I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.
Just a note but I think that Anthony kind of looks like Michael from StarTrek Atlantis, a Wraith turned human and then never turned back completely.
Black mesa hazard course mod has a solution in one of the commentaries in the last one of their news on how to get things the tools to work sgsin if I'm not mistaking.
I have been following this mod for a while but would never had guessed any of this, I am glad that things are going better for you and that you will have a nice life.
I am also glad that this mod does not seem like it will be put down as many other mods which you can find on moddb.
I do not want provoke a discussion but I wonder how you started to mod despise all your difficulties.
I'm also glad that you broke your addiction.
(Almost forgot to say it)
In any case it looks very real don't you think?
Very cool demonstration, does the Ghost by the way have a capture command Center ability and psionic lash?
I'm referring to the SC2 interfaces by the way.
Also the minimap could be change to display the contents in the way SC2 does it.
Also in the SC2 interfaces the buttons are tightly packed so nothing has to be pushed too far to the left, you could keep the menu button in the upper part of the portrait window and have the standard size of the portraits of SC1.
Guys I really need someone to explain to me how to have several races within the same race slot and making the proper ships to arrive at the beginning of a game, each race with it's own selection units?
Is this possible or does it have to be done like in the HWU race selection system?
You can easily make a new race and put ships of other races there too but I've heard that doing that wont make you able to build or research from these ships.
This mod is really awesome!!
Nice Pictures Molulu
It´s very good
In a such mode maybe a crafting system could be implemented, and wespon parts could be combined to upgrade some aspects of a weapon or to build specific weapon parts to combine with a weapon to create a new one, like an extension barrel for a minigun makes the autogun, and for other upgrades could be a bullet upgrade to increase damage and possibly some weapon parts to make turret parts which with secondary fire will deploy the autogun or minigun as a turret.
It really looks like a real alley.
The attachment system and stuff you choose trough icons really reminds me of Tom Clancy's Rainbow 6.
Looking very good, I like the death animation of the Ultralisk, though I find some idle animation being too fast, I hope you'll fix it before a release but do not let it stop you from releasing.
Still it's a very cool the progress that has been done and I hope I'm not too picky, I just care for this mod and see my suggestions as constructive criticism please.
Still I like the work so far very much and I hope I'm not too picky but it's just me caring for the mod
Also some new thing I think would be appreciated, I saw when the Dragoons attacked the same building that they all had 100% accuracy to the same point, maybe it would be possible to make them have less accuracy on larger objects but still hit, meaning hitting the area around the target's centrum and having less chances of actually hitting the centrum this way. Just a suggestion but I don't know if it's possible.
I would guess that if it is possible there would be a smaller chance to actually hit perfectly and have a larger chance to hitting a few frames wrong in any direction of the tyarget's center.
Do you have a preliminary release date yet by the way?
It's very nicely done but it might look too clean, perhaps a bit dirtier floors and less reflection would be a nice touch.
I was thinking, what if you could aim with almost any weapon and when you would your accuracy would be better and the weapon would be hold right in front of you, they actually do that in Underhell, just so you get the idea you could also watch some video when they use weapons.
I am not suggesting you to take or borrow anything, just suggesting that it would be useful to be able to aim with nearly every weapon and do it this way, maybe some other button could be reserved for goggles to see far away like you do with the z or the c button currently if I remember properly.
If not already implemented while you do that the wheel on the mouse could be used to zoom in and out.
Maybe some air unit could cloak and along with that deflect some part of all missile attacks that it receives, perhaps if it manages to deflect an actual missile, the missile could keep flying past it until it reaches maximum range.
He looks cool and the armor somehow reminds me of WoW.
I suppose he is much more powerful than a regular Templar because of the powers he seems to posses.
By the way are the Protoss units still dark?
Also for an idea, the most powerful Protoss are those that posses the power of the khala and the void, it is called twilight.
Is the reason you guys needing approval because none or almost no one has done this before or because of security reasons.
I just want to know, could spare some research on the subject for other people.
This trailer is awesome.
Looks like an Oblivion face.
It's a real wonder why the Beast did not have a Missile destroyer, there was no reason not to according to me.
instead they simply lacked destroyers.
Probably will be very interesting and it is good looking.
technically only existing if the beast somehow got the blueprints.
I guess it was a fun challenge.
By the way in which one of the games is it? I think it's HW2 and that would be great.
Also would you mind building all the modules including the siege canon and show a picture of that?
About the Support modules I see the best version is used and that's what I wanted.
You are great at making ships look infested.
Also a fin question, how did the Beast get rid off the additional ore processor from the lower decks?
I wonder if it consumed it for resources as well.
This looks very cool and you were fast too.
I bet this should or might have been teh Beast's dream, with a ship like this all the modules are possible to attach.
I guess that would only happen in an alternative universe.
You could try to have the whole oiginal ship infected with the former lower decks still connected.
But with the additional resource drop off removed.
About this I'd say mostold pictures are actually not on this mod page but on the other 2 or three pages that were used by the mod team before.
If you include it in the game, what role do you think it would have?
Would it's main weapon be a special attack that you can use?
And if so maybe it could keep firing against that target, this way you can attack two things at the same time, the small weapons can target the small fast ships while the big gun shoots against some capitalship if you'd like.
It looks very cool.
This looks awesome.
Does look good though.
By the way is the Devourer converted from a SC2 mod?
This looks awesome
I guess that's all the media in the right order as well, and this is more than I asked for, thanks a lot for the order of things as well.
It looks really cool, but if I may make some suggestions, I'd say that it goes way too slow to build since in HW2 you build one ship at the time while in HW you can build several ships at the time, I say that build times have to be compensated for that, and because of that research times as well.
I know the mod is not done but I'd like to suggest you guys to give the Support Frigates the repair ability, the effect could be cimilar to teh resource gathering effect but in Green.
I like this mod a lot and the fuelscript seems to work flawlessly.
By the way can the main building ever be repaired repaired?
I suppose it might and the zergs could heal over time and Protoss´s only get it's shields recharged and you could let the shields to be as much as the health or more.
Do they teleport for real?
I didn't mean skipped, just that take more frames of the idle animation in order to get a slower moving idle animation that will still look smooth as a GRP while not seeming to play too fast each time the unit stays still.
I think it's getting too robotic although it is cool.
And you might already have enough heroes for the Terran already.
I suggest making heroes for the other races and then consider adding more, otherwise one race might end up with too many and then you might feel forced to make an equal amount of heroes for the other races.
Startuing to sound a bit like Dota, with the mix of some base mangement.
It will probably be fun.
He looks very good.
I like the fact that he isn't a military.
End of the year, that way you'd be able to get feedback like bug fixing requests, otherwise we wouldn't really know what you already planning to fix or polish.
And gives a much better game experience.
This is amazing.
Does look very cool and that gatling gun should give it a high fire rate to spray bullets if you follow realism, nevertheless it's going to be good too even if you only follow the HW1 fire rate of it.
In which engine SC1 or SC2?
Does that mean a release soon?
Is this a view from the top or bottom or of a side?
I agree with KYSD.
Your Progenitors Rock.
Tell me is the tech sssembler a resource depot as well?
I'm glad it's going better and that you are optimistic.
In the ling run doing the hard right things end well although there are many difficulties on the way.
By the way is it only this mod or the Universe mod too that is on hold?
Pink becomes team color in game.
Though I think a Dark Templar version of it should have the colors of the Oracle.
Slmething I would really call a Battlecruiser.
Yea, add some variety, some tree types could also make gatherers return more lumber per trip as the high yield minerals in SC2
You know in the WC3 campaign the a human leader said that the undead grow in numbers by every slain man, could this be implemented too?
I consider having an alternative resurrection spell that is more expensive but provides ermanent units. Could be overpowered.
Anyway when the Necromancers Resurrects corpses I think it would be a lot cooler if the resurrected corpses were something in line with what diead.
Footman becoming skeleton warriors, Gunmen becoming Ghouls, Grunts becoming Skeleton Grunts.
Sorcerers becoming Banshees or some other undead spell casting unit.
Mages becoming Skeleton mages or Necromancers, Priests becoming Necromancers or something else.
The point is that there are options.
So much more meaningful a crate can become in a complex mod than in a normal game.
I don't understand, you say the non demilitarized version is stronger and from the first war, later you say that it also has a CIWS too, so what does the demilitarized version have?
What does it mean?
Does it mean that what you are looking at will be seen clearer than objects and stuff around the currently watched object.
What visual differences are there in desktop mode?
Looks very good.
my computer screen res is 1600x900
By the way you could also kind of making a Farcry enhancer by adding features to the original game, could be released as an addon or a mod.
Best archon conversion I've seen
It works for me though.
That explains why the video is not linkt to the mod.
I also wonder what they are because I remember the regular beacons being done
I must say that this is aswesome, I wonder how it'll make you feel when you play the mod.
This music is very good.
Somehow reminds me of StarWars.
I think breast might be too big and for a zombie game it might not be so practical with breasts of that size,c I'd sugest to reduce them a bit.
First tim ever there's gonna be a woods in a Portal mod.
Looking forward to your improvements and good luck.
How soon do you think that you can show us an example of a real ground base?
Also looking nice, does remind me of the replicator planet in Stargate Atlantis.
They look very cool and also seem to look a little bit like ships.
Perhapps you'd like to have ships buildable at the ground in structure liek form.
Is it really Far Cry 3 in Cryengine 1?
Maybe you could have a counter for the number of health kits left in the inventory right under the image of the health kit, the text color could be of white/grey color or be teh same color as the green sign on the aid kit and then turn grey as the kit image would when you're out of health kits.
About the yellow bubbles, should they be team colored as well?
That would be awesome.
The Odyssey is the ZPM BC-304 and has been special in your mod and had it's name written for a past few versions.
It actually is
It looks amazing, I hope it does bend around the ship and that it's not like a static wall from the sides.
It's also ery good looking, a lot better than those HW2 Tanis space stations.
Right, now I also know.
This looks great, by the wya it looks kind of funny that the Vulture matches the Protoss colors.
Will there be an Enlisg version of this?
If turret is constructed, do you get 75% of it's cost back too.
I'm glad this works kind of like an own mod and not as a patch to the real complex downloads by the way.
This weapon does look cool.
You seem to be right considering that you can't see the shadow.
Nice, 1.16.1 SC compatibility, reuse of previous version's icons is good for now, the mothership amount limit, please share that knowledge with the community.
If I may suggest some things I'd say start work on the races and not only the units and their balance, also it seems to be better having good looking well made units and buildings than just half good lucking and redo those later even if you'd have to use the old graphics as place holders for new graphics.
Also if some other mod has plugins or functions that you want/need ask to get them and credit the creator of such features.
By the way the Mothership is very pretty and well made, and it seems this will be a good mod in the end.
Even though it looks cool isn't it supposed to be a ground unit?
The regular queen was not bad though but may not have earned it's title even as a spell caster with some special spells.
Sure you want the SC2 Queen?
Might look too different, an option could be converting the SC2 remake of SC1's Queen.
Please show a video of these units.
It looks nice but what is it supposed to be?
about including the Progenitors, what would you think if you'd start with the PTV SLeeper from the 0.04 version?
I mean there's no reason for the Progenitors to send an unprotected Hyperspace gate and let it take over everything, also please test the old version yourself and you'll notice why I likle the hyperspace effect configuration on the old version, it's perfectly timed.
ALso I'd prefer if you don't link drones and are able to dock them at the Sleeper or the Dreadnought or Keeper but that's up to you.
I still think the idea of Power generators is a good one but I think you could find some way to have harvesters as well.
ALso I like the weapon and armor tunings while you fight which means that it's an AI whgich learns and adapts.
Also I like the strike crafts of Sabbath of the older version in which the Shifler (the prog enitor drone)gets an upgrade which makes it play the role of a bomber well and have phase shields and a fighter called Devastator.
The mover is more of an endurance ship but I like the tow ability of the new one, movers aren't bombers but they should be good at fighting something too and keep in mind that the Progenitor Drone is an anti all fighter and should also have a better phase shield.
About frigates I like the new ones .
I like the Reaver of the new version too, I hope that you agree with me in most of my opinions and could make the changes.
This also means that the gate will be sort of a shipyard which also can build Sajuuk which can't be built otherwise, also builds capitalships faster and should not build anything smaller than a capitalship, maybe the frigates should be allowed too.
About power I suggest that in the Dreadnoughts case as in the HW2 campaign, cosidering that the Kepper is a lot more powerful, is smaller and is classed destroyer it means that the Dreadnought can be a lot more powerful once more systems are online and upgrades are researched.
Though about the Hybrid, shouldn't it be having energy swirling around it?
Looks nice, where is it from?
You know if you'd get the Corrupted Protoss guardians in this mod they would look awesome.
Would the sprite solution be possible?
Maybe then with triggers it could be made to appear more red under certain circumstances.
About the palette swap, is it only for volcanic maps?
How do you do this in this game on volcanic maps?
Is it like a color filter on the map that makes everything appear more reddish?
like a transparent window, in at least 1 RPG map I've seen an area which is all blueish because of a Pylon field auras being put on each other over a whole area, is this something of the same nature?
Being a sprite which is reddish and covers the whole map?
Then I guess that it would be great as a hero, will you include the regular Viking still?
In any case the regular is pretty cool too, this one might attract too much attention, but you decide.
This is awesome, if an other modification could be made to ignore choke points blocked by your own units that are not in hold position this would be great, that way you wouldn't have to click the unit next to an other unit till it moves, like the guy did here to wait till the Viking moved till the path was clear.
By the way who's GAGmania?
And will this plugin be shared with other mods if they credit GAGmania and maybe Burning Grounds too?
This looks awesome, do you think that TheBest will allow other mods to use parts of he's stuff?
I mean the dusk wings attack looks very good.
By the way this clip reminds me of the movie Avatar when it comes to the air ships, these Dusk wings really remind me of them.
Something makes them look like they're floating, I know, something is wrong with the shadow, in SC1 the Shadow only leans North and if it's visble under the unit it looks like it's flying.
But they do look pretty cool though.
What is it supposed to be, looks like a Marinized Protoss unit that has a gun that charges electricity to shock a small area of ground around the target.
Will you be able to fix t his without making other units loose their colors?
Looks like it's actually in SC1, is it?
About the reactor, does it mean that the production boost is a bit less than double?
Now everything looks heavily infested unlike how the Dark Evolution mod made things look like.
By the way I still liked the Spikes at the front of the Barrack from the previous one you used.
It gives me the impression that the inside is totally covered by the infeststation and thus allows it to build zerg units too.
What would you think of the real Twilight Archon instead?
I'm sorry but I don't like it, the panel takes way too much space but the edges the the buttons are Terran unfortunately.
I'd suggest using the SC2 interface instead, that way you get enough space for everything without any thing taking too much of that space.
Hi would anyone like to contribute to this project of saving the Homeworld franchise?
There's only a few days left and I want the Homeworld franchise to be saved.
Did you change the wireframe or did you replace an other unit?
How did you make everything clearer?
By the way shouldn't it look mostly green whatever color it may belong to?
Though it does look very good considering that you'd converted it.
Looks nice and interesting, maybe your new style would be for the other race you're doing.
Then adding those name changes to my idea could be very good.
I'm glad you're happy.
By teh way how is further progress going?
Thanks that you never actually left.
That Kad ship does look good though
Even though it seems completely unrelated to that mod except for some shared things I guess, but it probably looks a lot better with the changes though.
I don't find any of those folders to put the reg file in.
Keep in mind that he seems to have a speed boost to nearly every ship in the mod.
Looks great but does it look better than your previous one?
Comparing both in Action?
If you'll keep this for Chrono Boost consider your earlier chrono boost as the Dragoon Overload if it isn't too much.
Is the the healing beam possible to make?
Very Cool effects, I personally like that the vortex now makes sense, it gathers energy from around to keep the stasis fields up.
Btw it seems the video is running in a faster rate.
I'm glad for you and also because you are determined to keep up going unlike what many else would have done.
You have my hopes for this mod.
Are there any tutorials on how to play Free mod, the latest available vesion that is.
Looks very cool, and I also think waiting is very boring.
This is awesome and your work is incredible ther way you have introduced new features in the HW2 engine which no one has done before.
About soem vehicles the driver should maybe not be the one able to shoot and if he is only at certain parts, I suggest the driver being able to shoot from he's side of the car only which would only be at the door he's at.
The Second player would be in the turret position in which you could either mount something like a manuverable turret for the second player to control, this would remind me a bit of Halo though.
Also all army vehicles should probably withstand most firearms fire as they are supposed to be armored.
By the way, will you include a tank at some point?
Yeah looks very good.
Does this mod have any similar mechanics to the Territories mod?
It looks so good and seems true enough to the lore to fit in for functionality, please tell me how you'll plan to do the Asgard race.
As far as I know they have no fighters, what will their fleet composition be of?
Just wondering but shouldn't the Jumper be colored a little more like the images of it, like the image in the interface?
Though it's looking really good
Same here and the reskin is also looking good, guess the color was changed into dark blue almost grey and then some details were added to every frame giving the blue and green colors, I guess the blue color might be the team color.
About those parts looking like tubes above the big fan were actually made by mistake, when you edit stuff with this low resolution you really have to zoom out to get the picture.
The hard thing to accomplis was making it small, since in the image it's actually leaning towards you a bit and that made it very hard to edit.
Now when the base design is made all that has to be done is adding the animations (same image with only the next frames of the moving parts from the normal Supply depot.
Unfortunately I do not work with Graphics, just saying that it would be easy for someone who knows to get it looking properly in game.
A nice dawn
A lot of the effects especially.
By the way the gun flashes, do they belong to the unit or to the weapon effect?
It's attack look awesome, I really hope that several things of this mod will be shared with other mods because of their awesomeness.
Could anyone gove me a link to their page and see what you all mean, you said that their group is for wedding photography and videos, what does that have to do with Stargate in the first place?
As races it seems like teh Ancients and the Replicators do the same thing except for the Satelite.
Guys I wonder, will you ever simplify the HW1 races to act as in HW1?
Just because HW2 uses shipyards the HW1 races don't need to do the same thing, different things can be done to balance this.
Have a single Mothership she's the most precious thing you have and should therefor be very though (or at least Mothership armor research should be very good).
Also only being able to build destroyers and above from the mothership makes iit possible to get access to the Heavy cruisers relativly early, though spamming them is not possible because you only got the Mothership, heavy guns research takes some time as well as all other research required for the ship.
HW1 was never about big armadas of huge ships, but focused on small and medium ships with great suppport of larger ships.
By the way what would you think of making the tech tree as HW1 too?
Chassi research replacing the need of modules.
I'm saying this because I got some people introduced to the mod and they quit because it's ver similar to the HW2 tech tree with other ships which made them dissappointed on the HW1 races which is what they really wanted to play in HW2.
After finding the balance of production time, research time it can be applied to the Kushan, derelict, Taiidan and posssibly the Raiders and Kadesh.
The style of the mod really resemblences Resident Evil 2.
Really good news, you were very lucky.
The units are so very good converted with very high quality and the team colors look the same as the SC1 units.
It seems like the units are over sized, The Starbase is cool, never sen anyone else actually making it.
This is even more work put into graphics than SC1 stuff ever had.
What is it?
Nver heard of it, could someone explain?
It's similar to Twilight but is it supposed to mimic some Terrain type in SC2 or not and if it is which one?
It looks so good.
Looks good but does this mean that the Ori wont be playable?
I don't remember much of Destiny's hyperspace effect, if the effect is similar to the Star Trek effect in the way it works you could ask them hoe they made it.
You could make an option of running spinning planet scripts.
So true, and real life should always come before anything else.
I never got the impression of that it was Aliah's fault nor do I think it is, there are always drawbacks in life, big or small and some caused from misunderstanding and misinterpretation.
Something I still don't understand is why Aliah is leaving, I thought this whole mess was sorted out and we're all humans.
Everyone makes errors everyone could be interpreting things wrong.
Are you saying that you'll remove the Battlecruiser with the siege canon?
Yay, your work will continue and this mod wont be dead, for now at least.
Hope it wont alter the regular vulture, in graphics at least
Look very good but I wonder, how can you over powret he thrusters twice as much?
With my experience I know it's possible to overpower things but not way too much, they break.
Considering that those engines already needed a lot of power in the first place and now a second stage thruster.
Where would you get all that energy?
A good idea would be unpowering other systems like weapons and maybe even manuverabuility when it comes to the 2nd stage thruster, could be used to cover very long distances
Is the video laggy for you?
No it's not buffering and my computer have handled videos much more demanding, even just watched a clip on youtube in HD and no lagg.
looka very good, though why do the Taiidan's have a Progenitor Dreadnought?
Also nice music, I guess it's actually in game.
Wow very convincing screen shot, you could easily think it's a shot from HW or HWC, but I noticed the engine tail.
It's the only thing that makes you sure that this shot is not from HW or HWC, otherwise it would actually be from those games because the formation are easy to replicate.
Yeah, the Kardarian Empire
It was clearly not the Kadesh because since when are they peaceful?
I knew this was coming, what else would be an empire?
I know about the Taiidans in HW and HWC, they weren't peacefully but keep in mind that it's an entire race we talk about, some may just as well made a own peacefully empire.
By the way, does some of the resources come from the Taiidans from the mod that was going to bring them back?
It does also look like the SC2 Nuclear Silo which is a campaign building.
It could spawn Hybrids, though they should be expensive and the access to this chainber should be in the very late game and possibly only available during a campaign, things could get unbalanced otherwise.
An idea for the Hybrid could be the Fusion mod's Avenger unit.
It just looks so good.
By teh way are you back to active modding?
Interrestin that you create some special vehicles, those really doesn't exist in SC and they should.
That's what I meant with anywhere, I want it too, some of those who posted comments there are on moddb too, I contacted Pouk but he says he doesn't have it.
And I think I asked a few more people which turns out doesn't have it either.
Take a look at this,you maybe be able to do something similar.
(By the way, I cannot find this mod anywhere)
Me too, now I can convince no mod player to play the modwithout getting trough so much troubble like downgradinng and such.
Don't leave us, please, put this on ice again and teach others about certain unique things in your mod.
I beg you don't end this, it's the best mod and please keep it that way.
By the way, I think you might want the HW2 Music player to be included
Youd could also mod HW2 with the X-system which is a free licensed mod scripting system.
By the way, you should also take a look at what the Free mod has used it for, if I remember right you select a ship and press docking and you'll dock, maybe it is possible to add new commands like link and using the "L" hotkey.
Please don't add this, it's somewhat riddiculus, Siege walkers that are Goliath looking doesn't fit the race, even if it's recoloured and some shapes changes, please don't.
I suggest adding the Colussus, If you make he's upperbody a air weapons could damage it and ground weapons too because the legs are on the ground. this is like if a Siege turret would be an air unit, I think the tank would have taken damage anyway.
What's needed to do is also making it limited to not be able to walk on water, space, tar or lava and the colussus unit itself is done.
About the attack I suggest a sweeping attack like in StarCraft 2, after the Colussus targets a unit it will sweep with it's lasers from both sides, sweeping the lasers and crossing the lasers till they reach the other laser's starting point, the lasers could have a very high fire rate with low explosive damage to mimic the SC2 Colussus Laser.
About the Hive frigate, the Drones should be built automatically, it wouldn't be good if you manuallt have to build them.
Also it would be good if you couldsend the drones with the special attakc button, even make the attack box, that way you wont have to focus firing on one unit at the time to launch the Drones.
Also it would be good if aggressive mode means that the drones will keep on fighting even if tehir primary target is destroyed.
This means that there wont be any connection between Zerg defensive structures and the Creep Conony which will become a Creep tumour, remember that it takes less space than a Cree Colony.
I sure hope so, good luck by the way
Maybe the dreadnought should be the only capturable ship because according to the Campaign they actually got hold of one before, but in teh hands of the other races it should automatically get weaker.
I did take a look at the Hiigaran research tree and I noticed a Mover health downgrader as an already done research, this explains why the Movers built by the Pride had less health than those from the relics.
I suggest giving both Vaygr and Hiigaran the same downgrade but for the Capturable Progenitor ships.
Meaning that the game would automatically get more balanced because the Hiigarans and Vaygrs do not know how to operate the advanced systems very well.
I am glad for you and the progress.
I looks lite to little to actually get an idea of which movie it is, considering all the movies that exist today and this is only from one of them.
What is DX7?
Can't you share authority?
You could take a look at the really giant H*A*C*S maps. their size combined with the beckground makes it lag on my computer when I look at the background image (On the places on the background with images)
I would suggest something in between and no one of the extremities like Noon and midnight, I would prefer later on the afternoon where it's not that bright outside but not to dark either.
I really feel for you and hope that you will get some people that takes this seriously.
I don't get it, by the way if you know how to make the Creep more SC2 like that would be awesome, I know a few guys which would like to know how to edit the Creep.
This will probably make players to not choose the Protoss unless it gets balanced in a other way.
This is cool and people would probably want this in their mods.
Mikail I need your help with adapting your mod into HW style, please contact me.
Your interface looks so good with the blue buttons, by the way when did you get that large blue effect?
I guess it's the Mass Recall.
Tell us how good it is
I totally agree
But there's no ghost academy in version 1.0 of the mod, however the physics lab graphics woul look good on the tech lab.
If it's possible it would be good if you could turn the shader 2.0 off.
Ok but if you look at the graphics of the parts getting connection you can see that there are vacuum doors, no tunnel entrance for one of the doors they just connect externally and not inside the ball like shape of the module. This means that it should look like in the original game.
I don't think you'll need that many research modules in the first place, you only got to build 5 research ships, I suggest building one research ship which builds 4 additional research modules(research ships)
Look at the research of the Somtaw race, though no beast related research should be used in this mod for teh time being
Actually linking research ships could actually be possible
1st they never dock with any ship(the docking command could be used)
As seen in the PTV mod the Progenitor fighters could link to eachother trough the docking command.
Some of these actually look like a Space stations similar to those in space right now
hahaha.. this one was awesome
Just fun to be watching a good mod which makes progress.
You are getting very cool looking ships
seems to be a heavily armed Goliath, by the way it would be cool to see flame throwers as close range weapons.
It's very cool.
It really does.
Indeed it does
Is it possible to get a Torrent to any downloadloadable thing on the web?
I guess that the mod´s stuff will be fully integrated in this mod.
I got a even better idea, the small maps when there are a few players, the big one when there are more players, if this wont work then maybe it should be randomly or maybe it's first the small map and then the large one next time and so on.
How soon will this race be done?
Yes, you can actually see the original front of the ship
(which is a pretty cool part with all details), the minor changes at the back looks like it's shielding something, probably a bigger or several power sources to make the attack even more powerful.
Te quisiera preguntar cuanto tiempo tú llevas esa imagen de prefil
Looks pretty good
You do know that the module itself is the infection and adds some stats?
Can't you use the HWU race selection system, it seems like you could have a unlimited number of races then. Suggesting this option to be named any,it should say in the options list era, if you chose a certain era you choose between those races from that era, if you choose all then you choose races like in HWU.
But change one option to a certain era you should be able to choose races from the era to play as I said earlier.
Why would someone do this byy the way?
which version is it?
I am very sure that Ion canons does not get replaced by a bunch of Battle Cruisers, I think that by using the evasive tactics the Ion canons flee and heavy support is arriving but that wont explain why the Ion canons go away
seems a bit antique
Paint job and then missile silos installed, seems odd, like a hippie car with weapons with hippies trying to spread good mood.
In that case how would you Balance it?
I can even feel it
I have no experience in anything that could help you, hwoever I may have some suggestions for future things.
Some of them even fit the regular Protoss very well. Nice job
You should do a mappack made of all the other mods maps which you have been allowed to use here.
It would be good if you could include the H*A*C*S maps too.
Looks like an Imac
You know what would be better?
If you can fire the missiles with hotkeys.
Not only missiles though other things to.
My idea is giving the ship a few Hull slots to be able to equip hull modules like a Flare Device, though you need to buy Flare ammunition to use it.
It's my idea that this could be included but these things exist in this game
You should really look at some of their features and see if it's worth getting ingame.
Those big ships are from the Dark Orbit game.
I have never commented anything here, it would be sad to see this mod die, you could really use some time off to get inspiration and ideas again.
You do know that the engine has a maximum number of units it can show a a certain time, if you got to many units some wont even fire because the engine cannot support that many units.
This is a very Good mod
I'm jut saying that if possible making two Things of feature adding, one in which there will not be changes on units just making the game more user-frendly like rally pointing to mineral fields and Vespene Gasyers. but being able to play against people without these features.
the second version in which things form the other version exist and new things like the Blinding Nova, Guardian having making a small AoE hit, restoration to not remove lockdown and so much more, it wouldn't really be a modification in style with other mods but like enhancing StarCraft without actually creating a new mod.
Even if the guardian would keep spitting acid the attack needs a small AoE effect, it would be a smart thing creating a mod which adds features without changing units and stuff, I mean like Rally pointing to minerals and this kind of stuff, adding the blinding Nova to the medics replacing the Optical.etc
But making two version of this, one in which new features are added but which still works on internet against people which doesn't have these features. And one a bit more like a mod in which more stuff can be added like the Blinding Nova, the reedited medic's restoration in which they cannot remove lock down and the Guardians acid attack to actually have do a small AoE hit when they attack and so on. About the Guardians attack, you can clearly see that when the acid hits it looks like it's attacking in AoE but only the target gets damaged currently.
Because the physics lab will be removed and the BattleCruiser upgrades will move to the Fusion Core. the Covert ops will not exist either because the Ghost upgrades are moved to the science Facility.
I am very sure that there will be a Ghost Academy in which the academy and the nuclear silo will be merged aswell as having the ghost upgrades available there.
just kidding but still seems very useful, it does also seem that no other game actually has fruits to restore life, even less bananas.
I fully agree
Is that dropship building something?
That explains why it should be very well made.
I agree with you on this, I have seen several Stargate mods for the source engine, most of them rarely have updates, yours look pretty complete.
Think if it isn't dead, I mean if you have a USB Flashdrive you could save your progress to that USB stick and in the computer giving you a second chanse of recovering matrials in the future.
Solved it but it seem to go slower for some reason and I don't seem to be able to fix this
Looks good, wow I really didn't know that they were really that light armed.
This seems to have some connections with Ironman, In the end of the movie the evil guy made a suit similar to the Maruder with heavy weapons too.
It does but what is that?
a new mod could actually be done using these new ships of non HW1 style, like the new Vaygr ships, most of them anyway, those that doesn't follow the standard shape.
I don't get it
Send me a post don't answer here because there will be to many pictures to look for this one.
How did you do for your Profile image?
That looks like the blue planet hyperspace effect.
Is it really possible to force the engine that much?
This is really getting awesome, apple do you want me to explain why this structure will be available?
btw when are you considering chsnging the graphics of the reactor and tech lab?
how son will fusion cores be included by the way?
You are the best, but you seem to have been quiet for some time, I didn't want to disturb you in case you wouldn't want to.
Looks like the whole image is a screen shot in the HW2 engine.
Almost looks real, especially outside the Window.
This looks cool, almost star wars looking, but amazing work on these new ships
Very Awesome look indeed
these aren't bad, though the Roach warren looks like a spore colony and a nydus canal merged. Still this looks good.
Looks a lot better than I expected.
Now I know why it is shaped like that.
I agree, those are super-strong
Good news, now we know which ones helped and will help as well as aid this mod in the future.
Take a look on how they did it, they might have a way which makes it easy.
Looks good, before I read that you said Battleship I thought it was a corvette with engine trails.
I suggest making the engines to look more like the existing supercapitalships of the progenitor. Maybe looking like Sajuuk's engine or the Dreadought'sor the Keeper's. Still a picture on those would be nesesary to determine if I am right.
It looks like a coat or tentacles from the back.
I have been seen this mod on progress since the old version 0,04, I can say that much have happened and that this mod is great even with it's few bugs and such. All the hard work has done a lot to this mod and I would like to thank Molulu, the PTV development team and all who helped with this mod in any way to become what it is today, Thanks.
Sounds pretty good.
I see a marine with a different weapon which seems to have a backpack, will it replace the regular one?
It looks very good, it reminds me of the game Fear.
Just wondering, does this mod require the game or just the engine?
In case the engine is the only required thing then is it possible to download it somewhere?
Dwarden, how much do you like the progenitors?
Looks cool, do you think that the impact effect could look like it's actually cutting trough the hull?
Just a suggestion, you don't have to do it, it does already look pretty cool.
Looks very reaistic
Good for you BigFoot.
by the way is it possible to make backgrounds in similar quality to HW2?
It looks very cool,I am wondering if it will belong to any of the races.
Please make these backgrounds to HW2 maps since otherwise they will only stay in pictures. If you make them to complete maps then they will surely be very cool.
This one looks really good.
I don't know but it seems based on the Taidan cruiser
That depends on if they got a infection beam.
How about smaller versions of HWC energy canons, I think they were looking great.
That is great, very similiar to Progenitor technology which the Bentusi technology is.
How does sensors array work on HW2 cuz they will provavably not work on the same way as in HW1, it's almost cheating, seing all enemy troops on the map.