I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.

Comment History  (180 - 210 of 1,476)
Raygoza May 24 2014 says:

Are you modifying the animation?

+1 vote   media: Soul Hunter v2.0 WIP
Raygoza May 18 2014 says:

I'm glad it's going better and that you are optimistic.
In the ling run doing the hard right things end well although there are many difficulties on the way.

By the way is it only this mod or the Universe mod too that is on hold?

+2 votes   news: An explanation created at 06:15 AM - 18/05/2014
Raygoza May 16 2014 says:

So what will you do?

+1 vote   news: SORRY IF I WAS TOO QUIET...
Raygoza May 9 2014 says:

At first glance it would be very hard to tell this image apart from the series.

+4 votes   media: SC-305, a beast
Raygoza May 7 2014 says:

Just confirming if the case still is that StarCRaft V is being based on StarCraft shortly after the Broodwar and these Hots units may or may not be used?

I have a suggestion, what about converting StarCraft 2 Broodwar units, basically units not found in SC2 that are found in SC1 recreated by people, here's a link to their project.

+1 vote   media: Valkyrie
Raygoza May 6 2014 says:

Looks like a Defense platform with the shape resembling a Hiigaran destroyer, seems to be good to fire towards the sides.

+2 votes   media: A Future Destroyer
Raygoza May 6 2014 says:

Pink becomes team color in game.
Though I think a Dark Templar version of it should have the colors of the Oracle.

+1 vote   media: Tempest
Raygoza May 5 2014 says:

The undead look awesome

+2 votes   media: Sneak Peek
Raygoza May 2 2014 says:

yes, I did that, still wont work...

I wouldn´t come in contact with you if it was that simple, but nevermind, the game is atleast playable. and It feels kind of offensive to ask you do more.
But i whould appriciate if you atleast give it another go.

By the way I found this fix by accident, it whould be nice if you upload your fix to other webites so it reach to more people. This GOG (good old game) game deserve it.

+1 vote   download: Ground Control 1 resolution changer
Raygoza May 1 2014 says:

Slmething I would really call a Battlecruiser.

+1 vote   media: Strategic Battlecruiser with 20 Nuke Launchers!!!
Raygoza Apr 25 2014 says:

Another way to make the HW1 races more attractive in this mod in the mean time would be to remove the buildable modules and instead have chassi upgrades snd sensor ships +the advanced drive research of cataclysm upgrading thf speed of entire ship classes, armor upgrades up to 3, should probablh be class wise too and the energy canons upgrade as well.
Additional research ships could be built as in HWC being focused at a research area at the time, as in the PTV mod these modules would then link and mantain the research area each one provides, for each linking the total health of the research ship should increase.
What do you think?

+1 vote   news: Looking to recruit people to help HWU grow
Raygoza Apr 24 2014 says:

Sounds amazing.

+1 vote   media: UED BGM Sample
Raygoza Apr 17 2014 says:

Although this is early WIP it still looks awesome, I love your work guys.

+1 vote   media: Kharak for the first time...
Raygoza Apr 15 2014 says:

Yea, add some variety, some tree types could also make gatherers return more lumber per trip as the high yield minerals in SC2

+5 votes   media: New trees?
Raygoza Apr 15 2014 says:

Why don't they do back ports as in Linux?
That way newer versions of programs would have been able to run on xp, like net framework.

+3 votes   news: Windows XP Support has been ended
Raygoza Apr 13 2014 says:

I don't know how things are but about guns why not build them as modules for some of the large ships.
Smaller ships could either get a weapon upgrade that changes or adds a new weapon or you could have more than one version of some ships, each one having a different armament, these ships would show up in the build menu.
You can even do a mix of these options.

+1 vote   news: Research Tree - Help needed
Raygoza Apr 8 2014 says:

It just hit me that most of the miners in this picture remind me of StarCraft Marines.

+1 vote   media: normal mapping
Raygoza Apr 7 2014 says:

You know in the WC3 campaign the a human leader said that the undead grow in numbers by every slain man, could this be implemented too?
I consider having an alternative resurrection spell that is more expensive but provides ermanent units. Could be overpowered.

Anyway when the Necromancers Resurrects corpses I think it would be a lot cooler if the resurrected corpses were something in line with what diead.
Footman becoming skeleton warriors, Gunmen becoming Ghouls, Grunts becoming Skeleton Grunts.
Sorcerers becoming Banshees or some other undead spell casting unit.
Mages becoming Skeleton mages or Necromancers, Priests becoming Necromancers or something else.
The point is that there are options.

+2 votes   news: Undead Base
Raygoza Apr 7 2014 says:

Looks a bit funny when you base them on the zerg race but also quite obvious.

+1 vote   media: Undead Base
Raygoza Apr 7 2014 says:

Finally an update.
By the way has any plans for the mod changed?

+2 votes   media: In-game post process
Raygoza Apr 7 2014 says:

How are you going to see the amount of Mithril you collected?

+1 vote   media: WAH 1.60 Release
Raygoza Apr 4 2014 says:

Very nice idea.

+1 vote   media: Exotic Ships Recovered from Crates (HWAT model)
Raygoza Apr 2 2014 says:

This went fast.

+2 votes   media: SOTP and HHF are partners again!
Raygoza Apr 2 2014 says:

Ok so facebook seems to make the deal to own and sell the Oculus Rift.
But what will happen with the games and mods Phoenix Interactive has made?

+3 votes   media: Facebook to buy Phoenix Interactive
Raygoza Apr 1 2014 says:

So much more meaningful a crate can become in a complex mod than in a normal game.

+1 vote   media: Work In Progress: Crate System! (HWAT model)
Raygoza Apr 1 2014 says:

What will you do from now on?

+2 votes   news: I hate Steam!
Raygoza Apr 1 2014 says:

What do you think of the SC2 engine as a candidate?
If you haven't heard you can now load mods and maps from battle net.

+1 vote   news: WarCraft III Engine has been left.
Raygoza Mar 31 2014 says:

And if you decide to make the Protoss you could also split them in two factions, I suggest Khala and Void since this mod is about minor factions to be playable.
The Khala possibly Thal'darim do not accept the Dark Templars ways and thus are pure Khala.
The Dark templars do not say that wielding both energies is bad and thus could allow twilight units, they could also have their own High Templar with a bit different powers. Maybe add in Feedback, void would have Stalkers and maybe Oracle too.
Khala would have Dragoons and maybe the Replicant.

The choice is pretty much between going for brute force or tricks and abilities to beat the enemy.

I believe this would make your mod so much ritcher and quality is worth waiting for.

+1 vote   news: Burning Ground : BAD NEWS
Raygoza Mar 31 2014 says:

I'm really sorry you have to go TheBest, but we can wait a lot longer for the Protoss if we need to, have you really decided to not make them?
If it's the lack of units to make a new race I know you guys are qualified to make it work by merging the races.

My idea is you start as common ground Terran, having research that decides which faction you will pick, once you choose the other buttons should be locked and according to the faction things will have that faction requirement (research) done.
This way the Terran factions can share buildings like Command Center, Barracks, Factory, Starport etc.

0 votes   news: Burning Ground : BAD NEWS
Raygoza Mar 25 2014 says:

I don't understand, you say the non demilitarized version is stronger and from the first war, later you say that it also has a CIWS too, so what does the demilitarized version have?

+1 vote   media: Differences between the two versions - v1.6
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