT - Our partner SGN needs you
Raygoza Mar 12 2014, 1:41pm says:

I dont think he can get away with it legally.

+10 votes   news: STOLEN CONTENT - Our partner SGN needs you
Raygoza Mar 10 2014, 1:44pm says:

What visual differences are there in desktop mode?

+1 vote   media: racelee07 music plugin coming soon
Offline Since
Jul 5, 2015
Sweden Sweden
Member Watch
Track this member
Comment Statistics
Posts per day