I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.

Comment History  (210 - 240 of 1,344)
Raygoza Aug 13 2013, 1:32pm says:

I think breast might be too big and for a zombie game it might not be so practical with breasts of that size,c I'd sugest to reduce them a bit.

+1 vote     media: Early concept for Christina, the lounge singer.
Raygoza Aug 13 2013, 1:11pm says:

This movement system might be worth releasing, might be as simple as adding some code.

+1 vote     media: Vortex patroling
Raygoza Aug 13 2013, 1:08pm says:


+1 vote     media: (WIP) new shields
Raygoza Aug 8 2013, 3:33am says:

First tim ever there's gonna be a woods in a Portal mod.

+1 vote     media: Chapter 4: WOODS
Raygoza Aug 5 2013, 1:12pm says:

Looking forward to your improvements and good luck.

+1 vote     media: "Testbox" - Cargo Container Design
Raygoza Aug 5 2013, 5:29am says:

The dart should possibly not be blood red at the back if I recall correctly but still all these models and textures are awesome.

+1 vote     media: New dart model and texture
Raygoza Aug 5 2013, 4:56am says:

Sounds fun as well.

+4 votes     media: Kark-Jocke on the border race.
Raygoza Aug 4 2013, 6:34pm says:

It does look awesome though.

+1 vote     media: Concept - Elite Corvette
Raygoza Aug 4 2013, 3:03am says:

Very good, I'm familiar with the animated background which was used earlier for SC2 untill they chaged it to a Planet with a Battlecruiser coming that then jumps away.

0 votes     media: menu smk test
Raygoza Aug 2 2013, 3:05pm says:

How soon do you think that you can show us an example of a real ground base?

+1 vote     media: Base Wall
Raygoza Aug 2 2013, 3:03pm says:

Great news.

Also a good idea to upgrade the Motherships and flagships with some more weapons.

+1 vote     media: Battlecruiser Preview
Raygoza Aug 1 2013, 4:15pm says:

Also looking nice, does remind me of the replicator planet in Stargate Atlantis.

+1 vote     media: Building 2
Raygoza Aug 1 2013, 4:14pm says:

Awesome, by the way will the graphics of the remastered ships be imported to the HWU mod?

+1 vote     media: RaiderMissile
Raygoza Jul 30 2013, 12:17pm says:

They look very cool and also seem to look a little bit like ships.
Perhapps you'd like to have ships buildable at the ground in structure liek form.

+1 vote     media: Building 1
Raygoza Jul 30 2013, 11:01am replied:

Maybe you could choose to build either shielding modules capable of being turned on and off or shield modules which would be on cinstantly which would allow for the cloak to be installed instead and still have shields, but in this case this shield has to be a permanent one not like the other one which you toggle on and off which I guess are time limited instead of damage limited.
That way you also get a choice between which kind of shield to build.

+1 vote     article: Little Update
Raygoza Jul 30 2013, 10:51am says:

By the way which races would be affected by this?
I hope you are not going to add this to ships that shouldn't have it, unless people wants it.
This however could be a good way to create the shield of HW1 because it's not supposed to be turned on or off but is constantly activated, nor should it be targetable.

+1 vote     article: Little Update
Raygoza Jul 28 2013, 3:07pm says:

Finally stretching along the size of the ships instead of having a sphere shape all the time which on larger ships just looks weird.

+1 vote     media: Preview new Shields
Raygoza Jul 27 2013, 2:11am says:

Will both or one of the units have the transform ability to merge into a single unit?

+1 vote     media: AcJackson + Cerberus
Raygoza Jul 26 2013, 1:11pm replied:

Awesome, look forward to this.

+1 vote     article: "Redefine HW2" - v0.45 featuring in-atmosphere battles
Raygoza Jul 26 2013, 1:08pm says:

It looks very interesting to featuture atmophere maps.
I think you might be the first one.
Complex Simple has some similar things but it's mostly just close to the Planets or moons.

+1 vote     media: In-Atmosphere Battlefield testing
Raygoza Jul 26 2013, 1:06pm says:

That was really good.

+1 vote     media: UXMOD V0.45 Opening CG Animation
Raygoza Jul 26 2013, 1:01pm replied:

I'd suggest having a weapon menu such as in the Tom Clancy's rainbow 6 vegas.
You hold a button and have a range of options of the current weapon, adding a silencer, changing fire mode etc.

-4 votes     media: Lazors!
Raygoza Jul 26 2013, 12:48pm says:

Remember that you'd still have Goliaths available, evem thouh they are not as though.

+1 vote     media: KMC Centaur Warmech Improvement
Raygoza Jul 26 2013, 12:32pm replied:

Is it really Far Cry 3 in Cryengine 1?

+1 vote     media: msi afterburner recordingtest
Raygoza Jul 22 2013, 12:03am says:

would you maybe want to be able to change between the modes with a button?
That way you'd not be restricted to any mode.

+6 votes     media: Dialogue System Update
Raygoza Jul 20 2013, 5:24pm says:

Maybe you could have a counter for the number of health kits left in the inventory right under the image of the health kit, the text color could be of white/grey color or be teh same color as the green sign on the aid kit and then turn grey as the kit image would when you're out of health kits.

+4 votes     media: Finished HUD
Raygoza Jul 20 2013, 1:51pm says:

Great, can't wait to try it out.

+1 vote     media: Remember their Sacrifice
Raygoza Jul 19 2013, 10:48am says:

It's cool and beautiful.

+2 votes     media: New Intruder Model
Raygoza Jul 17 2013, 5:28pm says:

About the yellow bubbles, should they be team colored as well?

+1 vote     media: First animated building
Raygoza Jul 13 2013, 4:12pm says:

It is beautiful

+2 votes     media: Kadeshi Swarmer
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Aug 20, 2014
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