I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.

Comment History  (120 - 150 of 1,350)
Raygoza
Raygoza Jan 4 2014, 11:06pm says:

Features that would benefit the original game.

+1 vote     article: real game play
Raygoza
Raygoza Jan 4 2014, 2:52pm says:

By the way you could also kind of making a Farcry enhancer by adding features to the original game, could be released as an addon or a mod.

+1 vote     article: real game play
Raygoza
Raygoza Jan 1 2014, 7:56pm says:

Happy new year everyone.

+4 votes     member: Kark-Jocke
Raygoza
Raygoza Jan 1 2014, 7:54pm says:

Happy new year everybody

+1 vote     member: Raygoza
Raygoza
Raygoza Jan 1 2014, 11:19am says:

What is the parabola plugin?
I think it is to make the targeted unit to only receive damage if hit with the projectile, correct me if I'm wrong.
And happy new year and I hope there will be more plugin surprises in the future.

+1 vote     media: racelee07's Reaper Jump Pack, Artillery Plugin
Raygoza
Raygoza Jan 1 2014, 11:12am says:

This is great, you should rally really release this to the modding community, by the way in SC2, the reapers could only jump up one terrain height, will youbrecreate that as well.

+1 vote     media: racelee07's Reaper Jump Pack, Artillery Plugin
Raygoza
Raygoza Dec 29 2013, 2:03pm says:

I think this could be used to replicate the Reaper if enough changes are made.

+1 vote     media: racelee07's Jump Plugin
Raygoza
Raygoza Dec 25 2013, 2:17pm says:

Does anyone know why the dark protoss seem to have been removed?

+1 vote     media: WIP
Raygoza
Raygoza Dec 25 2013, 9:23am says:

But why did this happen so immediate.
And why does it say new Zerg units if the mod has ceased development here?

+1 vote     media: zerg new units
Raygoza
Raygoza Dec 25 2013, 1:59am says:

Why cease development?

+1 vote     media: zerg new units
Raygoza
Raygoza Dec 24 2013, 4:30pm says:

Will future versions of the mod have downloads for low end computers?

+1 vote     mod: Stargate Space Conflict
Raygoza
Raygoza Dec 20 2013, 1:23pm says:

Happy birthday and nace work.

+1 vote     media: Some more concepts by Velo
Raygoza
Raygoza Dec 16 2013, 10:18pm says:

This is very good, by the way can data be shared between different maps for this mod?

+1 vote     mod: Starcraft: Dystopia
Raygoza
Raygoza Dec 11 2013, 4:36pm says:

Thank you very much.

+1 vote     download: Protoss Shield Overlay GRPs
Raygoza
Raygoza Dec 10 2013, 7:54pm says:

Nice

+1 vote     media: Path To Victory (PTV model)
Raygoza
Raygoza Dec 10 2013, 7:53pm says:

Please share this plugin and overlay to other mods in exchange for being credited on their mod pages.

0 votes     media: SC SUM 1.37 Preview: Mothership Shield Induction
Raygoza
Raygoza Dec 9 2013, 1:38pm says:

Looking ver y good, I like the mangle as well.

-1 votes     media: WIP
Raygoza
Raygoza Dec 8 2013, 6:46pm says:

No installation required, you just run the game from the file, if it opens a browser window then browse to your StarCraft directory and double click on the StarCraft.exe file.

+1 vote     mod: SC Revolution Mod
Raygoza
Raygoza Dec 7 2013, 6:53pm says:

This is so cool.

+1 vote     media: Feature #3 - New Interface (video)
Raygoza
Raygoza Dec 4 2013, 12:09pm says:

Looks great.

+1 vote     media: Hybrid Holding Cell
Raygoza
Raygoza Dec 3 2013, 10:39am says:

Things as big as the hybrid units, I suggest having idle animations and this time when capturing the frames from sc2 make them play slower so that the units doesn't play trough those animations too fast in sc1

+1 vote     media: Some updates
Raygoza
Raygoza Dec 2 2013, 10:24pm says:

It does look very nice.
Is it possible to display more command buttons if it would be necessary?

+2 votes     media: New Ingame GUI - Work In Progress
Raygoza
Raygoza Dec 2 2013, 10:13pm says:

Are these features part of the mod or the map?

+2 votes     download: Burning Ground EUD Test Map (updated 12.25.2013)
Raygoza
Raygoza Nov 30 2013, 3:32pm says:

Does look cool though

+1 vote     media: test
Raygoza
Raygoza Nov 27 2013, 5:29pm says:

I completely agree, please tell us if you will make similar or at least changed guis for stargate space conflict as well?

+2 votes     media: Account page - Ingame GUI WIP
Raygoza
Raygoza Nov 26 2013, 10:15pm says:

Yu really got the theme

+2 votes     media: Interface - Work In Progress
Raygoza
Raygoza Nov 19 2013, 11:42am says:

This all looks great, by the way, at the same way the health is displayed maybe when hovering the mouse over enemies you should see their faction just as in Sc2.
Also don't forget the detection rings around enemy detectors while controlling cloaked units.
And please share these features.

-1 votes     media: Burning Ground Demo v0.5 Preview
Raygoza
Raygoza Nov 14 2013, 9:03am says:

Best archon conversion I've seen

+3 votes     media: Archon preview
Raygoza
Raygoza Nov 14 2013, 8:57am says:

It would be good if you could auto detonate it when burrowed when a unit steps on it.

+2 votes     media: Baneling preview
Raygoza
Raygoza Nov 6 2013, 10:34pm says:

It works for me though.

+1 vote     media: Fog of War - Finished
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