Been a long time lurking, decided to join to making tracking/watching mods, and indie games far easier on myself.

Comment History  (0 - 30 of 306)
Kalenov
Kalenov Sep 25 2011, 6:18pm replied:

with what we could consider a 4 gauge here in the states?

+1 vote     media: Some things
Kalenov
Kalenov Jul 5 2011, 12:08pm replied:

clearly you don't understand copyrights.

+2 votes     article: You Picking This Up? ... Good.
Kalenov
Kalenov Apr 13 2011, 8:57pm replied:

It's warcraft, what did you expect? :P It's about as dark as a D&D novel.

+1 vote     media: Possible New Logo?
Kalenov
Kalenov Feb 20 2011, 2:05pm replied:

oh I understand that, was just curious to know what inspired it is all.

+1 vote     media: CMC - Pistol - High Poly
Kalenov
Kalenov Feb 18 2011, 11:47pm replied:

XDM variant maybe? Or perhaps something in the FNP-45 line?

+1 vote     media: CMC - Pistol - High Poly
Kalenov
Kalenov Jan 1 2011, 5:47pm says:

works ^^

+1 vote     media: Modular Building Pieces (Test)
Kalenov
Kalenov Jan 1 2011, 5:46pm says:

"Hrm, you ever get the feeling the DM hates us?"

+1 vote     media: Arena of Heroes
Kalenov
Kalenov Dec 8 2010, 8:10pm says:

huh if I didn't know better I'd say this sorta thing was from teragen o.o from -way- back when, unno if the program still is around.

+1 vote     media: Models of Planets Surfaces
Kalenov
Kalenov Dec 4 2010, 4:04am says:

god your textures always come out so crisp (something I've -yet- to master in the UDK)

+1 vote     media: UDK Nov Build Test
Kalenov
Kalenov Dec 4 2010, 1:23am says:

wow, cameout really well

+3 votes     media: Low Poly : Highway
Kalenov
Kalenov Nov 29 2010, 8:27am says:

For those that can't tell, this one has an Emissive Map.

+1 vote     media: Marmoset -> UDK
Kalenov
Kalenov Nov 29 2010, 8:20am says:

wow, you guys have done an amazing job sofar, keep up the great work :D

+4 votes     media: Skeleton monsters
Kalenov
Kalenov Nov 25 2010, 4:32am replied:

..yeahh probably not gonna happen xD

+3 votes     article: Animated gif of some new modular assets
Kalenov
Kalenov Nov 25 2010, 4:17am says:

It actually butchered the specular (hell there isn't any at all) on the last image, and the details looked great on the first image before the shader. The only one that even received a -small- amount of improvement was the middle image.

+1 vote     article: Live lively, be a shade braver!
Kalenov
Kalenov Nov 25 2010, 2:43am replied:

you mean the bruce lee tracksuit bunny, not kill bill.

+10 votes     article: Animated gif of some new modular assets
Kalenov
Kalenov Nov 24 2010, 5:41am replied:

why o.O nothing wrong with spring at all.

+3 votes     article: 1.26 release.
Kalenov
Kalenov Nov 23 2010, 4:21am says:

Huzzah for Cake!

+1 vote     article: Top 5 Reasons You Should Vote For Digitanks
Kalenov
Kalenov Nov 23 2010, 4:19am says:

God, I'm -still- torn between preordering this or NS2, just to get access to the engines!

+2 votes     article: Overgrowth Alpha Video-log
Kalenov
Kalenov Nov 21 2010, 7:14pm says:

damn, nice job!

+3 votes     media: Lair of the Lunar Mastermind
Kalenov
Kalenov Nov 21 2010, 4:15am replied:

o.O?

+6 votes     article: A Year in Review - Quarter One
Kalenov
Kalenov Nov 15 2010, 5:14pm says:

Now that, will be an interesting sculpt.

+1 vote     media: Desert Harpy
Kalenov
Kalenov Nov 15 2010, 4:13pm says:

Texture contrast/saturation seems to be off comparing it to the building behind it; and the -massive- tank next to it. Also seems to be some issues with the bright greens not having defined lines/edges, might just wanna 1px black edge those. That or there's stretching issues on the UV map. (Or its missing an AO pass from the Highpoly; if the engine even uses normal maps, never played around with C&C3 before)

The concentrated 'detail' (plate lines/body lines) on the tank looks ridiculous compared to the simple lines of the mastodon, seems to me that you need to unify all the textures to make everything more cohesive.

+1 vote     media: More units
Kalenov
Kalenov Nov 6 2010, 2:36pm says:

Yeahh..needs a bit of work, keep at it though ^^

+1 vote     media: MF0R Unwrap
Kalenov
Kalenov Nov 1 2010, 9:54pm says:

wow, love it.

+2 votes     media: Flowing Caverns...
Kalenov
Kalenov Oct 30 2010, 3:25pm says:

The begging, really? Tron is begging for something?

+1 vote     media: New Game?
Kalenov
Kalenov Oct 29 2010, 9:19pm says:

Lancer/Evo? FTW :D

+2 votes     media: Motor Art
Kalenov
Kalenov Oct 27 2010, 4:49pm says:

ITS PEOPLE, OHGOD, ITS PEOPLE

+3 votes     article: Chaos Beckons Thee - Release Date!
Kalenov
Kalenov Oct 27 2010, 9:36am says:

Finally mounting the optics to a rail tied to the frame eh? :P Tookya long enough.

+1 vote     media: M20 UDS Re-design
Kalenov
Kalenov Oct 27 2010, 9:35am says:

even with the Eo, the 'asp' like action of the slide/bolt would make it insanely annoying to shoot while being aimed :P

Honestly though I suppose there's very few cases pistols are 'aimed' such as it is outside of tactical training/or using it as a primary weapon, so as long as it maintains its role as the 'backup' weapon for when you run out of ammo with your primary, I can't see it being a *massive* issue. Good job, feels a bit 1911-ish, but still maintains that 'luger' accent.

+1 vote     media: Kruger P09
Kalenov
Kalenov Oct 25 2010, 12:58pm says:

"Mareep, Ariados and Pokabu!" who the hell lol, why, back in mah day we had Pokemon segregated by color! Red, Blue, and Yellow ;)

+3 votes     download: [Outdated] Minecraft Complete Pok√©Mod
Level
Avatar
Avatar
Offline Since
Sep 14, 2012
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
9
Games
17
Mods
49
Articles
57
Media
182
Downloads
8
Groups
2