Freelance Characterartist for national and international games or film productions.

Comment History  (0 - 30 of 373)
polyphobia
polyphobia May 28 2013, 5:12pm replied:

which page one?

+1 vote   mod: Airborn
polyphobia
polyphobia Apr 10 2013, 3:24am replied:

there is only a suuuuuper old ut3 mod public, for that you will need ut3. besides that there is nothing public for anyone to play ;)

+1 vote   mod: Airborn
polyphobia
polyphobia Mar 31 2013, 2:41pm replied:

what? he has some pretty epic haircuts, you're obviously just jealous!

+3 votes   media: The Brute
polyphobia
polyphobia Mar 23 2013, 9:49am replied:

Windwaker is a perfect example of what we would like to achieve, individual levels where you play in 3rd person, can talk to people, fight, master riddles, gather items etc. connected by free flight. The flight is kind of like the worldmap with some borders you will need to enhance your plane to get past, like thick cloudlayers you can't pass or areas so high and cold you will not be able to get to without the proper plane.

+2 votes   mod: Airborn
polyphobia
polyphobia Feb 9 2013, 5:00am replied:

yes, all gameplay prototyping is done using unity. but also other things like clouds would not be possible using udk.

+1 vote   media: In flight
polyphobia
polyphobia Feb 7 2013, 7:06am replied:

they are not, while it is a cool detail i can't make em this way and work for the 3dprint, also we will need them to run before the liftoff, otherwise the plane would just fall off the ramp, which it still does but not as far ;)

+1 vote   media: In flight
polyphobia
polyphobia Feb 7 2013, 6:38am replied:

they are volumetric and of course you can fly through them, though it still needs a lot of work to function properly :)

+1 vote   media: In flight
polyphobia
polyphobia Feb 7 2013, 5:38am says:

this is the old plane, btw. the updated version will look quite a bit better ;)

+4 votes   media: In flight
polyphobia
polyphobia Feb 7 2013, 5:32am replied:

yes indeed, look at the latest image :)

+3 votes   media: Sparrow Highpoly
polyphobia
polyphobia Feb 1 2013, 9:16am replied:

You will laugh, but after airborn has been in development for quite a while we searched for a lot of interesting real designs for planes and found this one

Upload.wikimedia.org

and the Stipa flew :)
ours wouldn't of course due to a few things, but mostly the wingshape, but oh well in our game, this little one will fly, oh hell it will fly :D

+6 votes   media: Sparrow
polyphobia
polyphobia Jan 28 2013, 5:33pm replied:

its not sure yet how we will implement the sky, it is likely that we are doing more lowpoly representations of the islands, as you will not be able to stop and hover anyways. So giving them some rougher shapes shoukd be no problem for the flight.

+1 vote   media: its update time
polyphobia
polyphobia Jan 27 2013, 8:44am replied:

while of course i have to agree, keep in mind that the rocks have been made with the 3rd person player perspective as a goal, not such a wide angle you will not see when in ground gameplay. I understand you claim and agre to it to a certain degree, i think the graphical quality doesn't suffer that much to be exchanged for less flexibilty. We have to keep a lot of things in mind, one of which also is the texture budget, the player perspective, the time we can invest in each locations and such. Though i think allowing some scaling of the rocks with a clever detailpass in the shader should be doable to have a bit more variety in bigger walls.

+1 vote   media: its update time
polyphobia
polyphobia Jan 26 2013, 3:53pm replied:

while you are right on the bigger scale of the rocks, we still have production times to think of, a smaller scale version gives us much more flexibility for the creation of islands. You have to keep in mind that we have to user our Modulesystems to build a hell lot of islands and not just this one with unique shapes. The whole system has to be flexible enough to create not only large partions at once but also smaller scale details for ramps, tight corners and such.
If you look more closely you'll even recognize how often pieces repeat ;)

+1 vote   media: its update time
polyphobia
polyphobia Jan 2 2013, 7:26pm replied:

its a 2d concept

+1 vote   media: Indoor Concept
polyphobia
polyphobia Jan 2 2013, 10:43am replied:

if we get a budget, IF, this is going to be a single player game, probably an episodic one. With that in mind, its pretty much sure that we can't make it free to play, as free to play still needs some kind of monetarization, we have to live off of something ;)
so IF it is going to be produced its going to be a game you need to pay for.

+3 votes   mod: Airborn
polyphobia
polyphobia Oct 18 2012, 6:20pm replied:

the biggest issue i have with moddb is, that every postvneeds to be administrated. i could upload images for all kinds of nasty things but a simple message takes days until it is released. Which really kinda is a dealbreaker :(

+3 votes   article: Central Hub
polyphobia
polyphobia Oct 2 2012, 11:33am replied:

it's not a mod anymore, it just started as a unreal tournament 3 mod, but i can't change it to full game here :|

+1 vote   media: update time
polyphobia
polyphobia Sep 29 2012, 1:02pm replied:

you can see the old version in my avatar ;)

+1 vote   media: Update Friday
polyphobia
polyphobia Sep 29 2012, 9:57am replied:

Yup its the reworked version of PiƱo the main character of the first chapter. Still lots of things to do :)

+1 vote   media: Update Friday
polyphobia
polyphobia Sep 28 2012, 11:54am says:

working on the NPC to create the clothshaders which we will use for closeups. pretty simple overall, a mask texture with different masks to blend between 2 cloth patterns, 1 leather pattern and no pattern for things like the metal. of course we can blend anything with anything, so we can establish a wide variety of materials for the characters in CLoseup. Also it helps is keeping the textureres for the non important characters low.

+3 votes   media: Update Friday
polyphobia
polyphobia Sep 28 2012, 11:49am says:

update on the eyes, glasses are just color blockout

+1 vote   media: Update Friday
polyphobia
polyphobia Sep 28 2012, 11:49am says:

just to show the direction of the hair, eyes lack shadow and tearliquid, teeth are just placeholders

+2 votes   media: Update Friday
polyphobia
polyphobia Sep 26 2012, 6:12am replied:

yeah its challenging to live in an area without a solid ground. the Whole thing will be moving the whole time, so if you're not cautios enough you'll fall down ;)

+3 votes   media: update time
polyphobia
polyphobia Sep 11 2012, 2:35pm replied:

yeah time flies when you've got a lot of stuff to do :X

+1 vote   article: There is an update incoming
polyphobia
polyphobia Sep 10 2012, 10:42am replied:

wow never saw this, and didn#t look much here - its not a bug, its a feature ;) you need to bake your lights, as it says :)

+2 votes   member: polyphobia
polyphobia
polyphobia Sep 10 2012, 9:56am replied:

a few "days" too late, but oh well :) feel free to post your critiques, there won't be a playable version for quite a while but its always good to get some input from the outside.

+1 vote   mod: Airborn
polyphobia
polyphobia Sep 10 2012, 9:55am replied:

we are back on track, there will be an update very soon :)

2 years ago we just felt that we would need more experience in production before we are safe enough about what to do with it. In those 2 years we formed our own art studio in Berlin, we worked on several other prototypes in our universe, but now we are putting some more effort into this one :)

+2 votes   mod: Airborn
polyphobia
polyphobia Dec 14 2011, 6:27am replied:

i'd love to sa"yes by day X you'll get more" but i can't the times are busy right now, working on 4 titles right now, so there is not much time for our own production :(

+1 vote   media: Yes we are still at it
polyphobia
polyphobia Dec 14 2011, 6:26am replied:

We are just building up a studio and keeping to produce some budget from outsourcing, so we can't handle a full huge scope 3rd person actiongame. We just can't - we tried it with a simpler optical approach than with what we've done in Unreal but still its too ambitious for us to handle right now - the idea isn't lost we have a lot of plot developed so maybe one day we will decide to do this. For now we decided to do something different, yet in the same universe - what it is, well we will tell you once we've got more material :)

+1 vote   media: Yes we are still at it
polyphobia
polyphobia Aug 9 2011, 11:25am replied:

sorry nothing new from our side, times are budy and we have a lot of contractwork to do, so there are no real news, besides us working on Sacred 3 bynow and therefore having not that much free time. I'm sorry, but without a budget it will be pretty much impossible to finish something, therefore we are working for that budget :)

+1 vote   mod: Airborn
Level
Avatar
Avatar
Offline Since
Mar 17, 2014
Country
Germany Germany
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
6
Mods
125
Articles
46
Media
199
Downloads
2