I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.

Comment History  (60 - 90 of 1,430)
Raygoza Oct 25 2014, 11:06am says:

If smartcasting is introduced as well then it would be very useful for base management.
And micro would be easier as it doesn't matter how many spell casters you have selected because only one will cast a spell.

+1 vote   media: thebest(khkgn)'s Selection plugin update (WIP)
Raygoza Oct 25 2014, 11:00am says:

Is this mod being developed?

+2 votes   media: Black operations soldier - Full body
Raygoza Oct 23 2014, 6:31am says:

This could be useful for other mods and you could get credits in other mods for this feature.
That way your model can be known better and get Greenlit easier if these are parts of your goals with this mod.

+5 votes   media: Half-Life 2 : MMod - Additional Settings Menu WIP
Raygoza Oct 22 2014, 3:17am says:

He looks very good.
I like the fact that he isn't a military.

+3 votes   media: Anthony Yaremov
Raygoza Oct 20 2014, 3:22am says:

End of the year, that way you'd be able to get feedback like bug fixing requests, otherwise we wouldn't really know what you already planning to fix or polish.
And gives a much better game experience.

+4 votes   news: [POLL] Do we release this month?
Raygoza Oct 16 2014, 3:39pm says:

That's great, I suppose its the non steam version.

+1 vote   news: AvP Classic Giveaway on GOG and small update
Raygoza Oct 16 2014, 7:54am says:

I hope everything will go well for you and that you may return with more experience and make this mod amazing.

+5 votes   news: Abyss is on Hold.
Raygoza Oct 14 2014, 12:04pm says:

It's really starting to get very cool.

+2 votes   media: UI demo, new explosions, new carrier, new impacts
Raygoza Oct 13 2014, 4:38pm says:

This is amazing.

+1 vote   news: Warcraft 2.5 the battle for Azeroth continues!
Raygoza Oct 13 2014, 4:32pm says:

I don't like teh way they bleed from headshots, blood straight up coming back down and when it reaches the corpse it's arms move up a bit.

+1 vote   media: Counter-Life 2.
Raygoza Oct 9 2014, 2:07am says:

Very cool animation

0 votes   media: Supply Depot Raise/Lower Test
Raygoza Oct 4 2014, 1:57am says:

By the way is it
possible to quick save without risking to corrupt the save file?

+1 vote   mod: Autumn Aurora 2
Raygoza Oct 3 2014, 2:25pm says:

I love the work you have put into this, and I'm glad you reached your goals here, not many mods manage.
Any plans on a future game or mod on a new engine in the future?

+4 votes   media: Our wandering is over.
Raygoza Oct 1 2014, 5:15pm says:

I hop all goes the way you wish in the end.

+1 vote   news: Homeworld Universe being halted for meantime
Raygoza Oct 1 2014, 1:50am says:

By the way can you quicksave without problems?

+1 vote   download: Autumn Aurora 2.1
Raygoza Sep 26 2014, 2:58am says:

I suppose that in order for the energy canons to track their target a litte they have to be made into missiles themselfes and I guess a ship cannot fire two kinds of missiles even if one is a special attack without loosing the guiding ability of one of them.

+1 vote   media: Energy Cannons make a Come Back
Raygoza Sep 21 2014, 3:26pm says:

Thanks a lot.

+1 vote   download: Starcraft : GAG Mania Draft v0.9.1
Raygoza Sep 20 2014, 5:08pm says:

By the way when you say chapters that this mod changes, how much is it really and how many chapters in total will there be?

+2 votes   mod: FarCry 2010
Raygoza Sep 20 2014, 2:49pm says:


+1 vote   download: Starcraft : GAG Mania Draft v0.9
Raygoza Sep 17 2014, 4:20pm says:

I don't know what it is.

+1 vote   media: Eviscerator WIP
Raygoza Sep 12 2014, 12:28pm replied:

Ja allt är bra, ledsen att jag svarar så sent, men det finns nästan aldrig en orsak att kolla sin egen profil.

+1 vote   member: Raygoza
Raygoza Sep 11 2014, 7:05am says:

I love this.
I have been told that assisted construction was impossible.
The civilian is really an Engineer, interesting.

Maybe in your mod you could sacrifice a civilian trough an ability to speed up a building's processes, construction and research either permanently or temporarily.
In war you spend soliders, in the base the civilians could be spent to accelerate a building.

Also if it's fitting some of teh animals could be turned into SC2 animals because there several of them fit different terrain types.

About the supply depot, maybe it should come loaded with a civilian and be unable to produce them, that way they manage the base and help out and you don't get many fast and in this case they shouldn't cost supply.

+1 vote   media: New contents Video
Raygoza Sep 10 2014, 1:09am says:

Does look very cool and that gatling gun should give it a high fire rate to spray bullets if you follow realism, nevertheless it's going to be good too even if you only follow the HW1 fire rate of it.

+1 vote   media: "Bandit" Turanic Interceptor
Raygoza Sep 1 2014, 3:14pm says:

Will you work on smartcasting too at some point?
Like having two ghosts and you lockdown something and only one ghost will do it.
Or only one building at the time receiving the production command when having several selected.

+4 votes   media: Selection plugin
Raygoza Sep 1 2014, 3:13pm says:

A few years ago I stumbled upon this mod and loved it with the exploration in the house and the shooting mission, hard to believe that you made so much progress and the direction it has taken.
I love Underhell and wish you luck in creating games and congrats on being able to make a living on it, the road must have been though at times.

You found a way to make your dream come trough and make a living out of it.
I hope that people will be inspired to make their dreams come true.

+4 votes   news: Underhell Chapter One - Anniversary
Raygoza Aug 31 2014, 2:18pm says:

In which engine SC1 or SC2?

+2 votes   media: COMING: WHEN IT'S READY
Raygoza Aug 11 2014, 7:07am says:

Could you also ask other mod developers that managed to fix their mods to work with the new format?
Though you could do that after trying the smod stand alone if you still feel it's necessary.

+1 vote   news: Modular Combat Is Dead
Raygoza Aug 6 2014, 1:21am says:

Great, just like in SC2 and you can turn it on and off?

+1 vote   media: View point on/off test
Raygoza Aug 5 2014, 7:00am says:

This is great a part for doing it like in the Revolution mod you can now see the Rallypoints.

I hope this works for all production buildings.

+1 vote   media: Upgraded rally point
Raygoza Aug 1 2014, 3:12pm says:

Overall how much progress have been made with this mod in percent?

+1 vote   news: What’s growing on?
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