Freelance Characterartist for national and international games or film productions.
we just opened up a facebookpage to function as a central hub for the development of Airborn
central hub
Whoah long time no see! We are back on track and will present you new stuff very soon.
there is an update incoming
a small statusreport of whats going on and why it has been so silent :)
release some news you damn people!!!
This is the first release of airborn, for now just on 4players, which are nice enough to support us, we will make the version available on different servers...
first release of airborn
Ok this is a small news about what to expect from the first Airborn release. As the graphics seem to rise the expectations a lot, we understand that but...
what to expect
okay yesterday night was the big day, we made it and uploaded the latest build, but we are going to fix that last few very bad issues before we are going...
the big day
Airborn is going public soon, monday is the big day, we have to do it to join MSUC, finally.
i don't like mondays
Airbørn demo is going to be delayed to a date that still has to be determined.
first airborn demo
As Edge UK recently published our images without telling us, i wanted to state who the guys behind the art insinde the magazine are
airborn members
I'm not going to write much as this should be self explaining to anyone knowing the UT3 materialeditor, all this is based on valves techpapers on TF2
tf2 shading in ut3
and we could use some help here and there mostly on the code base
finally it's going public
These are some of the features we are going to use for Airbørn
airborn featureset
here are the features we are going to use for Airbørn
airbørn featureset
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