I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.
But why did this happen so immediate.
And why does it say new Zerg units if the mod has ceased development here?
Why cease development?
Will future versions of the mod have downloads for low end computers?
Happy birthday and nace work.
This is very good, by the way can data be shared between different maps for this mod?
Thank you very much.
Please share this plugin and overlay to other mods in exchange for being credited on their mod pages.
Looking ver y good, I like the mangle as well.
No installation required, you just run the game from the file, if it opens a browser window then browse to your StarCraft directory and double click on the StarCraft.exe file.
This is so cool.
Things as big as the hybrid units, I suggest having idle animations and this time when capturing the frames from sc2 make them play slower so that the units doesn't play trough those animations too fast in sc1
It does look very nice.
Is it possible to display more command buttons if it would be necessary?
Are these features part of the mod or the map?
Does look cool though
I completely agree, please tell us if you will make similar or at least changed guis for stargate space conflict as well?
Yu really got the theme
This all looks great, by the way, at the same way the health is displayed maybe when hovering the mouse over enemies you should see their faction just as in Sc2.
Also don't forget the detection rings around enemy detectors while controlling cloaked units.
And please share these features.
Best archon conversion I've seen
It would be good if you could auto detonate it when burrowed when a unit steps on it.
It works for me though.
That explains why the video is not linkt to the mod.
I would suggest that you wait with Hots units till your WoL recreation is complete.
I also wonder what they are because I remember the regular beacons being done
i2D did you try to actually select a race from the original race menu and put it to choose above?
Todo se ve muy bien.
This is exactly the same effect as in the last version of path to victory, no objection on that part except for the timing, make it pop up when the effect isvat it's brightest's and if you make the ship pop up when the effect is as brightest. Also if you male the effect look as in the version 0.04 and get the timing right I think you would love it.
Also it's hosted on my account since I didn't have the right to associate it with the PTV mod.
Now talking about the dark gateway effect when it activates, I like how the effect looks in the version 0.04 of PTV, please make sure to check it out.
Anyway for the effect color I wondervif you plan on hsving the color chsnged as well becaude the color of the effect has nothilng to do with the prgenitor colors.
Things seem to look good and are probably animated as well, smething I wabt to say is thatbif the pylon hasn't been redone then it's not spinning which I think that the pylon itself should, I don't know how much work there id to get sc2 buildings into this game with the glowing effects mantained, but I think everyone would like spinning pylons as in sc2. Maybe the crystsll itself doesn't move in sc2 but we'll have to look that up.