Freelance Characterartist for national and international games or film productions.

Comment History  (210 - 240 of 372)
polyphobia
polyphobia @ Airborn Teaser Trailer HQ

finally someone seeing it for what it is, it is no kitty!

Good karma+1 vote
polyphobia
polyphobia @ Airborn

put the airborn folder into your ut root and please change the link to load dm-000 :)

Good karma+1 vote
polyphobia
polyphobia @ Airborn

of course it will also be on moddb :)

Good karma+1 vote
polyphobia
polyphobia @ Airborn

what do you mean by memory? ram? cram? or just the size of the mod itself?
its currently 270mb large and won't be bigger after the bugfixes

Good karma+1 vote
polyphobia
polyphobia @ Airborn

google it if you really want to have the build we already uploaded, or wait till we post here :)

Good karma+1 vote
polyphobia
polyphobia @ new screen

yeah easier to take screens from inside the editor, where i can tell a asset to stop walking and stay at that position ;)

Good karma+1 vote
polyphobia
polyphobia @ Airborn

you're welcome :)

Good karma+1 vote
polyphobia
polyphobia @ Airborn

first of all please change the link to dm-000 not dm-001 its my fault and i'm really ****** bnecause i didn't see it
secondly, where is the mod located on your harddisc? try copying the whole airborn folder into your "E:\Steam\steamapps\common\unreal tournament 3\" folder, that should do the job :)
if not i'll call a steam user to help you

Good karma+1 vote
polyphobia
polyphobia @ Airborn

if you want to reply, please do it beneath this post not the 3 before, thanks :)

Good karma+1 vote
polyphobia
polyphobia @ Airborn

Airborn ist not Unreal Tournament, it won't behave the same. We've written a whole new cmaera system, the movement is also not just UT3.
Its an action adventure, no fast paced shooter.
Its not like most mods, we almost reused nothing from UT3. All Shaders and Models are made for this mod, right now only the sounds are unreal and some assets, like particle systems.
It will look different and it will play different as UT does, our goal was to do something different, it is not finished but it is a start.
So please don't expect a finished game, its far from beeing done, but to join MSUC we had to release it.

Good karma+1 vote
polyphobia
polyphobia @ Airborn

Yes it has keyboard inputs but they are pretty much untweaked, some features like walke to run blend don't work on the keybard (NOW) and yes you can also play it in different screensizes, but the Hud will explode and the Outlines might act different, etc. Its tweaked for 720p so better use that resolution to play the game.

Good karma+1 vote
polyphobia
polyphobia @ Airborn

--- News because posting news here takes ages ---

Ok before anybode expects too much from our first release.
We released something because we had to, you can find the release with google, but i'd definitely advise you to wait because there are some ugly bugs in it that i'd like to have fixed first.
Having that said, the Demo is more or less a visual tech demo with very basic gameplay, but at least one quest is awaiting you so you have something to do.
The Game was meant to be a prototype for an action adventure based around console, thats why we tweaked everything for smallHD as screenres (1280x720) and a gamepad (xbox controller) as the main input source.

Good karma+1 vote
polyphobia
polyphobia @ The Big day

Look it is very simple we had to decide for possible future plans and its more likely that airborn is going console, so we focussed on that, you can use the mouse, you can use the keyboard but its not as polished. We had to decide at one point what to do and we decided to go for the controller as its the best way of controlling such a game.
Airborn is not Unreal, Airborn is no Shooter, its a total conversion thats barely builds up on Unreal Tournament. We know that there are a hell lot of things to fix and that its far from even a alpha stage, gameplay wise but it is a start and it is a base to build upon.

Good karma+1 vote
polyphobia
polyphobia @ The Big day

also did you play with keyboard or xontroller? the current build is definitely made for the xbox controller not mouse and keyboard movement... thanks for reminding me i have to put that into the disclaimer at the start...

Good karma+1 vote
polyphobia
polyphobia @ and another one

one of the very few things we took from unreal, keen eye :D
it's on my list but has a very low priority :)

Good karma+2 votes
polyphobia
polyphobia @ The Big day

We know that, before posting the link publicly we are going to fix the last huge bugs in this build, it is now a base we can build on and add more gameplay. So far we never neded a published folder, just use the links and set them up to your files and it'll work, so i don't see why we should use the published folder just now, or does it make any difference?
However as for the team it is currently closed, i'm not sure if we are going to open it sometime soon, but for now the team is pretty much settled with 2 more coders waiting to start on it.
As for the work to be done, feel free to send your feedback :)
We have quite a liost of things that need to be fixed, but who knowsmaybe you found more :)

Good karma+1 vote
polyphobia
polyphobia @ Flight Mockups

and now i'm gonna say, airborn is never going to be first person, period :)

Good karma+2 votes
polyphobia
polyphobia @ Airborn

as said we uploaded our stuff to msuc, but the public version will get some crucial bug fixes done first, that we couldn't make in time

Good karma+1 vote
polyphobia
polyphobia @ Airborn

the news is already up but needs to be athorized
we have a version online for msuc if you google for it guess you can find the download, if you know how msuc works, however for the public download i'd like to have a few (6) bugs fixed, the minority are show breakers, but as they are showbreakers i think we should fix them before releasing

Good karma+1 vote
polyphobia
polyphobia @ Screenshot Overload

you see the two cogwheels gripping in the rail? thats how it moves :P

Good karma+1 vote
polyphobia
polyphobia @ Screenshot Overload

it is a screenshot untouched and virgin, well intil you saw it, now it lost its virginity :P

Good karma+1 vote
polyphobia
polyphobia @ Flight Mockups

thats a thing the future will tell, right now, the flight is very conceptional and far from playable

Good karma+1 vote
polyphobia
polyphobia @ Airborn

would love to but we have to work on it, we changed some crucial stuff which was risky so hopefully we don't have to revert it all to an older build...

Good karma+3 votes
polyphobia
polyphobia @ Steamgun Concept

yep its the clip the bullets are falling inwards and the pressure is pushing them out if no bullet is in the clip the empty clip gets blown out by the pressure of the steam tank

Good karma+1 vote
polyphobia
polyphobia @ Airborn

just added the old concept for piños gun :)

Good karma+1 vote
polyphobia
polyphobia @ Airborn

Why can little link beat up giant ganon with a small sword? He is not going to use guns like a uzi, more like a slingshot.

Good karma+1 vote
polyphobia
polyphobia @ Steamgun Concept

look its as julius said just a paintover of a lowpoly model to guide the artist on the texture creation. the gun works for the normal ingame distances and has really not a big role. It's just a gun you'll see from püretty far as you are not going to hold it and even then it would be rather small as its a 3rd person game.The barrel is formed like this to at first make the silhouette more interesting from distance and also make the gun look more oldschool.

Good karma+2 votes
polyphobia
polyphobia @ Airborn

its old outdated and its a little tease for the upcoming new one ;)

Good karma+2 votes
polyphobia
polyphobia @ MSUC Phase 3 Winners

nice work guys

Good karma+1 vote
polyphobia
polyphobia @ Airborn

coming from you, this really means a lot :)

Good karma+1 vote
Level
Avatar
Avatar
Last Online
Country
Germany Germany
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
372
Per day
0.1
Members
6
Mods
125
Articles
46
Media
199
Downloads
2