I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.

Comment History  (210 - 240 of 1,432)
Raygoza
Raygoza Dec 25 2013, 9:23am says:

But why did this happen so immediate.
And why does it say new Zerg units if the mod has ceased development here?

+1 vote   media: zerg new units
Raygoza
Raygoza Dec 25 2013, 1:59am says:

Why cease development?

+1 vote   media: zerg new units
Raygoza
Raygoza Dec 24 2013, 4:30pm says:

Will future versions of the mod have downloads for low end computers?

+1 vote   mod: Classic - Stargate Space Conflict
Raygoza
Raygoza Dec 20 2013, 1:23pm says:

Happy birthday and nace work.

+1 vote   media: Some more concepts by Velo
Raygoza
Raygoza Dec 16 2013, 10:18pm says:

This is very good, by the way can data be shared between different maps for this mod?

+1 vote   mod: Starcraft: Dystopia
Raygoza
Raygoza Dec 11 2013, 4:36pm says:

Thank you very much.

+1 vote   download: Protoss Shield Overlay GRPs
Raygoza
Raygoza Dec 10 2013, 7:54pm says:

Nice

+1 vote   media: Path To Victory (PTV model)
Raygoza
Raygoza Dec 10 2013, 7:53pm says:

Please share this plugin and overlay to other mods in exchange for being credited on their mod pages.

0 votes   media: SC SUM 1.37 Preview: Mothership Shield Induction
Raygoza
Raygoza Dec 9 2013, 1:38pm says:

Looking ver y good, I like the mangle as well.

-1 votes   media: WIP
Raygoza
Raygoza Dec 8 2013, 6:46pm says:

No installation required, you just run the game from the file, if it opens a browser window then browse to your StarCraft directory and double click on the StarCraft.exe file.

+1 vote   mod: SC Revolution Mod
Raygoza
Raygoza Dec 7 2013, 6:53pm says:

This is so cool.

+1 vote   media: Feature #3 - New Interface (video)
Raygoza
Raygoza Dec 4 2013, 12:09pm says:

Looks great.

+1 vote   media: Hybrid Holding Cell
Raygoza
Raygoza Dec 3 2013, 10:39am says:

Things as big as the hybrid units, I suggest having idle animations and this time when capturing the frames from sc2 make them play slower so that the units doesn't play trough those animations too fast in sc1

+1 vote   media: Some updates
Raygoza
Raygoza Dec 2 2013, 10:24pm says:

It does look very nice.
Is it possible to display more command buttons if it would be necessary?

+2 votes   media: New Ingame GUI - Work In Progress
Raygoza
Raygoza Dec 2 2013, 10:13pm says:

Are these features part of the mod or the map?

+2 votes   download: Burning Ground EUD Test Map (updated 12.25.2013)
Raygoza
Raygoza Nov 30 2013, 3:32pm says:

Does look cool though

+1 vote   media: test
Raygoza
Raygoza Nov 27 2013, 5:29pm says:

I completely agree, please tell us if you will make similar or at least changed guis for stargate space conflict as well?

+2 votes   media: Account page - Ingame GUI WIP
Raygoza
Raygoza Nov 26 2013, 10:15pm says:

Yu really got the theme

+2 votes   media: Interface - Work In Progress
Raygoza
Raygoza Nov 19 2013, 11:42am says:

This all looks great, by the way, at the same way the health is displayed maybe when hovering the mouse over enemies you should see their faction just as in Sc2.
Also don't forget the detection rings around enemy detectors while controlling cloaked units.
And please share these features.

-1 votes   media: Burning Ground Demo v0.5 Preview
Raygoza
Raygoza Nov 14 2013, 9:03am says:

Best archon conversion I've seen

+3 votes   media: Archon preview
Raygoza
Raygoza Nov 14 2013, 8:57am says:

It would be good if you could auto detonate it when burrowed when a unit steps on it.

+2 votes   media: Baneling preview
Raygoza
Raygoza Nov 6 2013, 10:34pm says:

It works for me though.

+1 vote   media: Fog of War - Finished
Raygoza
Raygoza Nov 5 2013, 9:39pm says:

That explains why the video is not linkt to the mod.

0 votes   media: Alpha SC: V campaign unit - Warhound
Raygoza
Raygoza Nov 5 2013, 12:24am says:

I would suggest that you wait with Hots units till your WoL recreation is complete.

+3 votes   media: Alpha SC: V campaign unit - Warhound
Raygoza
Raygoza Nov 3 2013, 6:49pm says:

I also wonder what they are because I remember the regular beacons being done

+2 votes   media: Misc.
Raygoza
Raygoza Nov 2 2013, 3:14am says:

i2D did you try to actually select a race from the original race menu and put it to choose above?

+1 vote   news: Looking for help from Win7 users
Raygoza
Raygoza Nov 1 2013, 4:42pm says:

Todo se ve muy bien.

+1 vote   media: Zergling preview
Raygoza
Raygoza Nov 1 2013, 4:33pm says:

This is exactly the same effect as in the last version of path to victory, no objection on that part except for the timing, make it pop up when the effect isvat it's brightest's and if you make the ship pop up when the effect is as brightest. Also if you male the effect look as in the version 0.04 and get the timing right I think you would love it.
Also it's hosted on my account since I didn't have the right to associate it with the PTV mod.

+1 vote   media: Dark Space Gateway Effect
Raygoza
Raygoza Oct 30 2013, 12:41am says:

Now talking about the dark gateway effect when it activates, I like how the effect looks in the version 0.04 of PTV, please make sure to check it out.
Anyway for the effect color I wondervif you plan on hsving the color chsnged as well becaude the color of the effect has nothilng to do with the prgenitor colors.

+1 vote   media: New Dark Space Gateway Design
Raygoza
Raygoza Oct 29 2013, 11:49pm says:

Things seem to look good and are probably animated as well, smething I wabt to say is thatbif the pylon hasn't been redone then it's not spinning which I think that the pylon itself should, I don't know how much work there id to get sc2 buildings into this game with the glowing effects mantained, but I think everyone would like spinning pylons as in sc2. Maybe the crystsll itself doesn't move in sc2 but we'll have to look that up.

0 votes   media: Protoss buildings preview
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