I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.
In any case it looks very real don't you think?
I guess it was a fun challenge.
By the way in which one of the games is it? I think it's HW2 and that would be great.
Also would you mind building all the modules including the siege canon and show a picture of that?
About the Support modules I see the best version is used and that's what I wanted.
You are great at making ships look infested.
Also a fin question, how did the Beast get rid off the additional ore processor from the lower decks?
I wonder if it consumed it for resources as well.
This looks very cool and you were fast too.
I bet this should or might have been teh Beast's dream, with a ship like this all the modules are possible to attach.
I guess that would only happen in an alternative universe.
You could try to have the whole oiginal ship infected with the former lower decks still connected.
But with the additional resource drop off removed.
About this I'd say mostold pictures are actually not on this mod page but on the other 2 or three pages that were used by the mod team before.
If you include it in the game, what role do you think it would have?
Would it's main weapon be a special attack that you can use?
And if so maybe it could keep firing against that target, this way you can attack two things at the same time, the small weapons can target the small fast ships while the big gun shoots against some capitalship if you'd like.
It looks very cool.
This looks awesome.
Does look good though.
By the way is the Devourer converted from a SC2 mod?
This looks awesome
I guess that's all the media in the right order as well, and this is more than I asked for, thanks a lot for the order of things as well.
About Babylon, are there any other movies as well?
What does GPTP mean?
I must say that this is aswesome, I wonder how it'll make you feel when you play the mod.
This is very nice, by the way do enemies take damage if they stand close enough to the shotgun impact?
Also if the impact is not on an object that is horizontal to the shotgun impact will the effect perhapps look like the bullets keep going forward but in an reversed angle.
Like when you fire on something that leanes forward and not towards you the effect would reflect the impact at the same way as light does to a mirror, this in turn could make you shoot around walls.
I'm very glad that you successfully pulled this off since it can't have been easy to have been working on it for so long, and now we got a great mod, many thanks for not giving up the project, it really is one of the best mods for HL2.
I also see that you changed the face, in my opinion the previous face looked better, and I liked the decorations on the clothes but if it's not realistic to that time perhapps there could be soem other things to decorate decorate the textures.
This music is very good.
Very cool and realistic.
Finally, since they also had a Core to begin with.
It looks very good.
What other ships are you guys working with at the moment?
Does self propelled mean it can move around on it's own in this case?
I'd say combine them a bit, having the second one but almost invisible, makes you barely see the shield and it would look almost like the 1st.
Also I wonder, could it be possible to add some code in the target field of the shortcut to make players decide what they want?
You could have either 1 oe 2 as default but with an additional small code in teh target field activate the other one.
A good side effect is if one of the shields is more graphic heavy then chgoosing the other one will reduce the requirements of running the game with ships with these shields turned on.
Or you coudl have twpo different downloads, each having it's own kind of shield.
But do note that on some ships the shield is supposed to be visible on like on Atlantis.
Seems very likely, a lot of inventions were discovered by accident like rubber.
Just wondering, how would that work without actually making a back whole, though this is a great idea to kind of make some things stay out of combat for a while.
I like it very much as well and the fact that it keeps some BW elements not found in SC2.
I suppose you'd eventually get rid of those backpacks or at least reskin them at some point.
I think this mod is going to be great.
Please tell me that the Siege tank will renain available to both factions?
Also maybe the Hammerhead tank should autocloak when it stands still after a few seconds.
Somehow reminds me of StarWars.