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I followed the instructions in the readme file for this mod when installing, and I installed the c-patch before I installed the mod. the problem is that when I start a skirmish game, all the textures are the vanilla aoe 2 textures. none of them are textures from this mod. do you know how to fix this problem?
the first installer manages to install the files without error on my computer, but when I start the second installer I just get this "installation interrupted" message, and I can assure you, I did nothing more than sit and watch as the installers started and finally interrupted themselves. do any of you know how to fix that problem?
why is it impossible to upgrade the "tech level" in galactic conquest?
why don't you add the Balrog (Durin's bane) to the goblins as a hero?
I installed 2.0 first and then 3.0 over 2.0. it is in the RTW folder and I have the expansion pack, but it still crashes when I try to launch a campaign. it's not on steam.
how do I fix the cmpaign start CTD problem when the map.rwm and the advice file has already been deleted and the CTD still happens?
anyone knowing how to get the sith knight armor (looking just like Anakin Skywalker in episode three)?
if this is indeed the will of the counsil, then Gondor must see it done.
ok, thanks for the help anyways.
need some help here. the "Red Arrow" upgrade doesn't work when playing as Gondor and clicking on the fortress, it won't let me "buy" the upgrade (it keeps saying that the fortress cannot recieve that upgrade). do any of you know how to fix that?
use it on the "ghosts" of enemies that you have stabbed with the ringwraith's morgul blade ability.
is it true that the oathbreakers (army of the dead) is in this mod? in that case, do anyone have a hint or two about them?
is it just me or does those "things" look similar to the balrog from LOTR?
is there anybody here who knows why Durin is invisible when I recruit him?
his statue at his mouseleum is visible, but his model is not.
this Civ game is better than Civ V.
it works perfectly without this mod, but I'm not going to play without it :(
does anyone know why this mod won't work? I have version 220.127.116.11 of star ruler and the newest downloadable version of this mod. but it just keeps crashing.
thanks for the help. it works.
anybody knowing how to get gandalf the grey to turn into gandalf the white when using the "hero submod project"? and do any of you know what the "last battle" ability for gandalf do (also with the hero submod project)?
anybody know how to build the death star prototype (palpatines secret weapons project)?
will the death star prototype be added? or if it already is, how do I get to build it?
ok, thanks for the answer. so, the Heliocide make star collapse due to their weight is getting too big. GRAVITATIONAL COLLAPSE!
How do I destroy a star using the Heliocide?
about the submods, do anybody even know if there will be any "updates" for the submods so that they can be used again?:) they usually have some "abilities" that can be used for some extra stunts and tricks against the enemy:)
how do I download this one without becoming "rapidpro"? "sorry, I've figured out that I was a bit blind there:D"
good that a new version is coming soon because this IS the BEST MOD for lotr bfme 2 rotwk :D
the new Gandalf included in this version? and SOME of Arnor's new stuff, is that included too?
what is the "Abyss" thing for Angmar, if it still got it?
what is it that I must do if I want to use Saruman's "Ringschmied" ability?
looks just like the warhammer version of "Sauron the necromancer"