I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.
Have you every thought about Mirroring your Hard Drives?
Maybe the important stuff should be mirrored in their own two hard drives.
Better yet partitions can be mirrored, on one or several hard drive(s) where you keep all the stuff separated by partitions these could be mirrored into an other partition on a separate drive, that way you wont need to mirror the whole drive but just the important partitions to partitions of identical size on the extra drive.
In the case of smartcasting spells if implemented I suggest the closest unit able to cast a target requiring spell to do it, otherwise the one with the least energy or most energy depending on the mod.
Also it would be good if you could access certain groups of unit's powers by tabbing when you have units with different abilities selected.
If smartcasting is introduced as well then it would be very useful for base management.
And micro would be easier as it doesn't matter how many spell casters you have selected because only one will cast a spell.
Is this mod being developed?
This could be useful for other mods and you could get credits in other mods for this feature.
That way your model can be known better and get Greenlit easier if these are parts of your goals with this mod.
He looks very good.
I like the fact that he isn't a military.
End of the year, that way you'd be able to get feedback like bug fixing requests, otherwise we wouldn't really know what you already planning to fix or polish.
And gives a much better game experience.
That's great, I suppose its the non steam version.
I hope everything will go well for you and that you may return with more experience and make this mod amazing.
It's really starting to get very cool.
This is amazing.
I don't like teh way they bleed from headshots, blood straight up coming back down and when it reaches the corpse it's arms move up a bit.
Very cool animation
By the way is it
possible to quick save without risking to corrupt the save file?
I love the work you have put into this, and I'm glad you reached your goals here, not many mods manage.
Any plans on a future game or mod on a new engine in the future?
I hop all goes the way you wish in the end.
By the way can you quicksave without problems?
I suppose that in order for the energy canons to track their target a litte they have to be made into missiles themselfes and I guess a ship cannot fire two kinds of missiles even if one is a special attack without loosing the guiding ability of one of them.
Thanks a lot.
By the way when you say chapters that this mod changes, how much is it really and how many chapters in total will there be?
I don't know what it is.
Ja allt är bra, ledsen att jag svarar så sent, men det finns nästan aldrig en orsak att kolla sin egen profil.
I love this.
I have been told that assisted construction was impossible.
The civilian is really an Engineer, interesting.
Maybe in your mod you could sacrifice a civilian trough an ability to speed up a building's processes, construction and research either permanently or temporarily.
In war you spend soliders, in the base the civilians could be spent to accelerate a building.
Also if it's fitting some of teh animals could be turned into SC2 animals because there several of them fit different terrain types.
About the supply depot, maybe it should come loaded with a civilian and be unable to produce them, that way they manage the base and help out and you don't get many fast and in this case they shouldn't cost supply.
Does look very cool and that gatling gun should give it a high fire rate to spray bullets if you follow realism, nevertheless it's going to be good too even if you only follow the HW1 fire rate of it.
Will you work on smartcasting too at some point?
Like having two ghosts and you lockdown something and only one ghost will do it.
Or only one building at the time receiving the production command when having several selected.
A few years ago I stumbled upon this mod and loved it with the exploration in the house and the shooting mission, hard to believe that you made so much progress and the direction it has taken.
I love Underhell and wish you luck in creating games and congrats on being able to make a living on it, the road must have been though at times.
You found a way to make your dream come trough and make a living out of it.
I hope that people will be inspired to make their dreams come true.
In which engine SC1 or SC2?
Could you also ask other mod developers that managed to fix their mods to work with the new format?
Though you could do that after trying the smod stand alone if you still feel it's necessary.
Great, just like in SC2 and you can turn it on and off?