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Comment History  (0 - 30 of 325)
PierreOfTheFrench Nov 15 2012, 7:24am says:

Very cool guys! I remember playing one of the more recent releases, very solid engine. Good luck with continuing development :)

+3 votes     article: New alpha version available (build #16)
PierreOfTheFrench Aug 8 2012, 7:38am says:

I absolutely love seeing projects develop from the ground, thanks for constantly updating your development posts, the game is really looking nice!

+2 votes     article: [Blackreef Pirates] Dialogues, objects and guns
PierreOfTheFrench Aug 5 2012, 8:01am replied:

Very cool! You don't see many people writing their own engines anymore, let alone their own physics library :)

+2 votes     article: RUNNING WITH RIFLES 0.70 is out!
PierreOfTheFrench Aug 2 2012, 7:33pm says:

Awesome update guys! Extremely glad I bought this it's a blast, out of curiosity, what physics library do you guys use? If you don't mind me asking.

+2 votes     article: RUNNING WITH RIFLES 0.70 is out!
PierreOfTheFrench Jun 30 2012, 11:31pm says:

This looks absolutely awesome, I was a huge fan Rainbow 6 when it came out. Looking forward to it!

+1 vote     article: There's a new Ghost Recon. It's called Ground Branch.
PierreOfTheFrench Jun 22 2012, 11:57pm says:

Looks cool, really enjoyed the HL2 mod. I hope the same elements are present, the mace combat was really fun. Best of luck.

+1 vote     article: Curse : Episode I.
PierreOfTheFrench Jun 20 2012, 11:13pm says:

Wow, very nicely done.

+1 vote     article: 1st class Lounge completed!
PierreOfTheFrench Jun 15 2012, 8:32pm replied:

Oh okay cool. After playing it I'm not surprised why everyone likes it so much! :) Well worth it, best of luck with continued development.

+1 vote     article: Running with Rifles Released on Desura
PierreOfTheFrench Jun 14 2012, 8:47pm says:

I love seeing a well built interesting game, and then seeing it's made with Ogre, been using it for 2 and a half years and absolutely love it. Definitely picking this up for the weekend :)

Out of curiosity what do you guys use for UI? CEGUI?

+1 vote     article: Running with Rifles Released on Desura
PierreOfTheFrench Apr 30 2012, 11:42pm says:

Must be exciting and a little daunting at the same time :) Best of luck with it!

+1 vote     article: "I Quit My Job!"
PierreOfTheFrench Apr 30 2012, 11:39pm says:

Very impressive guys! I always thought that the game was more of a series of interesting tech-demos but it really does seem to be shaping up.

The feel of it is absolutely astounding with all of the systems in play. Once a little more game play comes out I think I'll finally have to get a copy :)

+3 votes     article: Interstellar Marines: Deadlock 0.4.0 Battle Report
PierreOfTheFrench Mar 20 2012, 12:30pm says:

Great read! Although I'm not an artist myself, I really like the art style of Dead Man Zand. Reminds me a bit of a Tim Burton movie I just realized :) I really cannot wait to try out the demo that was mentioned a while back, best of luck!

+4 votes     article: Interview with Jason Lewis (Art Director)
PierreOfTheFrench Mar 9 2012, 9:15am says:

Guns look like they handle really well and seem to have a great feel to them, can't wait to see more!

+2 votes     article: GDC2012 - Day 3 with another video!
PierreOfTheFrench Mar 6 2012, 1:07am says:

This is looking really nice guys! I remember using Game Maker forever ago when it was relatively new and it looks like it's come a long way. The game looks fantastic and the material idea sounds awesome. Best of luck on development.

+2 votes     article: Pixelry "HD" Patches!
PierreOfTheFrench Jan 24 2012, 5:18pm replied:

I think some of the maps look better than others and the lighting conditions I find change things a ton. Played on one of them maps during dusk and it looked absolutely amazing. I think they did a fantastic job considering the scale of the maps. Hardly would compare them to ps2 graphics, textures/explosions/models look beautiful imo.

+1 vote     article: Level designing terrains
PierreOfTheFrench Jan 22 2012, 3:11pm replied:

They do mostly chronological to who signed up first, but they also throw in a few random and they've started asking for clan signups for alpha keys.

Been waiting since Oct 12th and I haven't seen a key yet, which is depressing because on the forums you see people who signed up much later with keys playing :(

+2 votes     article: Scaling up – 1000 new Alpha-keys sent today
PierreOfTheFrench Jan 20 2012, 11:22pm says:

Great news! Been waiting since Oct 12th, and I think you guys are getting close so here's to hoping I snag a key!

+2 votes     article: Intelligence Bulletin Vol 2 * No 3
PierreOfTheFrench Jan 4 2012, 1:36pm says:

Looking awesome as usual :) Any eta on multiplayer? It's great fun now, but with other people I think it would be fantastic.

+1 vote     article: 2012: Year of the Zombie
PierreOfTheFrench Dec 31 2011, 12:22pm says:

Interesting read guys! I've been working with Ogre3D for quite a while now and recently implemented a Bullet Physics wrapper, I've kept it as a point to separate the graphics and physics code so that when I do start multithreading it will be a bit easier. Thanks for putting time into a technical post, I find they are just as awesome as media updates which always seem to dominate peoples interest :)

+2 votes     article: Technical Post: Multithreading Ogre3D
PierreOfTheFrench Dec 31 2011, 12:14pm says:

Hopefully get my game/engine looking decent enough to finally start some dev posting :)

+3 votes     poll: Your plan for the new year is to
PierreOfTheFrench Dec 30 2011, 9:38pm says:

Very awesome looking, can't wait to play the single player, it looks incredibly atmospheric. Hope we won't have to wait too long for the multiplayer after :)

+3 votes     article: Pre-Release Trailer for the #2 Best Upcoming Game
PierreOfTheFrench Dec 19 2011, 5:41pm replied:

I rather like the smaller gun models, games these days seem to be really magnifying how they look, like you would run around with the gun right up to your face or when you use the iron-sights you use them as a scope putting them an inch from your eye, at least with pistols.

Anyway, it looks great, can't wait to see more!

+3 votes     article: Alpha Game-play, New Site, and more!
PierreOfTheFrench Dec 10 2011, 2:54am says:

These updates are really cool, in-game shots look really nice. Can't wait to see more updates you guys seem like you are powering through content!

+3 votes     article: Report 005: First Armored units
PierreOfTheFrench Dec 9 2011, 10:58am says:

Great work guys, will this story telling be included in the game itself? If so I might have to avoid reading these! :)

+2 votes     article: The Grave Digger: The Coffiner
PierreOfTheFrench Dec 7 2011, 12:13am says:

Looks fantastic guys. I always loved Chivalry mod, this expands on the gameplay mechanics and looks absolutely gorgeous, can't wait for beta and the inevitable purchase :) Keep up the great work!

+1 vote     article: Chivalry: Medieval Warfare In-action Screenshots
PierreOfTheFrench Dec 3 2011, 11:14am replied:

Well if the quality of the game play is anything like the media releases you guys have shown off between the graphics and audio, I really can't wait :)

+5 votes     article: Dead Man Zand: Zand
PierreOfTheFrench Dec 3 2011, 10:54am says:

Really cool premise, is there an ETA on the demo that was announced a while back? I'm not a huge fan of single player games but this sounds really interesting. Best of luck guys!

+5 votes     article: Dead Man Zand: Zand
PierreOfTheFrench Dec 2 2011, 12:12am replied:

Yeah I think we are interpreting the article in two different perspectives :) I see what you are saying with the first part, I agree, ALL information including non-privileged should NOT be sent for the client to self-regulate. It was my understanding that the data in question was just extremely large amounts of situation report data that was static and could be seen by anyone.

When they say server should just handle logins, I was thinking they were talking about the Campaign server itself (since from what I know about the game, each battle is instanced separately (so collision/physics would not apply to this server/article and instead to a separate set of servers)

+1 vote     article: Campaign data handling
PierreOfTheFrench Dec 1 2011, 4:40pm replied:

I don't believe this article includes anything secretive, the flow diagram seems to show more situation report based objects (like locations of battlefields/factories).

Since they said it was mostly static, it won't be data manipulation as much as data storage and cache accessing that will need to be updated when information is stale.

"- lagging: to counter this the client should forecast" I don't think network interpolation applies here either, I don't think this type of data needs sub-second response. Unless I missed something too! :)

+1 vote     article: Campaign data handling
PierreOfTheFrench Dec 1 2011, 8:11am says:

Interesting stuff, I always liked the idea of caching time based deltas of the database image, then, when people connect you only have to check their 'sequence number' and apply the deltas since then (kind of like patching). Not sure how well it would work but indexing based on sequence values would make it fast, and it would not have to send updates on every entity.

Keep up the great work guys! Can't wait for an alpha key :)

+1 vote     article: Campaign data handling
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