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Update #62: this time we talk about dialogue system changes, interaction with objects and gun weapon handling during combat. Enjoy :)

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Dialogue system changes

We changed our minds about how the dialogues will look and we dropped the "cinematic" cameras replacing them with a the same camera used for the rest of the game. You can now move your camera even during a dialogue and overall it just feels more natural.

Interesting, ahem...dialogues

Object interaction

A large part of the game will involve interactions with objects. We implemented two types of interaction:

  • the "inspect" action will be available for all interactive objects and will be used to give the player some details about the object and hints about a possibile usage.
  • the "use" action will give the player the ability to use the object in one or more meaningful ways. Technically we're reusing the dialogue system but without the object "answers": this way even the objects can activate quests or change the progress of the game.

Object inspect action

Gun use in combat

This is a minor feature but it really helps during combat: you can now grab and use your shotgun even when holding the sword.Yarrr! No more time loss spent switching weapons :)

A yellow hat?! Diieeeeeeee!!!

Other changes

  • Trees and vegetation now moves with the wind
  • Container panel is now working: it's now possible to move items from the container to the inventory (and vice-versa)
  • Better particle effects for gun shots
Post comment Comments

looking really cool guys. i'm looking forward to when this comes out :D

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I absolutely love seeing projects develop from the ground, thanks for constantly updating your development posts, the game is really looking nice!

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Beautiful ! Don't let it go !

Reply Good karma Bad karma+2 votes

Everything looks simply wonderful! Keep it up !

Reply Good karma Bad karma+1 vote

awessssoummm! Im so pumped dont even wanna try to spell this word right !! =D

Reply Good karma Bad karma+1 vote

Awsome!!!! Looks cool!

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