This member has provided no bio about themself...

Comment History  (0 - 30 of 324)
PierreOfTheFrench Nov 15 2012, 7:24am says:

Very cool guys! I remember playing one of the more recent releases, very solid engine. Good luck with continuing development :)

+3 votes   article: New alpha version available (build #16)
PierreOfTheFrench Aug 8 2012, 7:38am says:

I absolutely love seeing projects develop from the ground, thanks for constantly updating your development posts, the game is really looking nice!

+2 votes   article: [Blackreef Pirates] Dialogues, objects and guns
PierreOfTheFrench Aug 5 2012, 8:01am replied:

Very cool! You don't see many people writing their own engines anymore, let alone their own physics library :)

+2 votes   article: RUNNING WITH RIFLES 0.70 is out!
PierreOfTheFrench Aug 2 2012, 7:33pm says:

Awesome update guys! Extremely glad I bought this it's a blast, out of curiosity, what physics library do you guys use? If you don't mind me asking.

+2 votes   article: RUNNING WITH RIFLES 0.70 is out!
PierreOfTheFrench Jun 30 2012, 11:31pm says:

This looks absolutely awesome, I was a huge fan Rainbow 6 when it came out. Looking forward to it!

+1 vote   article: There's a new Ghost Recon. It's called Ground Branch.
PierreOfTheFrench Jun 22 2012, 11:57pm says:

Looks cool, really enjoyed the HL2 mod. I hope the same elements are present, the mace combat was really fun. Best of luck.

+1 vote   article: Curse : Episode I.
PierreOfTheFrench Jun 20 2012, 11:13pm says:

Wow, very nicely done.

+1 vote   article: 1st class Lounge completed!
PierreOfTheFrench Jun 15 2012, 8:32pm replied:

Oh okay cool. After playing it I'm not surprised why everyone likes it so much! :) Well worth it, best of luck with continued development.

+1 vote   article: Running with Rifles Released on Desura
PierreOfTheFrench Jun 14 2012, 8:47pm says:

I love seeing a well built interesting game, and then seeing it's made with Ogre, been using it for 2 and a half years and absolutely love it. Definitely picking this up for the weekend :)

Out of curiosity what do you guys use for UI? CEGUI?

+1 vote   article: Running with Rifles Released on Desura
PierreOfTheFrench Apr 30 2012, 11:42pm says:

Must be exciting and a little daunting at the same time :) Best of luck with it!

+1 vote   article: "I Quit My Job!"
PierreOfTheFrench Apr 30 2012, 11:39pm says:

Very impressive guys! I always thought that the game was more of a series of interesting tech-demos but it really does seem to be shaping up.

The feel of it is absolutely astounding with all of the systems in play. Once a little more game play comes out I think I'll finally have to get a copy :)

+3 votes   article: Interstellar Marines: Deadlock 0.4.0 Battle Report
PierreOfTheFrench Mar 9 2012, 9:15am says:

Guns look like they handle really well and seem to have a great feel to them, can't wait to see more!

+2 votes   article: GDC2012 - Day 3 with another video!
PierreOfTheFrench Mar 6 2012, 1:07am says:

This is looking really nice guys! I remember using Game Maker forever ago when it was relatively new and it looks like it's come a long way. The game looks fantastic and the material idea sounds awesome. Best of luck on development.

+2 votes   article: Pixelry "HD" Patches!
PierreOfTheFrench Jan 24 2012, 5:18pm replied:

I think some of the maps look better than others and the lighting conditions I find change things a ton. Played on one of them maps during dusk and it looked absolutely amazing. I think they did a fantastic job considering the scale of the maps. Hardly would compare them to ps2 graphics, textures/explosions/models look beautiful imo.

+1 vote   article: Level designing terrains
PierreOfTheFrench Jan 22 2012, 3:11pm replied:

They do mostly chronological to who signed up first, but they also throw in a few random and they've started asking for clan signups for alpha keys.

Been waiting since Oct 12th and I haven't seen a key yet, which is depressing because on the forums you see people who signed up much later with keys playing :(

+2 votes   article: Scaling up – 1000 new Alpha-keys sent today
PierreOfTheFrench Jan 20 2012, 11:22pm says:

Great news! Been waiting since Oct 12th, and I think you guys are getting close so here's to hoping I snag a key!

+2 votes   article: Intelligence Bulletin Vol 2 * No 3
PierreOfTheFrench Jan 4 2012, 1:36pm says:

Looking awesome as usual :) Any eta on multiplayer? It's great fun now, but with other people I think it would be fantastic.

+1 vote   article: 2012: Year of the Zombie
PierreOfTheFrench Dec 31 2011, 12:22pm says:

Interesting read guys! I've been working with Ogre3D for quite a while now and recently implemented a Bullet Physics wrapper, I've kept it as a point to separate the graphics and physics code so that when I do start multithreading it will be a bit easier. Thanks for putting time into a technical post, I find they are just as awesome as media updates which always seem to dominate peoples interest :)

+2 votes   article: Technical Post: Multithreading Ogre3D
PierreOfTheFrench Dec 31 2011, 12:14pm says:

Hopefully get my game/engine looking decent enough to finally start some dev posting :)

+3 votes   poll: Your plan for the new year is to
PierreOfTheFrench Dec 30 2011, 9:38pm says:

Very awesome looking, can't wait to play the single player, it looks incredibly atmospheric. Hope we won't have to wait too long for the multiplayer after :)

+3 votes   article: Pre-Release Trailer for the #2 Best Upcoming Game
PierreOfTheFrench Dec 19 2011, 5:41pm replied:

I rather like the smaller gun models, games these days seem to be really magnifying how they look, like you would run around with the gun right up to your face or when you use the iron-sights you use them as a scope putting them an inch from your eye, at least with pistols.

Anyway, it looks great, can't wait to see more!

+3 votes   article: Alpha Game-play, New Site, and more!
PierreOfTheFrench Dec 10 2011, 2:54am says:

These updates are really cool, in-game shots look really nice. Can't wait to see more updates you guys seem like you are powering through content!

+3 votes   article: Report 005: First Armored units
PierreOfTheFrench Dec 9 2011, 10:58am says:

Great work guys, will this story telling be included in the game itself? If so I might have to avoid reading these! :)

+2 votes   article: The Grave Digger: The Coffiner
PierreOfTheFrench Dec 7 2011, 12:13am says:

Looks fantastic guys. I always loved Chivalry mod, this expands on the gameplay mechanics and looks absolutely gorgeous, can't wait for beta and the inevitable purchase :) Keep up the great work!

+1 vote   article: Chivalry: Medieval Warfare In-action Screenshots
PierreOfTheFrench Dec 3 2011, 11:14am replied:

Well if the quality of the game play is anything like the media releases you guys have shown off between the graphics and audio, I really can't wait :)

+5 votes   article: Dead Man Zand: Zand
PierreOfTheFrench Dec 3 2011, 10:54am says:

Really cool premise, is there an ETA on the demo that was announced a while back? I'm not a huge fan of single player games but this sounds really interesting. Best of luck guys!

+5 votes   article: Dead Man Zand: Zand
PierreOfTheFrench Dec 2 2011, 12:12am replied:

Yeah I think we are interpreting the article in two different perspectives :) I see what you are saying with the first part, I agree, ALL information including non-privileged should NOT be sent for the client to self-regulate. It was my understanding that the data in question was just extremely large amounts of situation report data that was static and could be seen by anyone.

When they say server should just handle logins, I was thinking they were talking about the Campaign server itself (since from what I know about the game, each battle is instanced separately (so collision/physics would not apply to this server/article and instead to a separate set of servers)

+1 vote   article: Campaign data handling
PierreOfTheFrench Dec 1 2011, 4:40pm replied:

I don't believe this article includes anything secretive, the flow diagram seems to show more situation report based objects (like locations of battlefields/factories).

Since they said it was mostly static, it won't be data manipulation as much as data storage and cache accessing that will need to be updated when information is stale.

"- lagging: to counter this the client should forecast" I don't think network interpolation applies here either, I don't think this type of data needs sub-second response. Unless I missed something too! :)

+1 vote   article: Campaign data handling
PierreOfTheFrench Dec 1 2011, 8:11am says:

Interesting stuff, I always liked the idea of caching time based deltas of the database image, then, when people connect you only have to check their 'sequence number' and apply the deltas since then (kind of like patching). Not sure how well it would work but indexing based on sequence values would make it fast, and it would not have to send updates on every entity.

Keep up the great work guys! Can't wait for an alpha key :)

+1 vote   article: Campaign data handling
PierreOfTheFrench Nov 29 2011, 12:56pm says:

Great update, love the music! The atmosphere surrounding this game is great. Can't wait to see the demo.

+5 votes   article: The Grave Digger: Editorial
PierreOfTheFrench Nov 8 2011, 11:38am says:

Very interesting, I really like the games direction. I really liked the trailer released last year, especially the music. Can't wait for the demo!

+7 votes   article: Dead Man Zand: Interview with
PierreOfTheFrench Nov 1 2011, 7:16am says:

Although I've been playing around with developing my own, I think that engine licenses now are very reasonable being a lot are royalty free to an extent making them very accessible to low budget titles.

I just like the freedom of having access to all of the source code to tailor your own engine exactly how you want it :)

+4 votes   poll: Engine licensing fees and royalties are
PierreOfTheFrench Oct 20 2011, 11:53pm says:

Looks great, I definitely think that the problem of vegetation disappearing in the distance is extremely annoying. I remember this being a big problem with BF2. Keep up the awesome work guys!

+1 vote   article: Large scale terrain vegetation
PierreOfTheFrench Mar 30 2011, 10:31am says:

Looks great guys! I was playing the beta and at wave 19 I kill everything but it says theres still one guy left, I restarted the wave and the same thing happened. Still was a blast though, can't wait for new content :)

+1 vote   article: Sanctum Features - 3 - Weapons
PierreOfTheFrench Dec 9 2010, 12:54am says:

Thats great! I can't wait till the end of this semester, I bought the game and haven't had time to play it much.

+1 vote   article: Camera-Guided Missile Preview
PierreOfTheFrench Dec 5 2010, 1:01am says:

This looks fantastic keep up the great work!

+3 votes   article: Team Monkey re-announces "Return to Mana - Legacy of the eight elements"
PierreOfTheFrench Nov 25 2010, 11:02pm says:

Waited too long to pick this up. Great job, certainly worth the price :)

+1 vote   article: Be Thankful With 30% Off Digitanks
PierreOfTheFrench Nov 2 2010, 10:08pm says:

Congrats Vino! I will have to coerce my friends into getting this with me :)

+1 vote   article: Digitanks Released!
PierreOfTheFrench Oct 9 2010, 11:35pm says:

This is really cool great work guys! The ropes look fantastic.

+3 votes   article: Boarding Preivew Video
PierreOfTheFrench Sep 28 2010, 10:18pm says:

Wish I could help, I thought that the game was fantastic last time I played it. Really fun game play with the spray painting for score, the music was also fantastic. Best of luck in finding people!

+1 vote   article: WoP team needs your help
PierreOfTheFrench Sep 9 2010, 1:58pm says:

Looking forward to the client files :) Can't wait.

+1 vote   article: Beta 3.1 dedicated server files released.
PierreOfTheFrench Aug 12 2010, 7:31am replied:

Oh wow, I didn't realize it was free either. I did love the FPS part about it too but this looks great!

+1 vote   article: Iron Grip: Marauders Beta Trailer and Sign-Ups
PierreOfTheFrench Jun 1 2010, 9:01pm says:

Wow very awesome guys! I'll have to keep an eye on this. Never played Oblivion that much, this is a good reason to reinstall :)

+1 vote   article: Progress and the upcoming trailer
PierreOfTheFrench Apr 16 2010, 9:46am says:

Looks very nice guys.

+4 votes   article: The Morgul Lords
PierreOfTheFrench Jan 8 2010, 5:03pm says:

Very nice!

+2 votes   article: GES Update 01/08/10 [January Report] top 100!
PierreOfTheFrench Jan 7 2010, 12:09pm replied:

I think he just said above that they do get the other game (in total own 2 copies of both) or can work out to receive a refund on one of them.

+1 vote   article: Organic Indie Preorder Pack FAQ
PierreOfTheFrench Oct 16 2009, 1:17pm says:

Wow looks really nice, love the poster :)

+2 votes   article: Last Drop - L4D Survival Released!
PierreOfTheFrench Sep 12 2009, 9:19am says:

looks great, keep up the good work.

+1 vote   article: The last 10% is the hardest 10%...
PierreOfTheFrench Sep 9 2009, 9:50am says:

Nice! Looking better and better. Loving the weekly updates, can't wait for release.

+5 votes   article: NMRiH Weekly Update - September 9th, 2009
PierreOfTheFrench Sep 1 2009, 9:34am says:

Great update, can't wait for this to come out :)

+1 vote   article: NMRiH Weekly Update August 31st, 2009
PierreOfTheFrench Aug 29 2009, 9:30am says:

Nice! been looking forward to this :)

+1 vote   article: Version 0.21 Released (MSU Submit)
PierreOfTheFrench Aug 16 2009, 12:00am says:

Sounds pretty neat, I'll have to reinstall and check it out. I like the full caps description :)

+1 vote   download: LOCUST CAMPAIGN BETA
PierreOfTheFrench Aug 14 2009, 10:39pm says:

As usual everything looks professionally done, great work guys. Really looking forward to next release :)

+5 votes   article: August 15th Road to the Future
PierreOfTheFrench Aug 10 2009, 9:21pm says:

Pure Epic...

+2 votes   article: Armor Types in Overgrowth
PierreOfTheFrench Aug 5 2009, 9:28am says:

Wow looks great, keep up the awesome work!

+2 votes   article: The Haunted: MSU Wins and v2.5 Announcement
PierreOfTheFrench Jul 25 2009, 11:55pm says:

lol looks great :)

+1 vote   article: Crazy Mod Going Explosive
PierreOfTheFrench Jul 23 2009, 4:20pm says:

The same John G from Momento? :O

+1 vote   member: johng
PierreOfTheFrench Jul 18 2009, 11:26am replied:

No I'm not French, I was clueless on a SN so I figured eh, I took 3 years of French and developed the name "PierreWillRockYou" but when I start playing new games I use "PierreOfTheFrench" just in case I don't rock you :) Je connais un petite francais mais je habite USA dans NY (Yes I'm sure its flawed)

+1 vote   member: PierreOfTheFrench
PierreOfTheFrench Jul 18 2009, 11:20am says:

Looks good, for some reason it doesn't look completely real to me. But maybe its because of the rendering background setting or the rotation its at in the rendering. Maybe its the legs looking a bit thin to me. Anyway, don't mean to be too critical, looks great really looking forward to the mod :)

+1 vote   media: Triceratops
PierreOfTheFrench Jul 18 2009, 7:01am says:

Very cool :)

+3 votes   article: Weekly Update 1
PierreOfTheFrench Jul 15 2009, 9:50pm says:

Looks great! looking forward to this mod.

+2 votes   article: Deadlock Media Release
PierreOfTheFrench Jul 15 2009, 3:59pm says:

Damn, thats over the top intense, looks sick XD

+2 votes   media: Gibbing
PierreOfTheFrench Jun 18 2009, 8:06am replied:

Complain about the stupid stuff like when a mini-mod (skins or models) are posted like 7 times in a row on the main page... not for things as epic as this. :)

+8 votes   article: Tell your friends (and enemies), Neotokyo is almost here!
PierreOfTheFrench May 19 2009, 4:51pm says:

Looks interesting :)

+1 vote   article: Beta 1.0 Features
PierreOfTheFrench May 17 2009, 5:28pm says:

Looks high scale and pretty epic :)

+1 vote   mod: Cope's Defense Mod
PierreOfTheFrench May 14 2009, 7:23am says:

Looks neat, i'll have to reinstall and check it out :)

+1 vote   article: Lance 3 - Ready
PierreOfTheFrench May 10 2009, 1:32pm replied:

I didn't notice any lag before and I'm on University internet, which sucks lol

+1 vote   download: The Haunted Patch 2.01
PierreOfTheFrench May 6 2009, 11:18pm says:

I had no idea there was a mapping contest!! nooooooooo lol. Looks good though :)

+3 votes   download: 2009 Mapping Competition Winners
PierreOfTheFrench May 1 2009, 6:54pm says:

Downloaded the first one but didn't see many players on, I guess i'll try again, looked fun :)

+1 vote   download: Frontiers BETA 1.6 released (many fixes!)
PierreOfTheFrench Apr 27 2009, 11:44am replied:

Yes, it's very good looking but not quite CryEngine2... lol

+1 vote   media: Pond -- April'09
PierreOfTheFrench Apr 26 2009, 12:23am says:

That looks amazing nice work.

+1 vote   media: Walter P99 Ingame
PierreOfTheFrench Apr 20 2009, 10:36pm says:

This game looked very interesting, I might have to purchase it.

+1 vote   article: Zeno Clash Review
PierreOfTheFrench Apr 14 2009, 2:56pm says:

If I knew where my CDs were id reinstall, this was my favorite game way back when lol =D

+1 vote   download: Carnivores 2 v1.1.1 CCET Patch
PierreOfTheFrench Mar 25 2009, 10:21am says:

Wow looks really fun, this for PC also? I didn't see it mentioned.

EDIT: Noticed that it is being ported :P

+3 votes   media: Philip Muwanga's Hexy Trench trailer
PierreOfTheFrench Mar 11 2009, 11:26pm says:

Looks well done, does look a little small but other than that looks like it was well thought out and developed.

+2 votes   download: dm_underground
PierreOfTheFrench Feb 24 2009, 11:03am says:

Thats awesome! One (of many) things I loved about the DoW series now in Lotro, going to have to reinstall it. thanks

+1 vote   download: Bodies Stay Mod Version 1.0
PierreOfTheFrench Jan 22 2009, 11:27am says:

Out of curiosity why is the barrel of the gun so narrow? I thought this was a grenade launcher. Either way, its a very nice update from the last model, keep up the good work.

+1 vote   download: Grenade Launcher Beta 2 (PC Only)
PierreOfTheFrench Dec 24 2008, 1:05pm replied:

Everyone starts somewhere Dredile :P, it could use a little spicing up like some props just so it doesn't look as barren maybe some lights to go with the the env_lights you have with some glow effects around it. Still looks alright, with the dim creepy look and the blood decals are a nice effect. Other than those things keep up the good work

+1 vote   media: Stay Alive!
PierreOfTheFrench Oct 14 2008, 3:37pm says:


+1 vote   article: Beta 2.3 and Steamworks
PierreOfTheFrench Oct 12 2008, 10:57pm says:

I installed it and everything but it crashes every time it loads. Mod looks insane wish it would work :(

+1 vote   download: The Haunted Version 1.01
Offline Since
Jan 28, 2013
United States United States
Member Watch
Track this member
Comment Statistics
Posts per day