Civilization 4; Rise of Mankind: A New Dawn picks up where the Rise of Mankind mod left off. It is a realistic mod, simulating the rise of civilizations from the immemorial times, past the current era, and far into the future.

Amongst the new Features are:

Advanced Diplomacy.
Players can once again trade contact with other civilizations, establish embassies, trade for rights of passage, and sell their excess workers and military units. The AI will initiate it's own trades, and often attempt to instigate or calm wars, using all of it's means at it's disposal. Expect to have to manage diplomacy much more to gain a foothold in the world. Fail to understand the AI's demands and expect to have to face "aggressive negotiations." 

Ruthless AI

The Ruthless AI Gameoption will make the AI much more manipulative and harder to beat than normal or Aggressive AI. The AI will use techs and gold to hire war allies, often sparking small border disputes into raging world wars that ultimately will work to their advantage. Expect to be sneak attacked, or worse, blitzed, as the AI seizes poorly defended border cities, and gobbles up smaller city-states.

Expanded Cities

With the Larger Cities, your cities will expand to a third level of workable tiles at "Influential" culture. Your cities will be able to work 37 tiles, and become large powerhouses. Just be warned, unhappiness and unhealthiness will plague the cities, as their size spirals out of control. 

Usable Mountains

With Usable Mountains, every peak will give 3 :hammers:, and will become passable after the research of "Mountaineering". Mountains give +75%, the largest in the game, and become strategically important to research, especially if others already have the ability to cross them. A special promotion is available to Great Generals that allows them to cross peaks before researching Mountaineering, so that your armies can elude more backwards defenders and raid and pillage enemy land with easy.

Defender Retreat

With Defender Retreat, defending units that have a withdraw chance, and are not in a city have a chance, if possible, to retreat backwards towards a safe tile. (A safe tile is one where there are no enemy units around it in any direction).

Great Commanders

Great Commanders replaces the ability for Great Generals to join with a unit, and instead, they lead units into battle by being near battles. If a great general is near or on the site of a battle they will earn 1XP each time your forces win (up to 5XP a turn), and can earn special commander-only promotions that apply to your entire nearby army. 

Fixed and Realistic Borders

Fixed Borders stops enemy culture from shifting your borders, but only with certain civics. Yours, and enemy units can claim tiles and shift their allegiance to you, even without any culture. Forts that have defending units in them also give off aZone of Control, one tile around them. Enemy units that enter this zone of control will be forced to confront and attack the fort, or retreat out of the area. Realistic Borders causes culture to spread based on the terrain and features on the land, more quickly on grassland and plains, but slower over peaks and densely vegetated areas.

United Nations

Ever wanted to play with the UN, but hated when the AI used it to win the game? Use the United Nations gameoption, and the UN will still be active without Diplomatic Victory, and no one will be able to use it to win, but you can still have all the other normal votes.

Fine-Tuned Automations

Ever want to automate your units, but feel like they make too many mistakes? Wish you could fine tune what they can and cannot do? Now you can. 

There is far too much new content to list here, so visit my forum to read all the info and download it yourself! 

Installation Instructions:

  1. Download the Mod, and Run the Installer
  2. Install into your Mods folder
  3. Install RAND with the components you want, launch BTS, load Rise of Mankind, and play!

If you still have errors, read the FAQ or post in my forum.

Image RSS Feed Latest Screens
Mastery Victory Screen RoM Settings Page Guilds Civilopedia
Blog RSS Feed Report abuse Latest News: Desura modding support for Civilization IV (update)

9 comments by Henley on Jun 25th, 2011

More good news for the modders out there with their eyes set on the world scale, Civilization IV is now supported by Desura. Which means developers will be able to upload and make available their works to the community surrounding Desura. Let's welcome Civilization IV and the flagship mods to Desura!


We are always looking for more fantastic mods to support over the service, if you know of a mod or are apart of a mod that you think needs to be on Desura let us know support@desura.com and we will do our best to get it ready, even if we do not support the game the mod is currently for let us know either way.

Update Jun 25th, 2011

A larger amount of mods for Civilization IV is currently supported.

To list them all, some prominent total conversion mods such as Planetfall (a take on creating an Sid Meier's Alpha Centauri's sequel), Dune Wars and Rise from Erebus, as well as smaller ones (Hundred Years' War) and those striving to create a feel of "unofficial expansion packs" - Legends of Revolution, Rise of Mankind: A New Dawn, The Ancient Mediterranean and Thomas' War.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Rise of Mankind 2.20 (Build #805)

Rise of Mankind 2.20 (Build #805)

Sep 5, 2014 Full Version 1 comment

Major new release. Rise of Mankind - A New Dawn 2.2

A New Dawn 1.75 Patch B

A New Dawn 1.75 Patch B

Oct 31, 2010 Patch 0 comments

Patch B For A New Dawn 1.75. Install Overtop of an existing AND 1.75 installation.

A New Dawn 1.75 Patch A

A New Dawn 1.75 Patch A

Oct 8, 2010 Patch 0 comments

Patch A For A New Dawn 1.75. Install Overtop of an existing AND 1.75 installation.

Rise of Mankind: A New Dawn 1.75

Rise of Mankind: A New Dawn 1.75

Sep 27, 2010 Full Version 1 comment

The 1.75 release will be the final release for A New Dawn. I may release patches later on, for any bugs that are found. Hopefully you enjoy the release!

A New Dawn 1.74

A New Dawn 1.74

Jul 24, 2010 Full Version 0 comments

Lots of new features, documentation in the civilopedia. Enjoy!

A New Dawn 1.73 Patch J

A New Dawn 1.73 Patch J

May 30, 2010 Patch 0 comments

Bugfixes, Bugfixes, Bugfixes. The unit hover correctly displays fractional XP values, nations will not hate you for "Being Committed to Peace", AI's will...

Post comment Comments  (0 - 10 of 85)
dbkblk
dbkblk Jun 26 2014, 7:15am says:

The mod is still in development while this page show the contrary.

If you want the latest version and news, just go on the forum here: Forums.civfanatics.com

+1 vote     reply to comment
Richard267
Richard267 Jul 15 2013, 11:58am says:

I installed BtS 3.19 patch, and I installed AnD 1.75 and for SOME reason, the units will NOT appear on the screen! It's REALLY annoying & unplayable!

+1 vote     reply to comment
cyborgsgaming
cyborgsgaming Jun 29 2013, 1:25pm says:

so is there a work around the crashing of the modern era glitch? I've tried quite a few things and it always crashes at the exact same spot. It irks me because I've invested months into my game and am working on completing the space race.

+1 vote     reply to comment
Guest
Guest Jul 4 2013, 11:34am replied:

This comment is currently awaiting admin approval, join now to view.

Denker
Denker Feb 25 2013, 1:54pm says:

Better get the Caveman2Cosmos Mod, it's still developed and it includes Rise of Mankind:A new Dawn, just sayin^^.

+1 vote     reply to comment
DexTredrea
DexTredrea Jan 20 2013, 4:49pm says:

i can install this game but its buggy and crashes alot

+1 vote     reply to comment
degtayrev
degtayrev Oct 23 2012, 8:03pm says:

Is there a way to edit what techs are in the mod? I know there is a way to play only to the modern era, but I like a lot of the future era too, it's just when you get to techs like anti-aging medicine, thought scanning, **** superior, mind uploading, sentient earth, etc., it gets a little weird.

Basically I want a way to edit what techs are in-game so that I can make the future be more like the near-future/remotely plausible stuff, like cybernetic augmentation, cloning, possibly interstellar travel, advanced robotics, minor gene manipulation, etc. And less of the weird brain uploading, sentient earth (how's THAT gonna happen!?), nanotechnology (not because its not plausible, I just don't like how it fits with the gameplay), kind of stuff.

+2 votes     reply to comment
degtayrev
degtayrev Oct 27 2012, 10:09pm replied:

Don't everybody answer at once...

+2 votes     reply to comment
wzaitz
wzaitz Nov 27 2012, 8:22pm replied:

It's seems this place has been abandoned. I wonder where everyone has gone. I cant stand Civ 5, but is that where everyone is ?

+1 vote     reply to comment
kingofthedead94
kingofthedead94 Jan 11 2013, 12:06pm replied:

this Civ game is better than Civ V.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Civilization IV: Beyond the Sword Icon
Platform
Windows
Developed By
Afforess
Contact
Send Message
Official Page
Forums.civfanatics.com
Release Date
Released Dec 8, 2009
Mod Watch
Track this mod
Share
Community Rating

Average

9.6

45 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Turn Based Strategy
Theme
Realism
Players
Single Player
Embed Buttons

Promote Rise of Mankind: A New Dawn on your homepage or blog by selecting a button and using the HTML code provided (more).

Rise of Mankind: A New Dawn Rise of Mankind: A New Dawn
Rise of Mankind: A New Dawn
Statistics
Rank
656 of 22,287
Last Update
1 week ago
Watchers
132 members
Files
16
Reviews
7