Stargate Network is a simulator and a MMORPG project based on the exploration of many worlds in the stargate universe. The game reproduces very thoroughly planets, spaceships and technologies of the serie Stargate SG-1.
In this game, you will able to incarnate a character made by you: name appearance, race, faction... and make it evolve in the stargate universe according to your choices. It's an open-world universe, that you can explore freely, or by performing missions if you are attached to active duty of you people.

In SGC, a lot of programs faithfully reproduced from the famous Dialing Program to others programs least knowns will able you to take the place of Walter Harriman, with many features to control the Stargate and the Cheyenne Mountain Base. You will be able to play in fullscreen and others player will be able to see what you are doing.

A smaller team assigned to the Pegasus galaxy is currently building the incredible city of Atlantis, including its own stargate, technologies, simulating programs...
We're also opened to the creation of a SGU dedicated team if people are interested to take part .

A demo of the SGC made with UDK is available, but the true project is being ported on UE4.

This is an unofficial and no profit fan-game.
Stargate SG-1 is the property of Stargate (II) Productions, MGM, Showtime Networks, Double Secret Productions, Gekko Film Corp. No copyright infringement is intended.

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RSS Articles

Version 4.0 : What’s new?


After the release of the Stargate Network v4.0 teaser last week, we get back to you in order to shed light on the upcoming events:

The v4.0 will be equivalent to the v2.3, but with huge visual improvements.

However, note that this version will be limited to Abydos regarding the planets you’ll be able to visit.

We reserve the right to add some surprises to it anyway, but we won’t disclose any of those for now...

As Unreal Engine 4 allows us to develop a much more beautiful and much more optimised game than UDK, there will be no possible comparison between the v4.0 and the v2.3!

Currently in private Alpha, we will shortly release the game in public Alpha to allow you to enjoy the game at its current stage of development as soon as possible.

Next Alpha and Beta of 4.1, 4.2, ..., versions will however be offered to a few "Beta testers" only.

So, what will this public Alpha contain?

Obviously, you can easily guess that it will not be the complete and final 4.0 version.

This Alpha will only allow you to visit the SGC’s Control Room in which you will be able to interact with some elements, as well as dial the Stargate.

On the way from Alpha to Beta, then from Beta to the final v4.0, new areas of the SGC will be opened, especially the Gate Room, which will allow stepping through the Gate to reach Abydos.

All those updates will be automatically downloaded and installed through a new Launcher, that we tried to keep as simple as possible.
Furthermore, this new Launcher will be available for both Windows and macOS platforms!

Indeed, for the first time ever, Stargate Network will also be available and playable on macOS.

We are very pleased to offer you this first Alpha very soon as a foretaste and we thank you all for your numerous encouragements and congratulations!

Among your feedback comments, here are some questions which we think deserve an answer:

Why did you go from 2.3 version to 4.0 version, and not simply 3.0?

Theoretically you’re right, this version should have been the 3.0, but for several reasons, we’ve decided to direclty release version 4.0.

Historically, each major version of SGN corresponds to a complete overhaul of the project. The first version was coded using flash, the v2 brought 3D using UDK, and we did promise a v3 with UE4, next-gen engine, as we originally planned to simply import our existing assets into it.

But we were not satisfied with the result at all, it did not live up to our expectations and our ambitions.
We were not able to optimise the game neither, and performances were obviously not good. We could simply not release that.

It was consequently decided that this version 3.0 should never be released, but it allowed the team to go into UE4 in depth, and to push the accuracy of the game to the limits of what is possible, through a huge research work, which was then more than useful in the making of all our new assets. From this moment on, version 4.0 for UE4 made perfect sense.

Some could also claim this version skipping is a reference to a well known Microsoft product...

What about Atlantis?

The most faithful of you have surely noticed that Atlantis was pretty well advanced in our last video with David Hewlett, but unfortunately the person who’s in charge of it has been sorely lacking time and has hardly progressed. But we hope to be able to include it in a version close to 4.0.

Will I need the world’s most powerful computer to play the 4.0 version?

No. It requires some power of course, but it does not need a competition configuration. The game itself is now well optimised.

If your computer is already running greedy games, this should not be a problem.

As well, we have thoroughly refactored the settings menu, allowing you to reduce or increase the quality of the game to best suit your configuration.

During the Alpha and the Beta phases, we are however not safe from various issues or optimisation problems that will be corrected by future updates. And after all, isn’t it precisely the point of those test phases?

Do you have any contacts with the MGM?

Not at all, Stargate Network is still an unofficial video game, free and made by fans for fans. Our (star?)gate is of course totally open to the MGM if they want to reach us.

The Stargate Network team

[Trailer] Stargate Network v4.0

[Trailer] Stargate Network v4.0

News 3 comments

For the 20th anniversary of SG1 : Trailer of Stargate Network v4.0 !

Stargate Network 2.3: Last UDK version!

Stargate Network 2.3: Last UDK version!

News 1 comment

Stargate Network's Demo 2.3 is here! This release marks the end of game development with the UDK engine. The Stargate Network team works now only on the...

Stargate Network present at F.A.C.T.S.

Stargate Network present at F.A.C.T.S.


We are very pleased to announce that Stargate Network will, for the first time, be present at a convention!

Stargate Network already developed on Unreal Engine 4

Stargate Network already developed on Unreal Engine 4

News 10 comments

We promised our fans 2014 would be a year of great news, here is the first! On March 19, Unreal surprised everyone by announcing the public release of...

RSS Files
SGC Demo - Version 2.3 : Briefing Room

SGC Demo - Version 2.3 : Briefing Room

Demo 5 comments

Discover the last version of our UDK demo! Dial an address and go through the gate! Including the level 27 and a new planet.




The Dialing Program v2 as screensaver. No events, just blinking.

SGN Launcher

SGN Launcher

Demo 2 comments

Please go on our website in order to get the last version of our launcher.

SGC Demo - Version 2.1 : Corridors

SGC Demo - Version 2.1 : Corridors

Demo 8 comments

This first extension of the SGC Demo includes two corridors, a lot of optimizations and three new SGC programs.

SGC Demo - Version 2.0 : Control room

SGC Demo - Version 2.0 : Control room

Demo 9 comments

This version includes the Control Room in high quality and ten programs to control the Stargate.

Comments  (0 - 10 of 155)

Wow this looks amazing!

I'm so glad someone is making a Stargate game.. At this rate, one that will live up to my wildest expectations.

Hopefully we get another update soon!!!

Reply Good karma Bad karma+2 votes

any news??? There hasn't been any progress for a long time. This game looks very promising but progress is very slow. Is there any way to help? Also, are you going to incorporate the Destiny in the game?

Reply Good karma Bad karma+1 vote

hi, i dont like pestering developers, but is this game still being worked on. i would love to play this game

Reply Good karma Bad karma+1 vote

Ok so once again I will try asking for help because my last post went completely un-answered and the community forums look dead in terms of support at least on the English side. So i have a UK qwerty keyboard this time i took photo's of my keyboard found here . I have tried many variations of the abydos gate adress on my keyboard and non of them work, so far i have tried

CUD,JN (A or Q) VZD.^MQ XUD,;BA and finally VUD.]MQ

Non of these work, the fact of the matter is the french qwerty must be different from the standard qwerty that the majority of us use, there for no amount of messing around on my side or the many others using a standard qwerty is gonna work, so i ask please can someone create a proper layout and at least one gate address using the UK standard qwerty so we can at least dial to a planet with a dhd after that i don't mind entering the address manually

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The combination for Abydos on my keyboard is VUD.}MQ where Q is the point of origin. I'm Dutch but using a UK keyboard layout if I remember correctly. I also noticed some glyphs are not on my keyboard.

Perhaps go to Tollan. On my keyboard the address is Y/V Right alt [H with a Q again.

If that didn't do the trick, you should try random keys untill you have the right address. It's super annoying and a drag, but that's how I figured it out. The right glyphs for abydos can be found here:
And Tollan here:
Should you want to give it a shot.

Concerning the frustration with the French: I can see where you're coming from. I am anything but fluent in french so reading the comments is almost impossible, and the keyboard is killing my middlefinger when I try to drive the MALP, as the key for forward is locked to the Z instead of the regular W. But I am greatful they make something Stargate, I don't see anyone else doing it and the big companies don't even dare to make something like this.

Reply Good karma Bad karma+1 vote

Besoin d'un coup de main ?

Reply Good karma Bad karma+1 vote

I totally missed the demo thing, now I'll explore every bit! Great work!

Can't wait to play the full game on UE4!

Can we have a list of all available addresses to try out ingame? Since you know, combinations are so numerous. ;-)

Reply Good karma Bad karma+1 vote

You can find the glyphs here:

One address is not on that list. I stumbled on it when I was looking through the files of the game, trying to find a .exe file :) I keep a file of known and potential addresses and keycombinations. I use this site to find the addresses:

If you have a non-french keyboard like me, and don't want to figure out where every glyph is, you can go to Abydos or Tollan and use the DHD from there to reach other places.

Reply Good karma Bad karma+2 votes

whats the address for abydos though with uk qwerty ? it's all well and good saying go to abydos but i can;t even get there yet :( don;t mean to sound like an *** btw just many times i have asked for help on this and never get a definitive answer seems they only support the french side of the community

Reply Good karma Bad karma+1 vote

hi why I cant get in to a game all time is jumping up errors in lunching system????

Reply Good karma Bad karma+2 votes
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[TGS 2017] Breaking news! We will be present Hall 6 Booth 629. #Stargate #TGS2017 #StargateNetwork #UE4

Nov 14 2017

Red alert! Stargate Network at the Toulouse Game Show 2017! We will present the new version v4.0 under UE4.…

Oct 28 2017

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New article on our website ! Detailing the events about the v4.0 : @UnrealEngine

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