- Middle-Earth campaign map

- NPCs known from the trilogy

- Choose nation and race at the beginning

- Fellowship of the Ring

- Various creatures : Mumakils, Nazgul Fellbeasts, Lesser Trolls, Mountain Trolls, Olog-Hais, Uruk-Hais, Uruks, Orcs, Goblins, Nazguls, Hobbits, Dwarves, Elves and of course Men.

- Factions: Elven Kingdoms, Dwarven Kingdoms, Gondor, Rohan, Mordor, Isengard. (Mercenaries: Evil men, Harbour Elves, Men of Dale and the Anduin-Vale, and Men of Númenor)

-Tons of cool LotR equipment and units, according to the books and fan lore, and to my fantasy ;)

FAQ (Frequently Asked Questions) here:

Blood in the west team; Full invasion 2 team, TLD team, mackie, Brytenwalda team, barf, bogmir, SSH, Addonay, spak, faradon, Ak Ela team and ivanhoe95

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1 year ago News 21 comments

So in the next version, which I hopefully release before the last Hobbit movie, the player will be able to play as a dwarf.
Dwarven armours, shorter swords and bows, and of course huge axes with tremendous damage will be avaible on the dwarven settlements :)
The glitch that Isengard player is orc and Mordor player is Uruk-hai is fixed as well (Now choosing Isengard means uruk-hai)
Pointy ears for elven players have been added.
Addonays elven weaponry, and TLD dwarven helmets, shields
Dwarven troop-tree overview
Hopefully, in the far, far future (no closer than 2015) I will make the first costum scenes. (Not sure)

Until it I wish you a nice gameplay, wait for next upload (~end of October) and gimme gimme gimme good reviews :)



1 year ago News 34 comments

Hi guys! For austrian singers: hi gays! :D If you have some cool UNIT suggestions (and only units, troops, lords, NPCs) please let me know.

VOTE: elven-dwarven wars

VOTE: elven-dwarven wars

1 year ago News 53 comments

Some people complained me about that little element put into game by me: The elves fight the dwarves in the north. That's because if they would only concentrate...

beta 1.3 Finished

beta 1.3 Finished

1 year ago News 9 comments

Hi guys! I'm glad to announce that I've finished the upcoming version of the mod. Click below for more info!

Army of DEAD?

Army of DEAD?

1 year ago News 22 comments

Thinking over the whole mecenary system had thrown up a new question: Army of the cursed dead. There is a vote until Friday

RSS feed Downloads
BitW 1.4 Quickfix No#3 (requires #1 & #2)

BitW 1.4 Quickfix No#3 (requires #1 & #2)

11 months ago Patch 96 comments

This hopefully fixes the arms merchant's crash. AND: You can buy unique, heroic ancient weapons from the ex-booksellers, they're named Unique Weapon Merchants...

BitW 1.4 Quickfix No#2 (requires #1)

BitW 1.4 Quickfix No#2 (requires #1)

11 months ago Patch 19 comments

This hopefully fix the elvish problem. The first quickfix has to be installed before this!

BitW 1.4 Quickfix

BitW 1.4 Quickfix

11 months ago Patch 25 comments

Just a little quickfix, install instructions included. If it is bugged, I will upload an other one.

BitW 1.4 [full]

BitW 1.4 [full]

11 months ago Full Version 89 comments

NEXT RELEASE! Playable Dwarves! Fancy axes from Lucas! What else shall I say? All those Hobbit movie fans shall try this! :)

Blood in the West -Ivanhoe Version -beta 1.3

Blood in the West -Ivanhoe Version -beta 1.3

1 year ago Full Version 150 comments

Blood in the West 1.3 could be called BitW - TLD addon as well, as many items are imported from the fantastic TLD mod. Otherways it has some other improovements...

Fix of the Fix of 1.27

Fix of the Fix of 1.27

1 year ago Patch 28 comments

Very funny, but I made a mistake in the fix in the previous file as well... So this really should work, and really fix version 1.27... I hope so :D

Post comment Comments  (0 - 10 of 1,170)
Khurzen Nov 24 2015 says:

how can I repair Heavy Wargs missing meshes?

+1 vote     reply to comment
omgitsbilbobaggins Nov 24 2015 replied:

You can't but its fixed in the new version coming out.

+2 votes     reply to comment
Guest Nov 24 2015 says:

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kevinflemming Nov 24 2015 replied:

I don't think so. ivanhoe replied to a comment about three days ago, so I'm assuming it's still being worked on.

+1 vote     reply to comment
kevinflemming Nov 23 2015 says:

I was going to post this on the TW forum, but it appears to be dead. I think the last post was 2011, something like that.

First off, I am using the most up-to-date version and used the three patches, one after the other. So any issues I might have are with the current version.

Okay, while it's nice to play a "Native-style" LotR module, there are plenty of issues with BiTW and some serious polishing to be done. I know you might already on the case and it's a WIP, but I just wanted to give a little information, insight and my opinion on a few things that I have noticed over the last couple of days while playing. No offense is meant by anything I say, I know how much hard work goes into creating something and I am more than aware that it takes time.


The map looks good, you don't need to go over-the-top with design. It's just a map. Quite frankly, it could be 8-bit for all I care. You only use it to travel between scenes and initiate combat.
Nice layout too, granted it's not 100% accurate but anything other than Native is always a refreshing change.
Could do with stretching it out some though, everything feels slightly cramped and you can get from one end to the other in very little time. Less than a day, if you have a small-ish party. I would say it needs to be at least three times the size it is now. Not sure on the logistics of such a task though.

The massive looting fires cover much of the surrounding areas, making it hard to see. I know turning off particles could solve this but I like dust trails.

Also, no idea why the map starts upside-down. Other modules do this too, so I'm wondering if it happens to be something people simply forget to change when making the maps.

Not much to be said on the cities themselves, other than some LotR-themed towns and cities would be bloody amazing. But I know that's something most likely already planned for the future (or at least hope so do, it would really improve the feel of the module).


They're all really good, but there definitely needs to be some more factions to spice things up a little. Perhaps a small Dúnedain faction, with encampments scattered in the forests. Something like that.
Even if they were minor factions that you couldn't join but help out and potentially get some rewards, such as troops. If this is possible, it would add a nice dynamic.

The upgrade paths are a little odd and could be arranged slightly better with more-defined/specialized troop trees (fairly easy to do, using Morgh's Editor), but overall it's very nice to have such a vast choice of troops.

The "Evil" troops need a little work, cosmetically. The Orcs have normal heads. Uruks could do with some extra muscle. Everything is more than sufficient for the time being though.


The Companions are all quite cool-looking, although some of the faces are bit weird. As an example; Frodo has massive eyes and Steward Denethor II looks like a woman, or he's a cross-dresser (in fact, I'm pretty sure I referred to him as "My Lady" so his gender tag is wrong). A few of their stats are over-the-top too. But this is something I might look over and tinker with using Edit Mode and Morgh's.

Lots of the Companion and NPC dialogue is still from Native. Hopefully this is something that will change (fairly soon).

I would also consider adding something to quit the Fellowship from complaining about one another. I have seen modules have a "Disable Companion Complaints" function, perhaps this is worth looking into. Given what they are going through/have gone through, I doubt they would fall out so easily.

But if you couldn't add that function, then perhaps some Companions should have better-suited dislikes of others.

Frodo vs Boromir, as he tried to take The Ring.
Gandalf vs Pippin, due to waking up everything in Moria.

Simple things like that would work quite nicely. I'm not completely sure on who dislikes who at the moment (those might even already be there) as I got tired of hearing them, so I ended-up skipping through dialogue and telling them to shush.

I found something quite annoying with Fellowship Companions. When you start as Gondor and choose Minas Tirith, they join you in the room where you have to speak to the Merchant but they block the top of the stairs so you can't reach him. Easily avoidable by picking a different starting area, but it's just an issue I came across.

+1 vote     reply to comment
kevinflemming Nov 23 2015 replied:


The designs and amount of varied gear are great! Literally spoiled for choice when it comes to kitting-out yourself and Companions. The stats aren't too crazy either (aside from one or two "special" items, but that's understandable). The prices could do with a bit of an increase, especially anything from the "unique gear" NPC. Anything that would be considered unique, hard-to-get or with overpowered stats needs to be in the hundreds of thousands.

Some of the weapons don't show when equipped. The Eldar War-Cleaver and Battle-Cleaver, for instance. And there are lots of Polearm textures missing, spears and such. One of the Elven Tabards is bright white too, that the Spy (who appears in Taverns) wears. The Heavy Wargs are also missing.

The different weapon animations are excellent, I'm really liking how my character wields a Two-Handed Sword. It's much better than the Native style, a massive improvement! The addition of Fire Arrows is of equal excellence. They really help with gauging distances, not to mention the +10 extra damage.


The textures are clean and tidy, with only one or two graphical glitches or errors (so far, and as mentioned in the previous section). The areas in which you fight look very cool too, especially near Mordor. It's a simple, ash-covered ground but it works. Simplicity is often the best move.

Performance-wise, I've had practically zero stutter and only a couple of crashes. Even Native will crash occasionally, so this runs fairly smooth for the amount of activity on the map at times. My settings are DX9 and everything on maximum. I've had other modules stutter quite often (granted they have more mods integrated) but it's been a pleasant experience and very nice to play a stable mod.

The audio fits really well into the game, with most of the classic LotR sounds and music. The level-up "ding" is a particular favourite. There is a slight issue after combat, that I've noticed. There appears to be an audio file (of talking or cheering) that cuts off suddenly. While the actual nature of the sound isn't annoying, it would be better to fade it out by reducing the volume gradually at the end of the file. Or remove it completely, there doesn't seem to be much a reason for it.


The colour scheme is really nice and easy on the eyes, but I can't help feel it's very cluttered with background pictures you really don't need. Logos and maps plastered everywhere often make the majority of the text hard to focus on. They would look better if they were more "faded-out" (can't think of the exact phrasing for it, but I think you know what I mean).

The pause menu background is awesome, although the text would be easier to read in white.


I've enjoyed myself the last couple of days and will continue playing what is a good The Lord of the Rings module for Warband! I hope my observations might help in some way, if only to point out (or remind) about certain aspects that could do with a little tinkering. I tried not to "whinge" and be a little constructive, so I hope I came across as such.

I wish you the best of luck with future development and will be looking forward to what else you might have in store for Blood in The West.

+1 vote     reply to comment
gouli Nov 18 2015 says:

I've dl this mod in 1.4 and when someone raid village on campagne map not in battle, the village burn like at burning man !!! big napalme drop .. and there is always 5 or 6 village raided on map so it's very diffeculte to see something.

look : Image.noelshack.com

is it a bug or just normal thinks ? thanks you this mod is very good ! :)
and sorry for my english ^^'

+4 votes     reply to comment
rocky1987 Nov 22 2015 replied:

Go to Video Options and uncheck Particle System.

+3 votes     reply to comment
gouli Nov 22 2015 replied:

ho ! thanks i'ts good ! :D

+1 vote     reply to comment
Theoden_King Nov 20 2015 replied:

me too i have the same problem
also the name of cities even when i enter it i found tulga sargoth riverchag .........wat shall i do please

+1 vote     reply to comment
ivanhoe95 Creator
ivanhoe95 Nov 21 2015 replied:

gouli, it is fixed in the new version;
TheodenK, you should play in English, as written in the FAQ

+2 votes   reply to comment
gouli Nov 21 2015 replied:

new version is quickfix 1/2/3 ?
and I would like to know: can I installe diplomacy mod with your mod or it 'll crash ?
thanks for your work :)

..... king Theoden is a girl ??? ^^'

+1 vote     reply to comment
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Mount & Blade: Warband
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Release date
Released 2012
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336 votes submitted.

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Highest Rated (11 agree) 10/10

This game is awsome hope the face textures for the fellowship will be redone but best M&B warband mod!!

Feb 5 2013 by Stuart207

Lowest Rated (51 agree) 2/10


May 13 2012 by Citenmurt

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Blood in The West
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