Been a long time lurking, decided to join to making tracking/watching mods, and indie games far easier on myself.

Comment History  (0 - 30 of 306)
Kalenov
Kalenov Sep 25 2011 replied:

with what we could consider a 4 gauge here in the states?

+1 vote   media: Some things
Kalenov
Kalenov Jul 5 2011 replied:

clearly you don't understand copyrights.

+2 votes   news: You Picking This Up? ... Good.
Kalenov
Kalenov Apr 13 2011 replied:

It's warcraft, what did you expect? :P It's about as dark as a D&D novel.

+1 vote   media: Possible New Logo?
Kalenov
Kalenov Feb 20 2011 replied:

oh I understand that, was just curious to know what inspired it is all.

+1 vote   media: CMC - Pistol - High Poly
Kalenov
Kalenov Feb 18 2011 replied:

XDM variant maybe? Or perhaps something in the FNP-45 line?

+1 vote   media: CMC - Pistol - High Poly
Kalenov
Kalenov Jan 1 2011 says:

works ^^

+1 vote   media: Modular Building Pieces (Test)
Kalenov
Kalenov Jan 1 2011 says:

"Hrm, you ever get the feeling the DM hates us?"

+1 vote   media: Arena of Heroes
Kalenov
Kalenov Dec 8 2010 says:

huh if I didn't know better I'd say this sorta thing was from teragen o.o from -way- back when, unno if the program still is around.

+1 vote   media: Models of Planets Surfaces
Kalenov
Kalenov Dec 4 2010 says:

god your textures always come out so crisp (something I've -yet- to master in the UDK)

+1 vote   media: UDK Nov Build Test
Kalenov
Kalenov Dec 4 2010 says:

wow, cameout really well

+3 votes   media: Low Poly : Highway
Kalenov
Kalenov Nov 29 2010 says:

For those that can't tell, this one has an Emissive Map.

+1 vote   media: Marmoset -> UDK
Kalenov
Kalenov Nov 29 2010 says:

wow, you guys have done an amazing job sofar, keep up the great work :D

+4 votes   media: Skeleton monsters
Kalenov
Kalenov Nov 25 2010 replied:

..yeahh probably not gonna happen xD

+3 votes   news: Animated gif of some new modular assets
Kalenov
Kalenov Nov 25 2010 says:

It actually butchered the specular (hell there isn't any at all) on the last image, and the details looked great on the first image before the shader. The only one that even received a -small- amount of improvement was the middle image.

+1 vote   news: Live lively, be a shade braver!
Kalenov
Kalenov Nov 25 2010 replied:

you mean the bruce lee tracksuit bunny, not kill bill.

+10 votes   news: Animated gif of some new modular assets
Kalenov
Kalenov Nov 24 2010 replied:

why o.O nothing wrong with spring at all.

+3 votes   news: 1.26 release.
Kalenov
Kalenov Nov 23 2010 says:

Huzzah for Cake!

+1 vote   news: Top 5 Reasons You Should Vote For Digitanks
Kalenov
Kalenov Nov 23 2010 says:

God, I'm -still- torn between preordering this or NS2, just to get access to the engines!

+2 votes   news: Overgrowth Alpha Video-log
Kalenov
Kalenov Nov 21 2010 says:

damn, nice job!

+3 votes   media: Lair of the Lunar Mastermind
Kalenov
Kalenov Nov 21 2010 replied:

o.O?

+6 votes   feature: A Year in Review - Quarter One
Kalenov
Kalenov Nov 15 2010 says:

Now that, will be an interesting sculpt.

+1 vote   media: Desert Harpy
Kalenov
Kalenov Nov 15 2010 says:

Texture contrast/saturation seems to be off comparing it to the building behind it; and the -massive- tank next to it. Also seems to be some issues with the bright greens not having defined lines/edges, might just wanna 1px black edge those. That or there's stretching issues on the UV map. (Or its missing an AO pass from the Highpoly; if the engine even uses normal maps, never played around with C&C3 before)

The concentrated 'detail' (plate lines/body lines) on the tank looks ridiculous compared to the simple lines of the mastodon, seems to me that you need to unify all the textures to make everything more cohesive.

+1 vote   media: More units
Kalenov
Kalenov Nov 6 2010 says:

Yeahh..needs a bit of work, keep at it though ^^

+1 vote   media: MF0R Unwrap
Kalenov
Kalenov Nov 1 2010 says:

wow, love it.

+2 votes   media: Flowing Caverns...
Kalenov
Kalenov Oct 30 2010 says:

The begging, really? Tron is begging for something?

+1 vote   media: New Game?
Kalenov
Kalenov Oct 29 2010 says:

Lancer/Evo? FTW :D

+2 votes   media: Motor Art
Kalenov
Kalenov Oct 27 2010 says:

ITS PEOPLE, OHGOD, ITS PEOPLE

+3 votes   news: Chaos Beckons Thee - Release Date!
Kalenov
Kalenov Oct 27 2010 says:

Finally mounting the optics to a rail tied to the frame eh? :P Tookya long enough.

+1 vote   media: M20 UDS Re-design
Kalenov
Kalenov Oct 27 2010 says:

even with the Eo, the 'asp' like action of the slide/bolt would make it insanely annoying to shoot while being aimed :P

Honestly though I suppose there's very few cases pistols are 'aimed' such as it is outside of tactical training/or using it as a primary weapon, so as long as it maintains its role as the 'backup' weapon for when you run out of ammo with your primary, I can't see it being a *massive* issue. Good job, feels a bit 1911-ish, but still maintains that 'luger' accent.

+1 vote   media: Kruger P09
Kalenov
Kalenov Oct 25 2010 says:

"Mareep, Ariados and Pokabu!" who the hell lol, why, back in mah day we had Pokemon segregated by color! Red, Blue, and Yellow ;)

+3 votes   download: [Outdated] Minecraft Complete Pok√©Mod
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