Welcome to The Temple Of The Portals, prepare to fight hordes of giant monstrosities of hell for the control of the multiverse, Hunter's Moon is a mod for Zandronum and GZDoom that consists in bring the single-player/cooperative campaign that Quake III Arena never had, the story continues a very, very long time after the Vadrigars and the Eternal Arenas taking the warriors out of the arenas' endless battles to fight for the control of what have locked them there, The Temple Of The Portals is the place where everything connects, it is the universe between the universes, it is a source of unlimited and unimaginable power that even gods wants control it.



Characters:

You can play with each character that Quake III Arena have, this includes the additional characters from the Team Arena Expansion and even a extra character from Unreal Tournament 3, currently theres a total of 29 playable characters:

  1. Sarge
  2. Doom
  3. Crash
  4. Grunt
  5. Ranger
  6. Visor
  7. Bitterman
  8. Major
  9. Razor
  10. Xaero
  11. Hunter
  12. Mynx
  13. Lucy
  14. Hossman
  15. Keel
  16. Anarki
  17. Slash
  18. Bones
  19. Orbb
  20. Fritzkrieg
  21. PI
  22. Megan
  23. Morgan
  24. Doomslayer
  25. Klesk
  26. Uriel
  27. TankJr
  28. Sorlag
  29. Tyzen

Weapons:

The weaponry of Hunter's Moon goes beyond the regular found in Quake III Arena, mostly to gives more options on how to kill enemies and provide better damage on them:

  • Machine Gun (Quake III Arena)
  • Heavy Machine Gun (Quake Live)
  • Shotgun (Quake III Arena)
  • Cynetik Striker Cannon (New from scratch, model is originally Vorus Plasma Arc from Alien Rage)
  • Grenade Launcher (Quake III Arena)
  • Rocket Launcher (Quake III Arena)
  • Lightning Gun (Quake III Arena)
  • Trakion Cannon (New from scratch, model is originally Flak Cannon from Unreal Tournament 3)
  • Railgun (Quake III Arena)
  • Plasma Gun (Quake III Arena)
  • BFG10k (Quake III Arena)
  • Dark Matter Gun (Quake 4)
  • Chaingun (Quake III Team Arena)
  • Nailgun (Quake III Team Arena)

The mod intially started public over ZDoom and Zandronum forums, there are download mirrors from MediaFire if you experience problems with ModDB servers:

Forum.zdoom.org

Zandronum.com

Also if you want give a like on the official facebook page: Facebook.com



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Hello there Arena Warriors, this month is being trippy to me as i have told, i stood 7 days away in a vacation trip and been back but tomorrow will probably go in another one to a vacation club, anyways in the small interval i'm having between them i worked in a bit of stuff for Version 2.9.5, current plans for the release of this one is at least more 5 characters with abilities and a new fella to fight against.


Changes that has been made to V2.9.5 already:

  1. Abilities that possess a timer for counting their active time will now be shown inside the charge meter instead of being grouped in the region where powerup timers appear, this avoids less confusion if a powerup has the same theme color of an ability.

  2. Removal of the score system as is never worked properly in Zandronum due to whatever reason, and also with the all recent decisions i took with the mod's direction i decided to scrap this.

  3. Rebalance of many abilities as some are kinda overshadowed in effectiveness between some others like Ranger's Slipstream Surge in comparison to Visor's Gravity Hammer, so those AoE abilities is now more patterned in damage and radius.

  4. Lightining Gun's Ultimate actually works as intended now, finally this gun will have its effectiveness on the original intention i had for the Ultimate firemode.

  5. Chaingun got a visual improvement, mostly to honor the firepower it does have so this gun is more robust now:

    Screenshot Doom 20180110 070910

  6. Cacodemon also got a visual improvement, the actual eye texture i have been using made the DOOM 2016 version look too cute for what a demon should be, so i changed that and also enforced a bit more the glow on his mouth as it does in DOOM 2016, so in dark places now he will look like this:

Screenshot Doom 20180110 070217



What is about to come in V2.9.5:


PinkyD4


This lil bro is what is about to come to share a spawn place with Doom 3 Pinky, so yay another demon to fight against and actually don't worry they will not be a pain the the ass as they will not behave as they do in DOOM 2016, so they will not come Running In The 90s and hit you like a train, they will be more like Invul Hunter is to Baron of Hell as Berserk Hunter is to Hell Knight, a buffed version of the sibling they are sharing the spawn point with, so yeah Doom 3 Pinky have a dangerous bite and probably this one will hurt even more so prepare your Rocket Launchers to keep those away because they will not be killed so easy as Doom 3 Pinky for a pointblank Shotgun, however to not unbalance difficulty probably their spawn ratio will be low.

After finishing with the introduction of the Pinky into the mod i'll proceed in making more characters with abilities:

  • Bones
    Active Ability: Unbury The Dead - Bones will summon 8 skeleton warriors around him which will fight for him for 30 seconds.
  • Uriel
    Active Ability: Mirrored Gargoyle - For 10 seconds, all damage dealt to Uriel is also dealt back to its originator.
  • Keel
    Active Ability: Landmines - At each 2 kills, Keel will recieve a stack of 1 Landmine up to 10 Mines, these mines will only activate if a monster steps over it.
  • Major
    Passive Ability: Recharge Ultimate - Aura of weapon ultimate recharge, Major will 1 charge ultimate point per second allowing her to use use Weapon Ultimates every 20 seconds, allies nearby her can benefit from this recharge.

Well that's all at the moment, Version 2.9.5 is still scheduled to be released in the end of this month or the first week of February if everything proceeds as intended, keep fragging and see ya'll.

Version 2.9.4 and Happy 2018

Version 2.9.4 and Happy 2018

News 3 comments

It's been a long road during this entire Year and so, well... thanks for enjoying every frag made on the demons and here is the retrospect of the mod...

Developer's Month Log - November 2017

Developer's Month Log - November 2017

News 1 comment

More 3D decorations, slight weapon and power up rebalancing and the character abilities.

Developer's Month Log - October 2017

Developer's Month Log - October 2017

News 2 comments

Future plans to the mod, the future age of abilities in all characters and farewell to actual Dungeons.

Refactoring the Mod's page

Refactoring the Mod's page

News 1 comment

Currently the mod has passed trough ages and had its high and low peaks, the next days the mod's page will pass trough an entire reformulation for better...

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Hunter's Moon - Version 2.9.4

Hunter's Moon - Version 2.9.4

Full Version 2 comments

Continuing the progress of characters with abilities, this version brings new 5 ones into the field, among few bugfixes.

Hunter's Moon - Version 2.9.3 (Zandronum Edition)

Hunter's Moon - Version 2.9.3 (Zandronum Edition)

Full Version

Edition of Version 2.9.3 release for Zandronum, slight changes still has to be made to it work properly in Zandronum but nothing too much noticeable.

Madness of an Epic Massacre Music Pack - Volume 2

Madness of an Epic Massacre Music Pack - Volume 2

Music

Second edition of the add-on that contains various tracks from movies and other games, works with pretty every megawad but mainly made for Hunter's Moon.

Madness of an Epic Massacre Music Pack

Madness of an Epic Massacre Music Pack

Music

This add-on contains various tracks from many sources, from movies and other games, works with pretty every megawad but mainly made for Hunter's Moon.

Total Sonic Mayhem Music Pack

Total Sonic Mayhem Music Pack

Music

A music pack for Hunter's Moon containing tracks from Quake 2, Quake 3 and few other works from our beloved Sonic Mayhem o/

Hunter's Moon Map Pack Version 0.3

Hunter's Moon Map Pack Version 0.3

Full Version

Prepare to meet the true challenges intended for Hunter's Moon, this file contains the maps with intended gameplay for the mod. Update: October 6, Single...

Comments  (0 - 10 of 174)
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Guest
Guest

Zanieon ... in a word..... Brilliant. You added the one thing to Quake 3 that was missing.... single player mode! Best Doom mod.... EVER!

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Turtvig
Turtvig

Cool mode but I think Quake weapons are not suitable for Doom and monsters

And how about making this a separate game on the id tech 4 engine or using its modified version (The Dark Mod) or UDK (Unreal Development kit)

Your mod would come up with weapons from Doom 4 + Demon Rune

I can tell you what will help your fashion to get to the new level

Please excuse me for my bad English, I'm Belarusian

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Guest
Guest

can you add a keep corpses option???

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Zanieon Creator
Zanieon

It is a thing i added to my schedule but it has no preview time to be added, there's another things with highter priority atm.

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Mort_Brain
Mort_Brain

I guess you're doing it on gzdoom, cause: 1) it's easy to get it 2) id tech 3 is not that powerful 3) id tech 4 can't handle such a big areas anygood 4) id tech 5 sucks 6) id tech 6 is not available to the public yet, and we don't know what is it capable of 7) importing stuff from all these games is hardcore to different engines, comparing to importing it here. Am I right ? :-D

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Zanieon Creator
Zanieon

You nailed 1, but for 2 it is more because there's no easy-to-use mapping tool for any further id Tech tbh, Radiant has always been messy and Quark or any other fan made tool is also abstract, also making it in Quake 3 itself would require me create an entire new AI system for the monsters, since the game only has the bots programmed for PvP simulation.

I would love to do it on id Tech 4, however both Doom 3 and Quake 4 suffers the Radiant problem again, id Tech 5 and 6 doesn't count because they have unreleased sources.

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Ready_Steady_Fire
Ready_Steady_Fire

dude this blows my mind, it's a mod for doom, through z doom, but the models look 3d, the textures are smooth, i can't fathom it man, i'm blown away haha.

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JackGrimm99
JackGrimm99

One of the best Doom mods I ever played.

I've a question. Do you think to do another music pack in the style of "Madness of an Epic Massacre Music Pack"? I ask this because I liked the music you have chosen for that addon.

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Zanieon Creator
Zanieon

Hold my beer.

Reply Good karma+1 vote
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