Freelance Characterartist for national and international games or film productions.

Comment History  (90 - 120 of 373)
polyphobia
polyphobia Sep 11 2012, 2:35pm replied:

yeah time flies when you've got a lot of stuff to do :X

+1 vote   article: There is an update incoming
polyphobia
polyphobia Jul 4 2010, 4:10pm replied:

US on its way :)

+1 vote   media: wubbo
polyphobia
polyphobia Jun 25 2010, 10:29am replied:

thank you :)

ok now to your questions

>I could see from the video that you were adding quite a lot of geometry within Zbrush, especially on the face.

I'm not one of those guys who stay on one level and work on that as far as possible, as you may have noticed i'm switching back and forth between levels.

>What is your workflow to get the uvs onto the models? Do you export out a low res of your sculpt and build from there?
well before i switched for retopo to 3dcoat i used zbrushs internal tools to create the lowpoly model, now i export the highresmesh to 3dcoat and retopologize there, then export the lowpoly to max and unwrap. I'm not sure I might have captured parts of the retopo and unwrap workflows as well. Have to search for the files, maybe i can cut something together

>When you were drawing the indentions of the jacket, by the zip and around the lower shoulders

lazymouse! go into the stroke tab and activate it :)
while i do have a small cintiq (the 12" one) i'm using it pretty much like a intuos as its pretty small :S

+1 vote   media: Making of Garrido
polyphobia
polyphobia Mar 7 2010, 1:44pm replied:

so you think we didn't think of that? ;)

he doesn't only drive with propeller, the propellers are more of a support system and only shoot in once he left the ramp and is airborne :)

as it is on the flightdeck, the plane is in park mode, the wheels won't be out when in flight either.

+1 vote   media: first color layout
polyphobia
polyphobia Jan 16 2010, 6:26am replied:

look, if we get the chance to produce it, for real - then of course we will take it
i highly doubt, a project of this size is doable on a freetime base in any reasonable time

+1 vote   media: update on the lighthouse
polyphobia
polyphobia Jan 16 2010, 6:11am says:

congrats to all the competitors, you did an awesome job and congrats to all the winners, it's a pleasure to see what can be done on a indi base!

+2 votes   article: MSUC Phase 4 Winners
polyphobia
polyphobia Sep 8 2009, 4:56pm replied:

oh he will fight them, but with his abilities, he will have his "gun" look in the concepts section, and his pogo is definitely going to be a weapon too, there will be action, kicking tokachu right now is just useless funny action to have at least a little action in it ;)

+1 vote   media: Airborn Teaser Trailer HQ
polyphobia
polyphobia Sep 7 2009, 5:53pm replied:

"F:\games\SteamApps\common\unreal tournament 3\Binaries\UT3.exe" menu?game=Airborn.Airborn -windowed -resx=1280 -resy=720 -ConsolePosX=0 -ConsolePosY=0 -useunpublished -nohomedir -mod=..\Airborn

if it doesn't work try removing the "

+2 votes   article: First Release of Airborn
polyphobia
polyphobia Sep 7 2009, 2:24am replied:

Where is your airborn folder located? Put it into your UT installation root. And is your ut updated to the latest version 2.1?

+2 votes   article: First Release of Airborn
polyphobia
polyphobia Sep 6 2009, 2:43pm replied:

Like you hate everything you kill when you shoot at them, like in most of your mods? :)
Right now he just kicks a ratlike animal, nothing compared to shooting a guy, funny that so many think this is wrong while no one would have said a word when pino would shoot at the soldiers :)

+1 vote   media: Airborn Teaser Trailer HQ
polyphobia
polyphobia Sep 5 2009, 6:35am says:

Gonna test this out, good luck with the contest!
the steamboy-ish one wheel is my favorite so far, very cool

+1 vote   mod: Steam Racers
polyphobia
polyphobia Aug 31 2009, 6:45pm replied:

thats a thing the future will tell, right now, the flight is very conceptional and far from playable

+1 vote   media: Flight Mockups
polyphobia
polyphobia Jun 4 2009, 6:48pm says:

this guy just posted before you :P

+1 vote   media: airborn maintheme
polyphobia
polyphobia Jun 1 2009, 10:55am says:

back then they have been dynamic, we tested a lot and in t he end we decided to go with hatches that are drawn in the textures as we can controll them better

i always just searched for terms like "realtime toonshading paper" "realtime hatching paper" etc there are dozens of free pdfs out there
NPR Symposium is a nice adress to find out more stuff

+1 vote   media: Airborn Main Character
polyphobia
polyphobia Dec 8 2008, 12:09pm says:

na dann sag ich mal hallo :)
cool, dass ihr immernoch weiter macht!

+1 vote   member: Kai-Li
polyphobia
polyphobia May 22 2008, 12:29pm says:

sound like a really cool idea, good luck to you folks :)

+1 vote   mod: CrysXtreme Snowboarding
polyphobia
polyphobia May 22 2008, 9:58am replied:

well i'm totally stupid with math, wish i had learned more back in schooltime xD
So the only thing i could do with the formula that valve has give, is to break it up into smaller chunks and reverse build it up to get the look i was aiming at. For Airborn we changed a lot on the shading but it was good to learn how the math behind TF2 works.

+2 votes   article: TF2 Shading in UT3
polyphobia
polyphobia Jan 16 2010, 6:07am replied:

Ok here is a status report

of course we worked on it further more, there is already a better demo made for the MSUC finals, which we are right now porting to UDK.
Code is almost done, now we have to fix up some assets, shaders and stuff.

+2 votes   mod: Airborn
polyphobia
polyphobia Dec 28 2009, 12:36pm replied:

read the readme :)
or wait till the next release, basicly we have it done for ut3 but want to release it together with with the udk version

+3 votes   mod: Airborn
polyphobia
polyphobia Dec 28 2009, 12:34pm replied:

sure it is, just a small winterbreak right now, we are moving to udk sometimes in early 2010...

+1 vote   mod: Airborn
polyphobia
polyphobia Nov 29 2009, 5:01am replied:

download the mod and study what we have done? ;)

+1 vote   mod: Airborn
polyphobia
polyphobia Nov 26 2009, 8:36pm replied:

all our "secrets" are allready public o.o

+1 vote   mod: Airborn
polyphobia
polyphobia Nov 24 2009, 9:24am says:

we would love to, the thing is, now that udk is out it doesn't make tooo much sense to stay on ut3, the new features and the ability to create a standalone version are very good reasons to switch. on the other hand, udk does not support consoles, so i'm not quite sure how we could get both parties served the right way. airborn was always planned to be a console game, so you play it with a controller, even our pc demo has a way more sophisticated controller handling as keyboard controlls, its really hard to combine both worlds without losing our initial focus

+3 votes   mod: Airborn
polyphobia
polyphobia Nov 15 2009, 7:23am replied:

there are no cats in this game ;)

+1 vote   mod: Airborn
polyphobia
polyphobia Nov 13 2009, 10:19pm replied:

ich? ich bin nur grafiker ;)

+1 vote   media: update on the lighthouse
polyphobia
polyphobia Nov 8 2009, 12:21pm says:

sell what? its just looking good, we will definitely use udk at some point but we cannot sell a graphics demo, well we could, would you buy it? :P

+1 vote   media: update on the lighthouse
polyphobia
polyphobia Nov 8 2009, 10:23am replied:

way to early to start thinking about beeing paid for it :)

+1 vote   mod: Airborn
polyphobia
polyphobia Nov 8 2009, 10:23am replied:

we will see how easy we can switch to udk, but first lets finish on msuc ;)

+1 vote   mod: Airborn
polyphobia
polyphobia Nov 8 2009, 10:11am says:

oh it definitely does provide useful features, for msuc we stay with ut3 after that there are not many things which speak agains switching to udk

+1 vote   media: lighthouse update
polyphobia
polyphobia Nov 6 2009, 3:04pm says:

yep

+1 vote   media: lighthouse update
polyphobia
polyphobia Nov 6 2009, 12:11pm says:

one image to the right, you can see it with textures ;)

+1 vote   media: lighthouse update
polyphobia
polyphobia Nov 4 2009, 4:50pm replied:

Its not about the need, its a simple fact that the more concept you have the faster you can produce 3d, of course you could develop any shape in 3d be it simple or complex, but it will always take more time then just drawing it and trying in 2d what works and what doesn't

+1 vote   media: stairs
polyphobia
polyphobia Nov 1 2009, 6:32am says:

well such things definitely doesn't fit the concept and wouldn't make much sense in that situation, but i like the idea, it just has to find its time and place, but definitely not this time

+1 vote   media: stairs
polyphobia
polyphobia Oct 28 2009, 5:24pm replied:

from my experience i'd say wait a bit longer aufter the msuc release because there will definitely be stuff that we can't make in time, but we will keep at it after msuc too

+1 vote   media: stairs
polyphobia
polyphobia Oct 28 2009, 5:08pm says:

next demo ;)
do you think i', exchangine the mattepainting of the lighthouse with a actual 3d model just for fun? haha definitely not.

+1 vote   media: stairs
polyphobia
polyphobia Oct 28 2009, 9:29am says:

als besseren index, kannste die metascore von Metacritic.com nehmen, da sind ein paar mehr auswertungen drin als nur eine einzelne von gamespot :)

+1 vote   article: 10 der besten Spiele die in Deutschland entwickelt wurden
polyphobia
polyphobia Oct 28 2009, 9:09am says:

its a mobile barricade which gets dropped by ships solders landing bahind it, building it up and defend positions to in that specific case keep pino from leaving the harbozur

+1 vote   media: defense shield
polyphobia
polyphobia Oct 26 2009, 7:28pm replied:

thank you very much, i never played that game, but i guess we should look into it as a lot of people said there are similarities.

+1 vote   mod: Airborn
polyphobia
polyphobia Oct 26 2009, 7:27pm replied:

we hope so but can't guarantee it

+1 vote   mod: Airborn
polyphobia
polyphobia Oct 26 2009, 7:27pm replied:

so what does windows say?

+1 vote   mod: Airborn
polyphobia
polyphobia Oct 26 2009, 7:25pm says:

its not going to be the ONE more like a combination of different elements in one ship ;)

+1 vote   media: Battleship sketches
polyphobia
polyphobia Oct 21 2009, 5:14am replied:

doesn't work yet, we hope we can make this for the next demo

+2 votes   mod: Airborn
polyphobia
polyphobia Oct 8 2009, 11:04am says:

he will be changed totally its just an initial sketch, i just wanted to draw something ;)

+1 vote   media: initial concept for the cruiser captain
polyphobia
polyphobia Oct 8 2009, 8:16am says:

thanks from us for the mention too :)

+1 vote   article: ModDB Video Spotlight - September 2009
polyphobia
polyphobia Oct 8 2009, 7:28am replied:

i don't think it is possible to mod the xbox version, so i don't think we can do this :/

+1 vote   mod: Airborn
polyphobia
polyphobia Oct 1 2009, 8:46am says:

good point on the shoulders and there is surely a lot of space to make him more evil escpecially with the designrule that the more evil a character is, the edgier he will get, but in this cas as he is a fatty the hardness will come more from his smaller features and not the total overall shape like on the brute.
Well i'm a 3d artist so i definitely think he will change quite a bit when i'm modeling him, shading and perspective for free, yay ;)
anyways its just an initial concept as i wanted to draw do something, we are playing around with other ideas too, but personally for me i think a small round and chubby choleric enemy is cooler then the hard, edgy, thin and tall guy. I think its cooler to have that guy smaller then a kid (thats where his hate comes from, damn he is soooo small) commanding soldiers that are all twice his size

+2 votes   media: initial concept for the cruiser captain
polyphobia
polyphobia Feb 7 2013, 7:06am replied:

they are not, while it is a cool detail i can't make em this way and work for the 3dprint, also we will need them to run before the liftoff, otherwise the plane would just fall off the ramp, which it still does but not as far ;)

+1 vote   media: In flight
polyphobia
polyphobia Oct 2 2012, 11:33am replied:

it's not a mod anymore, it just started as a unreal tournament 3 mod, but i can't change it to full game here :|

+1 vote   media: update time
polyphobia
polyphobia May 28 2010, 2:19pm replied:

depends on what you mean by far ;)
its not a game - yet

+1 vote   media: The Magic R
polyphobia
polyphobia Apr 20 2010, 7:03am replied:

yep i do :)

+1 vote   member: polyphobia
polyphobia
polyphobia Mar 5 2010, 3:37am says:

naaah he is not fat, he is pretty skinny, but has a nice round beer belly and some pretty heavy and saggy clothes, he lives on the lighthouse it can get pretty windy and cold up there

+2 votes   media: Garrido lowpoly
polyphobia
polyphobia Feb 28 2010, 3:32pm replied:

wir sitzen gerade an der ersten UDK Demo
ist nicht spiegelverkehrt und du hast recht, ich hab da einfach nach Konzept gearbeitet, aber ich machs mir jetz mal einfach und sage... er ist Linkshänder :P
Gürtel funktionieren ja in beide Richtungen

+2 votes   media: Garrido
polyphobia
polyphobia Sep 19 2009, 2:52pm says:

everyone in this team is working in the biz, and all of us have signed ndas so we can't show anyhting ;)

+1 vote   media: some thumbnails for a boss enemy
polyphobia
polyphobia Sep 9 2009, 11:56am replied:

we didn't take any inspiration from maschinenkrieger :)
as said the design is based on actual planes, however we like maschinenkrieger, and I saved their images in our inspirationsfolder, so from now on it can be counted as inspiration to us ;)

+1 vote   media: enemy fighter
polyphobia
polyphobia Sep 8 2009, 12:48pm says:

which is not a bad thing hopefully :)
what we did is take old ww2 planes, take the parts we liked, changed, changed, changed till we had something that fit into our universe

+1 vote   media: enemy fighter
polyphobia
polyphobia Sep 2 2009, 5:03am says:

one of the very few things we took from unreal, keen eye :D
it's on my list but has a very low priority :)

+2 votes   media: and another one
polyphobia
polyphobia Sep 1 2009, 4:57pm says:

and now i'm gonna say, airborn is never going to be first person, period :)

+2 votes   media: Flight Mockups
polyphobia
polyphobia Sep 1 2009, 8:30am says:

you see the two cogwheels gripping in the rail? thats how it moves :P

+1 vote   media: Screenshot Overload
polyphobia
polyphobia Jun 1 2009, 9:52am says:

Gamedev.net
read the introduction post i started with this and applied some changes that i liked better, its far from beeing a correct SSS solution but its enough for me and pretty cheap instructionwise

+1 vote   media: SSS shading
polyphobia
polyphobia Apr 17 2009, 5:58pm says:

only a few days left till the first demo >_< hopefully we will make all on our list till then, don't expect toooooo much but it's a first step to creating something playable :)

+1 vote   media: brute
polyphobia
polyphobia Mar 14 2009, 4:58am says:

crowded? i think it's pretty streamlined, the text is just desciption, there won;t be text, the weaponslider will be invisible till used, so most of the screen is actual gameplay

+1 vote   media: ui concept 1
polyphobia
polyphobia Mar 13 2009, 5:19am says:

it's a suspension bridge, which is in this case connected t a steam pipeline to stabilize it on longer distances, shorter distances will work without the pipe

+1 vote   media: Bridge LowPoly
polyphobia
polyphobia Mar 9 2009, 7:19pm says:

asked the modeller, 3k he sais :)

+1 vote   media: well
polyphobia
polyphobia Dec 23 2008, 2:11am replied:

it's baked in maya, could be done in max too, but creating this in unreal is a pain in the *** as you have to create all your light bounces on your own

+1 vote   media: directional lightmap shader
polyphobia
polyphobia Dec 20 2008, 7:34am says:

oh thats totally tweakable so this doesn't have to be the final look, we'll need to have more ingamestuff to test it, our env dudes are working on it... or Manuel aren't they? xD

+1 vote   media: grandpa alphonso - ingame model 3
polyphobia
polyphobia Dec 12 2008, 8:06am replied:

@Assaultman: hrm US and 20 youre studying 3d stuff? if so tell them to fly me in i'm giving you a zBrush course :P

+2 votes   media: making of tokachuroo
polyphobia
polyphobia Dec 9 2008, 4:19pm replied:

does the cideo work for you in full length?

+2 votes   media: making of tokachuroo
polyphobia
polyphobia Dec 7 2008, 12:58pm says:

this is just to show how the outline itself looks like, i'm not going to tweak it to look good on UT, we will upload a video with outlines once we have the environment up and running, there is a lot to tweak, to test what works and how subtle or eyecatching we want it. This is all just research here, the screenshots don't mean that it will look like this, maybe it will but it's not written in stone just yet :)

+1 vote   media: outlines in action
polyphobia
polyphobia Dec 7 2008, 7:41am says:

Moddb.com thats a traindepot, so it's a small train that transports goods on to the flying ships

+1 vote   media: lokomotive
polyphobia
polyphobia Dec 6 2008, 7:25pm says:

no unrealscript at all, just a material plugged into an posteffect

@bleutn: i could just tell you how to set up the nodes in unreal, but that wouldn't bring you any further, so try reading some stuff about edge detection filters in PS, learn how the custom filters work and thats just what i'm doing, the math behind it is REALLY simple once you understood it and i'm really stupid when it goes to math, i need a calculator to add 5+6

+1 vote   media: outlines, yet again
Level
Avatar
Avatar
Offline Since
Mar 17, 2014
Country
Germany Germany
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
6
Mods
125
Articles
46
Media
199
Downloads
2