Freelance Characterartist for national and international games or film productions.

Comment History  (90 - 120 of 373)
polyphobia
polyphobia Jan 16 2010, 6:11am says:

congrats to all the competitors, you did an awesome job and congrats to all the winners, it's a pleasure to see what can be done on a indi base!

+2 votes     article: MSUC Phase 4 Winners
polyphobia
polyphobia Jan 16 2010, 6:07am replied:

Ok here is a status report

of course we worked on it further more, there is already a better demo made for the MSUC finals, which we are right now porting to UDK.
Code is almost done, now we have to fix up some assets, shaders and stuff.

+2 votes     mod: Airborn
polyphobia
polyphobia Dec 28 2009, 12:36pm replied:

read the readme :)
or wait till the next release, basicly we have it done for ut3 but want to release it together with with the udk version

+3 votes     mod: Airborn
polyphobia
polyphobia Dec 28 2009, 12:34pm replied:

sure it is, just a small winterbreak right now, we are moving to udk sometimes in early 2010...

+1 vote     mod: Airborn
polyphobia
polyphobia Nov 29 2009, 5:01am replied:

download the mod and study what we have done? ;)

+1 vote     mod: Airborn
polyphobia
polyphobia Nov 26 2009, 8:36pm replied:

all our "secrets" are allready public o.o

+1 vote     mod: Airborn
polyphobia
polyphobia Nov 24 2009, 9:24am says:

we would love to, the thing is, now that udk is out it doesn't make tooo much sense to stay on ut3, the new features and the ability to create a standalone version are very good reasons to switch. on the other hand, udk does not support consoles, so i'm not quite sure how we could get both parties served the right way. airborn was always planned to be a console game, so you play it with a controller, even our pc demo has a way more sophisticated controller handling as keyboard controlls, its really hard to combine both worlds without losing our initial focus

+3 votes     mod: Airborn
polyphobia
polyphobia Nov 15 2009, 7:23am replied:

there are no cats in this game ;)

+1 vote     mod: Airborn
polyphobia
polyphobia Nov 13 2009, 10:19pm replied:

ich? ich bin nur grafiker ;)

+1 vote     media: update on the lighthouse
polyphobia
polyphobia Nov 8 2009, 12:21pm says:

sell what? its just looking good, we will definitely use udk at some point but we cannot sell a graphics demo, well we could, would you buy it? :P

+1 vote     media: update on the lighthouse
polyphobia
polyphobia Nov 8 2009, 10:23am replied:

way to early to start thinking about beeing paid for it :)

+1 vote     mod: Airborn
polyphobia
polyphobia Nov 8 2009, 10:23am replied:

we will see how easy we can switch to udk, but first lets finish on msuc ;)

+1 vote     mod: Airborn
polyphobia
polyphobia Nov 8 2009, 10:11am says:

oh it definitely does provide useful features, for msuc we stay with ut3 after that there are not many things which speak agains switching to udk

+1 vote     media: lighthouse update
polyphobia
polyphobia Nov 6 2009, 3:04pm says:

yep

+1 vote     media: lighthouse update
polyphobia
polyphobia Nov 6 2009, 12:11pm says:

one image to the right, you can see it with textures ;)

+1 vote     media: lighthouse update
polyphobia
polyphobia Nov 4 2009, 4:50pm replied:

Its not about the need, its a simple fact that the more concept you have the faster you can produce 3d, of course you could develop any shape in 3d be it simple or complex, but it will always take more time then just drawing it and trying in 2d what works and what doesn't

+1 vote     media: stairs
polyphobia
polyphobia Nov 1 2009, 6:32am says:

well such things definitely doesn't fit the concept and wouldn't make much sense in that situation, but i like the idea, it just has to find its time and place, but definitely not this time

+1 vote     media: stairs
polyphobia
polyphobia Oct 28 2009, 5:24pm replied:

from my experience i'd say wait a bit longer aufter the msuc release because there will definitely be stuff that we can't make in time, but we will keep at it after msuc too

+1 vote     media: stairs
polyphobia
polyphobia Oct 28 2009, 5:08pm says:

next demo ;)
do you think i', exchangine the mattepainting of the lighthouse with a actual 3d model just for fun? haha definitely not.

+1 vote     media: stairs
polyphobia
polyphobia Oct 28 2009, 9:29am says:

als besseren index, kannste die metascore von Metacritic.com nehmen, da sind ein paar mehr auswertungen drin als nur eine einzelne von gamespot :)

+1 vote     article: 10 der besten Spiele die in Deutschland entwickelt wurden
polyphobia
polyphobia Oct 28 2009, 9:09am says:

its a mobile barricade which gets dropped by ships solders landing bahind it, building it up and defend positions to in that specific case keep pino from leaving the harbozur

+1 vote     media: defense shield
polyphobia
polyphobia Oct 26 2009, 7:28pm replied:

thank you very much, i never played that game, but i guess we should look into it as a lot of people said there are similarities.

+1 vote     mod: Airborn
polyphobia
polyphobia Oct 26 2009, 7:27pm replied:

we hope so but can't guarantee it

+1 vote     mod: Airborn
polyphobia
polyphobia Oct 26 2009, 7:27pm replied:

so what does windows say?

+1 vote     mod: Airborn
polyphobia
polyphobia Oct 26 2009, 7:25pm says:

its not going to be the ONE more like a combination of different elements in one ship ;)

+1 vote     media: Battleship sketches
polyphobia
polyphobia Oct 21 2009, 5:14am replied:

doesn't work yet, we hope we can make this for the next demo

+2 votes     mod: Airborn
polyphobia
polyphobia Oct 8 2009, 11:04am says:

he will be changed totally its just an initial sketch, i just wanted to draw something ;)

+1 vote     media: initial concept for the cruiser captain
polyphobia
polyphobia Oct 8 2009, 8:16am says:

thanks from us for the mention too :)

+1 vote     article: ModDB Video Spotlight - September 2009
polyphobia
polyphobia Oct 8 2009, 7:28am replied:

i don't think it is possible to mod the xbox version, so i don't think we can do this :/

+1 vote     mod: Airborn
polyphobia
polyphobia Oct 1 2009, 8:46am says:

good point on the shoulders and there is surely a lot of space to make him more evil escpecially with the designrule that the more evil a character is, the edgier he will get, but in this cas as he is a fatty the hardness will come more from his smaller features and not the total overall shape like on the brute.
Well i'm a 3d artist so i definitely think he will change quite a bit when i'm modeling him, shading and perspective for free, yay ;)
anyways its just an initial concept as i wanted to draw do something, we are playing around with other ideas too, but personally for me i think a small round and chubby choleric enemy is cooler then the hard, edgy, thin and tall guy. I think its cooler to have that guy smaller then a kid (thats where his hate comes from, damn he is soooo small) commanding soldiers that are all twice his size

+2 votes     media: initial concept for the cruiser captain
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