Hyrule: Total War is a conversion for Medieval 2: Total War. A vast majority of the iconic races from the Zelda universe have been represented as armies that the player can assemble, command, and ultimately use to destroy their enemies. The Hero of Time has chosen to return to the past, a choice that ultimately has ruined the charts of history and sent Hyrule into chaos. Major wars that were already decided have unmade themselves, allowing fallen armies a second chance at these critical events in Hyrule's history. This is where you, the player, comes in. You shall choose how to rewrite the history of Hyrule. Do you stick with the proper path and smite the evil in the land in the name of the Goddesses? Or perhaps you feel that the Hylians have overstayed their welcome as masters of the land and would rather the Gerudo forces of Ganondorf lead Hyrule into a new age leadership? Maybe you feel it's time that the Gorons march from their mountain kingdoms and rebuild their long lost empire, smashing anyone who opposes their will? On the other hand, you might fall in favor of fighting for the Zora Dominion and cleansing the land of imperfect creatures and establishing a new order of purity. Perhaps the forces of nature have won you over, and you would see to it that the Kokiri and beings of the forest rise to power? Or maybe you would act against nature, and infest and consume all life as the infestation of Gohma... There are many races to choose from, and many possible outcomes to your actions. Hyrule's fate is now in your hands. Will you lead it to a golden age of peace, or dominate it in your name?

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If anyone is at all knowledgeable about bug fixing with Medieval 2: Total War, please get in contact with me.

I am insanely overwhelmed with hundreds of crash logs and bug reports, and despite my best efforts I cannot seem to get any other individuals to help with this massive, massive load of work. I'm near wit's end trying to fix these bugs and it's gotten to the point where I have gotten zero progress done on finishing the mod because I'm spending all my time getting nowhere with bug-fixing.

Support Hyrule: Total War on Patreon

Support Hyrule: Total War on Patreon

News 3 comments

Tired of Hyrule: Total War getting delayed? Help me out to make its creation my full time job!

MOTY Editors Choice 2012

MOTY Editors Choice 2012

Feature 59 comments

Welcome to the Editors Choice award for Mod of the Year 2012.

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Hyrule Hotfix (4.0)

Hyrule Hotfix (4.0)

Patch 18 comments

A few quick hotfixes while a proper patch is being made.

Hyrule Total War 4.0

Hyrule Total War 4.0

Full Version 45 comments

New version of Hyrule: Total War with new features.

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dyaker
dyaker

Is all factions have -1500: -3000 income in begining? exept Kingdom of Hyrule

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Gamer_Goo321
Gamer_Goo321

Would be awesome in a future version to add Link mounted Hero :D and Ganondorf on mount

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MattAttack010
MattAttack010

First of all great mod but I am not sure if this is a glitch or what please note I have not really played the base game but in gameplay I have seen people recruit generals without adoption was that removed or did I mess up the installation please note I am sorta nooby.

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M7dragon3
M7dragon3

First of all i gotta commed you for doing such a good job with this mod. Since the last update you have done wonders in making the overall game run smoother. I just want to point out some random thoughts i had on the game so far. I understand that you are practically swamped with bugs and glitches right now so i understand that i have no real rght to ask you to change anything (Other than bugs or glitches of course) but nonetheless these are only Thoughts that i had.

-A bug that i found was when playing as the darknuts and i had conquered Nal Ordona (Through bribery, this also got Ilia to Join my Faction) a few turns later i had gotten the option to build the keaton hideout thing, this allowed me to create keaton highwaymen and merchants. However when i created the Merchant unit i noticed that th merchant i created used the merchant model from the principality of Antioch from the crusades expansion. Also their character portrait was that of a princess. I did notice that the portrait used when recruiting the merchant was that of a Zuna Merchantman so i guess this could be a bug.

-this is just something i noted to myself. I really apreciated what you did with the religions in the recent patch. I felt that you greatly expanded on the number of religions and for the most part, approprietly matched the proper factions to said religions. However i noticed the the Zuna worshiped the Pantheon of Gods, I think the gerudo were under goddess acknowledgement, and The Darknut were under Minor deity worship. i just thought that it could make more sense for the Darknut, Zuna, and Gerudo to all follow the pantheon of Gods as it would make more sense as the Gerudo worship the desert goddess, the zuna and Darknut worship Zalnubar, and vaati kind of has a role in them to as a godly figure. I aso thought that the Lizalfos would fit better in a religion like nature worship but those were just personal thoughts. I do not know where you are going with the religious mythology so i kind feel out of place to question where these factions should belong and if you do have reasons for their placements then i am sorry for questioning that.

-I also noticed that when i successfully bribe enemy generals and heroes their Character models and soldier units would change to the generic units and models used for your faction. Under most circumstances i wouldnt care about that and it would actually make sense for factions like the stalfos and Ikana, but it does seem a little weird when king Dondongo joins my faction and turns into a deku scrub. also when a generic general is bribed their character portrait changes to a random portrait. For example i bribed a random Goron general and then two turns later he had the character portrait of a moblin.

-When i get new generals, family members, or evem random captains leading my troops, most seem the get the names of heroes. I noticed this mainly happened with hyrule and not as much with the Darknut or Lanayru (Who i played as most recently). I have gotten Generals named Princess Zelda when i have the Hero Princess Zelda Governing Hyrule Prime.

-If i do not Assimilate the factons that cannot be assimilated then they wont go away when defeated. for example when playing as any faction if you wipe out their capital and kill all of their soldiers they wont be officially destroyed.

-You cannot destroy the Sheikah, Stalfos, or Wizzrobe factions no matter what. You can wipe their armies off the face of the earth and conquere all of their lands but as a faction, they will never be destryed.

-This is just another thought, what if hyrule could assimilate the Sheikah. This is basically what happened in the actual zelda series. Just a thought.

There are some other bugs but i cant remember them at the moment. If i find anything else i will tell you. whether you look into these or not i dont mind as non of the bugs are game breaking. I understand that you have plenty more work to do so i understand that some things take priority over others. Nonetheless Good Luck.

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cool12
cool12

actually with the Sheikah they cant be destoried no matter whatas long as hyrule is around like with the papal states in MTW2 and the stalfos are basicly undead and in the lore stalfos can sometimes be made when the dead person is filled with regreat as seen in twilight princess. order of the wizzrobes you got me there but i think since they are under hyrule they get the same treatment as with the Sheikahs.

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M7dragon3
M7dragon3

I have wiped out Hyrule several times and the Sheikah still don't die. And I cant really see that working with the Wizzrobe anyway because while they are initially close to Hlians and have a few Hylian units, their intentions are to replace them with their new cult.

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cool12
cool12

hmm well maybe they and the wizzrobe are like the papal states they just cant be destroyed no matter what. stalfos again to lore if someone dies with regret they have a chance of becoming a stalfos

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M7dragon3
M7dragon3

I cant Believe i forgot. :P

- Generals, Heroes and Familly members Cant get trait increase. To be honest i dont know if this is a bug as this has been around since i originally started playing this mod.

- On youre wiki page for this mod (which is awesome) i noticed it say that the Sheikah, amongst other factions, could train spies and assassins. However the only spies i have ever seen were the two that start with the sheikah and i have never seen an assassin.

-The Maku Tree of Horon is also not a Hero or General. i do not know if this was intentional but nonetheless it caught my eye.

-You also cannot train Generals. You can only get them from bribery or finding them like in Malon's case.

-The Mirror of twilight does not appear for me. When i conquere the Arbiters Grounds from the Twili the Mirror of Twilight does not appear.

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lucas.ferry
lucas.ferry

You should make a better game intro to this game i realy thinks this mod derserv a great game intor. Use this song Youtube.com
in the intor and tell in the intor that hyrule are at totla war and only the stronges faction will survie. I mean this is a realy good mod and i love it. Ther is nothing whrong with the trailer it is just that it whuld make the mod cooler and more people will want to play it

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cool12
cool12

I enjoyed the mod but heres a few things i noticed atleast in my play though.

1. Zora and the laypin province are very strong (sorry for spelling)
2. Fairies where nerfed.... hard (i cried as this was my fav faction to play as)personly i dont understand this great nerfing to be honest as Humanoid manifestation are better than the Great Fairies as the greait fairies range and damage have been nerfed and the humaniod manifastions range has been increased to where they out range great fairies or atleast when both are on walls as when they are on walls humanion manifastion pretty much out range them even if the great fairies are also on the walls. also the different type of builds to get different fairies while the change is nice it was pretty much the biggest nerf to the fairies as yeah you try to get Diversity but out of all of them you going to get the ones with humanoid manifestation. Also Fairy queens time stop is very wonky as it only works when it wants to. also what happened to the no upkeep on fairy units where the fairies start out at they dont get that much gold and neither do the surrounding provinces untill alittle bit later and your going to have to focus on early agression as thats bad do to the new wonky build trees of the fairies and the nerfs they got. and do to this upkeep your going to have to focus more on defence than offence. also never take the sunken city for some reason in all my play thoughes with the fairies when i take the sunken city zora and the lavien province just focus the crap out of it.

also i dont know if this is a bug or not but when using the sqreik of agony it carries over to the next siege but it only effects your troops in the old version this never happened and with this it keeps happening.

i know the thing says Fairies of tanm are still work in progress but as they stand right now they are very weak more so than their last version.
i do like the increased unit count on certain units but with the great fairies do to the nerfs i said before its not even worth it. oh i also like the increase ammo count to thats very nice.

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