I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.
By the way can you quicksave without problems?
I suppose that in order for the energy canons to track their target a litte they have to be made into missiles themselfes and I guess a ship cannot fire two kinds of missiles even if one is a special attack without loosing the guiding ability of one of them.
Thanks a lot.
By the way when you say chapters that this mod changes, how much is it really and how many chapters in total will there be?
I don't know what it is.
Ja allt är bra, ledsen att jag svarar så sent, men det finns nästan aldrig en orsak att kolla sin egen profil.
I love this.
I have been told that assisted construction was impossible.
The civilian is really an Engineer, interesting.
Maybe in your mod you could sacrifice a civilian trough an ability to speed up a building's processes, construction and research either permanently or temporarily.
In war you spend soliders, in the base the civilians could be spent to accelerate a building.
Also if it's fitting some of teh animals could be turned into SC2 animals because there several of them fit different terrain types.
About the supply depot, maybe it should come loaded with a civilian and be unable to produce them, that way they manage the base and help out and you don't get many fast and in this case they shouldn't cost supply.
Does look very cool and that gatling gun should give it a high fire rate to spray bullets if you follow realism, nevertheless it's going to be good too even if you only follow the HW1 fire rate of it.
Will you work on smartcasting too at some point?
Like having two ghosts and you lockdown something and only one ghost will do it.
Or only one building at the time receiving the production command when having several selected.
A few years ago I stumbled upon this mod and loved it with the exploration in the house and the shooting mission, hard to believe that you made so much progress and the direction it has taken.
I love Underhell and wish you luck in creating games and congrats on being able to make a living on it, the road must have been though at times.
You found a way to make your dream come trough and make a living out of it.
I hope that people will be inspired to make their dreams come true.
In which engine SC1 or SC2?
Could you also ask other mod developers that managed to fix their mods to work with the new format?
Though you could do that after trying the smod stand alone if you still feel it's necessary.
Great, just like in SC2 and you can turn it on and off?
This is great a part for doing it like in the Revolution mod you can now see the Rallypoints.
I hope this works for all production buildings.
Overall how much progress have been made with this mod in percent?
The Star base would fit them perfectly.
If the UED are going to have a super vehicle I'm sure it would be flying, especially because they are so mobile this unit may not fit their faction.
Happy to help.
Would you mind sharing plugins with the modders of SC?
Helping other mods become better and you'd get credited for their use.
You could have both, you sill need to download a rar or zip to get the mod, inside you could have two versions of your mod, one with normal and one downgraded.
When do you think the best time to play this game will be?
I mean after which update?
I don't know if it's viable but maybe some could be recruited to the resistance?
I think it's a good idea that the turret should be able to turn around and I also think that it's attack should take a moment before hitting the target but not track it, making it good vs buildings, slow units and still units like tanks in siege mode or Reavers.
The power of the turret should allow it to work as artillery meaning having much greater range than it can see, but it's not a Tempest but would do huge AoE explosive damage and coudl possibly have more range than a Tempest because it's a ground unit.
Maybe it could have smaller turrets serving as a normal weapon against practically anything but maybe not have much range, the big turret could be triggered by a spell much like Yamato Canon and not like Thor's special attack, this one is a one shot big explosion.
Maybe the UED should not be getting nukes for having this thing.
Kind of reminds me of the Hyperion in the campaign of SC2, the mission where Raynor gets saved the first time, the small turrets named batteries shot down most things, just liek teh Battlecruiser the special weapon is very powerful.
It looks good but I think it looks too stiff, gun recoil should be compensated with the whole body and the turret, the guns in the back that is.
Just a personal opinion but I understand that this is work in progress
Very good, but sure that Kushan need to research hyperspace for balance between the races?
I think their ships maybe should be more expensive and or have longer production time because they already come with hyperspace capabilities and have no use of production modules.
Does that mean a release soon?
Will the Rebirth mod be played like complex?