• Play from the Fall of Beleriand to the Great Years and the War of the Ring.
  • Choose from one of 18 unique factions.
    • Guide the wise and fair elves - Lindon, Rivendell, Mirkwood, Eregion, and Lothlórien.
    • Fall under the sway of the Shadow with Angmar, Mordor, Isengard, Dol Guldur, or Minas Morgûl.
    • Place your hope in the Men of the West with Arnor, Gondor, and fabled Númenor of old.
    • Ride with the Native Men of Rohan, Rhovanion, Harad, Umbar, or Rhûn.
  • Battle on new random maps based on real Middle-earth locations.
  • Research countless new technologies and decide the path of your race with faction choices. Will you ally with the Rohirrim as Isengard, or fall and become a Vassal of Mordor. The choices are yours.
  • Forge alliances to supplement your armies with soldiers from other regions, or even call for the aid of Dwarves and Hobbits.
  • Enjoy the rich world of Middle-earth as presented by one of the largest graphical modification ever produced for Age of Kings. Over a hundred buildings have been designed, including wonders based on famous Middle-earth landmarks like Orthanc, Barad-dûr, The Golden Hall, or Elrond's Homely House. Likewise, nearly 70 new unit graphics have been added, including almost thirty all new units to appear for the very first time in ToME.
  • Create that LotR campaign you always had in mind or play online against a friend! Designed to function in multiplayer, singleplayer, and scenario design.
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Hey Tolkien fanboys (and fangirls),

Make sure to check out the new showcase screenshots for the full version of Tales of Middle Earth, coming soon! featuring Harad, Rivendell, and Rhun, just 3 of the 18 civilizations available in this Tolkien inspired mod for Age of Empires II

New Screenshots!

Full version improvements over the beta will include:
• All new Rohan/Rhovanion buildings
• All new Harad buildings
• All new Rhun buildings
• All new Rivendell buildings
• Additional variations for some civ's buildings.
• Dozens of new units, as well as over a hundred new unit graphics added since the beta.
• Individual graphics for each unit line based on race or civ.
• Heroes, new technologies, and super units at the wonder.
• All terrains, cliffs, and forests have been reskinned.
• Over a hundred new editor objects/buildings/units.
• New gameplay features like dwarven mines and tax collectors
• In depth balance changes and revamped technologies based on beta release feedback.

New Screenshots!

A release date still has not been set, but we are getting close! So keep an eye out for more screenshots and updates.

New Screenshots!

First Release!

First Release!

News 46 comments

Tales of Middle-Earth mod is available for download! Go ahead, jump right into Middle-earth.

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Tales of Middle-Earth

Tales of Middle-Earth

Full Version 158 comments

Tales of Middle Earth (ToME) is the first ever fully playable total conversion for AoK based on the works of J.R.R Tolkien. Featuring full 18 realms of...

Comments  (0 - 10 of 794)
Zhain16
Zhain16

Very Good!!!!!!

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thattus
thattus

Well i found a solution. I repaired that bug. Now its possible to create onagers siege towers and rams of mordor in normal speed;) But Siege Units of mordor don't create faster than other civs. but i think thats not a big problem ;)the other bonus that siege do more damage to buildings work well :) i create a new patch file if you need it ask me ;)

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thattus
thattus

Guys i found i new horrible bug! Can someone fix it?

If you play as mordor you can build immedialtey rams but not catapults or siege towers! Anyone else found this problem?

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Guest
Guest

Can someone to put a video on YouTube to see how it looks the new version mood....

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thattus
thattus

looks really good!!! ;)

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masterdude94
masterdude94

Anyone know if there is a way to get this mod working on AoE 2 HD(i.e. the version on Steam)? I bought the game because i remembered this mod exists, and i would looooove to play it again!

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SeryDavid
SeryDavid

My brother updated the AI. You can find it in my repository: Github.com. There are install instructions. Note that only hard and hardest difficulty are implemented (easy=moderate=hard != hardest)

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thattus
thattus

Mh i did it but AI is stupid like bread. What was my failure???

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SeryDavid
SeryDavid

There was a bug when the AI had no friends it was not building villagers. I fixed it right now and pushed the new version to GitHub.

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SeryDavid
SeryDavid

We build the AI one step at the time. Right now pretty much all the testing was on Breeland with hard/hardest AI, default Dark Age start and max population 150. That should help. But it is still a very early version, we will hopefully improve the AI later.

And there is some bug when the AI has no allies, then it does really bad even in dark age. I will look into that.

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thattus
thattus

YEAH works much better thx! ;) i hope you guys will improve the AI more and more ;)

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Archonite
Archonite

I didn't get step 1, but I did putted the folder.

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thattus
thattus

be careful! there are many folders. if you want it to work put the files into every folder in the game ;)

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SeryDavid
SeryDavid

He updated the AI and now all difficulties are implemented. I uploaded it to the Github.

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Archonite
Archonite

Thanks, but where to put it? I'm a little confused.

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Guest
Guest

There are install instructions in the github repository. I will add improved AI probably later tody.

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Highest Rated (4 agree) 10/10

Excellent game. Units are have amazing detail. I don't like the design of the Elven buildings but hey, that's just opinion. I haven't noticed any glaring glitches. **Just a few problems... After opening the game a few times, it stopped playing 'Lord of the Rings main theme' and replaced it with the standard medley. I suppose that if I reinstalled it, it would work just fine but I'm far too lazy. I noticed that Rohan, as an AI, will build the Hornburg rather than the standard castle for that type…

Dec 30 2012 by Black__Mesa

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