I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.
This is very nice, by the way do enemies take damage if they stand close enough to the shotgun impact?
Also if the impact is not on an object that is horizontal to the shotgun impact will the effect perhapps look like the bullets keep going forward but in an reversed angle.
Like when you fire on something that leanes forward and not towards you the effect would reflect the impact at the same way as light does to a mirror, this in turn could make you shoot around walls.
I'm very glad that you successfully pulled this off since it can't have been easy to have been working on it for so long, and now we got a great mod, many thanks for not giving up the project, it really is one of the best mods for HL2.
I also see that you changed the face, in my opinion the previous face looked better, and I liked the decorations on the clothes but if it's not realistic to that time perhapps there could be soem other things to decorate decorate the textures.
This music is very good.
Very cool and realistic.
Finally, since they also had a Core to begin with.
It looks very good.
What other ships are you guys working with at the moment?
Does self propelled mean it can move around on it's own in this case?
I'd say combine them a bit, having the second one but almost invisible, makes you barely see the shield and it would look almost like the 1st.
Also I wonder, could it be possible to add some code in the target field of the shortcut to make players decide what they want?
You could have either 1 oe 2 as default but with an additional small code in teh target field activate the other one.
A good side effect is if one of the shields is more graphic heavy then chgoosing the other one will reduce the requirements of running the game with ships with these shields turned on.
Or you coudl have twpo different downloads, each having it's own kind of shield.
But do note that on some ships the shield is supposed to be visible on like on Atlantis.
Seems very likely, a lot of inventions were discovered by accident like rubber.
Just wondering, how would that work without actually making a back whole, though this is a great idea to kind of make some things stay out of combat for a while.
I like it very much as well and the fact that it keeps some BW elements not found in SC2.
I suppose you'd eventually get rid of those backpacks or at least reskin them at some point.
I think this mod is going to be great.
Please tell me that the Siege tank will renain available to both factions?
Also maybe the Hammerhead tank should autocloak when it stands still after a few seconds.
Somehow reminds me of StarWars.
This ship is beautiful
Please tell me that you actually make a modified version of the exe with the plugins included?
This way you could play with friends without mods and have plugins available.
There seem to be alien weapons, am I right??
Nice, looks awesome with the new textures and the proper colors.
It is nice and mysterious, but I would suggest smooth shapes instead of some blocks when it comes to the ship itself as any original Progenitor ship I see doesn't seem to have much if any blocky shapes.
Just a thought.
Please tell us if it did work.
Did you mean Terran races work finished or just the terran race?
About this tank, it seems powerful, we have a heavy tank being the siege tank so this I guess will be deployed on the front lines and thus must be effective somehow.
doesn't look like a high fire rate vehicle, maybe it could stand back and snipe enemies with it's powerful canon making huge damage to single targets and possibly dealing explosive damage.
I think all your ideas are great, by the way have you thought of patching the PTV mod as well?
I think you seeem well qualified for that and you'd be able to bring that mod in the light again, as well as possibly get the permission to continue PTV.
(just a thought)
I think breast might be too big and for a zombie game it might not be so practical with breasts of that size,c I'd sugest to reduce them a bit.
This movement system might be worth releasing, might be as simple as adding some code.
First tim ever there's gonna be a woods in a Portal mod.
Looking forward to your improvements and good luck.
The dart should possibly not be blood red at the back if I recall correctly but still all these models and textures are awesome.