Global modification for BFME2 1.06 with Gondor, Mordor, Arnor, Angmar, Mithlond and Rhun. In the final version you can see updated graphic, optimization of performance, a lot of new units and heroes, big stone walls, more realistic ships, artillery and more.

General articles of the mod (click on image to look):


Now you have access to build big might walls and play real epic game! In the article you can see many screenshots of different walls with descriptions and a couple of videos.


TLHotTA 1.0 have really updated graphic with normal-mapping technology. This technology is old enough, but it never fully used in any other mod for BFME series. Nice precision with perfect performance - look on the screens.


And, finally, now I'm working on the patch 1.1 and after I'll be working on the campaign (latest WIP).

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Campaign WIP - Fight Campaign WIP - Fight Campaign WIP - Fight
Blog RSS Feed Report abuse Latest News: Campaign, new switcher and more

2 comments by Halbarad1996 on Dec 6th, 2014

Hello all.
Firstly, I want to say about nearest plans of mod's future. After patch 1.1, which will be released in the end of December, I'm planning to work on campaign.
Generally, I already wanted to add campaign in 2012, after 0.31 release. And I even had started working, but I understood that mod (and game) isn't suitable for my plans.
And what I want? In short:

  • 3rd person missions with dialogs. Of course, handling isn't too convenient, but it's possible.
  • Epic battles with a little movie-style scenes.
  • Hero battles (as in Third Age game for consoles).

So, first and third items wouldn't hard to releasing, but second item was a real problem.
Why? Just because in original game (and in TLHotTA 0.31) units aren't suitable for epic battles. They moving too fast and funny, they don't look normally in planning-battles (directed battles). In addition, not every faction has full set of siege weapons (as siege ladders\towers and battering rams), but it was needed for my plans.
And I decided that I must rework all missing aspects, before I would work on campaign.
So, now first stage is completed (well, almost) and I can start creating campaign. But I don't know exactly, maybe I willn't have enough time to do it, so it isn't definitive decision.
Well, now I show you my little developments in campaign direction by 2012:

Anarion



Isildur

Dock of Minas-Tirith

Minas-Tirith



Council

Inn

Dagorlad battle

Well, not all are ideal, but I think, that now I can do it better a lot ;) If I will have enough time and desire.

And second thing I want to say is artillery switcher in launcher, which will be in 1.1 version.
You will be able to turn off/on all artillery in mod. I decide to create this possibility because of many people didn't like my ideas about Modern Middle-Earth.

It all for now.
See you.

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The Last Hope of the Third Age 1.0

The Last Hope of the Third Age 1.0

Sep 20, 2014 Full Version 18 comments

Global modification for BfME2 1.06 with four fully original factions and two old updated factions. New graphic and gameplay.

The Last Hope of the Third Age beta 0.31

The Last Hope of the Third Age beta 0.31

Sep 9, 2012 Full Version 40 comments

Global modification with six unique factions, four of which created from scratch.

The Last Hope of the Third Age beta 0.3

The Last Hope of the Third Age beta 0.3

Jun 11, 2012 Full Version 6 comments

Global modification with six unique factions, four of which created from scratch.

The Last Hope of the Third Age 0.21 beta

The Last Hope of the Third Age 0.21 beta

Nov 28, 2011 Patch 1 comment

The patch is placed on the version 0.2b. Installation is similar on mod's install. Small change list: -Sky-on all the maps now received of EA:) Basically...

The Last Hope of the Third Age 0.2 beta

The Last Hope of the Third Age 0.2 beta

Oct 26, 2011 Full Version 6 comments

In beta four factions: Gondor, Mordor, Angmar and Arnor. Changes version 0.2 beta: -Added two new factions - Arnor and Angmar; -Fixed bugs of previous...

The Last Hope of the Third Age 0.2 alfa

The Last Hope of the Third Age 0.2 alfa

Aug 28, 2011 Full Version 8 comments

Changes version 0.2 alfa: -Graphics has improved markedly, as almost all models added shaders, which makes the model more beautiful; -Added sky in the...

Post comment Comments  (0 - 10 of 435)
bryanvlierop96
bryanvlierop96 Dec 16 2014, 12:44pm says:

I already found the problem. I had patch 1.08 instead of 1.06 now it works :)

+1 vote     reply to comment
Halbarad1996 Creator
Halbarad1996 Dec 16 2014, 2:38pm replied:

Okay :]

+1 vote   reply to comment
bryanvlierop96
bryanvlierop96 Dec 16 2014, 6:45am says:

Ey,

I installed the mod correctly, but when I try to launch the game i get this error:
iniParseFXList -- FXList FX_GoodAxeHit not found

+1 vote     reply to comment
Halbarad1996 Creator
Halbarad1996 Dec 16 2014, 12:42pm replied:

Hmm, what version did you install?
Do you run BFME2, not RotWK? Any installed other mods for BFME2?

+1 vote   reply to comment
instilation00
instilation00 Nov 30 2014, 8:49pm says:

I keep on getting an error telling me "AnimationSound line:unknown sound 'BallistaCrankN'"

How can I fix this, I installed the mod exactly how it should be, and I am playing with 1.06

+1 vote     reply to comment
instilation00
instilation00 Nov 30 2014, 9:14pm replied:

I have tried and tried but this mod will just not work. I have this version of the game Forshire.blogspot.com

I installed just as it should be, but I still get that error.

+1 vote     reply to comment
Halbarad1996 Creator
Halbarad1996 Dec 1 2014, 6:16am replied:

Hm, if this version is modified, you must turn off all modifications and start TLHotTA with clear BFME2 1.06

+1 vote   reply to comment
instilation00
instilation00 Dec 1 2014, 5:26pm replied:

there are no other mods installed, and this version is not modified.

+1 vote     reply to comment
Halbarad1996 Creator
Halbarad1996 Dec 2 2014, 8:52am replied:

I have seen this error earlier, and I exactly remember, that it's happens because of other modifications (or if you launch rotwk, not bfme2).
Please, show me error screen and screen of your game directory.

+1 vote   reply to comment
super71
super71 Nov 21 2014, 4:28pm says:

I keep getting a bfme2 has stopped working error any idea how i can fix this? Also you should include an option to do this manually i've never had a problem downloading anything myself but i have had numerous problems with installers. Also including a read me is always helpful for people who are fairly clueless. Also noticed when i use your launcher it comes up game status n/a game version n/a is that normal?

+2 votes     reply to comment
Halbarad1996 Creator
Halbarad1996 Nov 21 2014, 5:00pm replied:

Game stops with mod or without?
I think, that your version of the game isn't registered (in windows registry, of course). And because of it you have troubles with the installer (which find paths from registry) and with the launcher (which detects game status from registry).
Try to install normal version of the game. This would help.
Thanks for comment.

+1 vote   reply to comment
super71
super71 Nov 21 2014, 4:34pm replied:

Also noticed that the disable button doesn't work in your launcher.

+2 votes     reply to comment
Halbarad1996 Creator
Halbarad1996 Nov 21 2014, 4:54pm replied:

Yes, I know about it and already working on it. New patch will have updated launcher.

+1 vote   reply to comment
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Icon
Battle for Middle-earth II Icon
Platform
Windows
Developer
BFME Modding
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Official Page
Bfme-modding.ru
Release Date
Released Aug 25, 2014
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6.8

76 votes submitted.

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Highest Rated (4 agree) 7/10

lol

Aug 26 2012, 5:56am by kol0183

Lowest Rated (13 agree) 1/10

this isnt lotr, dont know how to describe this modification.
big performance issues and no quality support. i cant give more then 1 point.
if you want to test this mod: leave it.

Apr 30 2012, 8:33am by MissionX

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