Freelance Characterartist for national and international games or film productions.
congrats to all the competitors, you did an awesome job and congrats to all the winners, it's a pleasure to see what can be done on a indi base!
Ok here is a status report
of course we worked on it further more, there is already a better demo made for the MSUC finals, which we are right now porting to UDK.
Code is almost done, now we have to fix up some assets, shaders and stuff.
read the readme :)
or wait till the next release, basicly we have it done for ut3 but want to release it together with with the udk version
sure it is, just a small winterbreak right now, we are moving to udk sometimes in early 2010...
download the mod and study what we have done? ;)
all our "secrets" are allready public o.o
we would love to, the thing is, now that udk is out it doesn't make tooo much sense to stay on ut3, the new features and the ability to create a standalone version are very good reasons to switch. on the other hand, udk does not support consoles, so i'm not quite sure how we could get both parties served the right way. airborn was always planned to be a console game, so you play it with a controller, even our pc demo has a way more sophisticated controller handling as keyboard controlls, its really hard to combine both worlds without losing our initial focus
there are no cats in this game ;)
ich? ich bin nur grafiker ;)
sell what? its just looking good, we will definitely use udk at some point but we cannot sell a graphics demo, well we could, would you buy it? :P
way to early to start thinking about beeing paid for it :)
we will see how easy we can switch to udk, but first lets finish on msuc ;)
oh it definitely does provide useful features, for msuc we stay with ut3 after that there are not many things which speak agains switching to udk
one image to the right, you can see it with textures ;)
Its not about the need, its a simple fact that the more concept you have the faster you can produce 3d, of course you could develop any shape in 3d be it simple or complex, but it will always take more time then just drawing it and trying in 2d what works and what doesn't
well such things definitely doesn't fit the concept and wouldn't make much sense in that situation, but i like the idea, it just has to find its time and place, but definitely not this time
from my experience i'd say wait a bit longer aufter the msuc release because there will definitely be stuff that we can't make in time, but we will keep at it after msuc too
next demo ;)
do you think i', exchangine the mattepainting of the lighthouse with a actual 3d model just for fun? haha definitely not.
als besseren index, kannste die metascore von Metacritic.com nehmen, da sind ein paar mehr auswertungen drin als nur eine einzelne von gamespot :)
its a mobile barricade which gets dropped by ships solders landing bahind it, building it up and defend positions to in that specific case keep pino from leaving the harbozur
thank you very much, i never played that game, but i guess we should look into it as a lot of people said there are similarities.
we hope so but can't guarantee it
so what does windows say?
its not going to be the ONE more like a combination of different elements in one ship ;)
doesn't work yet, we hope we can make this for the next demo
he will be changed totally its just an initial sketch, i just wanted to draw something ;)
thanks from us for the mention too :)
i don't think it is possible to mod the xbox version, so i don't think we can do this :/
good point on the shoulders and there is surely a lot of space to make him more evil escpecially with the designrule that the more evil a character is, the edgier he will get, but in this cas as he is a fatty the hardness will come more from his smaller features and not the total overall shape like on the brute.
Well i'm a 3d artist so i definitely think he will change quite a bit when i'm modeling him, shading and perspective for free, yay ;)
anyways its just an initial concept as i wanted to draw do something, we are playing around with other ideas too, but personally for me i think a small round and chubby choleric enemy is cooler then the hard, edgy, thin and tall guy. I think its cooler to have that guy smaller then a kid (thats where his hate comes from, damn he is soooo small) commanding soldiers that are all twice his size