I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.

Comment History  (60 - 90 of 1,382)
Raygoza Jun 25 2014, 2:04am says:

I agree with KYSD.

+1 vote   media: Portrait
Raygoza Jun 24 2014, 3:48am says:

By the way do ships regenerate their shields faster after damage if they are deactivated?
Example being the BC 304.

+1 vote   mod: Stargate Space Conflict
Raygoza Jun 23 2014, 3:42pm says:

By the way if the Extended supply depot is the power generator, what is the regular sypply depot doing on this race?

+1 vote   media: UED convert work start.
Raygoza Jun 23 2014, 3:38pm says:

Looks interesting, by the way what was the main reason to not include the Protoss?

+1 vote   media: UED convert work start.
Raygoza Jun 22 2014, 3:32pm says:

I don't get it?
Is it a third Terran faction now?

+2 votes   media: UED convert work start.
Raygoza Jun 22 2014, 10:12am says:

WHat he says in spanish is that these three mods allow you tpo play the original campaigns and then he explains a little of each mod.
Lie Burning Ground allowing you to play as the Dominion and the KMC and one of them is very high tech.

The SUM mod which allows you to play with Super units and the Dawn of change that lets you play as teh Imperial or something and that it is a total conversion etc.

+2 votes   media: who the hell are you
Raygoza Jun 22 2014, 4:46am says:

Your Progenitors Rock.

+1 vote   media: Defeat of Progenitor: part 1 (Test Game)
Raygoza Jun 21 2014, 1:19am says:

Maybe the Coalition because of their mobile construction vehicle should be able to get automated Reffinaries or would that be too much of an edge?

Also are they abvle to build more mobile construction vehicles?

Otherwise leaving resource depots could be a good idea.

+1 vote   media: Coalition Techtree Preview
Raygoza Jun 20 2014, 5:05am says:

Tell me is the tech sssembler a resource depot as well?

+2 votes   media: Coalition Techtree Preview
Raygoza Jun 15 2014, 12:10pm says:

Glad to see that you got most of this planned.

+1 vote   article: Language Barriers
Raygoza Jun 12 2014, 3:57am replied:

There's one more thing I think you can accomplish, the Complex mod has an armor module for the Pride of Hiigara I wonder if you could add a such module slot for every capturable ship for the Progenitors, this way when the Progenitors capture a ship, that ship will get that module slot filed with a module called Progenitor enhancements or tech which would boost the stats percentage wise (this way no different armor modules for different ships), all captured ships will get better in every way and capturing these to non Progenitor ships will get you to keep the armor, retiring it should grant some additional research for enhancements with general upgrades or new abilities, like regenerative hull with the help of nanites, the armor would also add that ability and the ships with the armor module could have an other texture to show that it's upgraded.

By the way Dark Sajuuk knows how to make production ships able to build stuff when captured by other races, I suggest this to be applied on all but the Progenitor production ships.

I also think that most ships should have the phase shield, also the PTV 0.04 has a Drone upgrade that allows it to act as a bomber please take a look at that version, I especially liked the timing on the Gateway effect in that version, I'm hosting it at my account.

+1 vote   article: FXmod Q&A: Your questions answered (#1)
Raygoza Jun 12 2014, 3:34am says:

How true will you stay to the races original concepts?

If I may suggest
We know the HIigarans are many different Kiths, I really liked the way PTV made you select your combination of Kiths, could we expect something like this?

How different is the Taiidan compared to HW1? Do you use Chassis research instead of production modules?

I like how you races looked in the last English version of the mod.

If I may share my opinion.
The Progenitors are cool but I feel that they don't give me the same mysterious feeling I got from facing them in the campaign, I feel that a way to make them is to make them different from other races and not have a strike craft for every role as scout interceptor and bomber etc.
I believe they should be a race of a few ships that they heavily upgrade with awekening dormant ship systems and possibly lacking modules completely.
I suppose that apart from this you have to pick how they are going to be built, from debris or from complete ships. I suggest having some kind of Carrier ship and have the Gate as a shipyard.
I'm also sure you would rather use your ocreated Progenitor ships instead of borrowing from an other mod.

Anyway as the Carrier ship in my suggestion I always preferred the Sleeper from the PTV v0.04 bt might be irrelevant in your case as I don't think you'd like to use it.

+1 vote   article: FXmod Q&A: Your questions answered (#1)
Raygoza Jun 7 2014, 6:42pm says:

I agree with Templarfreak, when moving the upper body should move more and when firing the kickback effect should be noticed on the upper body too.

+1 vote   media: UED Spearback Animation
Raygoza Jun 7 2014, 4:35am says:

Very strange

+1 vote   media: Weird
Raygoza Jun 7 2014, 4:33am says:

StarCraft was very successfull because you got to play every race.
I guess it sort of depends on the Lore, you'd like to be in the best moments of the story.

Kerrigan would be interresting because no one has ever playedt he Queen of Blades after SC1.

Boh Raynor and Zeratul are very interresting in SC2, could depend on if you can recreate their abilities.

0 votes   article: Heroes & races choosing
Raygoza Jun 7 2014, 4:20am says:

Tank you for telling us this.
We will wait patiently.

+1 vote   article: recent of me
Raygoza Jun 3 2014, 8:18am says:

What is the best way to learn how to play this mod for the campaign?

+1 vote   article: First Working Campaign for Complex!
Raygoza Jun 2 2014, 6:11pm says:

Is this mod dead?

+1 vote   mod: Homeworld : Blue Planet
Raygoza Jun 2 2014, 3:51am says:


+1 vote   media: Blue Planet (PTV model)
Raygoza Jun 1 2014, 5:17pm says:

I wont be able to participate much I think but we'll see what happens.

+1 vote   group: K-S Game Competition
Raygoza Jun 1 2014, 5:13pm says:

I am so sorry.

+1 vote   media: Wut. 0_0
Raygoza Jun 1 2014, 4:59pm says:

I agree with Templarfreak

+1 vote   media: UED Technology?
Raygoza Jun 1 2014, 4:56pm says:

It sounded very interresting.

+1 vote   media: Welcome to the Abyss
Raygoza May 28 2014, 2:44am says:


+2 votes   media: Asteroids
Raygoza May 25 2014, 1:56pm says:

I hope it will work well in the end.

+1 vote   media: Real-time Shadows
Raygoza May 24 2014, 7:33pm says:

Reminds me of a Halo Grunt

+1 vote   media: Soul Hunter v2.0 WIP
Raygoza May 24 2014, 12:07am says:

Are you modifying the animation?

+1 vote   media: Soul Hunter v2.0 WIP
Raygoza May 18 2014, 1:31pm says:

I'm glad it's going better and that you are optimistic.
In the ling run doing the hard right things end well although there are many difficulties on the way.

By the way is it only this mod or the Universe mod too that is on hold?

+2 votes   article: An explanation created at 06:15 AM - 18/05/2014
Raygoza May 16 2014, 4:56pm says:

So what will you do?

+1 vote   article: SORRY IF I WAS TOO QUIET...
Raygoza May 9 2014, 4:02pm says:

At first glance it would be very hard to tell this image apart from the series.

+4 votes   media: SC-305, a beast
Offline Since
Nov 28, 2014
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