I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.

Comment History  (210 - 240 of 1,382)
Raygoza
Raygoza Sep 22 2013, 4:29am says:

In any case it looks very real don't you think?

+5 votes   media: Glock 17
Raygoza
Raygoza Sep 22 2013, 4:23am says:

I guess it was a fun challenge.
By the way in which one of the games is it? I think it's HW2 and that would be great.
Also would you mind building all the modules including the siege canon and show a picture of that?
About the Support modules I see the best version is used and that's what I wanted.
You are great at making ships look infested.

Also a fin question, how did the Beast get rid off the additional ore processor from the lower decks?
I wonder if it consumed it for resources as well.

+1 vote   media: Beast Kuun-Lan (Ingame)
Raygoza
Raygoza Sep 21 2013, 5:52pm says:

This looks very cool and you were fast too.
I bet this should or might have been teh Beast's dream, with a ship like this all the modules are possible to attach.

+1 vote   media: Beast Infected Somtaaw Command Ship (Finished)
Raygoza
Raygoza Sep 21 2013, 4:54am says:

I guess that would only happen in an alternative universe.

You could try to have the whole oiginal ship infected with the former lower decks still connected.
But with the additional resource drop off removed.

+1 vote   media: Beast Infected Somtaaw Command Ship
Raygoza
Raygoza Sep 20 2013, 4:12pm says:

About this I'd say mostold pictures are actually not on this mod page but on the other 2 or three pages that were used by the mod team before.

+1 vote   media: Notice: We plan to remove and add images
Raygoza
Raygoza Sep 19 2013, 6:34am says:

If you include it in the game, what role do you think it would have?
Would it's main weapon be a special attack that you can use?
And if so maybe it could keep firing against that target, this way you can attack two things at the same time, the small weapons can target the small fast ships while the big gun shoots against some capitalship if you'd like.

+1 vote   media: Where will Destiny take you ?
Raygoza
Raygoza Sep 19 2013, 4:35am says:

It looks very cool.

+1 vote   media: Recent Concept
Raygoza
Raygoza Sep 19 2013, 3:19am says:

This looks awesome.

+1 vote   media: Who's Zerg lover? : )
Raygoza
Raygoza Sep 19 2013, 3:10am says:

Does look good though.
By the way is the Devourer converted from a SC2 mod?

+1 vote   media: Zerg Con Air : )
Raygoza
Raygoza Sep 19 2013, 3:08am says:

This looks awesome

+1 vote   media: Turanic Ion Array frigate
Raygoza
Raygoza Sep 19 2013, 3:04am says:

I guess that's all the media in the right order as well, and this is more than I asked for, thanks a lot for the order of things as well.

+2 votes   media: Homeworld vs Babylon5
Raygoza
Raygoza Sep 16 2013, 1:45pm says:

Interesting.
About Babylon, are there any other movies as well?

+1 vote   media: Homeworld vs Babylon5
Raygoza
Raygoza Sep 3 2013, 8:10am says:

What does GPTP mean?

+1 vote   media: GPTP 2.33 Preview by. pastelmind
Raygoza
Raygoza Sep 2 2013, 6:52pm says:

I must say that this is aswesome, I wonder how it'll make you feel when you play the mod.

+2 votes   media: Trailer Music v2
Raygoza
Raygoza Sep 2 2013, 4:52am says:

This is very nice, by the way do enemies take damage if they stand close enough to the shotgun impact?
Also if the impact is not on an object that is horizontal to the shotgun impact will the effect perhapps look like the bullets keep going forward but in an reversed angle.
Like when you fire on something that leanes forward and not towards you the effect would reflect the impact at the same way as light does to a mirror, this in turn could make you shoot around walls.

+1 vote   media: Another fx video
Raygoza
Raygoza Sep 1 2013, 6:17pm says:

I'm very glad that you successfully pulled this off since it can't have been easy to have been working on it for so long, and now we got a great mod, many thanks for not giving up the project, it really is one of the best mods for HL2.

+3 votes   article: Underhell Chapter 1 Released
Raygoza
Raygoza Aug 30 2013, 6:52am says:

I also see that you changed the face, in my opinion the previous face looked better, and I liked the decorations on the clothes but if it's not realistic to that time perhapps there could be soem other things to decorate decorate the textures.

+1 vote   media: First character model
Raygoza
Raygoza Aug 29 2013, 2:51am says:

This music is very good.

+5 votes   media: Underhell Chapter 1 OST
Raygoza
Raygoza Aug 28 2013, 3:35am says:

Very cool and realistic.

+5 votes   article: Beta v1.07 Teaser
Raygoza
Raygoza Aug 26 2013, 2:41pm says:

Finally, since they also had a Core to begin with.

+1 vote   media: Vaygr Hyperspace Core
Raygoza
Raygoza Aug 25 2013, 2:43pm says:

It looks very good.
What other ships are you guys working with at the moment?

+1 vote   media: HSHinhibitor
Raygoza
Raygoza Aug 25 2013, 1:34pm says:

Does self propelled mean it can move around on it's own in this case?

+3 votes   article: #87: 155mm pure Power
Raygoza
Raygoza Aug 25 2013, 1:33pm says:

Nice

+2 votes   media: Panzerhaubitze 2000
Raygoza
Raygoza Aug 24 2013, 2:31pm says:

I'd say combine them a bit, having the second one but almost invisible, makes you barely see the shield and it would look almost like the 1st.

Also I wonder, could it be possible to add some code in the target field of the shortcut to make players decide what they want?
You could have either 1 oe 2 as default but with an additional small code in teh target field activate the other one.
A good side effect is if one of the shields is more graphic heavy then chgoosing the other one will reduce the requirements of running the game with ships with these shields turned on.

Or you coudl have twpo different downloads, each having it's own kind of shield.
But do note that on some ships the shield is supposed to be visible on like on Atlantis.

+1 vote   media: Community Poll - Which shield version is better ?
Raygoza
Raygoza Aug 23 2013, 3:14am replied:

Seems very likely, a lot of inventions were discovered by accident like rubber.

+1 vote   media: Slow Light Dark Realm (PTV model)
Raygoza
Raygoza Aug 22 2013, 3:54pm replied:

Just wondering, how would that work without actually making a back whole, though this is a great idea to kind of make some things stay out of combat for a while.

+1 vote   media: Slow Light Dark Realm (PTV model)
Raygoza
Raygoza Aug 22 2013, 3:53pm replied:

I like it very much as well and the fact that it keeps some BW elements not found in SC2.

+4 votes   media: plan
Raygoza
Raygoza Aug 21 2013, 2:43am says:

I suppose you'd eventually get rid of those backpacks or at least reskin them at some point.

I think this mod is going to be great.

+1 vote   media: The starting room has had a little bit of a redo
Raygoza
Raygoza Aug 20 2013, 4:27pm says:

Please tell me that the Siege tank will renain available to both factions?
Also maybe the Hammerhead tank should autocloak when it stands still after a few seconds.

+1 vote   media: 34
Raygoza
Raygoza Aug 19 2013, 3:13pm says:

Somehow reminds me of StarWars.

+2 votes   media: New Splashscreen Art: The Ascadian Isles
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