I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.

Comment History  (90 - 120 of 1,431)
Raygoza
Raygoza Aug 1 2014, 3:12pm says:

Overall how much progress have been made with this mod in percent?

+1 vote   news: What’s growing on?
Raygoza
Raygoza Jul 30 2014, 3:58am says:

The Star base would fit them perfectly.

+1 vote   media: THE IGNIS's turret issue? Any Question or idea?
Raygoza
Raygoza Jul 30 2014, 3:55am says:

If the UED are going to have a super vehicle I'm sure it would be flying, especially because they are so mobile this unit may not fit their faction.

+1 vote   media: THE IGNIS's turret issue? Any Question or idea?
Raygoza
Raygoza Jul 30 2014, 3:52am says:

Happy to help.

+1 vote   download: GAG Mania Draft v0.3 AI Downgrade Patch
Raygoza
Raygoza Jul 29 2014, 4:17pm says:

Would you mind sharing plugins with the modders of SC?
Helping other mods become better and you'd get credited for their use.

0 votes   media: New plugin
Raygoza
Raygoza Jul 29 2014, 12:45pm says:

You could have both, you sill need to download a rar or zip to get the mod, inside you could have two versions of your mod, one with normal and one downgraded.

+1 vote   news: Ai patch
Raygoza
Raygoza Jul 29 2014, 4:14am replied:

When do you think the best time to play this game will be?
I mean after which update?

+1 vote   game: Scaffold 22
Raygoza
Raygoza Jul 29 2014, 1:28am says:

Looks interresting.

+1 vote   game: Scaffold 22
Raygoza
Raygoza Jul 29 2014, 1:26am says:

I don't know if it's viable but maybe some could be recruited to the resistance?

+4 votes   media: Our newest Combine unit
Raygoza
Raygoza Jul 28 2014, 11:28am says:

I think it's a good idea that the turret should be able to turn around and I also think that it's attack should take a moment before hitting the target but not track it, making it good vs buildings, slow units and still units like tanks in siege mode or Reavers.
The power of the turret should allow it to work as artillery meaning having much greater range than it can see, but it's not a Tempest but would do huge AoE explosive damage and coudl possibly have more range than a Tempest because it's a ground unit.

Maybe it could have smaller turrets serving as a normal weapon against practically anything but maybe not have much range, the big turret could be triggered by a spell much like Yamato Canon and not like Thor's special attack, this one is a one shot big explosion.
Maybe the UED should not be getting nukes for having this thing.

Kind of reminds me of the Hyperion in the campaign of SC2, the mission where Raynor gets saved the first time, the small turrets named batteries shot down most things, just liek teh Battlecruiser the special weapon is very powerful.

+1 vote   media: THE IGNIS's turret issue? Any Question or idea?
Raygoza
Raygoza Jul 27 2014, 10:20am says:

It looks good but I think it looks too stiff, gun recoil should be compensated with the whole body and the turret, the guns in the back that is.
Just a personal opinion but I understand that this is work in progress

+1 vote   media: "THE IGNIS" UED Siege Walker Preview
Raygoza
Raygoza Jul 27 2014, 5:28am says:

Very good, but sure that Kushan need to research hyperspace for balance between the races?
I think their ships maybe should be more expensive and or have longer production time because they already come with hyperspace capabilities and have no use of production modules.

+1 vote   media: Revamped Kushan
Raygoza
Raygoza Jul 20 2014, 8:02am says:

Awesome

+5 votes   media: New F-302 Texture
Raygoza
Raygoza Jul 3 2014, 11:49am says:

Does that mean a release soon?

+1 vote   media: good to go
Raygoza
Raygoza Jul 2 2014, 11:28am says:

Will the Rebirth mod be played like complex?

+1 vote   news: Back on track
Raygoza
Raygoza Jun 27 2014, 10:21am replied:

I suggest calling it Power Station or Reactor.

+1 vote   media: Three buildings test
Raygoza
Raygoza Jun 27 2014, 4:48am says:

My idea is that maybe have infested Terrans that come with the Zerg.

+1 vote   mod: Terran vs Zerg
Raygoza
Raygoza Jun 27 2014, 1:54am says:

Never seen a Bentusi ship with the arc shape in vertical position.

If you still plan to do it I hope you'll make it feel like the Bentusi.
Tho whole race in general too.

0 votes   media: Bentusi Destroyer
Raygoza
Raygoza Jun 25 2014, 6:36pm says:

Is this a view from the top or bottom or of a side?

+1 vote   media: Bentusi Destroyer
Raygoza
Raygoza Jun 25 2014, 2:04am says:

I agree with KYSD.

+1 vote   media: Portrait
Raygoza
Raygoza Jun 24 2014, 3:48am says:

By the way do ships regenerate their shields faster after damage if they are deactivated?
Example being the BC 304.

+1 vote   mod: Classic - Stargate Space Conflict
Raygoza
Raygoza Jun 23 2014, 3:42pm says:

By the way if the Extended supply depot is the power generator, what is the regular sypply depot doing on this race?

0 votes   media: UED convert work start.
Raygoza
Raygoza Jun 23 2014, 3:38pm says:

Looks interesting, by the way what was the main reason to not include the Protoss?

+1 vote   media: UED convert work start.
Raygoza
Raygoza Jun 22 2014, 3:32pm says:

I don't get it?
Is it a third Terran faction now?

+2 votes   media: UED convert work start.
Raygoza
Raygoza Jun 22 2014, 10:12am says:

WHat he says in spanish is that these three mods allow you tpo play the original campaigns and then he explains a little of each mod.
Lie Burning Ground allowing you to play as the Dominion and the KMC and one of them is very high tech.

The SUM mod which allows you to play with Super units and the Dawn of change that lets you play as teh Imperial or something and that it is a total conversion etc.

+2 votes   media: who the hell are you
Raygoza
Raygoza Jun 22 2014, 4:46am says:

Your Progenitors Rock.

+1 vote   media: Defeat of Progenitor: part 1 (Test Game)
Raygoza
Raygoza Jun 21 2014, 1:19am says:

Maybe the Coalition because of their mobile construction vehicle should be able to get automated Reffinaries or would that be too much of an edge?

Also are they abvle to build more mobile construction vehicles?

Otherwise leaving resource depots could be a good idea.

+1 vote   media: Coalition Techtree Preview
Raygoza
Raygoza Jun 20 2014, 5:05am says:

Tell me is the tech sssembler a resource depot as well?

+2 votes   media: Coalition Techtree Preview
Raygoza
Raygoza Jun 15 2014, 12:10pm says:

Glad to see that you got most of this planned.

+1 vote   news: Language Barriers
Raygoza
Raygoza Jun 12 2014, 3:57am replied:

There's one more thing I think you can accomplish, the Complex mod has an armor module for the Pride of Hiigara I wonder if you could add a such module slot for every capturable ship for the Progenitors, this way when the Progenitors capture a ship, that ship will get that module slot filed with a module called Progenitor enhancements or tech which would boost the stats percentage wise (this way no different armor modules for different ships), all captured ships will get better in every way and capturing these to non Progenitor ships will get you to keep the armor, retiring it should grant some additional research for enhancements with general upgrades or new abilities, like regenerative hull with the help of nanites, the armor would also add that ability and the ships with the armor module could have an other texture to show that it's upgraded.

By the way Dark Sajuuk knows how to make production ships able to build stuff when captured by other races, I suggest this to be applied on all but the Progenitor production ships.

I also think that most ships should have the phase shield, also the PTV 0.04 has a Drone upgrade that allows it to act as a bomber please take a look at that version, I especially liked the timing on the Gateway effect in that version, I'm hosting it at my account.

+1 vote   news: FXmod Q&A: Your questions answered (#1)
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