Global modification for BfME2 1.06 with four fully original factions and two old updated factions. New graphic and gameplay.
Global modification for BFME2 1.06 with Gondor, Mordor, Arnor, Angmar, Mithlond and Rhun. In the final version you can see updated graphic, optimization of performance, a lot of new units and heroes, big stone walls, more realistic ships, artillery and more.
Today I want to say about nearly future of The Last Hope of the Third Age mod (the last version you can download here).
So, now I'm working on bug fixing and some rework.
And I need help with search of bugs (of course, I see that people already wrote about some bugs in comments, but it's not enough). If you know some bugs, please let me know through comments\PM (or if you know Russian - write post here). It would be great.
If I'll have enough time to fixing, patch 1.1 (not only with bugfixings, but with some additions) will be released on New Year.
Also I reworked behaviour of AI.
I noticed, that in TLHotTA 1.0 AI don't agressive at all. AI can rush your base in the beggining, but already in middle-game it's passive.
Well, I fixed it and now if you like to play skirmish, active and angry AI would wait you in the patch ;)
So, I hope, that together we will be able to fix bugs quickly.
And at last - several screenshots of my game with updated AI:
Highest Rated (4 agree) 7/10
Aug 26 2012, 5:56am by kol0183
Lowest Rated (13 agree) 1/10
this isnt lotr, dont know how to describe this modification.
big performance issues and no quality support. i cant give more then 1 point.
if you want to test this mod: leave it.
Apr 30 2012, 8:33am by MissionX